SkateZilla Posted October 7, 2016 Posted October 7, 2016 if anyone wants to break off mission to rob a bank behind enemy lines lemme know.. I got "burning bridges" on the MP3 player... Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Captain Orso Posted October 7, 2016 Posted October 7, 2016 I didn't know that was just a prototype, if I knew that, I wouldn't post that because I agree. I find that SPAAA very cool though. No, there was no prototype. It was just a development on paper. They took the blueprints of the Sd.Kfz. 171/PzKpfW V Panther, removed the KwK turret and and designed a special turret fitting a twin 3.7 cm Flak 43 mounting. I have my doubts of whether the turret would have looked anything like the illustration you posted. I wouldnt be opposed to prototypes if we ever reach a point when we have ever single unit ever produced and ED gets bored and wants more to create :) Beyond historical missions in Normandy, there is nothing wrong with fun missions or fantasy what if missions.... heck a cold war gone hot mission could work in Normandy as well :) If... we ever reach that point :smilewink: Get ready to see me flying the F/A-18 over Normandy... ;) Why not, gotta push the Soviets back :) If we have enough equipment, I would think the Fulda Gap would be the most likely place for an hypothetical Warsaw Pact/NATO conflict in the 60'-80's. At least that's what the doctrines of the era stated, and many games were on the table back then, depicting exactly this. That or WP push on Hamburg to block the harbor from staging ReForGer. don't know how much work is it from 1944 design to make a year 2000 design would be cool..to punch some Nato Forces snipe ;) I already asked about whether the airfields would be time/frame conform. Large cities like Caen and St. Lô would probably see the most changes; that the major roads going from country road to freeway. But the towns will not change that much. I was lead tester for an historic WWII FPS. We were developing some Normandy maps and comparing Google Street View with old photos. All of the houses had new paint, some had been modified a little, some few were gone, and some few new houses had been built (sometimes a housing project in a corner of a town). A few new companies near the large cities, markets, gardening & home-improvement centers, a few apartment building. But most of it was exactly the same as on the photos, only cleaner, less damaged, and in color. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
Captain Orso Posted October 7, 2016 Posted October 7, 2016 if anyone wants to break off mission to rob a bank behind enemy lines lemme know.. I got "burning bridges" on the MP3 player... Now those are some good vibes man :D When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
ED Team NineLine Posted October 7, 2016 ED Team Posted October 7, 2016 If we have enough equipment, I would think the Fulda Gap would be the most likely place for an hypothetical Warsaw Pact/NATO conflict in the 60'-80's. At least that's what the doctrines of the era stated, and many games were on the table back then, depicting exactly this. That or WP push on Hamburg to block the harbor from staging ReForGer. You are only limited by your imagination. Sure, Fulda Gap would be great, but we arent getting that right now, so a scenario where the Soviets have pushed allied forces back to the coast of France could be fun... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team Racoon Posted October 7, 2016 ED Team Posted October 7, 2016 Caen was almost completely destroyed... But we have it fresh and shiny for your efforts with bombers.
ED Team NineLine Posted October 7, 2016 ED Team Posted October 7, 2016 Caen was almost completely destroyed... But we have it fresh and shiny for your efforts with bombers. Which is fine, as long as we can destroy it ourselves :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Captain Orso Posted October 7, 2016 Posted October 7, 2016 The NATO-Dunkirk, that would be :huh: .. and some damn fool Admirals send the USS Gerald Ford and the Russian Kuznetsov into the English Channel, not so much to pick up a load of Calvados... ;) When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
Coxy_99 Posted October 7, 2016 Posted October 7, 2016 Caen was almost completely destroyed... But we have it fresh and shiny for your efforts with bombers. I doubt it i can see many stray bombs :lol:
alado Posted October 7, 2016 Posted October 7, 2016 I doubt it i can see many stray bombs :lol: :lol::lol: we can paint p51 like bombers
REDEYE_CVW-66 Posted October 7, 2016 Posted October 7, 2016 Racoon will the be any battle scarring of the landscape? After all the pounding leading up to and from Overlord itself, craters, ruined house, bridges ec.? When you say "late june.." is that because of the airfields you have modelled? The screenshots look incredible by the way. You have our permission to release it for public testing now;)
MAD-MM Posted October 7, 2016 Posted October 7, 2016 If we have enough equipment, I would think the Fulda Gap would be the most likely place for an hypothetical Warsaw Pact/NATO conflict in the 60'-80's. At least that's what the doctrines of the era stated, and many games were on the table back then, depicting exactly this. Large cities like Caen and St. Lô would probably see the most changes; that the major roads going from country road to freeway. But the towns will not change that much. I was lead tester for an historic WWII FPS. We were developing some Normandy maps and comparing Google Street View with old photos. All of the houses had new paint, some had been modified a little, some few were gone, and some few new houses had been built (sometimes a housing project in a corner of a town). A few new companies near the large cities, markets, gardening & home-improvement centers, a few apartment building. But most of it was exactly the same as on the photos, only cleaner, less damaged, and in color. Forgot I live in Germany where is currently on every corner popping up a new House. Many skilled Guys with Texture work skills for Maps around here, I would bet doesn't take long time with a upcoming Map Mod where we get some new paint job and and different Roads . But right now hopping it doesn't take so long to fly my WW2 birdies over Normandy. Once you have tasted Flight, you will forever walk the Earth with your Eyes turned Skyward. [sIGPIC][/sIGPIC] 9./JG27
ED Team Racoon Posted October 10, 2016 ED Team Posted October 10, 2016 Racoon will the be any battle scarring of the landscape? After all the pounding leading up to and from Overlord itself, craters, ruined house, bridges ec.? When you say "late june.." is that because of the airfields you have modelled? The screenshots look incredible by the way. You have our permission to release it for public testing now;) Yes, we have many ALGs integrated to the map. And yes, you can make as much craters, ruined houses, etc. as you want to with your in-game force during a missions))
MiloMorai Posted October 10, 2016 Posted October 10, 2016 http://ncap.org.uk/search/keywords/Normandy?free-text=yes#free-text=yes&zoom=3&lat=5808098.38281&lon=-12230993560.094&layers=BT 12,498 aerial photos of Normandy.
Captain Orso Posted October 10, 2016 Posted October 10, 2016 Caen was almost completely destroyed... But we have it fresh and shiny for your efforts with bombers. That's true, but many of the small towns haven't changed all that much, if they weren't fought over heavily. Yes, we have many ALGs integrated to the map. And yes, you can make as much craters, ruined houses, etc. as you want to with your in-game force during a missions)) Hmmm, will there also be a fairly simple way to create battle damage in the ME, instead of always starting with a virgin map? Would be interesting for missions containing CA units to recreate specific battles. Forgot I live in Germany where is currently on every corner popping up a new House. Many skilled Guys with Texture work skills for Maps around here, I would bet doesn't take long time with a upcoming Map Mod where we get some new paint job and and different Roads . But right now hopping it doesn't take so long to fly my WW2 birdies over Normandy. Even in Germany, when you get away from major cities, there are rural areas which haven't experienced a lot of major changes. Take a drive through the Hürgtenwald some time :smilewink: When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
ED Team Racoon Posted October 11, 2016 ED Team Posted October 11, 2016 That's true, but many of the small towns haven't changed all that much, if they weren't fought over heavily. They are not destroyed as well. Hmmm, will there also be a fairly simple way to create battle damage in the ME, instead of always starting with a virgin map? Would be interesting for missions containing CA units to recreate specific battles. Should be possibility to set the area for destruction before mission's start.
NeilWillis Posted October 11, 2016 Posted October 11, 2016 I don't suppose it will be feasible, but a damage accumulation facility would be great. In other words, if you destroy something in mission 1, it remains destroyed for all subsequent missions in the same series. Areas like the Falaise pocket were utterly clogged with destroyed vehicles, cattle and all the other detritus of war. Another absolutely key reason for this is the need for bridges etc to stay destroyed. So can we possibly see a map saving system? An ability to edit the maps to show destruction too?
Captain Orso Posted October 11, 2016 Posted October 11, 2016 That would be something for a campaign, but definitely interesting in that context. Otherwise what subsequent mission would you be talking about. If this were something like Arma, I would say it would be absolutely mandatory. Maybe with AI bombers added to DCS it will gain on importance. We'll see I guess. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
Captain Orso Posted October 11, 2016 Posted October 11, 2016 They are not destroyed as well. Should be possibility to set the area for destruction before mission's start. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
ED Team Racoon Posted October 11, 2016 ED Team Posted October 11, 2016 I don't suppose it will be feasible, but a damage accumulation facility would be great. In other words, if you destroy something in mission 1, it remains destroyed for all subsequent missions in the same series. Areas like the Falaise pocket were utterly clogged with destroyed vehicles, cattle and all the other detritus of war. Another absolutely key reason for this is the need for bridges etc to stay destroyed. So can we possibly see a map saving system? An ability to edit the maps to show destruction too? We're thinking about such system.
ED Team NineLine Posted October 11, 2016 ED Team Posted October 11, 2016 We're thinking about such system. Would be great for more dynamic campaigns and missions... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Aginor Posted October 11, 2016 Posted October 11, 2016 Would be great for more dynamic campaigns and missions... WORD! btw, any word about new FlaK? DCSW weapons cheat sheet speed cheat sheet
NeilWillis Posted October 11, 2016 Posted October 11, 2016 Excellent to hear that, thanks for the heads up Racoon.
Snoopy Posted October 12, 2016 Posted October 12, 2016 ....dynamic campaigns... Uh oh sith, you said the magic word ;:D v303d Fighter Group Discord | Virtual 303d Fighter Group Website
NeilWillis Posted October 12, 2016 Posted October 12, 2016 Definitely a first step down the dynamic campaigns road anyway.
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