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FAQ: VEAO Typhoon for DCS World


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Posted

I m looking forward for they Tiffy, i hope you can bring it in 2016 guys.

I actually do think that Metor would be too powerful for DCS multiplayer. There is no fun anymore if the game becomes too unballanced.

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Posted
I m looking forward for they Tiffy, i hope you can bring it in 2016 guys.

I actually do think that Metor would be too powerful for DCS multiplayer. There is no fun anymore if the game becomes too unballanced.

 

Balancing depends entirely on mission design and not on modules and their features! If a weapon or even an entire AC is deemed as too overpowered then just don't make it available in the mission or reduce it's numbers or what ever. But pls don't let balancing considerations decide on what to develop and what not.

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Posted

Only enter a fight if you have an advantage. Balance is an illusion!

 

I know what you mean, but Meteor, or IRIS-T or even fly by wire maneuverability, are a definite "unfair" advantage... That is realistic. To balance that you need to adapt tactics, use the numbers against superior tech, or if you really require a fair balanced odds scenario fly the same birds on both sides.

 

Does anyone see a balance between 2 F-15C and 4 SU-27?

 

Or 8 Mig-21 with GCI against 2 F-15C?

 

I personally, are most interested in the Typhoon in its capabilities to defend itself against other jets and do strike and CAS missions in the same sortie...

Mostly we fly coop online against AI, which has different aspects of balancing...

 

Even today, I take care to reduce available weapons and ammo in warehouses/airports/FARPS in some missions to reflect a realistic and more balanced supply.

It is a part if good mission design to care about realistic loadouts, available missiles, bombs and even Targeting Pods if necessary.

 

Just to have weapons in the Sim does not mean they are always available, or on infinite supply.

 

That is what I like about DCS' sandbox approach. You can manage and control a variety of aspects in any mission you build.

 

Typhoon will be no exception?

 

Edit: sniped by QuiGon

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Posted

I think the best I can do is hang around and see what we'll get,

I will still keep hoping for some good air-to-ground capabilities.

 

Air to air is done, it's just gonna be awesome. This thing is gonna leave my SU-27 in the hanger forever.

  • 3 weeks later...
Posted
Yes. We're working the various digital avionics displays right now.

 

 

I cant imagine how much work it must take to code all that stuff. The (kind of) irony is that there are so many very complex systems on the tiffy, but they are all made so that the many complex tasks that can be accomplished in the most simple way by the pilot.

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Posted
Yes. We're working the various digital avionics displays right now.

Awesome! :)

I cant imagine how much work it must take to code all that stuff. The (kind of) irony is that there are so many very complex systems on the tiffy, but they are all made so that the many complex tasks that can be accomplished in the most simple way by the pilot.

Yeah, it's amazing how the real aircraft works, but I can't imagine how hard it is to get the same thing working in DCS.

Posted
I cant imagine how much work it must take to code all that stuff. The (kind of) irony is that there are so many very complex systems on the tiffy, but they are all made so that the many complex tasks that can be accomplished in the most simple way by the pilot.

 

That is ironic I never thought if it that way, lol I would imagine the Radar alone and the sub modes would be a pain in the but to have go through and model all the tiny little details on the display let alone all the functionality in the sim. :eek: that's gotta be a ton of work!

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Posted

do you have an overview on what you have achieved already and what s next?

i know that you have decided not to share a lot about your development but i think everybody can agree that seeing a kind of status makes us feel well and confident about this project, especially knowing how complex it is. probably the most complex between all the other aircrafts.

Posted
do you have an overview on what you have achieved already and what s next?

i know that you have decided not to share a lot about your development but i think everybody can agree that seeing a kind of status makes us feel well and confident about this project, especially knowing how complex it is. probably the most complex between all the other aircrafts.

 

No, we do not have any information to share publicly regarding the specific WIP status of the typhoon.

 

This is inline with our previous change in WIP policy I am afraid. More information will be released nearer to Pre-sale / Open Beta.

 

Pman

Posted
this is what im talking about!!!!!!!!!!

im dying for another aircraft that has a GPS/ moving map MFD...other than the A10C

How about advanced datalink and being able to share your target to your wingman?

I'm unaware whether the Typhoon can actually do this, but I'm pretty sure it can :)

Posted
I cant imagine how much work it must take to code all that stuff. The (kind of) irony is that there are so many very complex systems on the tiffy, but they are all made so that the many complex tasks that can be accomplished in the most simple way by the pilot.

 

 

Yeah, it's amazing how the real aircraft works, but I can't imagine how hard it is to get the same thing working in DCS.

 

Yes it's quite impressive the amount of systems that they have managed to integrate and wrap around the pilot in the real aircraft. I dont think the cockpit is big enough if they were stuck using analog gauges. :D

[sIGPIC][/sIGPIC]

Posted

I haven't seen this asked/answered so far, so I'll just ask here: Will the DCS Typhoon support VTAS?

It's mentioned in the FAQ on the first page, that it's included in the block 5 Typhoon, but will it be in the game as well?

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Posted

I am aiming to implement VTAS but we need to use a third party app for the voice. Something I will be evaluating to see what and how it could integrate with DCS.

Posted

If you're a third party developer for DCS and VEAO needs a third party voice app. Does that make it sixth party to DCS or fourth party? Is the RAF the fifth party?

 

Who am I?

Posted

I read that some of the systems present on this aircraft are not going to make it ingame for obvious reasons.

 

Can you tell us what sort of equipments/functionalities will be excluded/nerfed on the module?

 

Sorry if this has been asked before.

[sIGPIC][/sIGPIC]

 

"Your eyes only see what your mind is ready to comprehend"

 

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Posted
I read that some of the systems present on this aircraft are not going to make it ingame for obvious reasons.

 

Can you tell us what sort of equipments/functionalities will be excluded/nerfed on the module?

 

Sorry if this has been asked before.

 

 

Took me a few minutes to find the answer from Pman since he can phrase it much better then I could. The answer is sort of in the FAQ but I had to look over it several times to find it myself.

 

 

 

What we include with the Typhoon will be due to an agreement With the military. If they don't want it included then it won't be included.

 

Yes, if that means that there are certain switches which are non functional or the sequence to start the jet (for example) is slightly different then so be it.

 

We won't be confirming what is redacted and what isn't, so to be honest unless your in a position to go fly a real one you just won't know the difference.

 

When dealing with classified information is a case of obeying the law, not just including something because it was leaked on a website in China.

 

Pman

[sIGPIC][/sIGPIC]

Posted
I am aiming to implement VTAS but we need to use a third party app for the voice. Something I will be evaluating to see what and how it could integrate with DCS.

 

Ty for the info, much appreciated :thumbup:

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted
I am aiming to implement VTAS but we need to use a third party app for the voice. Something I will be evaluating to see what and how it could integrate with DCS.

A "cost efficient" way could be to implement the commands simply as keyboard commands (like for any other cockpit device) and then let the users use their own voice recognition software - like Voice Attack (which is used by some already for various purposes within DCS).

Posted
A "cost efficient" way could be to implement the commands simply as keyboard commands (like for any other cockpit device) and then let the users use their own voice recognition software - like Voice Attack (which is used by some already for various purposes within DCS).

 

Yes, that would be a very good solution...

Since we use keyboard commands for ATC and so on, I think that's the best idea. (I'm also VAC-user and this works just fine)

Posted (edited)
I am aiming to implement VTAS but we need to use a third party app for the voice. Something I will be evaluating to see what and how it could integrate with DCS.

If you go for a 3rd Party tool, please take care to choose a solution that does not(!) use Microsoft Speech!!! Microsoft Speech is dependent on the language version of Windows!

So my german Windows home would have German language recognition, only!

To add MUIs to Windows, you are legally required to have Windows Ultimate or an Enterprise Agreement!

 

I remember Solutions like ViaVoice or GameCommander which were independent from MS Speech SDK, but they are discontinued or integrated in other products, as far as I know. :(

 

EDIT: and this is exactly the biggest problem with VAC, if you don't have a US or UK retail version of Windows 7...

Edited by shagrat

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

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