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Posted
For me is clearly the other way around. And I'm not requesting not releasing the humpped version, just If we can get a Humpless version once the original planned plane is released.

 

We have no plans to do any non-humped A-4. Any group will be welcome to use our code and attach it to their own model if they choose.

 

--gos

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Posted

Really looking forward to the JUNE update

666GIAP_Chimanov - My Tomcat tribute video, type on youtube browser=> "DCS F-14 Tomcat Symphony"

Posted
We have no plans to do any non-humped A-4. Any group will be welcome to use our code and attach it to their own model if they choose.

 

--gos

 

Rgr, thanks for clarification.

I don't understand anything in russian except Davai Davai!

  • 4 weeks later...
Posted (edited)

A-4E July Update

 

Hi everyone, just checking in...

 

Progress has been slow in July, as most of the team have had vacations this month or been otherwise occupied with real life.

 

Since the start of July, we've been integrating more animated cockpit elements (switches, levers, etc.) into the code as the cockpit modeling moves forward. Unfortunately, there's something weird where our SSM cannot override the drawing of the arresting hook animation, so we had to back out our changes relative to making the hook lever clickable, and just rely on the keyboard command. (It's still animated.) The landing gear handle and other systems thus far don't seem to have similar limitations, there just appears to be something special about the arresting hook.

 

We also took the time to re-factor a lot of internal code to simplify weapon system setup, which makes it much easier for us to add new MER/TER racked weapons with minimal effort and fewer typos/errors. The electrical and hydraulic systems are coming along, along with the emergency generator properly powering the critical systems in the event of a primary generator failure.

 

With the help of another modeling volunteer, we're in the process of adding more period-accurate weapons which would have been used either in training or earlier in the Vietnam war, such as the WW2-era AN-M30A1 (100lb), AN-M57A1 (250lb), AN-M65A1 (1000lb) and AN-M66A2 (2000lb) bombs, as well as the AN-M81 and AN-M88 fragmentation bombs. (ED already implemented the 500lb AN-M64, so we're just extending that line of weapons.) We hope to show these off next month in their finished state. On a related note, we found a photo of Rockeye cluster bombs mounted to an A-4E in 1966 onboard the Oriskany, so we've added Rockeyes (Mk-20) to our arsenal as well.

 

We've also have added placeholder gun pods while we work on the 20mm Mk-4 cannon, and they are now integrated correctly with the weapon control panel. While the Mk-4 pods had a relatively high jam rate, the USMC used them to good effect in Vietnam, and with 2250 rounds available (750 rounds per pod) they're potentially quite useful in a CAS role against lightly armored targets.

 

Attached is a screenshot of a USMC VMA-311 Tomcats A-4E loaded for bear with six Mk-82 Snakeyes, four Mk-20 Rockeyes, and a pair of LAU-10 Zuni rocket pods.

 

aei4duU.png

 

 

--gos

 

Edit: Decided it wasn't fair to post an update without at least 1 screenshot. =P

Edited by gospadin
Posted
A-4E July Update

 

Hi everyone, just checking in...

 

Progress has been slow in July, as most of the team have had vacations this month or been otherwise occupied with real life.

 

Since the start of July, we've been integrating more animated cockpit elements (switches, levers, etc.) into the code as the cockpit modeling moves forward. Unfortunately, there's something weird where our SSM cannot override the drawing of the arresting hook animation, so we had to back out our changes relative to making the hook lever clickable, and just rely on the keyboard command. (It's still animated.) The landing gear handle and other systems thus far don't seem to have similar limitations, there just appears to be something special about the arresting hook.

 

We also took the time to re-factor a lot of internal code to simplify weapon system setup, which makes it much easier for us to add new MER/TER racked weapons with minimal effort and fewer typos/errors. The electrical and hydraulic systems are coming along, along with the emergency generator properly powering the critical systems in the event of a primary generator failure.

 

With the help of another modeling volunteer, we're in the process of adding more period-accurate weapons which would have been used either in training or earlier in the Vietnam war, such as the WW2-era AN-M30A1 (100lb), AN-M57A1 (250lb), AN-M65A1 (1000lb) and AN-M66A2 (2000lb) bombs, as well as the AN-M81 and AN-M88 fragmentation bombs. (ED already implemented the 500lb AN-M64, so we're just extending that line of weapons.) We hope to show these off next month in their finished state. On a related note, we found a photo of Rockeye cluster bombs mounted to an A-4E in 1966 onboard the Oriskany, so we've added Rockeyes (Mk-20) to our arsenal as well.

 

We've also have added placeholder gun pods while we work on the 20mm Mk-4 cannon, and they are now integrated correctly with the weapon control panel. While the Mk-4 pods had a relatively high jam rate, the USMC used them to good effect in Vietnam, and with 2250 rounds available (750 rounds per pod) they're potentially quite useful in a CAS role against lightly armored targets.

 

Not much to show picture wise, so I'm just going to leave it at that.

 

--gos

Nice!

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[sIGPIC][/sIGPIC]

Posted

Great update!

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Posted

what a great project! do you guys need any help in the graphical department? textures, liveries, hud, what not,

¬ wedge

 

Wishlist: DCS: F-16C

 

wedgeDCS - Modern Custom CSS themes for the Forum

Posted
what a great project! do you guys need any help in the graphical department? textures, liveries, hud, what not,

 

At this time, I don't think so. Might want to PM some of the other modeling projects though, maybe they could use some assistance. Maybe poke your nose into reddit and volunteer, or onto one of the discord chat servers. Good luck.

Posted
Simplified as in "press a button to fire weapon" or simplify code that was needlessly complex?

 

The use in cockpit is unchanged... you have to enable power to the proper stations, enable master arm, select the correct weapon mode, and have 28V DC primary power... then you can press fire.

 

I was specifically referring to how weapon payloads are defined.

 

For example, this is our code to add racked loadouts for the Mk-82 and Mk-82SE:

 

declare_loadout(rackme_a4e("Mk-82", 6, 0))          -- {Mk-82_MER_6_C}
declare_loadout(rackme_a4e("Mk-82", 4, 0))          -- {Mk-82_MER_4_C}
declare_loadout(rackme_a4e("Mk-82", 3, 0))          -- {Mk-82_TER_3_C}
declare_loadout(rackme_a4e("Mk-82", 2,-1))          -- {Mk-82_TER_2_L}
declare_loadout(rackme_a4e("Mk-82", 2, 1))          -- {Mk-82_TER_2_R}

declare_loadout(rackme_a4e("Mk-82 Snakeye", 6, 0))  -- {Mk-82 Snakeye_MER_6_C}
declare_loadout(rackme_a4e("Mk-82 Snakeye", 4, 0))  -- {Mk-82 Snakeye_MER_4_C}
declare_loadout(rackme_a4e("Mk-82 Snakeye", 3, 0))  -- {Mk-82 Snakeye_TER_3_C}
declare_loadout(rackme_a4e("Mk-82 Snakeye", 2,-1))  -- {Mk-82 Snakeye_TER_2_L}
declare_loadout(rackme_a4e("Mk-82 Snakeye", 2, 1))  -- {Mk-82 Snakeye_TER_2_R}

 

rackme_a4e() was modeled after the maverick setup code from the A-10. Makes our weapon loadout definitions a lot simpler.

Posted
The use in cockpit is unchanged... you have to enable power to the proper stations, enable master arm, select the correct weapon mode, and have 28V DC primary power... then you can press fire.

 

I was specifically referring to how weapon payloads are defined.

 

For example, this is our code to add racked loadouts for the Mk-82 and Mk-82SE:

 

declare_loadout(rackme_a4e("Mk-82", 6, 0))          -- {Mk-82_MER_6_C}
declare_loadout(rackme_a4e("Mk-82", 4, 0))          -- {Mk-82_MER_4_C}
declare_loadout(rackme_a4e("Mk-82", 3, 0))          -- {Mk-82_TER_3_C}
declare_loadout(rackme_a4e("Mk-82", 2,-1))          -- {Mk-82_TER_2_L}
declare_loadout(rackme_a4e("Mk-82", 2, 1))          -- {Mk-82_TER_2_R}

declare_loadout(rackme_a4e("Mk-82 Snakeye", 6, 0))  -- {Mk-82 Snakeye_MER_6_C}
declare_loadout(rackme_a4e("Mk-82 Snakeye", 4, 0))  -- {Mk-82 Snakeye_MER_4_C}
declare_loadout(rackme_a4e("Mk-82 Snakeye", 3, 0))  -- {Mk-82 Snakeye_TER_3_C}
declare_loadout(rackme_a4e("Mk-82 Snakeye", 2,-1))  -- {Mk-82 Snakeye_TER_2_L}
declare_loadout(rackme_a4e("Mk-82 Snakeye", 2, 1))  -- {Mk-82 Snakeye_TER_2_R}

 

rackme_a4e() was modeled after the maverick setup code from the A-10. Makes our weapon loadout definitions a lot simpler.

 

Nice, thanks for your clarification! :thumbup:

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