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104th Phoenix Dedicated Server Info


104th_Maverick

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Ok thank you! :) (I don't need to buy Lotac or anything right? You whitelist the IP, then with a 104th username and password whitelisted players can use it?)

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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We'll stick with the stable version for now, if that changes we'll post it here.

 

Ok thank you! :) (I don't need to buy Lotac or anything right? You whitelist the IP, then with a 104th username and password whitelisted players can use it?)

 

You do need to buy a license, tho I believe you get a limited time trial.


Edited by Octuplefire
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dang, just got updated automatically without thinking about it. first time running DCS using the actual DCS install vs Steam, and it auto updated me to 1.5.4

 

any way to revert back so i can get on the 104th?

System: Intel 14700k on MSi z690 DDR4 pro, Arctic Liquid Frozer II 360mm AIO, 64gb ddr4-3600mhz CL16, Gigabyte 4090
Winwing Orion2 F-15EX/F-16EX combo, VKB T-Rudder Mk.IV, TM Warthog (Shelved)
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dang, just got updated automatically without thinking about it. first time running DCS using the actual DCS install vs Steam, and it auto updated me to 1.5.4

 

any way to revert back so i can get on the 104th?

Install the regular version, that is still 1.5.3.

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Thanks, appreciate it. installing separate versions and rolling back current to stabil for the time being. hopefully it doesnt try to auto update again.

System: Intel 14700k on MSi z690 DDR4 pro, Arctic Liquid Frozer II 360mm AIO, 64gb ddr4-3600mhz CL16, Gigabyte 4090
Winwing Orion2 F-15EX/F-16EX combo, VKB T-Rudder Mk.IV, TM Warthog (Shelved)
2x 256gb Vertex 4 SSD's, 2x 1tb Sabrent NVMe PCIe 4.0 SSD's, 1x 4.0tb Silicon Power NVMe, 1x 4tb Seagate HDD
VR: Quest 3 (Current), HP Reverb G1 (Shelved)

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Operation bison is still half broken.

 

A while ago the mission was broken because there were no loadout restrictions. It has been fixed so there are no 120's. But Red can still use extended range missiles.

 

Gee, I wonder why the server is empty right now...

DCS modules are built up to a spec, not down to a schedule.

 

In order to utilize a system to your advantage, you must know how it works.

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Screenshot%201.png

 

What's that Skip? We can't launch fighters because there's enemy Strikers still blowing our ground units up?

 

Wow thanks Skippy, that was a close one.

 

On a more serious note though.

 

You all wanted realistic, you have it, so stop complaining.

 

I could write thousands of words about how Striker pilots carry on straight ahead, knowing there's an enemy fighter coming right towards them and not turning 1 degree left or right until they get shot at. Stop moaning and learn how to defend yourselves (EARLY) using terrain, the beam or just plain old turning around and head for nearest friendly SAM, friendly fighter cover or airbase.

 

Fighters shoot down Strikers. Fact.

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Operation bison is still half broken.

 

A while ago the mission was broken because there were no loadout restrictions. It has been fixed so there are no 120's. But Red can still use extended range missiles.

 

Gee, I wonder why the server is empty right now...

I haven't flown online in quite a while. This is tempting me though.

 

What's that Skip? We can't launch fighters because there's enemy Strikers still blowing our ground units up?

 

Wow thanks Skippy, that was a close one.

 

On a more serious note though.

 

You all wanted realistic, you have it, so stop complaining.

 

...

 

Fighters shoot down Strikers. Fact.

 

Fighters shoot down strikers, yes. However DCS doesn't really have anything that's a deep strike platform available for players. I wouldn't be surprised if A-10's and Su-25's were slaughters trying to get passed fighters. It's more of a job for things like the F/A-18.

 

Then again, you can always call in escort. Cooperation on servers is fun I find.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

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The server is meant for high intensity fighter vs fighter combat, isn't it? People shoot AIM 120s and R-27s like they're going to be removed from the game in the next 5 minutes. Realistic combat has supply limits, which is less fun if people just want to shoot each other. I wouldn't dream of trying to fly a slow ground attack aircraft on the server.

P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria

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IRL strikers have escort/ A2A support. In two and a quarter year of going on the 104th I have shot down many strikers of which I can't remember many were escorted. Now you can always argue missions can be more realistic and all, but realism starts with organisation, which is very often missing.

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I believe this is not a particularly valid argument when it comes to missiles.

 

The real supply problem in a real, shooting war won't be the number of missiles, it will be lives and airframes.

 

Realistic combat has supply limits,

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Additionally, the bulls seem to be on top of each other, regardless of side. It turns the server into a bit of a joust in most cases. Fly towards bull, detect and shoot. The bulls seem totally unrelated to the CASwhatsoever. I guess I'm saying there seems to be no correlation between a2g and a2a that I can make any sense of.

 

 

As always, thank you for the efforts of the 104th server admins. My criticism is constructive and with no Ill intent.

 

Sent while I should be working instead.


Edited by Beeroshima
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How does one become an air controller? I've got LOTATC installed and use it regularly in my wing. I picked something up on being on a white list...

[sIGPIC][/sIGPIC]

 

Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo

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IRL strikers have escort/ A2A support...

 

That's the problem. Escorting strikers is boring.

 

It always goes the same way.

 

1. Fly A-10 or K-50 and get blown out of the sky by eight billion AIM-120's

2. Switch to F-15/SU-27/MiG-29

3. Listen as your teammates refuse to get their asses out of the target area and get shot down

4. Discover fighter had an ounce of sense and ran home

5. Hang around and strafe things

6. Get bored

7. Go back to ground attack

8. Wait 20 minutes

9. See step #1

 

Unless somebody is okay with flying around in a fighter doing nothing but trying to conserve fuel for a few hours, this isn't going to change.

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DCS modules are built up to a spec, not down to a schedule.

 

In order to utilize a system to your advantage, you must know how it works.

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Exactly, that's the problem.

 

I say: F**k realism

 

When I start DCS, I do it to have fun. Sure, a great deal of DCS' fun comes from realism. But getting realistic shot down by a player in a fighter while flying a strike aircraft is not fun.

 

As I understand, the 104th server and missions are designed to work as a public, hop-on-hop-off thing, not requiring coordinated effort.

And the briefings do not task you with hunting strike aircraft. In fact, without reading the opposite side's briefing, you don't even know where they operate. You have no 'connection' to your own ground units in the enemy's TA, so protecting them is not an argument. This is not blue flag. This is not joint warrior. These are no multi-role coordinated missions.

 

If you want realism, do what the briefing says and protect your strikers. Go to the TA and circle for an hour. Then go back to base, refuel and back on station.

 

Oh wait. That's not fun? Too bad...

aka: Baron

[sIGPIC][/sIGPIC]

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There are ways to make it so that escort flights aren't loiter flights (just look at all the scenarios you mentioned), missions are just designed to be either an A2G target practice OR an A2A giant furball of doom which brings unlikely scenarios (by no mean is this a complain, furballs sure test your SA).

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Exactly, that's the problem.

 

I say: F**k realism

 

When I start DCS, I do it to have fun. Sure, a great deal of DCS' fun comes from realism. But getting realistic shot down by a player in a fighter while flying a strike aircraft is not fun.

 

As I understand, the 104th server and missions are designed to work as a public, hop-on-hop-off thing, not requiring coordinated effort.

And the briefings do not task you with hunting strike aircraft. In fact, without reading the opposite side's briefing, you don't even know where they operate. You have no 'connection' to your own ground units in the enemy's TA, so protecting them is not an argument. This is not blue flag. This is not joint warrior. These are no multi-role coordinated missions.

 

If you want realism, do what the briefing says and protect your strikers. Go to the TA and circle for an hour. Then go back to base, refuel and back on station.

 

Oh wait. That's not fun? Too bad...

 

So why are you joining a server that has fighters in it, this baffles me the most by these complaints.

There are plenty of good a2g servers out there why do you choose to join a mixed server just because there are 30 or 40 players on that server. You don't want anything to do with 90% of the players on the server so why join it?

"[51☭] FROSTIE" #55

51st PVO "BISONS"

Fastest MiG pilot in the world - TCR'10

https://100kiap.org

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So why are you joining a server that has fighters in it, this baffles me the most by these complaints.

There are plenty of good a2g servers out there why do you choose to join a mixed server just because there are 30 or 40 players on that server. You don't want anything to do with 90% of the players on the server so why join it?

 

The combination of good mission + populated server is quite rare

aka: Baron

[sIGPIC][/sIGPIC]

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Well atleast we will finaly get some Fast strike aircraft.

 

While the AJS 37 might not have the payload of the A-10 or Su-25T it will be able to get in and out much faster and at much lower risk.

 

As its just as fast as the fighters.

 

(Mach1+ on sea level and mach 2 at altitude)

 

And then with the F/A-18 we will have a proper multirole.

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