Supmua Posted October 26, 2021 Posted October 26, 2021 The latest Vive Console beta is now on Steam. It seems to have fixed jelly-like artifacts with motion smoothing (or compensation) which makes this a game changer for me. I didn't have time to test it with other titles but DCS plays like a dream on my VP2 now with motion compensation on. Without motion compensation the ground objects close to you become blurry during a gun run when you're close to the ground. PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
dburne Posted October 26, 2021 Posted October 26, 2021 3 minutes ago, Supmua said: The latest Vive Console beta is now on Steam. It seems to have fixed jelly-like artifacts with motion smoothing (or compensation) which makes this a game changer for me. I didn't have time to test it with other titles but DCS plays like a dream on my VP2 now with motion compensation on. Without motion compensation the ground objects close to you become blurry during a gun run when you're close to the ground. Good to hear I will have to check it out with my Vive Pro 2. I have had Motion Compensation turned off because it was so horrible. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Supmua Posted October 26, 2021 Posted October 26, 2021 (edited) Yeah I did a short free flight on the infamous Marinas map earlier and it was quite tolerable at 1:3 reprojection (30 fps on the main island) with no significant visual artifacts at all, not to mention 1:2 reprojection in other maps were buttery smooth. So, it seems they also improved the frame pacing somehow. The VP2 was really hampered by the software that wasn't quite ready for release, but this update seems to help unleash the true potential of this headset. I didn't have time to do extensive testing but Vive's motion compensation did feel as good as SteamVR's motion smoothing. Edit: Forgot to mention that you can exit SteamVR without seeing the "SteamVR has crashed" window now. You would still see that message if you close the Vive Console first though. So the correct procedure is to exit SteamVR first then either leave the Vive console on or close it. Edited October 26, 2021 by Supmua PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
Supmua Posted October 26, 2021 Posted October 26, 2021 Directly from Steam's page VIVE Software 2.0.19.0 – Beta Release Notes Released October 26th 2021 Vive Console [General] Improved on motion compensation quality Fixed a bug where vive console doesn’t appear on the screen [OpenXR] Enable XR_MSFT_scene_understanding Enable XR_HTC_facial_expression for VIVE facial tracker (Experienced release) Fixed rare engine editor crash on releasing hand tracking API layer PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
dburne Posted October 27, 2021 Posted October 27, 2021 I need to get back to my DCS flying have not even tried it in Windows 11 yet, and anxious to try out Motion Compensation now in my Vive Pro 2 since it just got updated. Kind of got sidetracked with another game here last several days. Hoping to check this out here real soon. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Pyker Posted January 6, 2022 Posted January 6, 2022 Hi, I have a question about the vive pro 2. There is a ‘performance’ setting at half resolution and a refresh rate of 120Hz, intended for old hardware (such as my GTX1060, the minimum official requirement - of course, that's probably more to play beat sabers than DCS or Alyx). In the Oculus Rift CV1, which natively runs at 90Hz, I can cap the refresh rate at 30 Hz (or 45Hz) with the oculus tray tool, to stay below the GPU bottleneck. Then each frame is displayed 3 times (or twice at 45Hz). No interpolation (no motion compensation). That works well for me. I find it smoother than when I let the computer try to produce as many frames as possible (never getting above 45 fps anyway). Is it possible to do the same with the vive pro 2 (lock the framerate at 30 or 40 Hz, with no frame interpolation/motion compensation, i.e. displaying the same frame 4 or 3 times when at 120Hz)? Maybe using the max framerate option in the Nvidia control panel? Or is that what the vp2 does automatically if motion compensation is turned off? Thank you in advance.
Supmua Posted January 7, 2022 Posted January 7, 2022 20 hours ago, Pyker said: Hi, I have a question about the vive pro 2. There is a ‘performance’ setting at half resolution and a refresh rate of 120Hz, intended for old hardware (such as my GTX1060, the minimum official requirement - of course, that's probably more to play beat sabers than DCS or Alyx). In the Oculus Rift CV1, which natively runs at 90Hz, I can cap the refresh rate at 30 Hz (or 45Hz) with the oculus tray tool, to stay below the GPU bottleneck. Then each frame is displayed 3 times (or twice at 45Hz). No interpolation (no motion compensation). That works well for me. I find it smoother than when I let the computer try to produce as many frames as possible (never getting above 45 fps anyway). Is it possible to do the same with the vive pro 2 (lock the framerate at 30 or 40 Hz, with no frame interpolation/motion compensation, i.e. displaying the same frame 4 or 3 times when at 120Hz)? Maybe using the max framerate option in the Nvidia control panel? Or is that what the vp2 does automatically if motion compensation is turned off? Thank you in advance. Unless you have a very strong GPU I don't recommend 120Hz mode. Reprojection and/or motion compensation work best at 1:2 ratio, so you'll want to aim for fps 45 for 90Hz or 60 for 120Hz for smooth gameplay and minimal artifacts. 1:3 is fine in slower games such as MSFS but not that great in DCS or fast action games. As far as I know reprojection is always on for the VP2 so it'll fill in the missing frames to get to either 90 or 120 fps depending on the Hz, however motion compensation can be manually set to on or off. The problem with using no motion compensation is that close objects such as buildings or ground targets become quite blurry when you fly over them (looking to the side and down), so I always have this on at the cost of a few ms of GPU frametime. I'm not sure you can really cap any headset's refresh rate. SteamVR has fixed throttling (capping fps, not refresh rate), but I don't think that applies to the VP2--haven't really tested it for this though. PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
Pyker Posted January 7, 2022 Posted January 7, 2022 (edited) 1 hour ago, Supmua said: Unless you have a very strong GPU I don't recommend 120Hz mode. Reprojection and/or motion compensation work best at 1:2 ratio, so you'll want to aim for fps 45 for 90Hz or 60 for 120Hz for smooth gameplay and minimal artifacts. 1:3 is fine in slower games such as MSFS but not that great in DCS or fast action games. As far as I know reprojection is always on for the VP2 so it'll fill in the missing frames to get to either 90 or 120 fps depending on the Hz, however motion compensation can be manually set to on or off. The problem with using no motion compensation is that close objects such as buildings or ground targets become quite blurry when you fly over them (looking to the side and down), so I always have this on at the cost of a few ms of GPU frametime. I'm not sure you can really cap any headset's refresh rate. SteamVR has fixed throttling (capping fps, not refresh rate), but I don't think that applies to the VP2--haven't really tested it for this though. Thank you. Yeah what I meant was indeed 120 Hz with capping at 30 FPS (or 40) with no motion compensation. I got the terminology mixed up a bit, but you figured out what I meant. Too bad that’s not possible with the VP2. And yes I need a better GPU. But they’re currently more expensive than the VP2 itself.. :-(. Edited January 7, 2022 by Pyker
Captain Gaming Posted January 25, 2022 Posted January 25, 2022 hey guys! i upgraded from my vive to vive pro 2. i love it, but have an issue on some clarity. and i heard its a common thing with this. But i have a beefy system that has no issue running this. But everything isnt quite right. maybe its the eye dimensions? it just seems kinda hazy. like if u had finger smudges over the texts. everything looks great until i actually need to read it haha EYE_LEFT = { L_OUT =1.632019, L_IN =0.834179, L_TOP =1.111132, L_BTM =1.132368, } EYE_RGHT = { R_OUT =1.632019, R_IN =0.834179, R_TOP =1.111132, R_BTM =1.132368, } But any help would be great! thanks i also have discord if thatll help with communication
Supmua Posted February 9, 2022 Posted February 9, 2022 Base station 2.0 are now in stock on Steam store, had been out of stock forever. Now is a good time to buy, $50 cheaper than Vive store. Note that version 2 is not compatible with version 1 and can’t be used together. PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
Captain Gaming Posted April 7, 2022 Posted April 7, 2022 On 2/8/2022 at 10:38 PM, Supmua said: Base station 2.0 are now in stock on Steam store, had been out of stock forever. Now is a good time to buy, $50 cheaper than Vive store. Note that version 2 is not compatible with version 1 and can’t be used together. what would be the benefit of 2 over 1?
Supmua Posted April 7, 2022 Posted April 7, 2022 36 minutes ago, Captain Gaming said: what would be the benefit of 2 over 1? 1.0 vs 2.0 base stations? What's the real difference? - General Vive Discussion - Community Forum 1 PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
Captain Gaming Posted April 7, 2022 Posted April 7, 2022 2 hours ago, Supmua said: 1.0 vs 2.0 base stations? What's the real difference? - General Vive Discussion - Community Forum well i cant get my vive pro 2 to not be laggy and such. the performance for me is terrible. like horrible
Johnny Dioxin Posted December 27, 2022 Posted December 27, 2022 People say a lot of nasty things about Valve support, but I've never had any issue with them, they've always been good to me (and efficient). That hasn't changed - I just contacted them about my left controller having suffered a power surge while charging and even though they are 18 months past the warranty expiry date, Valve are replacing both controllers for me! They are also very keen to investigate exactly what caused the surge, I understand it has become a - not exactly common - but regularly reported issue. Hats off to them - made me a happy camper! Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
dburne Posted December 27, 2022 Posted December 27, 2022 (edited) 30 minutes ago, Johnny Dioxin said: People say a lot of nasty things about Valve support, but I've never had any issue with them, they've always been good to me (and efficient). That hasn't changed - I just contacted them about my left controller having suffered a power surge while charging and even though they are 18 months past the warranty expiry date, Valve are replacing both controllers for me! They are also very keen to investigate exactly what caused the surge, I understand it has become a - not exactly common - but regularly reported issue. Hats off to them - made me a happy camper! I have seen nothing but praises for Valve support across the forums. Edited December 27, 2022 by dburne Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Wolf8312 Posted December 27, 2022 Posted December 27, 2022 48 minutes ago, dburne said: I have seen nothing but praises for Valve support across the forums. Yeah I think he means HTC! ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,
Johnny Dioxin Posted December 27, 2022 Posted December 27, 2022 It was reddit I was talking about - loads of complaints on there. Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
dburne Posted December 27, 2022 Posted December 27, 2022 7 hours ago, Wolf8312 said: Yeah I think he means HTC! Ah well that is two different companies , my exerience with Vive Pro 2 was ok'ish but not great. Index rocked, just dated in the resolution and sde department now. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Gryzor Posted January 26, 2023 Posted January 26, 2023 How I can sharpen the sim without rehsade? with valve index... In 2.8.2 DXGI.dll dont work
Sr. Posted March 30, 2023 Posted March 30, 2023 On 1/25/2023 at 6:57 PM, Gryzor said: How I can sharpen the sim without rehsade? with valve index... In 2.8.2 DXGI.dll dont work https://forum.dcs.world/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg/ Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | Quest 3 | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark
Hartsblade Posted March 31, 2023 Posted March 31, 2023 (edited) If you are using the current DCS Beta build and using OpenXR then you can use the OpenXR Toolkit to sharpen the image. I've been using it with my Index for a couple weeks now, works great fie me. https://github.com/mbucchia/Pimax-OpenXR/wiki Wrong link, sorry. https://mbucchia.github.io/OpenXR-Toolkit/ Edited March 31, 2023 by Hartsblade Added openxp toolkit link AMD Ryzen 7 9800X3D 4.7 8-Core Processor | Asus TUFF nvidia GeForce RTX 4090 OC | MSI MPG X670E Carbon WIFI Motherboard | 64GB G.Skill Trident Z5 Neo RGB RAM | Windows 11 Pro x64 | Virpil MT-50 CM2 Throttle | Virpil Alpha on WarBRD base | Virpil Ace 1 Rudder Pedals | Saitek Pro Flight Throttle Quadrant (x2) |Acer x34 P 3440 x 1440 | Pimax Crystal Light VR | DCS on NVME
Gryzor Posted March 31, 2023 Posted March 31, 2023 11 minutes ago, Hartsblade said: If you are using the current DCS Beta build and using OpenXR then you can use the OpenXR Toolkit to sharpen the image. I've been using it with my Index for a couple weeks now, works great fie me. https://github.com/mbucchia/Pimax-OpenXR/wiki Thanks. Any guide to install it please?
Hartsblade Posted March 31, 2023 Posted March 31, 2023 17 minutes ago, Gryzor said: Thanks. Any guide to install it please? Posted the wrong link...I corrected it in the original post, but this is it... https://mbucchia.github.io/OpenXR-Toolkit/ The install instructions are there and an faq. I have my Sharpness set to NIS at 20% AMD Ryzen 7 9800X3D 4.7 8-Core Processor | Asus TUFF nvidia GeForce RTX 4090 OC | MSI MPG X670E Carbon WIFI Motherboard | 64GB G.Skill Trident Z5 Neo RGB RAM | Windows 11 Pro x64 | Virpil MT-50 CM2 Throttle | Virpil Alpha on WarBRD base | Virpil Ace 1 Rudder Pedals | Saitek Pro Flight Throttle Quadrant (x2) |Acer x34 P 3440 x 1440 | Pimax Crystal Light VR | DCS on NVME
Gryzor Posted March 31, 2023 Posted March 31, 2023 (edited) 2 minutes ago, Hartsblade said: Posted the wrong link...I corrected it in the original post, but this is it... https://mbucchia.github.io/OpenXR-Toolkit/ The install instructions are there and an faq. I have my Sharpness set to NIS at 20% Thanks. I have a problem with MT and Valve Index, it produces a los of stutters with motion smoothing ON. Seems very few people here with a Index, ... do you have fluid performance with MT and motion smoothin ON (40 or 45 fps limited)? Using OpenXR it could improve performance? Its quite curious beacuse I have smooth fluid in MT 2D, 120 fps on Gsync (4090 and 5900x). But in VR... single thread is fluid but MT-VR is a stuttering fest. Edited March 31, 2023 by Gryzor
Hartsblade Posted March 31, 2023 Posted March 31, 2023 (edited) 25 minutes ago, Gryzor said: Thanks. I have a problem with MT and Valve Index, it produces a los of stutters with motion smoothing ON. Seems very few people here with a Index, ... do you have fluid performance with MT and motion smoothin ON (40 or 45 fps limited)? Using OpenXR it could improve performance? Its quite curious beacuse I have smooth fluid in MT 2D, 120 fps on Gsync (4090 and 5900x). But in VR... single thread is fluid but MT-VR is a stuttering fest. Right now I'm getting a solid 60fps with DCS settings maxed out except for chimney smoke and MSAA at x2. No issues with MT, but I've turned Motion Smoothing on and off so many times while testing I don't remember where I left it. I'm also running the Index at 200% in SteamVR. If you haven't already try clearing out the texture cache for DCS Edited March 31, 2023 by Hartsblade Addition AMD Ryzen 7 9800X3D 4.7 8-Core Processor | Asus TUFF nvidia GeForce RTX 4090 OC | MSI MPG X670E Carbon WIFI Motherboard | 64GB G.Skill Trident Z5 Neo RGB RAM | Windows 11 Pro x64 | Virpil MT-50 CM2 Throttle | Virpil Alpha on WarBRD base | Virpil Ace 1 Rudder Pedals | Saitek Pro Flight Throttle Quadrant (x2) |Acer x34 P 3440 x 1440 | Pimax Crystal Light VR | DCS on NVME
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