WildBillKelsoe Posted March 16, 2015 Posted March 16, 2015 I wonder (not a real pilot) if we can have upgradeable G tolerance in DCSW2.0. Like beginning a new logbook pilot, can sustain upto 3 G pull, 4 and above starts to develop blackout. Then with practice hours also from logbook, and pulling intermediate G's (4-5) for required flight hours increments G tolerance buildup. Also an option for Pilot G training as a campaign would also be nice. The idea is to start with small tolerance and develop the pilot. Can be good with transition flight with the trainers out there and under development. I know if a pilot fails AGSM they are examined. Would be nice to develop your virtual logbook pilot though. What do you guys think? AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
skendzie Posted March 16, 2015 Posted March 16, 2015 I think that's really interesting. Or even at the start of a campaign you get a random hidden amount of tolerance. Just something to spice things up. Obviously this should be an option to turn on or off.
Flagrum Posted March 16, 2015 Posted March 16, 2015 And we need an interface to those new smart watches and fitness apps. Then we can train our virtual alter ego ... by working out ourselfs! Great idea, no? ...no? Ok, I shut up ...
WildBillKelsoe Posted March 16, 2015 Author Posted March 16, 2015 Be nice to have a centrifuge at home, at least after bad meals :) AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Aginor Posted March 16, 2015 Posted March 16, 2015 Apparently your definition of "nice" is a bit different from mine. :D As for the G-tolerance building up: No, I don't like that idea very much. When testing missions, or mods, or just testing planes you always have to remember changing your pilot because you will be shot down much more often. Until now I just ignore the logbook. I'm also pretty sure my logbook got lost when changing PCs, at least twice. Your idea sounds nice, but for me (and perhaps others as well) it would be a disaster, forcing us to use the logbook. DCSW weapons cheat sheet speed cheat sheet
Red Dragon-DK Posted March 16, 2015 Posted March 16, 2015 Apparently your definition of "nice" is a bit different from mine. :D As for the G-tolerance building up: No, I don't like that idea very much. When testing missions, or mods, or just testing planes you always have to remember changing your pilot because you will be shot down much more often. Until now I just ignore the logbook. I'm also pretty sure my logbook got lost when changing PCs, at least twice. Your idea sounds nice, but for me (and perhaps others as well) it would be a disaster, forcing us to use the logbook. +1 Intel I7 4770K, Evga 1080 FE, win10 64Pro, 32GB ram, TracIR 5, Hotas Warthog, MFD Cougar x2, MFG Crosswind
Random Posted March 16, 2015 Posted March 16, 2015 Slippery slope to becoming an MMORPGWTFTBH With "levelling" and suchlike.
Solty Posted March 16, 2015 Posted March 16, 2015 No... I mean...no. Why? Because not only a new player (who most likely has no experience in siming) has to overcome the hard game mechanics, but he is also at a disadvantage just because he didn't fly as much as the ultra DCS fanboys who fly it all the time... no. [sIGPIC][/sIGPIC]In 21st century there is only war and ponies. My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS. My channel: https://www.youtube.com/channel/UCyAXX9rAX_Sqdc0IKJuv6dA
BitMaster Posted March 16, 2015 Posted March 16, 2015 Actually, I thought the same thing a couple days ago. As you advance in a "working" LogBook you G tolerance advances from like 5G up to 9 or 10G as an ace. Would be cool I guess, something to work for. Bit Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Sapphire Nitro+ 7800XT - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus XG27ACG QHD 180Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X
WinterH Posted March 16, 2015 Posted March 16, 2015 Yeah next "logical" progress I assume, would be "leveling up" strength so player can pull stick harder in non assisted planes. And then there would be eagle eye "skill" which would govern how far you can spot objects etc right? :) Nope... seriously... Keep anything RPG and/or unlocking well away from DCS, and sims in general please. IL-2 BoS tried unlocks, didn't go too well fro them :) Wishlist: F-4E Block 53 +, MiG-27K, Su-17M3 or M4, AH-1F or W circa 80s or early 90s, J35 Draken, Kfir C7, Mirage III/V DCS-Dismounts Script
loading Posted March 16, 2015 Posted March 16, 2015 If Eagle Dynamics did add this feature I think it would be good to make it optional, something you can choose to turn on and off in the settings. You can land anywhere once. :thumbup: the Hornet, is indeed in progress... it really does exist!
Exorcet Posted March 16, 2015 Posted March 16, 2015 I wonder (not a real pilot) if we can have upgradeable G tolerance in DCSW2.0. Like beginning a new logbook pilot, can sustain upto 3 G pull, 4 and above starts to develop blackout. Then with practice hours also from logbook, and pulling intermediate G's (4-5) for required flight hours increments G tolerance buildup. It must be optional. I just want anything like leveling up or XP grinding in DCS. Those things are nightmares that tend to ruin games. I suppose there is a bit of realism component, maybe, if you're trying to simulate the life of a pilot. However I tend to prefer developing my own skills rather than have the game approximate that with changing variables. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Suchacz Posted March 16, 2015 Posted March 16, 2015 I would much more like the simulation of the life cycle and wearing of every part of the plane and the need of maintenance. That will bring the feeling that you are not flying SOME plane, but YOUR plane... :thumbup: Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2
ED Team NineLine Posted March 16, 2015 ED Team Posted March 16, 2015 And we need an interface to those new smart watches and fitness apps. Then we can train our virtual alter ego ... by working out ourselfs! Great idea, no? ...no? Ok, I shut up ... Great, I would be blacking out just trying to close the canopy on my 109 :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
BitMaster Posted March 16, 2015 Posted March 16, 2015 Great, I would be blacking out just trying to close the canopy on my 109 :) ahh great !! me too LoL Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Sapphire Nitro+ 7800XT - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus XG27ACG QHD 180Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X
TonyZ Posted March 16, 2015 Posted March 16, 2015 I think this is an exceptionally BAD idea. Firstly I agree with others in this thread that it would make the SIM too much like an MMP grind. and secondly, any pilot who is qualified to fly high performance Aircraft have already had G-Tolerence training as part of their massively expensive multi million dollar pilot training and are already at their maximum tolerance. This just seems to me to be a desperate attempt to even out the playing field between more experienced players and noobs. The best and only real way to do this is for all players to RTFM and then watch the plethora of training videos out there and then FLY THE PLANE!
Slippery Pete Posted March 16, 2015 Posted March 16, 2015 There should be a weight scale and blood pressure test kit that hooks up to your PC and your vitals are entered into the game's data. Your pilot's weight and health is based off your own. Im joking of course, but as a 140lb runner and trainer I've often thought it would be hilarious if such a system was introduced for online games like CoD and Battlefield, then all the couch potatoes who rule servers by playing all day would have their world turned upside down as their characters could barely move.
TonyZ Posted March 16, 2015 Posted March 16, 2015 Well my response to that is this---If we were all 140 lbs and runners or athletes then we would be doing this stuff in real life and not in the sim :) It's because we are mostly couch potatoes that we are simming in the first place.If I could squeeze in to a real plane I would surely be flying one for real. Ha Ha
Yurgon Posted March 17, 2015 Posted March 17, 2015 I sort of like the idea. I usually like it when games include RPG elements and look across the border towards other genres. But as others said, I think players should be able to switch it on or off, and I think it should be strictly limited to single player or else we'll get the same problems every other game has where people can gain an advantage by using or manipulating the game to their advantage. If it was possible to use it on a per-campaign base that would be really cool actually. :thumbup:
kemz Posted March 17, 2015 Posted March 17, 2015 That might be good idea for campaigns esspecially long ones. But that is BAD idea for multiplayer. Unbalanced virtual experience beetwen players will be a big problem.
Cali Posted March 18, 2015 Posted March 18, 2015 (edited) I wonder (not a real pilot) if we can have upgradeable G tolerance in DCSW2.0. Like beginning a new logbook pilot, can sustain upto 3 G pull, 4 and above starts to develop blackout. Then with practice hours also from logbook, and pulling intermediate G's (4-5) for required flight hours increments G tolerance buildup. Also an option for Pilot G training as a campaign would also be nice. The idea is to start with small tolerance and develop the pilot. Can be good with transition flight with the trainers out there and under development. I know if a pilot fails AGSM they are examined. Would be nice to develop your virtual logbook pilot though. What do you guys think? I did 6.5 G's when I got my flight and never came close to blacking out. I wanted to try 9 G's but I was feeling a little sick (I get seasick/motion sickness). I've had friends that did 8 and 9 G's just fine also. But 3-4 G's was very easy and I had no problems sustaining those for a while. Edited March 18, 2015 by Cali i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
ED Team NineLine Posted March 18, 2015 ED Team Posted March 18, 2015 No... I mean...no. Why? Because not only a new player (who most likely has no experience in siming) has to overcome the hard game mechanics, but he is also at a disadvantage just because he didn't fly as much as the ultra DCS fanboys who fly it all the time... no. I might get slammed for this, but I would love to see the log book redone to track your experience and award you for doing training missions or campaigns. I wouldn't want to go as far as F2P games and limiting weapons and parts by xp points, but subtle more realistic approach, such as better tolerance to Gs could be one. Or even limiting slots by certifications in aircraft. I think you could do some fun stuff with it for sure... As for the concerns about new people coming in, it could be a server option not to honour these earned skills. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
WildBillKelsoe Posted March 18, 2015 Author Posted March 18, 2015 well as a toggle would be nice. when coupled with frequency between missions, average G per mission, and then split over missions flown, would be good estimate. But at least it was a thought. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
DTWD Posted March 18, 2015 Posted March 18, 2015 (edited) I would much more like the simulation of the life cycle and wearing of every part of the plane and the need of maintenance. That will bring the feeling that you are not flying SOME plane, but YOUR plane... :thumbup: This was discussed many moons ago, where each plane would be persistant and every flight, engine start etc. put wear on something and that increased it's chances of failure in a mission, especially if it hadn't been maintained. Something like that would be great in a persistent world, but we need that first. I used to play a "game" called Steal Battalion, it was a mech game that involved blowing things up and things trying to blow you up. If your mech got damaged you had to pay to have it repaired/replaced from the proceeds of the mission. If it was destroyed you had to make sure you ejected before it exploded otherwise your character died and that meant the mission failed...and it deleted your save game. Adding depth away from the simulation like what the OP is suggesting isn't a bad thing I don't think. As people have said you could put a tick in a box, like you can with invulnerability, that circumvented it for you. But I wouldn't mind more, I wouldn't mind a training cycle where you progressed from single props to fast jets via trainers in the middle, where you had to build up yours hours before you got to fly the missions proper. Of course you could always make your own missions, or "quick action" to circumvent this, but it would add to the offline single player aspect. Even more with the aforementioned persistence in the world. It's about adding depth to the world of DCS so that it's not just an empty sandbox, but a living breathing world that you want to come back to and don't want to leave in case you miss something. Edited March 18, 2015 by DTWD Regards [sIGPIC][/sIGPIC]
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