gospadin Posted June 30, 2016 Posted June 30, 2016 For me is clearly the other way around. And I'm not requesting not releasing the humpped version, just If we can get a Humpless version once the original planned plane is released. We have no plans to do any non-humped A-4. Any group will be welcome to use our code and attach it to their own model if they choose. --gos My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
Chimango Posted July 1, 2016 Posted July 1, 2016 Really looking forward to the JUNE update 666GIAP_Chimanov - My Tomcat tribute video, type on youtube browser=> "DCS F-14 Tomcat Symphony"
Sport Posted July 1, 2016 Posted July 1, 2016 Really looking forward to the JUNE update http://forums.eagle.ru/showpost.php?p=2823792&postcount=293 Come check me out on YouTube! Twitch! Have a listen to the Alert 5 Podcast - YOUR source for the latest combat flight simulation news!
Chimango Posted July 1, 2016 Posted July 1, 2016 Oh i missed it. Thank you Sport. 666GIAP_Chimanov - My Tomcat tribute video, type on youtube browser=> "DCS F-14 Tomcat Symphony"
Stratos Posted July 2, 2016 Posted July 2, 2016 We have no plans to do any non-humped A-4. Any group will be welcome to use our code and attach it to their own model if they choose. --gos Rgr, thanks for clarification. I don't understand anything in russian except Davai Davai!
gospadin Posted July 29, 2016 Posted July 29, 2016 (edited) A-4E July Update Hi everyone, just checking in... Progress has been slow in July, as most of the team have had vacations this month or been otherwise occupied with real life. Since the start of July, we've been integrating more animated cockpit elements (switches, levers, etc.) into the code as the cockpit modeling moves forward. Unfortunately, there's something weird where our SSM cannot override the drawing of the arresting hook animation, so we had to back out our changes relative to making the hook lever clickable, and just rely on the keyboard command. (It's still animated.) The landing gear handle and other systems thus far don't seem to have similar limitations, there just appears to be something special about the arresting hook. We also took the time to re-factor a lot of internal code to simplify weapon system setup, which makes it much easier for us to add new MER/TER racked weapons with minimal effort and fewer typos/errors. The electrical and hydraulic systems are coming along, along with the emergency generator properly powering the critical systems in the event of a primary generator failure. With the help of another modeling volunteer, we're in the process of adding more period-accurate weapons which would have been used either in training or earlier in the Vietnam war, such as the WW2-era AN-M30A1 (100lb), AN-M57A1 (250lb), AN-M65A1 (1000lb) and AN-M66A2 (2000lb) bombs, as well as the AN-M81 and AN-M88 fragmentation bombs. (ED already implemented the 500lb AN-M64, so we're just extending that line of weapons.) We hope to show these off next month in their finished state. On a related note, we found a photo of Rockeye cluster bombs mounted to an A-4E in 1966 onboard the Oriskany, so we've added Rockeyes (Mk-20) to our arsenal as well. We've also have added placeholder gun pods while we work on the 20mm Mk-4 cannon, and they are now integrated correctly with the weapon control panel. While the Mk-4 pods had a relatively high jam rate, the USMC used them to good effect in Vietnam, and with 2250 rounds available (750 rounds per pod) they're potentially quite useful in a CAS role against lightly armored targets. Attached is a screenshot of a USMC VMA-311 Tomcats A-4E loaded for bear with six Mk-82 Snakeyes, four Mk-20 Rockeyes, and a pair of LAU-10 Zuni rocket pods. --gos Edit: Decided it wasn't fair to post an update without at least 1 screenshot. =P Edited July 29, 2016 by gospadin My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
Darkbrotherhood7 Posted July 29, 2016 Posted July 29, 2016 A-4E July Update Hi everyone, just checking in... Progress has been slow in July, as most of the team have had vacations this month or been otherwise occupied with real life. Since the start of July, we've been integrating more animated cockpit elements (switches, levers, etc.) into the code as the cockpit modeling moves forward. Unfortunately, there's something weird where our SSM cannot override the drawing of the arresting hook animation, so we had to back out our changes relative to making the hook lever clickable, and just rely on the keyboard command. (It's still animated.) The landing gear handle and other systems thus far don't seem to have similar limitations, there just appears to be something special about the arresting hook. We also took the time to re-factor a lot of internal code to simplify weapon system setup, which makes it much easier for us to add new MER/TER racked weapons with minimal effort and fewer typos/errors. The electrical and hydraulic systems are coming along, along with the emergency generator properly powering the critical systems in the event of a primary generator failure. With the help of another modeling volunteer, we're in the process of adding more period-accurate weapons which would have been used either in training or earlier in the Vietnam war, such as the WW2-era AN-M30A1 (100lb), AN-M57A1 (250lb), AN-M65A1 (1000lb) and AN-M66A2 (2000lb) bombs, as well as the AN-M81 and AN-M88 fragmentation bombs. (ED already implemented the 500lb AN-M64, so we're just extending that line of weapons.) We hope to show these off next month in their finished state. On a related note, we found a photo of Rockeye cluster bombs mounted to an A-4E in 1966 onboard the Oriskany, so we've added Rockeyes (Mk-20) to our arsenal as well. We've also have added placeholder gun pods while we work on the 20mm Mk-4 cannon, and they are now integrated correctly with the weapon control panel. While the Mk-4 pods had a relatively high jam rate, the USMC used them to good effect in Vietnam, and with 2250 rounds available (750 rounds per pod) they're potentially quite useful in a CAS role against lightly armored targets. Not much to show picture wise, so I'm just going to leave it at that. --gos Nice! Mission: "To intercept and destroy aircraft and airborne missiles in all weather conditions in order to establish and maintain air superiority in a designated area. To deliver air-to-ground ordnance on time in any weather condition. And to provide tactical reconaissance imagery" - F-14 Tomcat Roll Call [sIGPIC][/sIGPIC]
Starway Posted July 29, 2016 Posted July 29, 2016 The hawk looks great! System: Intel Core i5 3570K | GTX 980 OC | 16 GB DDR3 1600 | 500 GB SSD
Greekbull Posted July 29, 2016 Posted July 29, 2016 Great update! AMD Ryzen 9 7950X3D | ASUS Crosshair Hero X670E | 64GB G Skill Trident Z DDR5 6000 | Nvidia RTX 4090 FE| Samsung EVO Plus 6 TB M.2 PCIe SSDs | TM Hornet Stick/WinWing Hornet Throttle and MIP | VPForce Rhino FFB Base | TM TPR Rudder Pedals W/Damper | Varjo Aero/Pimax Crystal | NeoEngress NACES Seat VFA-25 Fist of the Fleet Carrier Strike Group One(CSG-1) Discord
wedge_one Posted July 29, 2016 Posted July 29, 2016 what a great project! do you guys need any help in the graphical department? textures, liveries, hud, what not, ¬ wedge Wishlist: DCS: F-16C wedgeDCS - Modern Custom CSS themes for the Forum
gospadin Posted July 29, 2016 Posted July 29, 2016 what a great project! do you guys need any help in the graphical department? textures, liveries, hud, what not, At this time, I don't think so. Might want to PM some of the other modeling projects though, maybe they could use some assistance. Maybe poke your nose into reddit and volunteer, or onto one of the discord chat servers. Good luck. My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
Charly_Owl Posted July 29, 2016 Posted July 29, 2016 We also took the time to re-factor a lot of internal code to simplify weapon system setup, Simplified as in "press a button to fire weapon" or simplify code that was needlessly complex? Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
gospadin Posted July 29, 2016 Posted July 29, 2016 Simplified as in "press a button to fire weapon" or simplify code that was needlessly complex? The use in cockpit is unchanged... you have to enable power to the proper stations, enable master arm, select the correct weapon mode, and have 28V DC primary power... then you can press fire. I was specifically referring to how weapon payloads are defined. For example, this is our code to add racked loadouts for the Mk-82 and Mk-82SE: declare_loadout(rackme_a4e("Mk-82", 6, 0)) -- {Mk-82_MER_6_C} declare_loadout(rackme_a4e("Mk-82", 4, 0)) -- {Mk-82_MER_4_C} declare_loadout(rackme_a4e("Mk-82", 3, 0)) -- {Mk-82_TER_3_C} declare_loadout(rackme_a4e("Mk-82", 2,-1)) -- {Mk-82_TER_2_L} declare_loadout(rackme_a4e("Mk-82", 2, 1)) -- {Mk-82_TER_2_R} declare_loadout(rackme_a4e("Mk-82 Snakeye", 6, 0)) -- {Mk-82 Snakeye_MER_6_C} declare_loadout(rackme_a4e("Mk-82 Snakeye", 4, 0)) -- {Mk-82 Snakeye_MER_4_C} declare_loadout(rackme_a4e("Mk-82 Snakeye", 3, 0)) -- {Mk-82 Snakeye_TER_3_C} declare_loadout(rackme_a4e("Mk-82 Snakeye", 2,-1)) -- {Mk-82 Snakeye_TER_2_L} declare_loadout(rackme_a4e("Mk-82 Snakeye", 2, 1)) -- {Mk-82 Snakeye_TER_2_R} rackme_a4e() was modeled after the maverick setup code from the A-10. Makes our weapon loadout definitions a lot simpler. My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
Aginor Posted July 29, 2016 Posted July 29, 2016 Thanks for the update, great job so far! I admit I had hoped for a cockpit screenshot, but maybe next time. :) DCSW weapons cheat sheet speed cheat sheet
gospadin Posted July 29, 2016 Posted July 29, 2016 Thanks for the update, great job so far! I admit I had hoped for a cockpit screenshot, but maybe next time. :) it's basically identical to previous videos right now My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
AG-51_Razor Posted July 29, 2016 Posted July 29, 2016 This is going to be so sweet!!!:pilotfly: [sIGPIC][/sIGPIC]
Charly_Owl Posted July 29, 2016 Posted July 29, 2016 The use in cockpit is unchanged... you have to enable power to the proper stations, enable master arm, select the correct weapon mode, and have 28V DC primary power... then you can press fire. I was specifically referring to how weapon payloads are defined. For example, this is our code to add racked loadouts for the Mk-82 and Mk-82SE: declare_loadout(rackme_a4e("Mk-82", 6, 0)) -- {Mk-82_MER_6_C} declare_loadout(rackme_a4e("Mk-82", 4, 0)) -- {Mk-82_MER_4_C} declare_loadout(rackme_a4e("Mk-82", 3, 0)) -- {Mk-82_TER_3_C} declare_loadout(rackme_a4e("Mk-82", 2,-1)) -- {Mk-82_TER_2_L} declare_loadout(rackme_a4e("Mk-82", 2, 1)) -- {Mk-82_TER_2_R} declare_loadout(rackme_a4e("Mk-82 Snakeye", 6, 0)) -- {Mk-82 Snakeye_MER_6_C} declare_loadout(rackme_a4e("Mk-82 Snakeye", 4, 0)) -- {Mk-82 Snakeye_MER_4_C} declare_loadout(rackme_a4e("Mk-82 Snakeye", 3, 0)) -- {Mk-82 Snakeye_TER_3_C} declare_loadout(rackme_a4e("Mk-82 Snakeye", 2,-1)) -- {Mk-82 Snakeye_TER_2_L} declare_loadout(rackme_a4e("Mk-82 Snakeye", 2, 1)) -- {Mk-82 Snakeye_TER_2_R} rackme_a4e() was modeled after the maverick setup code from the A-10. Makes our weapon loadout definitions a lot simpler. Nice, thanks for your clarification! :thumbup: Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
TheSkipjack95 Posted July 29, 2016 Posted July 29, 2016 Do you need any help ? Any idea on a release window ?
gospadin Posted July 29, 2016 Posted July 29, 2016 Do you need any help ? Any idea on a release window ? help? no, not right now release window? sometime between next year and never sorry I cannot be more specific at this time, we are not yet at the halfway point even My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
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