hansangb Posted December 21, 2015 Posted December 21, 2015 I had a DK2. Had. It was really hard to use because it made me very sick very fast, not sure why. Sent from my SAMSUNG-SM-G900A using Tapatalk Easy. Your frame rate/refresh wasn't fast enough. I got sick as a dog (not immediately, but within 5-10 minutes) After 1.5 came up, that all disappeared. The difference was that with tweaks, I could maintain 75FPS. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Shaman Posted December 22, 2015 Posted December 22, 2015 How do these compare to STARVR? 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Chivas Posted December 22, 2015 Posted December 22, 2015 How do these compare to STARVR? The StarVR has awesome field of view, BUT at this point its doubtful a computer system could drive that many pixels at 90fps.
spacenavy90 Posted December 22, 2015 Posted December 22, 2015 The StarVR has awesome field of view, BUT at this point its doubtful a computer system could drive that many pixels at 90fps. Yeah, this. It is also using an optical tracking system like Oculus. I think it would be a good option for companies, or organizations where money to spend on a high-end computer is not an issue. But for mid to high-tier consumers, it's *too* good. [sIGPIC][/sIGPIC] | Mi-8MTV2 | MiG-21 | M-2000C | F-86F | P-51D | BS2 | UH-1H | FC3 | CA 1.5 | A-10C | i7 2700k --EVGA GTX970 --16Gb RAM --Seiki 39" 4K --Saitek X-55 Rhino --Saitek Pro Flight Pedals --TrackIR 5 --Win10 x64
hansangb Posted December 26, 2015 Posted December 26, 2015 (edited) It's Merry now (SLI part)!! :) thanks for posting As for the hand motion, LEAP has that much granularity today. I'm sure that's why they used a picking up a ball demo. Leap Motion controller can do that much w/o even a glove. What it cannot do (Leap) is to track your finger hitting a switch. And by the looks of it, neither can HTC Vive. Otherwise, they would have showed more during the demo. Maybe I'm wrong, but there's nothing in the demo (I just saw the first one) that shows me the granularity required to manipulate dials and switches. Edited December 26, 2015 by hansangb hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
hansangb Posted December 26, 2015 Posted December 26, 2015 Let's hope so. But again, no one is showing fine motor skills. Let's hope that technology can deliver on it. I'm hedging my bet. I just ordered some GP-wiz40 USB controller and 40 DTSP switches. VR or not, it'll be nice to have some tactile feedback on some A10 switches. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Chivas Posted December 29, 2015 Posted December 29, 2015 The Rumoured Vive technical breakthrough may be a wireless HMD. That would be awesome for moving/walking around in VR. I was hoping for something that would make VR flight sims better, but still a nice possible tech breakthrough. http://www.technobuffalo.com/2015/12/28/htc-vive-filing-might-reveal-major-breakthrough/
spacenavy90 Posted December 29, 2015 Posted December 29, 2015 I hope it isn't wireless. Most people don't have the amount of space to make proper use of wireless movement. Also you obviously can't tell whats around you when you have the headset on so you think you are walking down a hallway? Nope you walked into a wall. Eye tracking and foveated rendering would change VR forever. [sIGPIC][/sIGPIC] | Mi-8MTV2 | MiG-21 | M-2000C | F-86F | P-51D | BS2 | UH-1H | FC3 | CA 1.5 | A-10C | i7 2700k --EVGA GTX970 --16Gb RAM --Seiki 39" 4K --Saitek X-55 Rhino --Saitek Pro Flight Pedals --TrackIR 5 --Win10 x64
RabidRider Posted December 29, 2015 Posted December 29, 2015 (edited) Wireless, no thanks ... receiving rather powerfull electromagnetic radiation for many hours a week, right around your brain must be rather deleterious to ones health, much more so than your average, short phone call. Edited December 29, 2015 by RabidRider
S3NTRY11 Posted December 30, 2015 Posted December 30, 2015 rather powerfull electromagnetic radiation If that's even what they're using. I doubt the breakthrough is wireless tech, personally. Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
Chivas Posted December 30, 2015 Posted December 30, 2015 The breakthrough could be anything, as I said it was just a rumour. There will probably be a few more rumours until, Vive decides to let the world know what their breakthrough is/are.
hansangb Posted December 30, 2015 Posted December 30, 2015 Although one has to wonder what other candidates are out there. It's not like there is a magical display to double the resolution. I suppose they could have lightened the need to have monster GPUs to run it. But wireless seems like the best candidate. We'll see. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Chivas Posted January 1, 2016 Posted January 1, 2016 Vive at CES 2016 http://blog.htcvive.com/2015/12/the-vive-heads-to-ces-2016/
Chivas Posted January 2, 2016 Posted January 2, 2016 The creation of Avatars with over a hundred cameras was interesting, and I wonder if Oculus is working on creating rudimentary Avatars with their single or dual tracking camera system. It wouldn't be perfect, but you'd probably be able to recognise the person, from atleast the face front perspective.
spacenavy90 Posted January 3, 2016 Posted January 3, 2016 The creation of Avatars with over a hundred cameras was interesting, and I wonder if Oculus is working on creating rudimentary Avatars with their single or dual tracking camera system. It wouldn't be perfect, but you'd probably be able to recognise the person, from atleast the face front perspective. The avatar creation really interested me as well. Although I think for mass-creation or even user-creation you could easily get away with just a detailed head model instead of a whole body as shown in the video. [sIGPIC][/sIGPIC] | Mi-8MTV2 | MiG-21 | M-2000C | F-86F | P-51D | BS2 | UH-1H | FC3 | CA 1.5 | A-10C | i7 2700k --EVGA GTX970 --16Gb RAM --Seiki 39" 4K --Saitek X-55 Rhino --Saitek Pro Flight Pedals --TrackIR 5 --Win10 x64
spacenavy90 Posted January 4, 2016 Posted January 4, 2016 Another reason foveated rendering is so crucial. Because then nearly every machine will have the ability to use VR. Sent from my SAMSUNG-SM-G900A using Tapatalk [sIGPIC][/sIGPIC] | Mi-8MTV2 | MiG-21 | M-2000C | F-86F | P-51D | BS2 | UH-1H | FC3 | CA 1.5 | A-10C | i7 2700k --EVGA GTX970 --16Gb RAM --Seiki 39" 4K --Saitek X-55 Rhino --Saitek Pro Flight Pedals --TrackIR 5 --Win10 x64
hansangb Posted January 5, 2016 Posted January 5, 2016 NHL Goalie Simulator On Display at Madison Square Gardens with HTC Vive http://vrfocus.com/archives/27332/nhl-goalie-simulator-on-display-at-madison-square-gardens-with-htc-vive/ thanks for this. I'm going to a game (basketball, not hockey) on the 31st at MSG. I'll see if I can swing by and check it out. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
SkateZilla Posted January 5, 2016 Posted January 5, 2016 Vive DK2 still has SDE Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
spacenavy90 Posted January 5, 2016 Posted January 5, 2016 Vive DK2 still has SDE Well... yeah. The display has to be at least 4k each eye to not have noticeable SDE. [sIGPIC][/sIGPIC] | Mi-8MTV2 | MiG-21 | M-2000C | F-86F | P-51D | BS2 | UH-1H | FC3 | CA 1.5 | A-10C | i7 2700k --EVGA GTX970 --16Gb RAM --Seiki 39" 4K --Saitek X-55 Rhino --Saitek Pro Flight Pedals --TrackIR 5 --Win10 x64
Frusheen Posted January 5, 2016 Posted January 5, 2016 CV1 better not or I won't buy it. They will both have screen door so I guess you'll have to wait for cv2. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Chivas Posted January 5, 2016 Posted January 5, 2016 I haven't read much about SDE problems, that wouldn't be quickly forgotten with the latest version of the either headset. I read somewhere that one person suggested that there is still distant object blurriness in both headsets, which isn't optimal for flight sims. One person also suggested that they could see the ridges on the Vive Fresnel lenses, and the glare off them in certain lighting conditions. No word yet on glare with the Rift custom built lenses.
shagrat Posted January 5, 2016 Posted January 5, 2016 Let's hope so. But again, no one is showing fine motor skills. Let's hope that technology can deliver on it. I'm hedging my bet. I just ordered some GP-wiz40 USB controller and 40 DTSP switches. VR or not, it'll be nice to have some tactile feedback on some A10 switches. Search for Control VR! Gloves with individual Finger Tracking combined with LEAP motion like cross-reference check for position in space. In addition they track elbow joints and upper body, giving you fine control of the complete arm/torso section, down to the individual finger. Unfortunately they seem to be in some trouble after the kickstarter... That was the most promising approach to fine control in VR until today... :sad: Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
hansangb Posted January 5, 2016 Posted January 5, 2016 Yeah, I backed Nimble Sense and they joined Oculus. I guess we'll have have to be patient. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Chivas Posted January 6, 2016 Posted January 6, 2016 So what I've gathered so far, the very very big breakthrough, is a combination of the forward facing camera enhancing room movement safety, and a brighter display with some sort of filter system, to improve clarity. From what I've read, I'm not so sure yet, that the forward facing camera will be clear enough for those with problems finding their cockpit switches, but it should help get them into the general area. Muscle memory would probably be more accurate for most people, and it wouldn't kill immersion which is the whole point of VR. It might be a problem if every switch in a cockpit were exactly the same, and you'd have count how many across, and how many lines down, but that's not how cockpits switches, levers, and rotaries are setup in a cockpit..
spacenavy90 Posted January 6, 2016 Posted January 6, 2016 I feel like a broken record saying, but eye-tracking and foveated rendering is a MUST for VR to continue to grow. It helps with so many things especially reducing the workload for the CPU/GPU by rendering only what is necessary and in doing so would allow for larger resolution screens and less SDE. As for USAF simulators, I think the old fashion physical cockpit with all around projectors is the better way to go. At least for professionals, as for amateurs like ourselves VR is the best type of immersion you can get without building and dishing out cash for all the expensive hardware. [sIGPIC][/sIGPIC] | Mi-8MTV2 | MiG-21 | M-2000C | F-86F | P-51D | BS2 | UH-1H | FC3 | CA 1.5 | A-10C | i7 2700k --EVGA GTX970 --16Gb RAM --Seiki 39" 4K --Saitek X-55 Rhino --Saitek Pro Flight Pedals --TrackIR 5 --Win10 x64
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