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Eldur

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Everything posted by Eldur

  1. Oh, great, a long awaited replacement for the now broken MB-339 (bummer!) is finally here
  2. I watched this now more than 10 times even with screen zoom. Can't see it But your 109 does jitter a lot
  3. My 2¢: I haven't had the time to run 5118 yet to see it, since it already happened. But my first thought was "isn't that what the IC is there for?". On top of that, I never saw any of that "popular demand". EDIT: Being totally out of whack, I should not try checking my folders with a complete and utter lack of sleep I was looking into "DCS World" and not "DCS World OpenBeta" My supposed Mods\aircraft list was shrunk down to that: And I thought ED has been locking more recent modules out of that visible structure to prevent us from altering things in there... It's all still there just fine I'll keep the original "rant" in for some laughs
  4. It is sad indeed, but well, that happens. ED doesn't support 3rd party mods and they can break. Now I'm really looking forward to the official module to get this great work back to where it belongs.
  5. I was hoping to see a patch note on this with today's hotfix. But I also have to add something I noticed within my last flight with 4625. Because it was so utterly dark especially below the clouds, I just tried to see what happens when I crank the gamma up from 2.2 to 2.8. I was amazed. The clouds did actually look more like on pancake, but still not quite the same - but it was better. I was expecting to see them washed out even more (I was like "clouds washed out anyways, so let's crank up the visibility at least") and literally got the opposite of that. I suddenly got some of the darker tones. Ofc, I'll have to see now if anything changed despite not being mentioned in the log (I still remember that "500+ fixes" patch that just had a bit over 100 lines). I'm absolutely happy to see the VR controller "pointer beam" thing fixed that Fri13 loves so much BTW am I really the only one totally unable to see the cloud jittering everyone is talking about? Must be my eyes... What a legend! EDIT: Almost forgot, the thread title with the patch notes in in still sais 2.7. But you guys might also consider opening a new thread with the 2.7 patch notes and drop the 2.5 one unpinned.
  6. Also noticed a vast difference between VR and Pancake with the clouds. Even when I set them to low on both. They seem to be much less "shapy" in VR (CV1 here BTW), and I don't see that gorgeous light play at all in VR, they're mosty just white while they have some nice shadowing around them, and especially underneath when looked at from certain angles in pancake. In VR - nothing of that is to be seen. Certainly not right. But anyway, they're still far better than what we had before. OK, who's responsible for the translation? "Crop to rectangle" literally became "Crop to triangle" here. Very much misleading although the original one also doesn't exactly tell what it does since the mirror is a rectangle anyway. Rectangle would be "Rechteck".
  7. A much better solution to this would be to cast a bubble around the switch/button/whatever that's just slightly larger than the thing itself and it shouldn't interfere with adjacent things. Once your fingertip manipulates that thing, you can't manipulate it again without leaving and re-entering that bubble. Also, any hard material (so basically the console/panel/whatever that switch is on) should act as such a bubble as well for all things, so no matter how far you push your finger through the panel behind the switch, you'd still have to pull it away to be able to flip the switch again. And to make it even more fail-proof, as long as you're inside a switch bubble, it should be absolutely impossible to manipulate something else, even when for example pushing the finger through the 5 key and pulling it out of the 2 key - only 5 shall be pressed. So in program logic, you could only manipulate the one switch that your finger entered the bubble of, and only that one - until it leaves all the bubbles again. And to put the icing on that nice cake, "just" add a collision model so the hand doesn't even glitch through anymore at all. Check out Boneworks or HL:A to see how that would feel. Oh, and while we're at it suggesting things: If only the hands would cast a shadow... And, another important thing: When you put your controllers somewhere and leave them be, after a set amount of time (should be in the options, default maybe like 3 seconds) the virtual hands should either vanish (so they don't float outside of the cockpit as happening in my case) or slide onto the HOTAS (which would be more immersive, especially with pilot body on where they should be connected to the body anyway). You know what is 100% unrealistic? Sitting at home in a chair with a VR HMD on your head and trying to grab air in order to flip some virtual switches without any haptic feedback given. The telekinesis laser beam is there to make it possible to quickly interact with things in the cockpit regarless how the "sim pit" is set up so everyone can enjoy the thing as well as possible. But I'm totally with you regarding the options. So basically we need the old system back and a "disable telekinesis & laser beam" checkbox. As for the zoom: I do use it, even in pancake (it's basically a FOV setting). Why? Because not using it isn't 100% realistic either. I'm 96% blind, have a 40% vision on focus with correction, a fixed focal length of just around a meter and basically what a techie would call foveated rendering, or for the matter of current sake, looking through bog rolls. But with all that given I still can see like 10 times better in the distance IRL than I can do in my Rift. Therefore I do zoom and even with zoom, I see things much less sharp than I would IRL with my absolutely crappy "hardware". First we need to have VR headsets with 576MP per eye (24k x 24k) with full FOV, then we can stop zooming. All the things you don't want to utilize for realism reasons are there to make up for tech limitations that we still can't get around. They're reasonable.
  8. Just put a QR in the briefing gallery telling the intel and recon is over there for ease of access...
  9. They're definately in, I've seen that on videos made with 2.7.0.4625 already.
  10. Beer. http://spitfiresite.com/2012/01/modification-xxx-beer-carrying-spitfires.html Acktchyually, they should have written GAULIX on it though... much better than beer
  11. Certainly not pressing here. I guess he wants to have that mod for himself anyway, but he should take the time he needs to make it. And after all it's some free work he does share with all of us. I can wait.
  12. Haven't even seen those in pancake (but still under a roof):
  13. Noticed the same. I was expecting the resolution thing to narrow the mirror so we'll have it fill the whole screen, but without distortion, so basically like being zoomed in in pancake. Suggestion for the devs using Oculus devices (which they probably do): Run "Oculus\Support\oculus-diagnostics\OculusMirror.exe --Size 1024 1024 --LeftEyeOnly --FovTanAngleMultiplier 1.3 1.3" and try making the DCS mirror to be very similar to that. Here's a direct result compare, both screenshots taken directy after another without moving head: Oculus mirror started as above, F8 (video stabilization), F2 (full screen), Alt Tab to bring DCS to foreground, the mirror sitting full screen in the background directly behind DCS: DCS mirror: DCS VR settings used:
  14. Not really for me. I noticed it's less stuttery though, but it literally freezes for probably 10-15 seconds when comming F8-F1. Always think that DCS is just crashing. But certainly ED did change something here. Haven't checked the MP menu again though.
  15. Noticed this as well, as mentioned here. Needs to be addressed. For the ones who would rather not have the beam/pointer, basically the ones who don't have obstacles around and prefer to hit the switches directly, I'd suggest the approach that VTOL VR did. Get the finger to the thing. Press and hold trigger to grab it and then move the controller accordingly to manipulate, like up/down, left/right, fwd/back or even rotate. And then release trigger to stop interacting. Works darn well in that other sim. And BTW, that can even work together with the old style, as the LMB was/is on the thumbstick already. Also, with the correct setting checked, the beam/pointer would only be visible with the grip held down. That at least prevents some unwanted actions (but the HMD still is able to trigger that if you bury your nose in a switch or keypad), but adding the interactivity as described above would even remove those unwanted canopy pops and other switch throws when you try to point at something while getting close to some other trigger zones. In the end, everything should be options, so everyone can set it to their likings, and we all win. Also, we need to be able to disable the stick and throttle grip interactions. Those of us who fly with a HOTAS, but use the controllers for switchology would be happy about that. The A-4E-C has the problem that there is a grip zone for the stick to the right of the actual thing and I often ended up grabbing (and therefor pulling it completely to the right wall and pushing a good bit forward at the same time) it unintentionally when I wanted to switch things on the armament panel. Also had that a few times in the Viper, but it wasn't as often.
  16. Having tried it now I can say I seem to have decent performance so far. With my CV1, 3570k@4.4, 32GB, 1080 I'm pretty much locked to 45fps in my Caucasus training map and I've seen 30ish fps just before the update around Senaki. Also no noticable stutters. Some of the last 2.5.6 versions had some on my rig. Tried some of the cloud settings (the overcast rain 3 first, then two different somewhere in the middle and the next time I'll have the very first one), looks awesome, but I had lots of visibility problems. With the overcast setting, the clouds went down to the deck and raising the cloud base in the ME didn't seem to have any effect at all. Also the haze seems to be just like before (something that affects mostly VR, especially low res HMDs), so I'd need that Mustang mod again. Although I still have to actually see it without clouds to be able to really compare. But I reckon I should be able to distinguish some landmarks that I can see in between the clouds - I can't. But well, that's nothing related to 2.7 changes, just something that hasn't been worked on. Also, as some might know, I'm using VR controllers in the cockpit instead of the mouse. And basically, this here doesn't work anymore: I neither get the "laser pointer", nor the cross cursor at all, so I literally had to failback to using the mouse, which is pretty much a pain in the plot. Never ever took me so long to start up from a cold'n'dark, or just pressing some OSBs, turning some knobs etc. Tried the new settings, initially with both the System Resolution thing and Crop checked. The mirror was stretched like some 4:3 videos are being distorted to 16:9 on YouTube. I was expecting to get a rectangular cut from the render shown as mirror, similar to what the Oculus Mirror puts out. Still have to test the settings though, next up as in the pic, then the resolution thing only and none of them (probably being just like it always had been). Also, I did one sortie with the Harrier as I wanted to see the hotspot tracker. First thing I notices was my vision literally greenifying as soon as I wanted to switch the kneeboard pages. Only way to get rid of that was asking the ground crew to put the visor on. Kneeboard pages other than the initial one were impossible for me to get to (and now, as I think of it, I didn't try the mouse controls, that probably would have worked). And I didn't dare to try that while being airborne. But the issues aside, that update is such a big step forward! Thankes ED and 3rd parties for making our sim better! Had a good time and was impressed a lot
  17. Yeah, noticed that as well in my CV1. It's almost impossible to VFR now due to the haze. Basically, I can't see anything in between the clouds of awesome. Pretty much like it was before, just now with the gorgeous clouds added (and therefor less light)
  18. Just ran into this and immediately knew what caused it (since this is my only shader mod). Just quit, cleared the usual shader folders (metashaders2 and fxo) and restarted just fine without the mod in. So I can confirm ths mod made for 2.5.6 definately does not work with the 2.7.0 version. Not yet. And I do have some hopes we might not actually need it (in my case I had to rely on it because of the massive haze since the Channel release).
  19. Had been freeing up my SSD yesterday from around 65ish GB up to 124GB. Just shoving another 46GB onto my data drive. Thanks to ArenaNet for having just one very big file for Guild Wars 2 that can easily be moved around I swear my new rig will have at least 3 Teras combined for system and games on m.2 nVME. Anything less than that is cheaping out. (I do have half of that ATM on SATA3, and it's a pain in the plot)
  20. BTW, did anyone google "kuhklunch" only to find out there's a single hit leading to some older DCS patch notes? I was actually wondering if this was a real word
  21. This sounds great and certainly is a step into the right direction even if it was doable before by editing the lua for it and just have that on a server since it's then enforced upon the clients (Spudknocker has something like that on his, can be seen in his content as well and he even mentioned that a few times). But we really also need the labels to be masked by the cockpit without having to use a mod that's basically incompatible to practically any other visual mod. Them shining through opaque matter doesn't exactly help getting immersion.
  22. No need to do that, just switch the site: http://updates.digitalcombatsimulator.com/ Once the update is live, the version number changes there pretty much immediately. And - oh yeah - the changelog is MASSIVE!
  23. Totally underrated comment. I've flown the Ka-50 at 3000m before, challenge accepted. And it dives nicely at up to 500kph if done right. I'm willing to try that in the Mi-24 as well... If they're really voxels, I might fear some... voxels are calculated on the CPU and mine is bottlenecking my 1080 already in DCS. But we will see, I'm rather confident Someone finally needs to make this, just move it one key left: Maybe I should ask Milan Šimundža, this will probably sell like hot cakes Edit: Think I might have something better to check for the update, just scan the code
  24. Who else transitioned from pressing MiG28 to Ctrl+MiG28 just to make sure there isn't an old page loaded from cache on that patch status thread? I guess ED just shouldn't look here today until the thing is out - but the mods do have to
  25. I've upgraded to MiG28 a long time ago. And yeah, I keep MiG28ing that patch status thread...
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