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Everything posted by Bog9y
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I don't but can ask some dude on FB. He has a full Harrier cockpit....the real thing, in his garage or something. He is the one who measured the UFC for me.
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No necessarily, it comes down to best ANGLE of climb speed VS best RATE of climb speed, like Fri13 says. 300 kts may be the better rate of climb speed, so it may get there quicker but will cover more ground. In an Airbus for example your best angle of climb speed is what we call "green dot" , it's the best lift to drag ratio speed. Usually this is around 200 to 220-ish kts for your average A319/320. The best rate of climb speed in an A320 (classic models) is around 250/275/M0.76 depending on your alttitude.
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I have played around with VTOs because I've seen several people complain about hover capability etc. So far, my findings have been pretty much exactly what the performance charts say to expect. DRY 19,400 lbs at sea level at 15 degr is no problem (you can probably squeeze it to 19800) and WET 20,400 lbs. Your FARPS are at 3000 & 6000 ft. For those elevations the graphs say your WET max weight should be: +/- 18,400 Lbs for the 3,000 ft FARP +/- 16,400 Lbs for the 6,000 ft FARP At 50 degr , sealevel your max VTO weight should be +/- 17,500 Lbs.
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Hi guys, I would like to start this thread to find out what people find are the optimal settings in the Nvidia control panel and why? I think we all have: LOW LATENCY MODE set to ULTRA. PWR Management - Prefer MAX performance V SYNC - OFF FRAME RATE MAX - OFF What about the other settings though? Do the following settings make a big difference in image quality vs performance? IMAGE SHARPENING - On or off? Negative LOD BIAS - I read that it's best to have this set to ALLOW SHADER CACHE - On or off? Pre-Rendered frames - I noticed that 4 seems better than 1, less ghosting. I use a Reverb G1 at 90 Hz with reprojection forced/2080SUPER/Ryzen 5900X/32gb Ram
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I have been wondering what the most accurate IPD scale value is for the Harrier. I was using 59 before but have now reduced it to 56 and it just feels right. I have no reference other than trying to estimate the width of the UFC in DCS. In real life it's 132 mm wide (not including the master caution/warning light rows), so I try to estimate what that would look like in DCS -VR.
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I don't know dude, I personally think they did a great job changing the flight model and the numbers are close enough for me. The -400 charts are not super easy to read accurately so the time/distance/fuel figures are all just approximations. I am not claiming that the numbers I posted are gospel, they are mere tests and interpolations of the graphs. The SL to 10K is out by 34% which seems like a lot but it's only 13 seconds. And if I misread the time chart and over-read the graph the result would be much closer than that.
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Ah ok. Ehm, I haven't really paid attention to that during my take offs.
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What he talks about at 43:00 is the 2 or 5 finger checks , carried out just before take off. I do it all the time. The Razbam module replicates the systems really nicely and gives the indications you would expect as far as I can tell.
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Yes You're welcome. Not sure if the changes are appreciated by all though....think some are getting the pitchforks and lynches ready! I think the performance factors are close enough now for a commercial sim, reducing it further is unnecessary in my opinion. One tweak that would be good is to somehow have the plane decelerate a bit quicker when going to hover stop because for RVLs and VLs the decel rate is too slow and you end up needing the braking stop to not overshoot or be too fast on an RVL. I am not talking about the decel rate for an overhead break, that is much better now than it was before. Are you talking about the RPM creep that happens at higher alts? I noticed it creeps up from 109% RPM at full power to something like 112-ish, and yes I did reduce the throttle to 109 when that happened.
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Anyone manage to reduce or remove the clouds jitters ?
Bog9y replied to FZG_Immel's topic in Weather System Bugs & Problems
So far I have heard several people say they fixed it by one of the following methods, none of them worked for me though: 1) Change the cloud setting to LOW....then back to ULTRA 2) Change viewing distance to extreme 3) change PD in DCS to 1.2 or above 4) one guy said the jitters went away after 4 days, without doing anything at all. Again...none of this made a difference to me. I did a full reinstall of windows (due to a BSOD followed by a failure to boot into WIN), and clean install of DCS with no mods. The clouds are exactly the same as when i had a bunch of mods installed, still jittering, still bland puffs of white fluff with no definition. This is with a Reverb G1. -
Hi guys, I have just done another climb test with the latest flight model update. The results are very interesting! The original test was this and I have added the latest figures in BLUE: Reading in the NFM-400 performance manual you get the following data for a climb with these conditions: Engine = 408 Drag Index : 17.7 GW at start of climb : 22,000 lbs (7200 lbs of fuel) CLB Speed : 300 KCAS / .75 M Max thrust climb, this is 109% / 710 degrees C JPT for the -408 engine Test carried out in ISA conditions, winds calm EXTRAPOLATED DATA FROM THE CLIMB CHARTS VS DCS : TIME TO CLIMB - DCS - NEW FM / FUEL REMAINING - DCS - NEW FM / DISTANCE - DCS - NEW FM SL to 10,000 ft = 0:48 mins / 0:25 / 0:35 / 7040 lbs / 7094 / 7016 / 3.5 nm / 2.5 / 3.8 SL to 20,000 ft = 1:42 mins / 0:54 /1:27 / 6850 lbs / 7010 / 6855 / 10.5 nm / 5.1 / 9.1 SL to 25,000 ft = 2:30 mins / 1:13 / 2:04 / 6770 lbs / 6967 / 6771 / 16 nm / 7.1 / 13.2 SL to 30,000 ft = 3:24 mins / 1:35 /2:57 / 6660 lbs / 6922 / 6671 / 24 nm / 9.6 / 19.8 SL to 35,000 ft = 5:00 mins / 1:56 / 4:25 / 6580 lbs / 6881 / 6545 / 32.5 nm / 12.0 / 30.1 SL to 40,000 ft = 7:34 / 2:24 / 7:46 / 6430 lbs / 6836 / 6363 / 53 nm / 15.3 / 54.4 Comparing the BLACK figures to the BLUE figures Razbam have done a really good job at making the flight model more in line with what NFM-400 says is possible. The fuel burn in particular is very accurate as is the distance. Unfortunately I know the FM change may annoy some people out there that were enjoying the really powerful engine/low drag FM. On the positive side, the overhead break has become more realistic and doing a VNSL is also much better now.
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The fix to get the lights to work was to put the lights in as a GROUND UNIT - FORTIFICATION, not as a static object. I read that fix on your other thread. Many thanks!
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ED. Do you know how to fix the clouds?
Bog9y replied to azzhat's topic in Weather System Bugs & Problems
That looks pretty good! Also the water isn't ridiculously dark like in DCS now. -
ED. Do you know how to fix the clouds?
Bog9y replied to azzhat's topic in Weather System Bugs & Problems
Plus the initial release was 2 weeks later than planned.... -
Hi guys, I updated my Nvidia drivers on saturday and played DCS. Shut the pc down and then yesterday tried to start the pc up but windows will not boot. The error code is a SrtTrail.txt BSOD error. Automatic repair does not work and it keeps trying to reboot without success. I feel like a fresh reinstall of windows may be the only option. 1) has anybody had this error before? If so , how did you fix it? 2) through command prompt I can get access to my files and copy them onto a usb pen. I'm planning on copying: - DCS saved games folder - rs mapper for my home cockpit switch and button settings Is there anything else I should copy before I reinstall windows and lose all my stuff?
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I used to get this crash on loading a 2 and mission, every single time since I updated to 2.7 . Today I updated my Nvidia driver (to the one that came out yesterday) and have had not a single crash in 1 hour continuous mission loading. On top of that it seems that the super carrier mission CQ (instant mission , caucasus f14) seems to work smoother. Got a Reverb G1, 2080Super, 5900X CPU, 32 gb ram.
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if I set my Reverb to 60 hz it goes away and the gameplay is smooth but 60 hz gives me headaches (caused the screen flickering). 90 Hz I get that ghosting effect but it gets better when I switch reprojection to "forced always on". I have tried everything to improve my frametime but not making any progress.
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Hi guys, thinking of upgrading my 2080 super. Can't make up my mind whether to try and grab a 3080ti when (if?) they come out or try and get a 6900XT. I have AMD 5900X cpu so SAM should work with a 6900XT. Just wondering whether anybody here knows if SAM actually makes any difference for VR performance in DCS? I have a Reverb G1. Thanks!
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This! I have the exact same problem, it's like a "ghosting" effect on objects. It happens when I look sideways. I'm sure I didn't have this prior to 2.7. Also, the new clouds are a hog on my system. If I use the preset clouds of the top row I'm fine, any of the other ones and I notice significant stutters.
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Did you figure out what the problem was?