JimTM Posted August 7, 2015 Posted August 7, 2015 I gotta say BeerO', I wished I had started recording earlier so I had the whole thing... the impression had me in stitches. Don't worry Chuck, heee'lll be baaackkk! :lol:
Beeroshima Posted August 7, 2015 Posted August 7, 2015 Yeah. That was me. Always happy to entertain. Almost as funny as my flying.
Stratos Posted August 7, 2015 Posted August 7, 2015 Read the AAR on Mudspike, great job guys, very well done. Can I ask what kind of opposition you faced? Only AK armed soldiers or some kind of SAM and AAA too? I don't understand anything in russian except Davai Davai!
Home Fries Posted August 7, 2015 Posted August 7, 2015 My current online time is limited, but if I can make the next one I'm happy to fly a Huey Gunship! -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
Devilman Posted August 7, 2015 Posted August 7, 2015 Some information I would like to have from Ka-50 pilots: 1) How many Black Shark clients can play simultaenously on multiplayer without causing too much lag/framerate loss? 2) What is the primary cause for Ka-50 framerate hits? (i.e. the Huey front miniguns or the Mi-8 gunpods) I have had 8 + host KA-50's with out much issue, for frame hits, its always for me smoke, dust & lots of objects.. [sIGPIC][/sIGPIC] Join Maddog Simulations DCS World Club & Squadrons for every module
Devrim Posted August 7, 2015 Posted August 7, 2015 Last event, I too encountered FPS issue, because of 1) mostly bullet traces and 2) dust (while landing on LZ) - Though, I was in 2 monitor config. So, my resolution was too large for a crowd mission. But this post is not a complain. I'll take precautions for next event... Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
King_Hrothgar Posted August 7, 2015 Posted August 7, 2015 Some information I would like to have from Ka-50 pilots: 1) How many Black Shark clients can play simultaenously on multiplayer without causing too much lag/framerate loss? 2) What is the primary cause for Ka-50 framerate hits? (i.e. the Huey front miniguns or the Mi-8 gunpods) I was in a UH-1 for the event, but I fly the Ka-50 regularly on various servers. In my experience: 1) The same as most other DCS aircraft include the FC3 ones. 60+ in a server is fine so long as the server is powerful enough to handle that many clients. The only issue is DCS doesn't handle large numbers of objects well. I don't recommend putting more than 20 aircraft of any type, including AI, within 50km of each other. 2) DCS doesn't handle a lot of bullets or clusterbombs well in general. So high rate of fire weapons such as miniguns and the Mi-8's MG pods can cause a lot of problems. A-10's and Su-25's spamming cluster bombs are also problematic. Ka-50's with their very low RoF cannon, missiles and rockets don't cause problems. On a related note, I have ideas on some future missions. Below are some broad strokes: 1) Russian backed forces vs rebels: Mi-8's + MiG-21's (or L-39's once released). Same basic setup as our last mission, but with those aircraft instead. 2) Same as 1, only with western aircraft such as UH-1H + Hawk T.1A 3) Epic tank battle: 16+ Ka-50 vs more Abrams, Bradly's and M1097 Avengers than you can count. Ideally this would be setup to defend greatly inferior friendly ground forces or to support a ground attack. I'm not sure on how well this would run given the numbers involved, but it would be pretty epic if it can be done. It might have to wait for DCS 1.5.
Body Farm Posted August 7, 2015 Posted August 7, 2015 I feel that adding planes will be a downgrade and not an upgrade to this helicopter mission. Just my feeling, might be wrong. [sIGPIC][/sIGPIC]
Charly_Owl Posted August 7, 2015 Author Posted August 7, 2015 I feel that adding planes will be a downgrade and not an upgrade to this helicopter mission. Just my feeling, might be wrong. More plane slots means less helicopter slots for the rest of us. Not gonna happen. Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
King_Hrothgar Posted August 7, 2015 Posted August 7, 2015 It was just a thought. The planes I proposed are also not particularly capable.
zaelu Posted August 7, 2015 Posted August 7, 2015 I think too many soldiers carried have bad influence over FPS and server speed. If they are too many either the server slows down and they will not follow orders either the FPS will be affected. Every slick should carry no more than 2 transports of soldiers, I thin and it should take them around the mission. You know... care for them :) . [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Charly_Owl Posted August 7, 2015 Author Posted August 7, 2015 (edited) I think too many soldiers carried have bad influence over FPS and server speed. If they are too many either the server slows down and they will not follow orders either the FPS will be affected. Every slick should carry no more than 2 transports of soldiers, I thin and it should take them around the mission. You know... care for them :) . Current troop loading script only allows troop pick-up in certain designated idea (trigger zone). If anyone has a better script to load troops anywhere instead of designated trigger zone, I'm all for it. Edited August 7, 2015 by Charly_Owl Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
Ciribob Posted August 7, 2015 Posted August 7, 2015 (edited) Current troop loading script only sllow troop pick-up in certain designated idea (trigger zone). If anyone has a better script to load troops anywhere instead of designated trigger zone, I'm all for it. Not sure its quite what you want but if you have a look at the CTLD script http://forums.eagle.ru/showthread.php?t=143107 you can: Load Troops from a pickup Zone Spawn troops using a function (use a flag to limit number of spawns) Manually add all the troop groups using the mission editor You can also repeatedly load and unload any troops that have been created using any of the 3 ways so you can extract them after a firefight and drop them in a new zone. AI can also load and unload troops if you want them too. You can disable all the crates, radio beacons and smoke marker functions at the top of the script to just focus on troops. The latest documentation is: here and the specific part about troops is here If its no use, no worries :) Edited August 7, 2015 by Ciribob Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Devilman Posted August 10, 2015 Posted August 10, 2015 Current troop loading script only allows troop pick-up in certain designated idea (trigger zone). If anyone has a better script to load troops anywhere instead of designated trigger zone, I'm all for it. can you increase the size of the zone for pickup. to a large area like airport an surrounds ? ctld can drop anywhere no drop zone needed [sIGPIC][/sIGPIC] Join Maddog Simulations DCS World Club & Squadrons for every module
Ciribob Posted August 10, 2015 Posted August 10, 2015 can you increase the size of the zone for pickup. to a large area like airport an surrounds ? ctld can drop anywhere no drop zone needed The CTLD script uses the size of the zone as the size of the pickup zone so you can make it as big or small as you like using the editor :) Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Charly_Owl Posted August 11, 2015 Author Posted August 11, 2015 How does this weekend sound for another Airmobile event? :pilotfly: Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
Jacks Posted August 11, 2015 Posted August 11, 2015 Unfortunately I around Saturday but away sunday. Jacks System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1. Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals. Just trying to keep my number of takeoffs and landings equal!
SilentGun Posted August 11, 2015 Posted August 11, 2015 Saturday sounds good! Link to my Imgur screenshots and motto http://imgur.com/a/Gt7dF One day in DCS... Vipers will fly along side Tomcats... Bugs with Superbugs, Tiffy's with Tornado's, Fulcrums with Flankers and Mirage with Rafales... :)The Future of DCS is a bright one:)
Charly_Owl Posted August 11, 2015 Author Posted August 11, 2015 Saturday sounds good! Well I'm only available on Sunday though... :( I'm thinking of doing it Sunday like last time, but a bit earlier so our European friends don't have to drink coffee at Midnight. ;) Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
zaelu Posted August 11, 2015 Posted August 11, 2015 If is at late hours like the other one I think I'm in. I have very volatile program in the day. And no weekends :) [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
RightStuff Posted August 11, 2015 Posted August 11, 2015 I'm thinking of doing it Sunday like last time, but a bit earlier so our European friends don't have to drink coffee at Midnight. ;) Great announcement! Thanks for thinking global! :thumbup: Earlier won't fit for me, but that's not of any interest. So I'm looking forward for round #3. :music_whistling: Have fun!
jetmechanic Posted August 11, 2015 Posted August 11, 2015 I am up for another round. I have drill this weekend and will be able to play in the evenings EST. thanks
Devrim Posted August 11, 2015 Posted August 11, 2015 ...our European friends don't have to drink coffee at Midnight. ;)Ahaha! I drink coffee all the time. I'll try to set myself for every time and day of week. Even I've bought a new headset for next event. :P Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
Body Farm Posted August 11, 2015 Posted August 11, 2015 How does this weekend sound for another Airmobile event? :pilotfly: Hell yeah!!:joystick: [sIGPIC][/sIGPIC]
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