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Posted

After getting the F-86 and noticing that it is missing some pretty key features (drop tanks...), I figured I would ask how complete this module is before getting it, are there any systems that are not yet put in?

  • ED Team
Posted
After getting the F-86 and noticing that it is missing some pretty key features (drop tanks...), I figured I would ask how complete this module is before getting it, are there any systems that are not yet put in?

 

I think its still getting a couple types of rockets yet, but most everything else is in.

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Posted

Mine isn't very complete, not after I land it at least!

 

Bits keep falling off, and I'm sure it can't be my fault. On the last landing it ended upside down with half a wing missing.

 

And no, you can't have a track, it's too embarrassing!!

Posted
Mine isn't very complete, not after I land it at least!

 

Bits keep falling off,

 

Naah... bits didn't fell off mine, since the whole thing was in bits, tiny ones at that :D

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Posted
I think its still getting a couple types of rockets yet, but most everything else is in.

 

That makes lots of sense as there are 2 rocket switches in front of the stick, above the bomb fuse selector.

 

But I suspect there should be some electrical switches / circuit breakers for the gun pairs, at least according to this site it was possible to switch which guns would be fired by pressing the A (=gun) trigger inflight: http://www.focke-wulf190.com/starrbewaffnung2.htm

dcsdashie-hb-ed.jpg

 

  • ED Team
Posted
That makes lots of sense as there are 2 rocket switches in front of the stick, above the bomb fuse selector.

 

But I suspect there should be some electrical switches / circuit breakers for the gun pairs, at least according to this site it was possible to switch which guns would be fired by pressing the A (=gun) trigger inflight: http://www.focke-wulf190.com/starrbewaffnung2.htm

 

 

Its reported, I hope we will get different triggers for guns and cannons.

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Posted

I would like to ask about Dora completion too. For example I was unable to kill the engine pushing it to the limits. Is it simply not implemented yet or it was THAT beast of a plane? :)

Posted

I've killed two engines already and one it record time from the beginning of startup (3 minutes and change). Messed around and hit the red MW50 tab on the left side and up she went. Killed another after I left it in the full throttle position(Start) with MW50 on in combat. It really didn't take long at all (less than nine minutes).

Posted
I would like to ask about Dora completion too. For example I was unable to kill the engine pushing it to the limits. Is it simply not implemented yet or it was THAT beast of a plane? :)

 

I managed to kill the engine already. You need to try harder! :D

Posted
OMG, would I want to see this in DCS:Dora!

 

schusswaffenanlage1.jpg

 

:joystick:

 

You're welcome to it; all that extra weight will kill what little maneuverability the Dora has.

Posted
You're welcome to it; all that extra weight will kill what little maneuverability the Dora has.

 

little? Did you really say little? LITTLE?! ok..

Never say never, Baby!

 

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Posted
I would like to ask about Dora completion too. For example I was unable to kill the engine pushing it to the limits. Is it simply not implemented yet or it was THAT beast of a plane? :)

 

I ran full throttle and Mw-50 for over 10 mins and I killed it for sure . . . :doh:

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Posted
You're welcome to it; all that extra weight will kill what little maneuverability the Dora has.

 

Sure would be nice against a lumbering B-17 though ;)

 

There was a Dora 9 with the out weapons planned but I don't believe there is any evidence of this type (D9/R11 or R4 IIRC) ever making it into production.

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Posted
For fire-power against the B-17 hordes, you'd want the Ta 152C-3.

 

2xMG-151/15

2xMG-151/20

2xMK-108

1xMK-103

 

Complete overkill.

 

One word: Jesus.

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Posted (edited)
Its reported, I hope we will get different triggers for guns and cannons.

 

Thanks... also, I noticed that the force feedback spring is not working so the stick gets the default "stiffness" and doesn't react to trim, speed or thrust. The shake effects prior to stalling are there, though. At least the F-15C I tested afterwards was totally fine, so i't related to the Dora. And I can't recall I've noticed something strange with the Sabre, and I bet, I would have noticed it :)

 

I managed to kill the engine already. You need to try harder! biggrin.gif

 

Yes, this is not BoS lol.gif

 

OMG, would I want to see this in DCSbiggrin.gifora!

 

schusswaffenanlage1.jpg

 

joystick.gif

 

That is most apparently not a Dora... look at the canopy. The A-9 and D-9 have a rounder shaped canopy, as well as some A-8s. The cannon's (4x 151/20s) tell it's an A-6 - A-8 then and if I'm not mistaken, it is indeed an A-6 as I tend to see some MG 17s there. A-7 and up have 131s. Compare with the drawings here: http://www.fmsc-dingolfing.de/focke_history/Focke_History.htm

 

There have been other Doras with MK 108s and no MGs or other layouts though but they were pretty rare.

Edited by Eldur

dcsdashie-hb-ed.jpg

 

Posted (edited)
little? Did you really say little? LITTLE?! ok..

 

It is what it is: an energy fighter. That doesn't make it a BAD fighter, just means that you *probably* shouldn't get into turning fights with anything that has a faster turn than it... which is most any contemporary fighter. Stick to high-speed bounces and use the ludicrous amount of horsepower to get you out of trouble and in position for a reattack, and it'll perform just smashingly.

Edited by OutOnTheOP
Posted
Sure would be nice against a lumbering B-17 though ;)

 

There was a Dora 9 with the out weapons planned but I don't believe there is any evidence of this type (D9/R11 or R4 IIRC) ever making it into production.

 

Yes... yes, it would. Or ground attack, for that matter. Would make a real mess out of most tanks, even.

Posted
For fire-power against the B-17 hordes, you'd want the Ta 152C-3.

 

2xMG-151/15

2xMG-151/20

2xMK-108

1xMK-103

 

Complete overkill.

 

What is this "overkill" you speak of? There is no "overkill", only "open fire!", and "time to reload!"

 

;)

Posted

Without trying to open a thread ... are the guns supposed to stop working when the engine dies? I know the guns are timed with the propeller but just wanted to make sure its not a bug.

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