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Everything posted by winz
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4)Suppression is not modelled in DCS. You either kill the infantry, or do nothing.
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[DCS World: ATC] Female Voice for ATCs
winz replied to Devrim's topic in Utility/Program Mods for DCS World
On the RED side you have both male and female ATCs, so it should be doable also for the BLUE side. -
ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
winz replied to rekoal's topic in Screenshots and Videos
Taking the shark out for a spin :) -
That first shot is AMAZING! :)
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That's one of problems. The other is that their accuracy is crap. That's why those bands are used for EWR (were you don't need pinpoint accuracy) and fire control radars use much shorter wavelengths.
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But it appeared on 3rd...it has to mean something...
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This is great. Thanks for the work, I was missing this campaign in BS2 a lot :) I hope I still got the original somewhere for the campaign file.
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That's a pretty unreliable source. Also the box is most likely their own work. I doubt that GTA V will use games for windows live, as that is closing in next July. Also, 25pounds? Realy? :D
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It should work with the separate Su-25A :)
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Nice AARs :) Glad you're enjoying the campaign, if you have any issues please report them to this thread http://forums.eagle.ru/showthread.php?t=108164 Thanks :)
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You should not experience an OOM crash on a 64bit system if you haven't disabled the swap file. Applications do not care about the amount of Ram, but about the size of the virtual address space, and that is only 2GB big on a 32bit system (3GB with the /3GB tweak).
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Just a little correction : The game is not from the creators of Amnesia : Dark Descent and Penumbra . It's made by The Chinese Room, not Frictional games. So I would wait for a few reviews before buying.
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Well, this was unexpected :). The patch log looks great :) To bad I don't have time to fly right now :(
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If it is cold war warrior, then you fly - in, drop your load in one/two passes and fly home. Mission completed successfuly. You don't have to destroy anything.
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We need good grass and crops representation for the upcoming DCS: AT-802U
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Valve not getting any $$$ from purchases made via the ED e-shop might one reason why they would be reluctant to let you use their bandwith ;)
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Does DCSW really need more than 4Gb of RAM?
winz replied to Gloom Demon's topic in DCS World 1.x (read only)
The bigger problem with 32bit OS is that an app, in default configuration, cannot allocate more than 2GB of virtual memory. -
Great first post :)
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I don't see anything wrong with the lighting. I mean, if they would really want to make a CGI then they picked the worst lighting condition as base. Those RC helis are very light and thus have very little inertia, combine that with high power to weight ration and you get this. :)
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Yeah, the chat command hook is pretty straightforward and is something that could be available for people using slmod, but I don't want to rely on another addon too much. It can be done with current version of troposphere, just add troposhere call before the net.load_mission. Any volunteer familiar with lua adn slmod wanna try that out? :D I experimented with the GUI select mission hook a while back, and the problem with it is that you don't catch missions that are loaded by a mission trigger, or some other script using net.load_mission. :) Thanks for the help, I'm 100% SP guy, so slmods, server setups are all new things to me :) What would be great, if people could describe how their servers are set-up, so I get a more clear idea about the restrictions.
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I don't think I follow. net.load_mission is a functionality provided by DCS and allows a script to load a specific mission. I need the opposite functionality, and event that gets called when server loads the mission. I have found that event, but it's triggered after the mission file is locked. If by hook you mean inserting my custom code into the net.load_mission, then yeah, that would be great, but I haven't found the method definition yet, so I doubt it's in the lua files. :) If I got it wrong then correct me :) But...Hmmm...now you got me thinking....how would dcs world react if I would call net.load_mission inside the 'mission loading event'? Well, if it's robust enough to survive this loadception, then that might be an effective solution, thanks :) Edit: It looks like net.load_mission is not available during mission load. It's certainly possible. Having more functionality accesible from command line is certainly something I would like to have. No problem, I finally have the opportunity to give somethig to the community :) :beer:
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Don't you have a finite list of missions you play in MP? Could you please expand how your server is set-up?
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Just an insight why it's taking so long. There are two main problems in mp support. 1)MP doesn't use temporary file, but instead uses the mission files directly. So injecting weather = permanently modifying the mission file. Which is someting I consider unacceptable behavior, so I need to implement a way of backuping/restoring files. 2)When DCS calls a 'mission loaded' lua event, it has already the mission file locked. So I'm unable to modify the mission loaded. So the weather has to be replaced before you pick the mission. The only real solution I found to this is to modify the weather of the mission that was played last. How it will work in mp, (only required for server ofc): During configuration you'll select missions that you intend to play in MP. When the server is started, then the app will back-up them and replace weather in all of them (so you get random weather, no matter what mission you pick). After each mission load the app will replace weather for the mission you played last (so you get random weather if you choose to play the mission in the future). During server shutdown the app will restore all backed mission files. I'm opened to suggestions if you have ideas on other ways how to work around the mp constrains.
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It's possible and should be pretty straighforward for the static weather engine. Download metar, parse metar, set weather to represent metar information. The engine limitations still apply, single cloud layer, 3 wind lvls, single weather for whole region... What I wonder is if I'll be able to use the dynamic weather. In theory I should be able to download pressure information from real-world stations, create baric systems to mach that information and the weather engine should be, to a degree, able create real winds/cloud cover/precipitation. :) Alas, considering the amount of spare time I have, none if this functionality will be available soon. I understand that. I have vacation planned for the next week, so if I somehow manage to smuggle a copy of visual studio and DCS World onto my girlfriends ntb (bribing with wine always works :D ), I should be able to finally finnish the MP support. :)
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When will the current map be made to look better?
winz replied to Dudester22's topic in DCS Wishlist
Arma visiblity/ map size is still miniscule when compared to DCS or any other flight sim. I.e. Chernarus is 15x15km.