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Bog9y

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Everything posted by Bog9y

  1. This was in December and my first 3d print, I've learnt my lesson since. Hopefully Thanatos reads your suggestion before he starts his print.
  2. Hey dude, I tried amending the nozzle lever thickness with fusion360 and after several attempts I gave up. I'm not good with fusion360 and found it too frustrating. The next time I broke the nozzle lever I just used a double ended steel screw to connect the lever at the breaking point. So far it's stayed in place without problems, several months now. I think I laid the casing on it's biggest flat side, I can't remember to be honest, it's been a while since I did it. EDIT: actually, if you look at my pic above you can see that I have lots of excess PLA stuff on what is the front part of the housing (the opposite side of where I'm holding it). So that was my orientation.
  3. I would assume that if an airfield has a specific pattern altitude you have to comply with it. Logically your downwind leg may extend a little bit and the descent rate from the 180 to the 90 would be steeper if it's a higher alt. For a 1000 ft pattern the 180 to 90 section would be done with a 5 degree FPA. The procedures for the higher pattern alt are described in the USMC FSG.
  4. Bumping this thread from 6 months ago. I'm just trying to get my head round the NSEQ and TOT features and feeling confused. I am wondering about the following: 1) To enable NSEQ on the moving map (after entering the IGRS/EGRS and/or TERM waypoint in the DATA page) you need to press OSB 10. This used to be NSEQ I believe, but now it's called ROUTE. Is this a deliberate change to the naming of the function to avoid confusion? Or did I do something wrong and is ROUTE something different than NSEQ? 2) With NSEQ/ROUTE enabled I can only use WINC up to the TERM waypoint or the last waypoint of the IGRS route. It will not go beyond that. Is this the way it should be? It seems a bit strange to not be able to WINC to the next waypoint after you have hit your target. You would need to switch to MAP, press ROUTE and then WINC works again. 3) If the target point is the last waypoint of the IGRS string then what should the TERM waypoint be? 4) Fangsout mentions that in the jet the route would auto sequence the waypoints if you wanted it to. How does this work and is it possible with the RB module?
  5. Disregard, it was user error. I'm not sure why but my installation went wrong. I used OVGME and that worked nicely! Thanks
  6. Yep, I'm part of the "crash on exit of a mission" - club too now. Great
  7. I tried it with a mission set in June, not sure why but to me the grass looks far too bright / vibrant. Nothing like the screenshots I've seen. Not sure why?
  8. Hawkeye, can you post what the mission profile , speeds/alts and loadout was for your test? I looked but I'm useless with Discord.
  9. Ok, so I'll hold off until the new release. Thanks
  10. Can I just confirm that the spring and summer textures are finished and will not change with the next release (which I believe is in the next few days)?
  11. Ah , that will explain why I cant see it! Thanks
  12. I've seen this mentioned a few times now, guys say "see my sig for my pc specs". But...how can I see their signature? Is there a setting I can change or is it supposed to be on their user profile?
  13. Can i ask, what GPU have you got and what are your DCS TEXTURE and TERRAIN TEXTURE set to? I have a 2080 Super with a Reverb G1 and 2nd mission loads would sometimes crash and when they didn't crash the performance would be crap. So here is what I've done and so far it works really well: 1) STEAMVR and WMR4SteamVR change from BETA to STABLE or LKG 2) Remove any overclock on GPU/CPU 3) Change textures to MEDIUM (from HIGH) and TERRAIN TEXTURES to LOW (from HIGH) , delete FXO & Metashaders folders I get good performance now on 2nd mission loading and no crashes so far. I think the crashes/performance issue was related to VRAM somehow. No idea what or how though.
  14. Can you confirm that the 2nd mission loading crashes, which ED can not replicate, are done with missions from the mission editor and not instant action ones? Also, are they in VR or 2d?
  15. For the VR users, I switched back to the stable SteamVR. Managed to reload several missions without any crashes. The 2nd mission load does have worse performance though and a weird foggy looking canopy but no crash to desktop.
  16. Yep, I have the same, not sure why but as far as I could tell it doesn't affect the functionality of the switches.
  17. Are you guys on VR or 2D? Just wondering if my crashes are related to SteamVR.
  18. The RCS backup radio doesn't really work in DCS as far as I'm aware. I tried using it but no luck.
  19. My 2nd mission loading crashes are constant now. I had managed to fix them previously but since the latest update it is happening ALL the time now. That, combined with all the cloud issues for VR makes 2.7 the worst update I have ever seen for DCS for VR.
  20. With the 3080ti coming out in a few weeks , which card do you guys think will come out on top for VR performance with a Reverb headset? The 6900XT has 16 gb of DDR6 VRAM but has a bandwidth of 512 gb/s on a 256-bit bus. The 3080ti is expected to have 12 gb of GDDR6X VRAM with a bandwidth of 912 gb/s on a 384-bit bus. So...for DCS use only with a high pixel headset like the Reverb, which one would be better? high VRAM or high bandwidth? I know that supply and/or price may be an issue but let's assume you could get either card at retail price, what would you go for?
  21. Just for Cherry , every airfield has their own rules for overhead pattern alts. Nellis for example the pattern is at 3500 ft amsl, 1800 ft agl.
  22. Yes, as per my write up above, after the break when you are downwind and below 250 kts, gear down, nozzles 25, then select flaps STOL or leave in auto, then nozzles 40-50 ish or as required to slow down to get 8-ish units AoA. If you are light you will need quite a slow speed, resist the temptation to come in too fast but also be wary that if the speed drops off too much you will quite quickly end up with high AoA and have to nozzle out, pitch down and most likely increase thrust to not stall it. I fly the pattern at 1000 ft as per the VMAT-203 Cherry point rules but 800 is also ok.
  23. I had a look at your track file. It didnt look terrible until you started climbing up and up and lost a lot of speed. When you come into the break try to maintain that altitude as best as you can and make small corrections to the speed with the nozzles. Your speed varied by something like 50 kts from 120 all the way down to 70. At 95% rpm you gonna need a slow speed in order for VNSL to work. Something like 80-ish kts will probably work. Work off the AoA.
  24. I was thinking of recording a video of how to do it properly. But in short, if you are practicing VNSLs in a circuit, you turn downwind, gear down (if not already) then nozzles 25 degrees, flaps AUTO or STOL, depending on which VNSL you are practicing. AUTO would be used if your engine RPM is limited to around 85% (for an OIL caution) which is not enough for a STOL flap VNSL. STOL flaps would be used if you have more power available and want to reduce our landing speed. Or, if you are doing a STOL flap FNSL and realise you haven't got enough power for a waveoff, you would then transition to VNSL. Anyhow, you are downwind, gear down, nzl 25* , select flaps, either leave in AUTO or select STOL. Once you do that, select NOZZLES to 40-50 degrees and slowly power up to the required thrust setting. 85% for AUTO flaps, 90 or >90% for a STOL flap VNSL. Slowly let the speed trickle down and aim for 8-10 unit of AoA. It's best to aim for 8 units or even 7.5 so that you have some margin if you get start to get too slow. If I want it to slow down a bit quicker I use more than 50* nozzles and use something like 70* and slowly nozzle out again to around 60ish once I have the correct units of AoA. As you pass the abeam make sure you are at a stable speed that gives you the 7.5 or 8 units AoA. and make a note of the speed that gives you that. Let's say it's around 115 kts for a STOL flap and 130ish for an AUTO flap. As you turn to base and start your descent the speed may start to increase a bit, in this case use a few more degrees of nozzle to keep the speed from increasing. Maintain that speed and units of AoA and then as you roll out on final the speed will most likely creep up again, use a few more degrees of nozzle to slow it down. In training you are allowed to use throttles below 100 ft. If your aircraft keeps climbing you are too fast and AoA is too low, SLOW DOWN by using more NZL and nail the 8 units of AoA. If your aircraft starts to sink and AoA is increasing beyond 8 units, you are TOO SLOW, INCREASE SPEED by nozzling out a bit and reducing the AoA to 8 units. Be careful though as you nozzle out to less than 50* NZL with FLAPS STOL the flaps/nozzle programming will reduce the flaps deflection and you will lose lift. Hope all that makes sense! I'll try to make a video because it's a lot easier to show how to do it. It took me A LOT of tries to nail this but once you get it it's really not that difficult, especially with the new FM. Good luck!
  25. It's much easier now. The aircraft is more stable (I suspect they made it heavier in the FM) hence it allows you to use the correct power settings for VNSLs.
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