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jaylw314

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Everything posted by jaylw314

  1. jaylw314

    Tpod to HUD

    There's one more thing to try--press Auto-Acq aft in BEFORE commanding the HUD. This returns the TGP to slave mode, and when you command the HUD twice, the new cue source becomes the VV, and the TGP slaves to it. If you don't press Auto-Acq aft in, then the TGP continues to track whatever it is looking at, even without a designated target. I'm still not entirely clear on the buttonology, but this seemed to work for me
  2. Yup, definitely there and quite audible in F2 view
  3. Ahem. I said the trim system sort of acts like the Hornet, not that it flies like a Hornet
  4. Yeah, I think it was over the span of the last 3-4 updates, because I used to have a mod that deleted the sRGB reference in the lua, and then somewhere a few months back I stopped using it. I hope it wasn't just that I was getting used to it
  5. There may be some other under-the-hood changes as well, because, at least subjectively, the readability seems to have improved for me in VR more recently (although not quite like before that change)
  6. It's like the Hornet, if you trim in normal flight with the gear up, you change the g-load the plane auto-trims to. With the gear down, the behavior's different, I think it trims to AOA (like the Hornet with gear & flaps down). Practically, that means that with the gear up, you don't mess around with trim.
  7. Since the MAV page can't zoom in enough to see anywhere near the detail of the TGP, you can't actually ensure the Maverick seeker is locking up the correct dot. The only way to convince myself sometimes is to slave the MAV to the TGP, then switch to the MAV page and press TMS up short. if the image jumps at all, even a couple pixels, it's probably locked on the wrong object, so China hat forward long to reslave and try again ad nauseum
  8. FWIW, this is a screengrab from BD's YouTube video running the tutorial mission. It looks like he uses about 45 deg bank on the downwind to final turn:
  9. That's what I meant, it's supposed to but doesn't have anything to do with the object size. I'd point out it makes little sense to make accurate markpoints in POINT mode for moving vehicles
  10. Heh, Apple IIc. We're probably the same vintage
  11. My understanding is that the TO trim keeps the autotrim (Pitch Trim Compensator) from doing something wonky before rotation, and the if you trim before rotation it can delay rotation by a significant amount. Of course, I have no idea what this means in DCS, so if it works you're probably good
  12. If you really want to use a non-spring axis, just make a bigger deadzone in the middle
  13. Don't know why the box is different sizes, I think it's supposed to indicate the size of the object it thinks it's tracking, but it doesn't seem to make a difference. AFAIK, the tracking modes don't really simulate any video analysis, they're just simulated by having LOS and being close enough. That being said, I think the MAV page may simulate some contrast analysis, so there may be times where the TGP can track, but the MAV can't.
  14. If you watch the video @Rainmaker posted, you can see the pilot's arm after rotation. Unfortunately, you can't see the stick, but it does look like he's making some pretty significant corrections to keep the pitch stable during takeoff.
  15. Guess it's not quite working yet, then. Not that CBU-87's are terribly effective against anything other than infantry and trucks, so you're not missing too much
  16. AFAIK, right now you can fly all day with the ECS off, I thought I remembered hearing they will add avionics overheating later. I assume by reducing the power, you meant setting ECS to left or right only instead of both
  17. There are button bindings for turning on the TGP and EW stuff from the pilot's seat, FWIW. Not perfect, but at least no jumping into the backseat is required
  18. Notso on RAZBAM said that right now, tracking is assigned to Auto-Acq In, just like the pilot's stick, which is incorrect. That means there's actually no way to undesignate with the hand controllers right now, since that's supposed to be assigned to Auto-Acq In. Haven't had a chance to test this yet, though
  19. It is an effect in a couple modules, the F-14 IIRC and maybe the JF-17? Haven't heard anyone explicitly mention it one way or the other in the mudhen
  20. Is the button to clear pre-compiled shaders in the Adv Updater Options tab no longer there? Or is it someplace obvious that I'm missing?
  21. That's probably why ED implemented the button_OFF bindings. Otherwise, they'd have to cater to all the various 3-way switches, like ON-OFF-ON, ON-ON-ON, ON-OFF-(ON), (ON)-OFF-(ON), ON-ON-(ON), (ON)-ON-(ON) and (ON)-(ON)-(ON), the last one being a hat switch.
  22. As far as I can tell, landing at 80,000 lbs with immediate braking results in 'wheel damage and brake fires possible,' so it's not an automatic explosion. I'm guessing that does not encapsulate the clenching that would be involved, though If you aerobrake down to 110 knots or so before braking, you're supposed to be in the clear, which is pretty mind-boggling to me. You have the fuel dumps too
  23. Yeah, I was speaking more in terms of SOMEBODY having to test that at 80,000 lbs at least once. Clearly, the poor guy was able to get it done without exploding under ideal circumstances (maybe they had firehoses dousing the wheels), but I'm sure there was some clenching involved
  24. As mentioned above, SPIN should affect CBU-87's but I haven't messed around with them yet. Did you increase that parameter as well? It could be none of the are working right now
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