tflash Posted February 11, 2018 Share Posted February 11, 2018 Maybe already signaled, but when I place a group of Harriers in the Mission Editor to take off from Runway, they are stuck on the runway. The first harrier starts, then moves its exhaust pipes in the vertical position and the flaps full down and of course the jet cannot take off this way. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Emmy Posted February 11, 2018 Share Posted February 11, 2018 Give them 30% fuel and send them to a tanker before any other tasks... [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
tflash Posted February 11, 2018 Author Share Posted February 11, 2018 (edited) Yes I reckoned it was the payload preventing them to take-off, but why do they want to take-off vertically? That is mostly not done, certainly not as you are sitting on an empty runway. Is there a possibility in the ME to indicate the Harrier should take off in Short Take off rather than vertical? Edited February 11, 2018 by tflash Wrong phrasing [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
PB0_CEF Posted February 13, 2018 Share Posted February 13, 2018 Can this bug be addded to the known issues list ? :( [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
PB0_CEF Posted February 16, 2018 Share Posted February 16, 2018 To notice : if you start on the runway with a wingman (only one :( ) he is able to take off with you fully loaded... [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
=DECOY= Posted February 16, 2018 Share Posted February 16, 2018 Sure this has been acknowledged as an issue and being addressed, Just as a reminder tho, This is an ED issue not Razbam Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted February 16, 2018 ED Team Share Posted February 16, 2018 Just a reminder that things like this that seem small also take time The issue here is the weight of the aircraft dictates the type of takeoff ( vertical or conventional ) this is of course the first aircraft in DCS to need this feature and requires new code. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Swany Posted July 21, 2018 Share Posted July 21, 2018 I know this is an old thread, but any word on this? I'm having this issue as of today (21 July 2018) B. "Swany" Swanberg Gigabyte Designare, Intel i9 9900KF (3.6, OC'd to 5.0) 32GB Patriot Viper Steel (black, non-RGB) OS installed on a Samsung Evo 970 1TB SSD DCS installed on a Samsun Evo 860 1TB SSD EVGA 2080Ti 11GB EVGA Supernova 720p 750w PS 3 Dell S2716DG monitors in Surround mode (7680x1440) Oculus Rift S VR Thrustmaster Warthog Throttle and Stick Thrusmaster Rudder Pedals assorted button boxes/Arduino boards All drivers always kept up to date (30 days old, max) Link to comment Share on other sites More sharing options...
uscstaylor Posted July 22, 2018 Share Posted July 22, 2018 Still an ED issue and hoping they are taking care of it! Link to comment Share on other sites More sharing options...
Spathiphyllum Posted August 1, 2018 Share Posted August 1, 2018 Just came across this issue today. It looks like it will take forever to fix. Link to comment Share on other sites More sharing options...
MoGas Posted August 3, 2018 Share Posted August 3, 2018 lol, bug still there...jeez Link to comment Share on other sites More sharing options...
Dun_Aenghus Posted August 5, 2018 Share Posted August 5, 2018 This one is really frustrating. The AI do finally seem to take off after about 20 minutes and then they swiftly crash. Can someone at ED prioritize fixing this one? It's pretty much impossible to take off with wingmen. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
uscstaylor Posted August 7, 2018 Share Posted August 7, 2018 WoW you sat there watching that for 20 mins....you have more patience then I.... Link to comment Share on other sites More sharing options...
Dun_Aenghus Posted August 7, 2018 Share Posted August 7, 2018 Well I took off and did everything alone and just viewed the wingman to see if he finally took off. He did and then crashed into the sea swiftly afterwards. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Eagle7907 Posted August 7, 2018 Share Posted August 7, 2018 They will takeoff from runway now. I’m thinking this is a sign ED is fixing the AI takeoff issue. Load’em up and bring the hurt. Sent from my iPad using Tapatalk Pro Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer Link to comment Share on other sites More sharing options...
enigma6584 Posted August 21, 2018 Share Posted August 21, 2018 Built a mission yesterday with an AI wing-man starting with me on the ramp. We taxied to the runway. I took off, my AI wing-man did not. Frankly, I'm surprised this still is not fixed. Link to comment Share on other sites More sharing options...
Spudknocker Posted August 21, 2018 Share Posted August 21, 2018 Built a mission yesterday with an AI wing-man starting with me on the ramp. We taxied to the runway. I took off, my AI wing-man did not. Frankly, I'm surprised this still is not fixed. This really needs to be fixed, it is really hampering to mission makers when your wingman can only carry a token load, one maybe two Mk82's with 60% fuel. As a short term fix they could set the harrier to a conventional take off by default, the AI Harriers always want to take off vertically and this is the issue [sIGPIC][/sIGPIC] Spudknocker DCS World YouTube Channel!! RTX 2080 Ti - i7-7700K - 32GB RAM - DCS on 1TB EVO 970 M.2 SSD - Logitech X56 HOTAS Link to comment Share on other sites More sharing options...
enigma6584 Posted August 22, 2018 Share Posted August 22, 2018 This really needs to be fixed, it is really hampering to mission makers when your wingman can only carry a token load, one maybe two Mk82's with 60% fuel. I'll be even more blunt; I would say it makes the Harrier unplayable in single player right now. What is the point using this module in single player? Link to comment Share on other sites More sharing options...
tn_prvteye Posted August 22, 2018 Share Posted August 22, 2018 There's a bit of cheat that I use. Start off from the Ground on a flat-ish spot of land on a road (feel free to add FARP stuff to make it look better). Point your first Waypoint down the length of the road you're taking off from. Now for your Wingman, add an advanced waypoint action of setting the formation. Set the formation to something close (can't remember right now...I'm at work)...I think I used Right Echelon. I can check later. When the mission starts your Wingman should try and taxi into formation and will sit there until you take off. When you take off, he will follow you. Please note: You may have to delete some trees so he doesn't collide into them. This will take some trial and error, but eventually I got it to work. You still can't run at 100% fuel since this is a STO scenario, but it's better than nothing. Link to comment Share on other sites More sharing options...
Eagle7907 Posted August 24, 2018 Share Posted August 24, 2018 This is surprising. It worked for me. Must be back to “normal” again. Sent from my iPhone using Tapatalk Pro Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer Link to comment Share on other sites More sharing options...
enigma6584 Posted August 26, 2018 Share Posted August 26, 2018 This is surprising. It worked for me. Must be back to “normal” again. Sent from my iPhone using Tapatalk Pro Are you using a ramp start with your aircraft or are you and your AI wing-man starting from the runway? Link to comment Share on other sites More sharing options...
Eagle7907 Posted August 31, 2018 Share Posted August 31, 2018 Are you using a ramp start with your aircraft or are you and your AI wing-man starting from the runway? I was using ramp start on shore. Hmmm, it seems to be back to abnormal again. Sent from my iPhone using Tapatalk Pro Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer Link to comment Share on other sites More sharing options...
tn_prvteye Posted September 17, 2018 Share Posted September 17, 2018 And now, when I try to start from the Tarawa, AI acts even weirder. On a Cold Start, my wingman never takes off. On a hot start, he takes off immediately and plows into the back my aircraft. I know he's a Marine, but c'mon guys! (I keed, I keed). Link to comment Share on other sites More sharing options...
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