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Showing results for tags 'bug'.
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Hello, I found this bug while multicrewing hind with my friend also happens on solo. Seems to happen on Kord Gunner when looking to the sides, or just randomly when looking in any direction, zooming in makes it dissappear although still it's very random. The bug seems to be new, didn't see it in last updates (f-16 sniper-pod update maybe broke it) who knows ¯\_(ツ)_/¯
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I noticed this bug in the Hunters Over the Yalu Campaign Mission 11. The Mig-15 AI is set to ace level and randomly crashes itself into the ground at the beginning of the mission when the player flight is taking off. The chance of the AI crashing itself is random as reflying the mission does not always result in the AI crashing. It seems to happen roughly 20 - 30% of the time. Track file and YouTube video of the bug attached. Recorded on DCS 2.9.17.12034. caseyjonesdead.rar
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The keybinds for turning the gunsight light switch on/off and gunsight light intensity +/- do not work.
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Hi everyone, yesterday I was doing a MP mission with some friends and noticed that the FLAKs are not shooting at enemy air units. I got two tracks showing this behaviour either on UK flak or german one. I think this is a bug not reported earlier. thanks TRflak.trk UKflak.trk
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Hi, I was flying with one of my friends in multiplayer and after a loop we did a barrel roll where we collided. but from my perspective I was about 1m under his plane, and from his perspective I was comming from above his plane and hit it going down. Here are 2 videos from our perspective. My perspective: My friend's perspective: This happened about 10min into the flight. I've attached my track if it can help. SVAF NORMAL-20250709-205040.trk
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- desync
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Approach lighting at Braunschweig is available for 26 and 08, however, they activate backwards. When weather favors 26, the 08 approach lighting turns on. (wind 095 @ 7kts) When weather favors 08, the 26 approach lighting turns on. (wind 260 @ 7kts) Confirmed weather correct via ATC tool and allowing AI to takeoff and land, thus choosing proper runways.
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First half of mission was fine, launch the talds and got the SA8 first time round, then as i circled back, we were getting words for the oil pumps etc a windows box came up (with error chime), was too quick to read but i thought i seen the word "script" or "schedule", then vanished. Me being the naval aviator that i am, i continue... There was no F10 option to tell wingman to attack the targets either (as he was the only one with bombs). So i tried 'wingman 2>attack my target' nothing, then tried 'flight>engage mission & rejoin' to which he broke off, but instead of attacking targets he just started heading south (i think?!) and just kept flying away. asking for rejoin etc had no effect. Then after some time it came up with "tell devil you are unable with F10" so i went to that but "player" just said "engagement complete" and the dialouge played as if i hit the targets (but they were still fine in tgp), wingman still heading south, but he then also said "another gecko popped up near the city". At this point i conceded something was fubar and quit. Tbh, not a fan of the half in built menu for orders and half F10, i just find it confusing and when i use inbuilt orders at the wrong time in earlier missions, it just breaks the wingman, forcing me to quit & restart, i'd suggest going all F10 orders if its not too much work. Sorry didnt get a better look at the error, so may not be much help but wanted to report Otherwise, great campaign, i like the simplicity, i did have to learn the simrate function though haha theres some looong transits
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I noticed this when I started to turn Jester off so I could learn the startup as a whole together. It starts when you arm the pilot's ejection seat. It also goes away when you cycle it too. It's kind of randomly activated by a cycle of the pilot's ejection seat, to make the sounds stop, cycle it until it does. I can't attach the videos but here's links to them. Activating and deactivating the soundfile: https://cdn.discordapp.com/attachments/865742930064965662/908129082997362688/ghostly_arming.mp4 Activation of Jester's ghost: https://cdn.discordapp.com/attachments/865742930064965662/908129291630415882/jesters_vengeful_ghost.mp4
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Can someone help confirm or inform me whether the P-47's ammunition load is correct? I noticed the P-47's firing time seem abit shorter than my experience in other games, so I did a test in singleplayer. The guns (for all 3 variants) last around ~23 seconds with Tacview counting only 2,400 rounds fired instead of the advertised 3,400 rounds. I've attached the tacviews here, but haven't gone round to recording a trackfile (note that Tacview makes no distinction between the variants and label them as "P-47D"). I also used two different belts of the regular '44 (API_M8 in Tacview) and the '44 strafing (APIT_M20). The manual states 425 rounds per gun and a fire rate of 800-900 rpm, which should have between 28-32 seconds total firing time. I suspect there was an error where they mistyped 3 as 2 and causes the missing 1,000 rounds. The fire rate appears to be correct at 800rpm (2400/8 = 300 rounds per gun, 300*60/800 = 22.5 seconds per gun). I would also rule out gun jamming from overheating (if it was even modelled) as it is coincidental for all 8 guns to stop firing at the exact same time and all 3 recording tests counted exactly 2,400 rounds fired. Tacview-20230910-001352-DCS.zip.acmi Tacview-20230910-001249-DCS.zip.acmi Tacview-20230910-001146-DCS.zip.acmi
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Hi, I've experienced this issue at least four times since the last update, and have had my friends experience it separately. We will be playing on a server (at least two different ones where this has occurred), and all clients crash to desktop simultaneously. I've attached numerous log files from myself and my friends I was playing with when this occurred. This has happened across at least two servers now. I've also attached a server log from the dedicated server I use when this occurred. I raised the issue in the Eagle Dynamics / DCS Discord Help Room, and someone identified the following error immediately before the crash occurred: 2025-05-16 21:02:45.079 ALERT APP (Main): Unhandled exception: Attempt to get rate 1 from gun "gun" Given that this error results in numerous clients completely crashing out to desktop, I believe a major issue is at play here, and I would appreciate it being looked into. Thank you, dcs.log-20250516-210230 (3).zip dcs.log-20250508-164318.zip dcs.log-20250511-140605.zip dcs.log-20250516-210256.zip dcs.log-20250517-191005.zip dcs (8).log
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- crash
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Just finished mission 3, and noticed a couple things.. First, on start up, we do radio checks and i can hear wingman, other flights and myself, but nowhere through the departure, does departure actually respond OR if im meant to change freqs it doesnt tell me too, in which case, that would be handy. second, im using PP to drop the JDAMs and i actually played the mission twice, as i ran into an issue i'll cover next, but both times when using co-ords, i follow the bomb with F6 and the trucks are on target, but the other bomb goes to fuel tanks which are already destroyed, and this happened both times, and both times on BDA he says target partially destroyed. Could the co-ordinates in the kneeboard be wrong? Also, as mentioned above, on my first play through when i got to the convoy, now this part im not entirely sure, but he says its south of the target but it seems north? regardless i couldnt find first time through, so i ordered wingman to attack convoy, he said target destroyed, but there was no option for "attack complete", so i headed off, ended up calling winchester as fuel was past joker. Second run i realized we both need to get the convoy and after several units the option for "attack complete comes up, but i guess it wasnt very clear. even after getting 2 trucks myself and wingman got 2, got the message "attack complete, but still scored partially destroyed. cuz it was a bit confusing i ended up abandoning the first run. Lastly, when grabbing a drink on the way back, i got in observation, ordered wingman to tank and he didnt, tried several times, he just went into observation, so i got my fuel and left, i figure hes set to have unlimited anyway, but just thought i'd report it. Also thought it was a bit weird to be tanking inside the corridor especially when clearance is given he says "assigned alttitude" (which is 28) but tankers at 25, but again not entirely sure, this may be SOP? Anyway, hope this helps, may also be user error on my part, there never seems to be enough time to stay "current" these days
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So initially I thought that the FCR elevation UP button was literally unclickable with the cursor on the collective, while elevation DOWN was. I was pretty baffled. But while making recordings, I found that I actually can click on the button, but it's just that the "click box" for the button isn't quite where the arrow is So yes I made a bit of a clickbait title lol, but hopefully it'll get some attention. The reason I discovered this is because when using the FCR I'd prefer to use it as HOCAS as possible, meaning I'm using the cursor to bump the radar elevation up and down. I'm in VR, so it's a hassle to grab my mouse, spin it around until I find the yellow cross, and then lean down and click the button. When I could instead just use the cursor on the collective. Anywhere, here's a video and track showing the issue Apache MPD Cursor Click Issue.trk
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I haven't flown a MiG-19 in a long time, but... is there a major problem with the radar? No matter what I do, I get the same static image everywhere (clutter). Any map, any area, only when you point the nose up it disappears. After all, there was a time when the radar dynamically showed ground disturbances.
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I've encountered an error in mission 8 of the campaign where my wingmen are all unable to take off due to the Humvees placed in front of them that are supposed to move after the initial briefing at Taxi. I have tried to restart the mission multiple times with the same problem every single time. I'm unable to complete the mission as the AAA that are supposed to be dealt with keep shooting me down. P.S. i love the campaign so far it's really fun but this issue is causing me a huge headache
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- inherent resolve
- f/a-18c
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reported earlier AAR event S_EVENT_REFUELING not triggered in MP
A101Wayz posted a topic in General Bugs
In capturing events on a dedicated MP server, I've found that there are several world.event events that either don't get triggered, or only get triggered occasionally. These same events are triggered very reliably in single player. Specifically (but not limited to): S_EVENT_REFUELING - NEVER triggers S_EVENT_REFUELING_STOP - unreliable - triggers less than 50% of the time S_EVENT_PLAYER_ENTER_UNIT - unreliable S_EVENT_PLAYER_LEAVE_UNIT - unreliable -
in the 1st mission of Su-27 Fortress Mozdok campaign: - there is static plane placed in wrong position (Taxi-Way) cause of collide with another AI plane. need to be placed in the marked blue. - and the S-300 and SA-11 are both checked as late aktivation but there is no trager to aktivate them, so they never spawn! in the 2ed mission of Su-27 Fortress Mozdok Campaign: - the S-300 and SA-11 are both checked as late aktivation but there is no trager to aktivate them, so they never spawn!
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fixed "Cabin Pressure Switch - NORMAL" Needs FIX
RATTMAN posted a topic in Controller Questions and Bugs
The Cabin Pressure binding for NORMAL is incorrect. "Cabin Pressure Switch - NORMAL" Functions the same as "Cabin Pressure Switch - Defog Only" "Down" Maps to "NORMAL" in the cockpit. So use down -
I think it doesn't happen all the time (or at least, it didn't use to), but a lot of times, Jester simply can't tune a TACAN as requested via Jester wheel. He tunes the radio to the carrier (in the attached track file example) but does not tune the TACAN. I have to manually tune it myself. In the track file you can see i change several times the TACAN from PLT to NFO, back and forth, and.. he doesn't tune it correctly. Even telling him again to do it. The mission is even a Heatblur Instant Action mission. The TACAN number in the kneeboard is correct as well. Jester_no_TACAN.trk
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Hi all, Just wanted to report this potential bug that used to be a thing last year and seems ot have made a return since the early March 25 update. After approx 1hr time in the mission editor it gets very sluggish both in the ME and outside of it but still within the DCS game (selecting options like single player or multiplayer for example). The ME gets very sluggish - moving units stutters, copy and paste takes many seconds, saving takes sometimes up to 5 seconds, dropping in new units can feel like its 'thinking' for too long. This happens on any miz of any size - handful of units or a full scale ground warfare mission. I have another much less capable laptop system that I build miz on the road and the same miz doesn't get sluggish on the laptop - I havent updated yet just for this reason. This lets me know its not hardware or miz specific. Has anyone else noticed the ME and the UI in general a little more sluggish than usual?
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estoy haciendo la campaña del su 33 y al hacer misiones de la campaña si no ganas se crea otra mision igual , se me crearon 2 +
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- bs-3
- no rain on glasses
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