Serg23 Posted May 10, 2016 Posted May 10, 2016 Mortar is to more that 6 km and should be direct vision of aim Небо - это точка опоры... =WRAG=OSA http://wings-of-russia.ru
T_A Posted May 10, 2016 Posted May 10, 2016 T edit: Can we get Mig29-As on Red where Blue has Mirages? It feels a little bit off... Mirages are taking off non stop from the airfields and we cannot do much about it... Whats nonstop? in the real round lives are limited to 4 per day, that non stop will be over pretty fast. also remember that Mirage is hardly as deadly as you think (and don`t get me wrong i love it!) IAF.Tomer My Rig: Core i7 6700K + Corsair Hydro H100i GTX Gigabyte Z170X Gaming 7,G.Skill 32GB DDR4 3000Mhz Gigabyte GTX 980 OC Samsung 840EVO 250GB + 3xCrucial 275GB in RAID 0 (1500 MB/s) Asus MG279Q | TM Warthog + Saitek Combat Pedals + TrackIR 5 [sIGPIC][/sIGPIC]
BodyOrgan Posted May 10, 2016 Posted May 10, 2016 Whats nonstop? in the real round lives are limited to 4 per day, that non stop will be over pretty fast. also remember that Mirage is hardly as deadly as you think (and don`t get me wrong i love it!) Everyone keeps saying in the real round lives are limited, and they're not in the testing, but this is just plain wrong. Lives are limited in the testing round. The lives system is broken for users with special characters. This means if your name is something like JohnSmith then you'll not be able to rejoin after you die 4 times, but if your name is John_Smith then you can continue to use lives past 4 and still join.
holimoli Posted May 10, 2016 Posted May 10, 2016 Whats nonstop? in the real round lives are limited to 4 per day, that non stop will be over pretty fast. also remember that Mirage is hardly as deadly as you think (and don`t get me wrong i love it!) and then another one jumps in and takes off ;)...I should "rephrase" this. It's just that u can take off with Mirages which IMHO are almost as deadly as flankers from every airfeld blue captures.. .W/e I don't want to argue about this..It was just a feedback to the BS team and maybe they will reconsider it.:)... [100☭] holimoli #13, 100-й КИАП
Frostie Posted May 10, 2016 Posted May 10, 2016 Everyone keeps saying in the real round lives are limited, and they're not in the testing, but this is just plain wrong. Lives are limited in the testing round. The lives system is broken for users with special characters. This means if your name is something like JohnSmith then you'll not be able to rejoin after you die 4 times, but if your name is John_Smith then you can continue to use lives past 4 and still join. In an ideal world we'd have a script with all participants listed with numbers corresponding to their names so as characters don't come onto it, only these names are allowed on the server and once a coalitions side reaches 50%(25 players) no more from that coalition can join the server. This would help sort life issue, randoms joining, name changes and player balance. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
OldE24 Posted May 10, 2016 Posted May 10, 2016 Most likely desynced.. Happens a lot lately on the server. I've seen Mirages flying with one or no wings and still shooting at me. :megalol: :helpsmilie: So the huey lived though 1 x R-77 and 2 x 30MM gun runs......BS. it's this kind of thing that runs this game. i've flown alot of the huey and never ate this much shit. 8700k@4.7 32GB ram, 1080TI hybrid SC2
Frostie Posted May 10, 2016 Posted May 10, 2016 So the huey lived though 1 x R-77 and 2 x 30MM gun runs......BS. it's this kind of thing that runs this game. i've flown alot of the huey and never ate this much shit. This is online, it is part and parcel of the problems that should be expected. Desync is not common it is just a hiccup that in the grand scheme of things works both ways, you just have to live with it. No point getting worked up over internet issues, they will always be. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
Beeroshima Posted May 10, 2016 Posted May 10, 2016 So the huey lived though 1 x R-77 and 2 x 30MM gun runs......BS. it's this kind of thing that runs this game. i've flown alot of the huey and never ate this much shit. Hax! In all seriousness, I believe this is desync, as someone stated. Sent from my SM-N910P using Tapatalk
BodyOrgan Posted May 10, 2016 Posted May 10, 2016 (edited) In an ideal world we'd have a script with all participants listed with numbers corresponding to their names so as characters don't come onto it, only these names are allowed on the server and once a coalitions side reaches 50%(25 players) no more from that coalition can join the server. This would help sort life issue, randoms joining, name changes and player balance. Personally I would use the users Guid to track their lives (similar to your assigned number except ED has already done the work of assigning everyone a Guid). I would also handle the player count a little differently. Allow one team to join a max of n number of users over the competing team, so if n is 5 and say RED has 3 players then BLUE can join a max of 8 users. n could be adjusted to a lower number or higher number depending on the balance needed. This way it scales, and you don't have one team on the server with 25 players while the other team might have 0. I think this system would also help in diversifying the time zones, so the east isn't so RED focused, and the west isn't so BLUE focused. Reason being is they wouldn't be able to play because there would not be enough of the other team to let them join thus they may decide to play for the other team. Edited May 10, 2016 by BodyOrgan
D4n Posted May 10, 2016 Posted May 10, 2016 So how's testing going so far, will we (Red?) have a few 1st person drivable Tunguska, Tor, Osa? :) 1 DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
Frostie Posted May 10, 2016 Posted May 10, 2016 (edited) So how's testing going so far, will we (Red?) have a few 1st person drivable Tunguska, Tor, Osa? :) I think there is already more than enough load on the server without adding the extra load moving units bring. Maybe limiting to 2 or 3 deployable units per coalition might be a start. Edited May 10, 2016 by Frostie "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
*Rage* Posted May 10, 2016 Posted May 10, 2016 I'd like to formally request a delay to the event starting till the 22nd May:) ill have much more free time then:) [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
Frostie Posted May 10, 2016 Posted May 10, 2016 Whats nonstop? in the real round lives are limited to 4 per day, that non stop will be over pretty fast. also remember that Mirage is hardly as deadly as you think (and don`t get me wrong i love it!) The problem arises when Blue start taking Red bases so they can then use Mirages from these advanced airbases while Red can only use MiG-21 from captured Blue airbases. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
firmek Posted May 10, 2016 Posted May 10, 2016 another question: can someone explain to me how do you use Mortar troops? I placed them on a downward slope facing and enemy FARP. they seem to have line of sight (the slope allowed them to look downwards) and the Farp was in range (>10km) but they did not engage I'm not sure if this is intended but I've experienced a similar behavior of anti-tank group. I've dropped them really close to the FARP, they've run just next to the landing pads but then stopped and did nothing. They didn't attack but also FARP units didn't engage them. I wasn't expecting that AT team would capture the FARP but at least it should be able to pull out some fight. F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all
harmless Posted May 11, 2016 Posted May 11, 2016 Any particular reason the MiG-21 still doesn't get countermeasures? Would that make it OP or something?
M460 Posted May 11, 2016 Posted May 11, 2016 Everyone keeps saying in the real round lives are limited, and they're not in the testing, but this is just plain wrong. Lives are limited in the testing round. The lives system is broken for users with special characters. This means if your name is something like JohnSmith then you'll not be able to rejoin after you die 4 times, but if your name is John_Smith then you can continue to use lives past 4 and still join. It also works with caracter case change or just by adding a simple space. BTW..I got hit by a patriot near Vaziani the other day.. :music_whistling: #I've been dreaming about an unlicensed version of the MIG-31... [sIGPIC][/sIGPIC]
xcom Posted May 11, 2016 Posted May 11, 2016 Mig21 countermeasures will checked. Lives system will be fixed by round start. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
gregzagk Posted May 11, 2016 Author Posted May 11, 2016 Whoever experience issues with MiG-21 countermeasures please make sure you enter with the stable version of DCS World and not Open beta. Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
Nero.ger Posted May 11, 2016 Posted May 11, 2016 two(three) questions/suggestions: Would it be possible to know the status of KUB and Stingers one placed without using GCI. Even then he cant see the ammo status. F10 menue maybe with grid coords and status, like pak-intel Would it be possible to know which launcher killed what? So instead of reading in chat "AI kub killed a dude" we can read "Nero's AI kub killed a Dude" The third question is, what is the a reason why Positions of Player-placed Launchers are not saved durching restart? 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.
BodyOrgan Posted May 11, 2016 Posted May 11, 2016 Lives system will be fixed by round start. Due to AI refueling I think this is the sole remaining feature to slow down the air quake.
Badger1-1 Posted May 11, 2016 Posted May 11, 2016 It would be awesome if you could not see what the other team is flying and where its taking off from
roccoo Posted May 11, 2016 Posted May 11, 2016 two(three) questions/suggestions: Would it be possible to know the status of KUB and Stingers one placed without using GCI. Even then he cant see the ammo status. F10 menue maybe with grid coords and status, like pak-intel Would it be possible to know which launcher killed what? So instead of reading in chat "AI kub killed a dude" we can read "Nero's AI kub killed a Dude" The third question is, what is the a reason why Positions of Player-placed Launchers are not saved durching restart? I thought the exact same thing: maybe the heli pilot that placed it could also be credited with the kill!
Tibet Posted May 11, 2016 Posted May 11, 2016 It would be awesome if you could not see what the other team is flying and where its taking off from I could be wrong but I don't believe it shows arrivals and departures in the "chat log". [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic112067_2.gif[/sIGPIC]
Snake_Pliskin Posted May 11, 2016 Posted May 11, 2016 I could be wrong but I don't believe it shows arrivals and departures in the "chat log". You can see what slot is selected by whom in the slot-screen. But i think its not possible to change that at the moment. [sIGPIC][/sIGPIC] Hold them off against all odds! 127. lae Majop Slobodan Tesanovic
Tello Posted May 11, 2016 Posted May 11, 2016 And I think also: who got downed by x player - Giving more people a reason to join TS and rely on GCI or nearby flights communication for improved SA, would only ad more realism and needs to communicate in my logic. But as I remember they stopped showing takeoff and landings some rounds back. It would be awesome if you could not see what the other team is flying and where its taking off from [sIGPIC][/sIGPIC]
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