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Showing results for tags 'later in early access'.
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So what is the procedure if doing a case 3and then you bolter? Do you just go back into the pattern again like in case 1, or do you go out to 6 miles astern and try again? v6, boNes
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Just wanted to know if work is under developement for the gunners on the Hind @BIGNEWYYou know something about them? Mi-24P news are not beign seen on the newsletter or in any place
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In both the FCR Ground radar mode as well as the Litening Targeting Pod displays, tehre is an OSB called "Sightng Options". According to the manual, it should be possible to cycle between STP-TGT-OA1-OA2-RP-IP-AP, but it doesn´t seem to work correctly. I have seen it displayed as TGT and STP, but I cannot cycle pressing the OSB. With a target designated on the FCR Ground radar display, I can get the Litening Pod to slew to that area by pressing the OSB for Sighting option when it shows TGT.
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later in early access The supremely reclined pilot figure.
Rogue Trooper posted a topic in Wish List
As a chopper I love pilot figures, you are always looking over and down over your virtual body during flight. It is something that constantly happens whether looking through the choppers chin blister or head tracking a ground target as it passes below you to the right. For me this is the jet aircraft that places the pilot body in a very reclined position with his knees high... the pilots body and legs are always in view. it must be a very interesting view in VR sitting in the 16's pit, knees high and body slumped back (g-force reclined). Is there a pilot body coming? -
Hello, would it be possible to make the reticle in the front cockpit operable? Not only would it come quite useful for aiming the unguided weapons, it wouldn't feel that in your face as it kinda does when it's half folded away. Absolutely loving the Hind by the way, really really good launch!
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So I recently watched an interview with an apache pilot and he talked about using flechette rockets in Afghanistan. I found they used quite a bit in recent conflicts and wanted to see if we will be getting them in DCS. I looked around the forums and couldn't find anything about it, does anyone know?
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Still no info but in some of Wags videos (even before release of Hind module so in June/May), you can notice that Petrovich has a voice and informs player about his condition and activities. Btw. does Petrovich will inform about spotted threats like wingman (so what we have now in DCS)? Do you know about this feature? Something like: "combat vehicle at 10, distance 6 kilometers" etc? This is a feature that I personally look forward to and will add a lot of cool "spirit" for flying on Mi-24P. Thx!
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Hi everyone,when i'm on ground and would like to activate the anti-icing system to auto,it will not do the task.It's working before the last update.I'm miss something or just a bug?
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I noticed that in Caucus's IA missions the Anti-Icing was switched OFF, so i switched them on as it was reporting a lot of ice... i tried a few other missions and found the same ... then i tried the Marianas take off from runway, where i found that it also was reporting Ice ... which seemed less likely? so with that in mind does ICE have an effect , or is it just flavour at the moment? ice in marianas.trk
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It'd be nice if you could put the numbers into the mode 3/S transponder at least, right now it's stuck on 1200 with no way to change it. SRS/LotATC doesn't recognize it either. Same with IDENT. As a side note, is 1200 even used by military aircraft for VRF in north america? I know 1200 isn't the standard VFR code for most of the world anyway. I think that one goes to 7000, with specific ones in different countries.
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Dont get me wrong the currently existing ACM submodes bore (especially with JHMCS), hud scan, vertical scan are pretty good. But when is slewable coming? And markpoints would be great to use for viper ground striking I think to mark out where some targets are. That is all. I had a bit of a slump and and kinda lost interest in the viper for a while last month; I got the basics figured out already pretty well. There was not much new features in viper. But I went back to viper to learn air refueling and little bit about TACAN and ILS landings, to keep my mind busy so its ok. I've also been playing A-10cii and also enjoying the groundpound, its a very nice module for some relaxing ground strike in the afternoon. Keep up the good work squashing bugs and bringing new viper features ED. I think I will start playing some of my other modules like hornet soon also. Seems like its a very well fleshed out module with the carrier ops and ready made features. I will most likely go really confused about all the control binds though!
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I distinctly remember in old sims of F-16s having an onspeed caret next to the speed indicator scale in the HUD, which lets you know if you need to slow down or speed up to arrive at a waypoint on time. Anyone know if this is planned for the version we have? It was very handy and a great asset in planning from the cockpit. May have been for Block 52 - but may have been 50, I don't know.
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just that, where is the Bullseye info of the radar cursor position? it should be above the own BE posit at the top low left side od the mfd. both in RWS and TWS modes.
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Hey, are we able to do a waypoint offset? For example from a bullseye, so we do not have to use the TDC on SA or radar screen page? I remember doing it in the A10C couple of years back.
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SLAM-E works great. I can launch it something like 50nm from TGT. Sometimes S300 gets em, often not, if LOW alt profile. However the tacti-cool looking H with that 21'st century glazed gold nose, is not available as armament. According to Wiki. H/K SLAM-ER is carried by F/A-18C as of Y2K. Future update? F/A-18C appears now to be the most sophisticated and deepest of ED sims. Title previously held by A-10CII by ED. F-14B seems to be most complex of 3rd party.
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Trying to recreate the pull up profile in the F-16C manual (p 285). I followed the steps but I can't get it to work. In A-G master mode using a CCIP (mk-84) in 1 profile. I can fill in the DED information but when I want to M-SEL (0) the TGT-to-PUP line it won't revert to inverse colors (black letters / yellow background) as in the manual, and the PUP symbology is missing. Am I missing something?
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Quick q: I was reading some posts from a couple years ago and they mentioned the coupled AP was being worked on (ap wp follow) but can't find any recent info about it. Is the coupled AP working these days? Thanks!
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I saw "briefing room" in Forum. In latest news, even talk about 3D briefing room, but I never saw it in game. My question is where is "briefing room"? how to enter the room? Thank you !
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Hello, i noticed that whenever i flick the switch for the speed in the HUD to ground speed, no ground speed is displayed. CAS and TAS work fine but GS is always 0. Is there something else to do so that ground speed works? I didnt find anything in the Early Access guide or in Chucks guide that this is not modelled yet or that something else needs to be switched on. Aircraft is started in air, and not by myself. Thank you
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The asterisk on the upper right MPD bezel button allows the pilot to toggle through three previously selected "favorite" pages with the single press of the button or by cursor selecting the adjacent digital *. This enables pilots to be able to cycle through critical pages without taking their hands off the controls. REQUEST: Enable this wishlist item when able.
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Has the feature been implemented to adjust wingmen in multiplayer? By selecting list, then enter for the datalink, do we have the ability of editing in game who our wingmen are? I can't seem to figure out how this works. Any good tutorials on this? But if it hasn't been implemented, are there any plans to do so?
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On the TSD main page, several buttons are missing as evidenced by [Rule 1.16]. RPT (Report page) to send messages and request messages REC (Receive) to view received messages JAM to switch jammer between standby and oper (only displayed when jammer is on) I'm aware those features are not yet implemented, however other not yet implemented features such as FARM reports in the COORD page are barred out instead of missing.
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Just curious does the ATC work for landing on the Super Carrier? I watched a video on it, flying at an air base and I thought he said it works on carrier. But I wanted to try it and on the down leg, I would have crashed if I didn’t take control. Then I made the final turn and set it again, got a solid ATC on the HUD but it wasn’t controlling anything