Ciribob Posted July 26, 2016 Posted July 26, 2016 Ciribob, Can Simple Radio and Simple Radio Stand Alone be used together? Sierra Unfortunately no they can't. Simple Radio the TS version sends all data through TS and the standalone basically has its own TS engine thats been written for DCS so can't link them up. Not sure how many people use the TS version actually, I've not updated it in a while. Thanks for the good test last night, Greg reported that most of red were on and we had over 30 people connected to the SR Server simultaneously. Was anyone here on last night and did the comms come through OK? Something worth mentioning is after jumping in an aircraft, make sure you do a quick test transmit as you can't receive any audio until you transmit once. When I get around to an FAQ i'll highlight this. If you do have any issues, please post here http://forums.eagle.ru/showthread.php?t=169387 As I said before, i'm away most of this week so I will be slow to respond. Thanks for the support guys, it's really appreciated :) Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
showtime817th Posted July 26, 2016 Posted July 26, 2016 Ciribob, thank you for SRS it's one best things that have used for DCS. Looks like Poly-Chop is coming along great with milt crew, will we have a SRS ntercom capitblty in the Gazelle like you do for the L39? [sIGPIC][/sIGPIC]
Beeroshima Posted July 26, 2016 Posted July 26, 2016 I'm okay with no plane display trought F10. It is still possible to navigate without, using charts/beacons/VOR/VFR (or CAM V). Every aircraft has an autopilot or trim capabilities, even the UH1H has an autopilot misc option to replace the copilot. There's no need to make a full flight plan like in reality, with SID/STAR or whatever kind of stuff that requires a ton of WPs. The Bullseye offers a good reference reguarding the conflict itself, but it's still possible to add a L/L WP over the shared AO. I don't get it when people say "it's not possible without F10 as we are in a 2D environment with bunch of displays, we do not feel Gs for instance". Well, you do have avionics with bunch of needles wich is enough to navigate. Ingame charts are aswell handy (trought Shift + k) as those display main terrain data such as rivers, powerlines, roads, that's all you need to know when you're doing VFR. Here's how I proceed for every sorties, first I'm gathering informations with BLUFOR about the active AO and the current CAP/CAS aircraft situation, I take a look at the tactical situation via BS cloud, I regroup my wingmen, I brief them quickly about the departure airfield, the runway in use, our flight level for transit, our task and the destination, potential frequencies usage, formations usage, callsign and wingmen assignation within the flight package... I then enter 1 to 3 WP depending on the situation to get good IFR references, for instance one straight on the AO, one as our homeplate and one as an alternate airfield. That's how we proceed. It doesn't take much time to setup, for sure less than 10 minutes from A to Z. Finally GCI are aswell able to give vectors, either towards homeplate, tankers, or as a snap towards a specific group to form up with. Some people should have already heard me on the net asking for vectors to our lovely GCI. As now with SR there no more stepping on each other, that gives way more free room to the GCI for talk-on. Sacha, im assuming you're attempting to quote me. There's a quote button for a reason. Youre illustrating that reason. I didnt say "navigation was impossible because...." I said the f10 map is a bit of a compromising balance for a multitude of things we don't get in dcs. If you're gonna quote me, quote me. Sent while I should be working instead.
firmek Posted July 26, 2016 Posted July 26, 2016 Quick question, sorry for deviating from the main topic and if it was already answered. What are the Comm Arrays? Are they in some way connected to Simple Radio? I couldn't find description about them in SOP document. F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all
microvax Posted July 26, 2016 Posted July 26, 2016 Quick question, sorry for deviating from the main topic and if it was already answered. What are the Comm Arrays? Are they in some way connected to Simple Radio? I couldn't find description about them in SOP document. Defended EWR emplacements in places which were blind spots before. Can be taken like other assets. 1 [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?
Tello Posted July 26, 2016 Posted July 26, 2016 BLUFOR where are you ? It is almost 50/50 teams! ;) [sIGPIC][/sIGPIC]
BodyOrgan Posted July 26, 2016 Posted July 26, 2016 BLUFOR where are you ? It is almost 50/50 teams! ;) You had to ask for it didn't you.
Voodooflies Posted July 26, 2016 Posted July 26, 2016 Sacha, im assuming you're attempting to quote me. There's a quote button for a reason. Youre illustrating that reason. I didnt say "navigation was impossible because...." I said the f10 map is a bit of a compromising balance for a multitude of things we don't get in dcs. If you're gonna quote me, quote me. Sent while I should be working instead. There you go. [sIGPIC][/sIGPIC]
razgriz33 Posted July 26, 2016 Posted July 26, 2016 I use the F10 map for on-the-fly flight planning, you can't draw on the kneeboard charts in game, nor can you go to mission planner and set your own WPoints down before starting, so in an aircraft like the gazelle I had to actually pull data into a note on my phone and use that to navigate with. for the huey, MI8, hawk, F5 etc i imagine it's a little less precise, an actual printed chart might be useful there. wasn't somebody selling those at one point? Keep up the good fun chaps, i'm rather enjoying myself on blue flag :) oh also GCI for navigation should be used sparingly, for example when you have a lot to think about with a damaged aircraft GCI might quickly draw you a bearing but joe bloggs not using the radio navaids provided at airports should get a slap on the wrist.
NaCH Posted July 26, 2016 Posted July 26, 2016 Removing the F10 Maps it would be good thing, but what is really necesary is the removal of the F11 view.
Beeroshima Posted July 26, 2016 Posted July 26, 2016 Removing the F10 Maps it would be good thing, but what is really necesary is the removal of the F11 view. If thats the post death move able camera, I second this. Sent while I should be working instead.
Hedhunta Posted July 26, 2016 Posted July 26, 2016 I wish there was a way to get lives back from game crashes... DCS currently is somewhat unplayable for me now because it constantly crashes to desktop with access_violation errors that the devs have no fix for. Once in a while I can get a good flight or two out of the game but I can't really play on this server now because I lose all my lives to CTD's.
RPY Variable Posted July 26, 2016 Posted July 26, 2016 There are certain aspects of the "game" that give additional perspective on what's going on around us. We can't feel momentum, g's, and deceleration. Depth perception is also hindered. I think the f10 map being there is an accepted trade off to give us all situational awareness that we lack from the fact we're playing a game on a 2 dimensional screen. We can say that momentum, g´s and deceleration are all the same thing. I agree that there are certain aspects of real life that we aren’t able to simulate. But human’s don´t have a biological inertial navigation system, so I don’t understand what g-force has to do with navigation, and why having the player in F10 view makes up for all the non-simulated aspects. Like QuiGon sed. It’s a shame that we have all the navigation instruments modelated and they are turn useless by having the player in F10 view. Interl i7 6700k - 32Gb RAM DDR4 - RX 590 8GB - Sentey 32"2560x1440 - Saitek X-55 - TrackIr 3
roccoo Posted July 26, 2016 Posted July 26, 2016 All this time in previous rounds we thought it was enemy spies shutting down the KUBS. Turns out it was enemy GCI all this time. How did they get our launch codes? :doh: No before it didn't happen, it's a recent bug :thumbup: we had spies though
Beeroshima Posted July 26, 2016 Posted July 26, 2016 No before it didn't happen, it's a recent bug we had spies though Lol. Hopefully this gets fixed too. Sent while I should be working instead.
M0ltar Posted July 26, 2016 Posted July 26, 2016 Looks like every once in awhile the red team somehow gets an AI Su-27. No idea how or where it comes from, but we just had an instance of it on the map. It killed a player on blue. I checked to see if there was a player named AI flying a Su-27, but there was none. Is this something that the admins can look into? [sIGPIC][/sIGPIC] 64th Aggressors TS DCSWorldEvents Twitch Splash One Gaming Splash One Gaming Discord The Merge SATAL
BodyOrgan Posted July 27, 2016 Posted July 27, 2016 Looks like every once in awhile the red team somehow gets an AI Su-27. No idea how or where it comes from, but we just had an instance of it on the map. It killed a player on blue. I checked to see if there was a player named AI flying a Su-27, but there was none. Is this something that the admins can look into? I think this is a DCS bug in reporting. It happens on the Open Conflict server more frequently. Basically the game reports the death or kill incorrectly. In this case it reported the aircraft correctly but not the player.
M0ltar Posted July 27, 2016 Posted July 27, 2016 I think this is a DCS bug in reporting. It happens on the Open Conflict server more frequently. Basically the game reports the death or kill incorrectly. In this case it reported the aircraft correctly but not the player. Very possible. Just thought Id bring it up. [sIGPIC][/sIGPIC] 64th Aggressors TS DCSWorldEvents Twitch Splash One Gaming Splash One Gaming Discord The Merge SATAL
Photun Posted July 27, 2016 Posted July 27, 2016 Hi everyone. 1st of all, I'd like to thanks the admins and the rulers of the BuddySpike server. The dynamic campain works pretty good (few bugs, few unpredicted reboots, but heh, we play a game where aircrafts take several minutes to startup !). Thumb up for you lads, and keep going ! It would even be better if we use DCS Simple Radio most of the time ;)
gregzagk Posted July 27, 2016 Author Posted July 27, 2016 Looks like every once in awhile the red team somehow gets an AI Su-27. No idea how or where it comes from, but we just had an instance of it on the map. It killed a player on blue. I checked to see if there was a player named AI flying a Su-27, but there was none. Is this something that the admins can look into? Wasn't aware of a bug like this. What I can think of and check is if by accident instead of a AI MiG-29 there is a SU-27 AI as intercept. Will check asap. Thanks Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
QuiGon Posted July 27, 2016 Posted July 27, 2016 @BuddySpike team I would really like to what is your guys thought about the own-position icon on the F-10 map? Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
gregzagk Posted July 27, 2016 Author Posted July 27, 2016 @BuddySpike team I would really like to what is your guys thought about the own-position icon on the F-10 map? IMO we don't need this change at the current phase of the campaign. The reasons are: - With the current setup we can't add waypoints on all aircraft and have only one in Sochi as reference. That removes much of a good mission planning. Fortunately some aircraft have this ability through their avionics. - The current Blue Flag setup has targets (except the airbases) on locations where you won't be able to find them easily some times if you don't know exactly your location. It is possible of course. - We try to bring each time features that may help improve the learning curve of the participants (like different loadouts/aircraft that will force you to change tactics, weather/night missions, cargo transport etc). This time we introduce the Simple Radio that can lead to better comms and more organized missions. Adding also the "no F10 map" feature will give pilots more problems to solve in just one session which won't be good. They already have now to work with Simple Radio, learn new modules (M2K, F-5, Gazelle etc), work with the new weapon/aircraft limitations, fly during night, transport fuel etc. - Similar to the above, GCIs will get more calls in Simple Radio or TS about aircraft location which will decrease the level of comms instead of improving them. F10 map will probably removed in a next round when we will think that it can be handled easily without issues. Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
Voodooflies Posted July 27, 2016 Posted July 27, 2016 IMO we don't need this change at the current phase of the campaign. The reasons are: - With the current setup we can't add waypoints on all aircraft and have only one in Sochi as reference. That removes much of a good mission planning. Fortunately some aircraft have this ability through their avionics. - The current Blue Flag setup has targets (except the airbases) on locations where you won't be able to find them easily some times if you don't know exactly your location. It is possible of course. - We try to bring each time features that may help improve the learning curve of the participants (like different loadouts/aircraft that will force you to change tactics, weather/night missions, cargo transport etc). This time we introduce the Simple Radio that can lead to better comms and more organized missions. Adding also the "no F10 map" feature will give pilots more problems to solve in just one session which won't be good. They already have now to work with Simple Radio, learn new modules (M2K, F-5, Gazelle etc), work with the new weapon/aircraft limitations, fly during night, transport fuel etc. - Similar to the above, GCIs will get more calls in Simple Radio or TS about aircraft location which will decrease the level of comms instead of improving them. F10 map will probably removed in a next round when we will think that it can be handled easily without issues. Greg Fair enough. :smilewink: [sIGPIC][/sIGPIC]
QuiGon Posted July 27, 2016 Posted July 27, 2016 (edited) Thank you very much for your response on this subject. I really appreciate it, even if I don't agree with everything :) I don't quiet understand what you mean with the waypoints? Waypoints would only be useful for aircraft with INS/GPS (M2000, A-10C, KA-50, Gazelle). But they can create them by themselves. All other aircraft don't benefit from having waypoints anyway (except having them on the kneeboard, which is pretty useless anyway). Apart from that, I agree with what you said. It would increase the challenge for the pilots (knowing your own position, locating targets, using the nav equipment), but that's part of the fun, isn't it? It is for me at least. Using map and compass on the older aircraft to find your way is what makes it interesting, especially on the transport helos, which can be boring to fly sometimes. On the modern aircraft with INS/GPS systems it is geat fun to use these systems. I mean, why do we play such a sophisticated simulator like DCS, if we're not supposed to make use of the aircrafts systems? The devs put so much work into all these systems and I would like to make use of them. Having the introduction of SR as the primary addition to this round is great, especially if the following will be true: F10 map will probably removed in a next round when we will think that it can be handled easily without issues. :thumbup: That would make me really happy and is the last remaining feature (after SR) to make BlueFlag the ultimate DCS experience IMHO (well, a real ground war would also be great, but that seems out of reach for now). :) So yeah, fair enough :smilewink:. And many thanks for your hard work and the time you and the rest of the BS team put into BlueFlag. It's already by far the best experience DCS has to offer. Keep it up :thumbup: Edited July 27, 2016 by QuiGon Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Toxic Posted July 27, 2016 Posted July 27, 2016 Is there a known bug that the F-4's from Sochi never take off? #CHOPPERLIVESMATTER http://www.aircombatgroup.co.uk/ [sIGPIC][/sIGPIC]
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