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Posted
We are trying to figure out ways to resolve this

 

Playing with a competitive mindset, it's pretty hard to overlook the availability of rockets for the mustangs. Even though I'm loving the Dora, I find myself jumping in a mustang most of the time on your server. It's so much easier to kill ground targets or attack the enemy airbase when you have rockets at your disposal (IMHO)

 

Maybe that's having some affect on the balance of Dora/mustang pilots?

 

Love the server, btw! :)

System specifications: Computer, joystick, DCS world, Beer

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Posted

Any scoring system that awards weighted points for destroying ground targets will favor the allied side with our current and future plane set. A 190F-8 might be useful, or a Me 410, but neither of those will be able to dogfight like a P-51 after dropping its ordnance.

P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria

Posted

To be honest the best thing could be to have a determined dogfight grid square and altitude range 3-4k meters so that people looking for each can find a fight. We've done this a couple of times on our own on the DoW server which worked out. I will say that having it in an area without flak giving away one side would be great. Can't wait to get into some kind of organized squads one day.

Posted

MUSTANGS VS DORAS

 

As for the Mustangs vs Doras mission. It has been fixed completely. FW-190's will be credited for destroying blue side's bridge and tower at Nalchik.

 

As for the complaints we've seen about flak being to widespread. This mission specifically has flak only over the target area cities for both sides. There is PLENTY of airspace to hide from flak and the enemy if you wish to do so.

[sIGPIC]DropDeadGorgeous.jpg[/sIGPIC]

Posted (edited)

Frustrated by some of the pilots' "fighting" style. Running away as soon as you are at a small disadvantage won't protect your ground units and it isn't fun either.

I'm currently watching a bunch of players from both sides slowly turn at high altitudes as if they're terrified of facing a dogfight.

Edited by Schafseckel
Posted
Running away as soon as you are at a small disadvantage won't protect your ground units

 

But getting yourself killed will help them?

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted
But getting yourself killed will help them?

 

Well, trying to get a shot off might be a start, but a lot of guys will turn tail the moment someone reacts to their boom & zoom attack. Getting yourself killed won't help, neither will getting all your friends on the ground killed.

Posted
Well we know we cant count on sobek to jump on that grenade for us ;)

 

Lol, i bet you'd land your Dora on top of it. :)

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted
Well, trying to get a shot off might be a start, but a lot of guys will turn tail the moment someone reacts to their boom & zoom attack. Getting yourself killed won't help, neither will getting all your friends on the ground killed.

 

But he got you to react. That's time you aren't spending on protecting your own assets/killing his.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted (edited)
But he got you to react. That's time you aren't spending on protecting your own assets/killing his.

 

I'm not reacting. When I play I just ignore them as they pose no threat to anyone. There's currently some sod in a Dora over the Allied base, climbing constantly and refusing to dive on even the easiest of targets as if he's just here to watch the Flak guns' fireworks.

Update: He's RTB after having done bugger all. Must've taken some shrapnel or so.

Edited by Schafseckel
Posted
Frustrated by some of the pilots' "fighting" style. Running away as soon as you are at a small disadvantage won't protect your ground units and it isn't fun either.

I'm currently watching a bunch of players from both sides slowly turn at high altitudes as if they're terrified of facing a dogfight.

 

Well, trying to get a shot off might be a start, but a lot of guys will turn tail the moment someone reacts to their boom & zoom attack. Getting yourself killed won't help, neither will getting all your friends on the ground killed.

 

I'm not reacting. When I play I just ignore them as they pose no threat to anyone. There's currently some sod in a Dora over the Allied base, climbing constantly and refusing to dive on even the easiest of targets as if he's just here to watch the Flak guns' fireworks.

Update: He's RTB after having done bugger all. Must've taken some shrapnel or so.

 

Here come the WT crowd.

You are reacting, you're coming on the forum to complain about the way some folk are playing. That's not ignoring them.

Good Grief

Posted
Here come the WT crowd.

You are reacting, you're coming on the forum to complain about the way some folk are playing. That's not ignoring them.

 

I never played War Thunder, and I think that was totally uncalled for.

I think my points are valid because had anyone historically (not)fought like that, they'd never have achieved any of their objectives. If they were escort fighters, their bombers would've all been lost. If they were supposed to intercept enemy bombers, then their friends on the ground would be in an even worse situation than they already were.

Refusing to try anything even remotely dangerous is not not useful, not historically accurate and not to mention not entertaining to fight against

 

In this short we have the aforementioned planes on both sides slowly turning and climbing, afraid of fighting while achieving nothing. As far as I could tell they must've been up there for 20 minutes until the mission ended (I rearmed rockets once, they were still there)

223750_2014-08-14_00001.thumb.png.478fe115c2cb99f5a4da73ea11687968.png

Posted

Schafseckel, I do not know if I can explain (google traslator), but I know that you did not understand the screenshot you've done :), that screenshot is nothing more than a dogfight at high altitude initially in three P51D and a dora, dora was me :music_whistling:, and would not be nothing historical but rather work around the problem you have on DCS, and of which all complain, because at that height no one can get behind without realizing it, in the most dogfight at that altitude and more difficult because the 'plane becomes much more unstable and every mistake you go into a stall ;).

Posted

Sorry guys, I didn't follow the conversation in this topic, but I'd like to thank you for a decent WWII sever. That's the place where I fly most of my evenings.

I wish you good luck and all the best on server improvement and development.

Long life DoW :)

Posted (edited)

In real life pilots on both sides had to fight psychological barriers during WW2 - it was not uncommon to call in an engine or radio problem and ask for RTB.

 

During the BOB campaign german pilots often fought against the so called "kanal krankheit" or channel disease in english - just the thought of

ending up in the canal caused by battle damage, engine problems or out of fuel was quite scary for many of those pilots.

 

I can certainly endorse the view that it shouldn`t matter what games or sims idividuals have played - all input is important and should not be classified on game history.

 

All should be able to play how they want to play - after all no one coming from the civilized world would like to dictate to anyone on how to play a game or sim - sure enough the blue skies of the virtuel world can be very frustrating at times.

Edited by pingo

Up there the world is divided into bastards and suckers. Make your choice.

 

Derek Robinson, Piece of Cake, 1983.

 

 

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Posted
Sorry guys, I didn't follow the conversation in this topic, but I'd like to thank you for a decent WWII sever. That's the place where I fly most of my evenings.

I wish you good luck and all the best on server improvement and development.

Long life DoW :)

 

Thank you, sir. Glad to have you join the fun.

 

 

And regarding the pilot tactics and such, I really have no problem letting people fly the way they want to. We welcome pilots of all experience levels and playing styles. If someone wants to fly around practicing or getting to know the map... go for it. It is primarily a combat server so hang out long enough and you are bound to find the fight you were looking for. We just ask that you conduct yourself in a reasonable manner while flying on the server and abide by any posted guidlines.

 

Oh, and don't forget to read the briefings! Our guys spend a lot of time crafting these missions. Take a second to read the provided information.

[sIGPIC][/sIGPIC]

[Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4

Visit Our Website & Forum to Get More Info & Team Speak Access

Posted
I never played War Thunder, and I think that was totally uncalled for.

I think my points are valid because had anyone historically (not)fought like that, they'd never have achieved any of their objectives. If they were escort fighters, their bombers would've all been lost. If they were supposed to intercept enemy bombers, then their friends on the ground would be in an even worse situation than they already were.

Refusing to try anything even remotely dangerous is not not useful, not historically accurate and not to mention not entertaining to fight against

 

In this short we have the aforementioned planes on both sides slowly turning and climbing, afraid of fighting while achieving nothing. As far as I could tell they must've been up there for 20 minutes until the mission ended (I rearmed rockets once, they were still there)

 

I will patrol the area around the allied base to try to get someone to come up but hate strafing guys on the ground and would rather not jump them the second they lift off (or deal with AAA). If someone gets in a bad position the smarter pilots will separate and climb for a better position. Nothing great about getting yourself blown up to give someone else a thrill and not using your planes advantages.

 

One other thing... it is very hard to spot targets below you especially from more than 2k up. I can watch someone taxi down the runway and loose them the second they depart so if your looking for action go to the flak.

Posted

A little reminder about taxiways and runways, folks:

 

:book:

 

The runway is not the place to park your aircraft while you wait for your buddy so you can takeoff together. Instead, park to the side of the taxiway and short of the runway so that others may pass.

 

Landing aircraft have the right of way. Look for landing aircraft before you move out to the runway for takeoff.

 

This stuff should be common sense, but sometimes it bears repeating, ahem.:smilewink:

P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria

Posted
Thank you, sir. Glad to have you join the fun.

 

Oh, and don't forget to read the briefings! Our guys spend a lot of time crafting these missions. Take a second to read the provided information.

 

Good missions, too! I'm particularly enjoying the new Drei Schweine mission you guys added to the rotation- the objectives are far enough away that you have to work to get to them, but action is easy to find because it's concentrated over a couple easily ID'd target areas, the friendly and enemy front lines (and therefore flak) is close enough to each other that if someone bounces you, but you have trouble getting them on visual, you can drag them into the flak field for help spotting, and the ground target density is about right for a challenge. Good fun!

 

I also noticed the other night that the Dogs of War and Winter Wars maps seem to populate AI fighters if the other side has no players, which is a very nice touch. It looked to me like they only spawn if there are NO players on the other side (I may be mistaken!) Is it possible to have them spawn to equal the difference between the teams? IE, if there's 10 guys on blue, and 4 on red, have it spawn 6 AI on red? Or even better, spawn TWO AI planes for every missing human player, because the AI are, well, pretty easy to kill (damage sponginess aside).

 

In fact, you could consider having a few AI aircraft around even WHEN the teams are even- that way, there's a few "easy" targets around, so new players have a chance at bagging a kill against "rookie" enemies (the AI) who are currently under-represented. In truth, even the greenest of us online pilots have more dogfighting experience than the vast majority of the real pilots went into real combat with (and we can practice more gunnery in a night online than many of them got in the whole war!), so it'd be nice to simulate those "fresh out of flight school" easy pickings =P. It also can greatly ease frustration on those nights when you just can't seem to best the other player pilots.

 

Lastly, to people who are looking to play on the DoW server: by all means, go to their forum and ask for the TS3 server IP! It's much, MUCH more fun to play when you have wingmen to talk to (and much, MUCH more successful. Expect your kill/death ratio to *easily* triple if you have someone to coordinate your attacks with. At least, mine did.)

Posted (edited)

Hello,

I have trouble with your last mission, Drei Schweine, my every 1st spawn in this mission ends with my explosion. 2nd spawn is O.K. Position or side, which I select does not have any influence on this problem.

I have no idea what is wrong because I do not have any problems with othes missions.

Does someone any suggestion what is wrong? Perhaps on my side...

Saburo

 

EDIT: it happened twice from three attemts

Edited by saburo_cz

F6F

P-51D | P-47D |  F4U-1D |  Mosquito FB Mk VI | Spitfire | Fw 190D | Fw 190A | Bf 109K | WWII Assets Pack

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Posted
Hello,

I have trouble with your last mission, Drei Schweine, my every 1st spawn in this mission ends with my explosion. 2nd spawn is O.K. Position or side, which I select does not have any influence on this problem.

I have no idea what is wrong because I do not have any problems with othes missions.

Does someone any suggestion what is wrong? Perhaps on my side...

Saburo

 

EDIT: it happened twice from three attemts

 

I had the same problem today.

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WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature

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