VentZer0 Posted July 27, 2016 Posted July 27, 2016 then removing the F10 map i see here is not to actually solve any problems, more just to be harsher to the playerbase? that's what i'm seeing in these posts. Has nothing to do with being harsher. Its getting people out of their comfort zone and making them learn something and also deepening the experience in general. If you can't be bothered with simple navigation in a plane that does it basically for you ... well [sIGPIC][/sIGPIC]
Manzanita Posted July 27, 2016 Posted July 27, 2016 What are your guys thoughts on perhaps giving 3rd generation aircraft (MiG21, F5) one or two more lives from the usual four seeing as they have it kinda rough and at the same time serve as an incentive for people to fly them more often?
mia389 Posted July 27, 2016 Posted July 27, 2016 The point remains our real life perceptions aid in navigation while some of them are absent in game. How far you've turned, depth perception, muscle memory and several other factors Aid in navigation. They put Windows in the cockpit for a reason. Sent while I should be working instead. I understand the point you are trying to make but I don't see the F10 map a substitute. Should we then play with labels since we are playing in 2D and seeing planes in hi Res is very difficult? Windows in planes are for seeing other traffic, taxing and T/O Landing. The only time we use windows for navigation is when you are using dead reckoning and pilotage. When I fly through clouds,snow, heavy rain I am not looking out my window. On a clear day sometimes I have sun panels blocking all my windows but we are still navigating. Very early in instrument training pilots learn to ignore these perceptions you talk about. In the sim we don't have these perceptions but I just don't see the link between them and a icon in F10 View. Is it because you cant feel your plane turning, climbing, desending, or fGs you think we should have an icon on the map? Icon on the F10 map is only a substitute for not knowing where you are at lol. Players will need to use Bulz, TADs, NDBS, TACANS, Pilotage, RSBNs and GCIs for navigation help. It would be much more realistic! Maybe this is to much for the community though. I think Blue flag has the most experienced mp server and think its an excellent environment to try it out.
D4n Posted July 27, 2016 Posted July 27, 2016 BLUFOR where are you ? It is almost 50/50 teams! ;) That wasn't smart Tello, now its 26 Blue vs. 6 red!!! xD :P and mk1 eyeball for spotting these features, xD Nice one!!! DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
VentZer0 Posted July 27, 2016 Posted July 27, 2016 I wonder if there any ArmA players in here ... I am used to navigate by compass and map without any way to verify your location like a "you are here" marker that the F10 map provides. And I love it. [sIGPIC][/sIGPIC]
zaelu Posted July 27, 2016 Posted July 27, 2016 I would love to do that and tried to do that, but it's impossible to not see the own aircraft symbol when looking at the map and the map is necessary to navigate . So, I have to do that when playing SP, where I fly exclusivly without the F-10 icon. I played through the entrie Huey campaign that way. I just navigate by using the map and compass or in other words: IFRR (I follow roads and rivers). It works flawless. :thumbup: I don't see why that should be any different in BlueFlag. You know where you start, you know where you have to go, so you just open the map to take a quick look at the terrain and fly there. Compass bearing in combination with terrain (rivers, roads, railroads, streets, valleys, mountains) is more than sufficent for that. The compass isn't even necessary most of the time. Only in the northern plains it's difficult to operate without the compass, but every aircraft has one anyways. Again, that's exactly how it worked IRL. It was way more difficult in Vietnam than it is for us in the caucasus region, because almost everything was covered in jungle there. :pilotfly: +1 Navigation is a bitch at first then becomes a skill... [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Tello Posted July 27, 2016 Posted July 27, 2016 About the F10map: I think that like SimpleRadio it is not a feature that will make a team lose or win - But for those that want to use it, it will ad more realism and a greater feeling when you get Objective Accomplished. Like with SimpleRadio and TS I think the option for F10 map should be there and you can chose to use it or not. I think we should keep all the tools we can to ease new BF players into the seat of their module. Making sure everyone get a fun and challenging experience no matter what "level" they are. Fighting PRO eagle drivers is hard enough already ;) [sIGPIC][/sIGPIC]
RPY Variable Posted July 27, 2016 Posted July 27, 2016 (edited) Yes...we do. It's called the Vestibular Apparatus and its part of your inner ear. "Sensory information about motion, equilibrium, and spatial orientation is provided by the vestibular apparatus, which in each ear includes the utricle, saccule, and three semicircular canals. The utricle and saccule detect gravity (information in a vertical orientation) and linear movement." That being said, IMHO the only issue with F10 view is the player icon. In the real aircraft we'd have charts and maps available. F10 fills that function. Sierra 1- that is not a INS. 2- Try flying an airplane with your eyes close and then tell me how it goes. And yes I totally agree. The only issue is the player icon. Edited July 27, 2016 by mikel.132 Interl i7 6700k - 32Gb RAM DDR4 - RX 590 8GB - Sentey 32"2560x1440 - Saitek X-55 - TrackIr 3
TheSnark Posted July 27, 2016 Posted July 27, 2016 What are your guys thoughts on perhaps giving 3rd generation aircraft (MiG21, F5) one or two more lives from the usual four seeing as they have it kinda rough and at the same time serve as an incentive for people to fly them more often? I think that's a good idea. Perhaps even limit the F-15/SU-27 lives with one less. So you get 3 go's at a new'ish fighter. 5 at the generation before, and 8 at helo's. Just a idea, not saying those numbers ought to be absolute, but it might mix it up a bit more throughout the evenings.
firmek Posted July 27, 2016 Posted July 27, 2016 I think that's a good idea. Perhaps even limit the F-15/SU-27 lives with one less. So you get 3 go's at a new'ish fighter. 5 at the generation before, and 8 at helo's. Just a idea, not saying those numbers ought to be absolute, but it might mix it up a bit more throughout the evenings. Good idea but the major point at this time is to address the disproportion between the players population. F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all
M0ltar Posted July 27, 2016 Posted July 27, 2016 (edited) Good idea but the major point at this time is to address the disproportion between the players population. Ive been saying this for awhile now. I think a majority of the player population issues are a couple of things. 1) Aircraft only being available on certain sides. I know there is not much that can be done about this, however, I think the best thing that can be done is to allow all CAS and helicopters on both sides. This solves some balancing issues at the same time with SEAD and heli speed as well. There are a lot of people that only fly a certain plane. I know there are people that only fly the F15 etc, but there are a lot of people that only fly the A10C and UH1 for example. Having these planes only isolated to a single side is, I think, a primary contributor to the player numbers. I know that if red had the A10C I would be on red this round. I have talked to several others that have said the same thing. 2) A lot of people are going to join the team that they think is going to win. I know that is going to sound strange to some people, but winning is everything to some people and an easy ride while winning is even better. Edited July 27, 2016 by M0ltar [sIGPIC][/sIGPIC] 64th Aggressors TS DCSWorldEvents Twitch Splash One Gaming Splash One Gaming Discord The Merge SATAL
BodyOrgan Posted July 27, 2016 Posted July 27, 2016 (edited) Ive been saying this for awhile now. I think a majority of the player population issues are a couple of things. 1) Aircraft only being available on certain sides. I know there is not much that can be done about this, however, I think the best thing that can be done is to allow all CAS and helicopters on both sides. This solves some balancing issues at the same time with SEAD and heli speed as well. There are a lot of people that only fly a certain plane. I know there are people that only fly the F15 etc, but there are a lot of people that only fly the A10C and UH1 for example. Having these planes only isolated to a single side is, I think, a primary contributor to the player numbers. I know that if red had the A10C I would be on red this round. I have talked to several others that have said the same thing. 2) A lot of people are going to join the team that they think is going to win. I know that is going to sound strange to some people, but winning is everything to some people and an easy ride while winning is even better. Doing your point 1 defeats the purpose of this rounds concept. It sucks we're outnumbered like this, and we're probably going to lose because of it, but I'm having fun with the concept. Edit: Maybe this concept needs to be run twice. Some of our traditionally Redfor squadrons are playing on Bluefor right now. Could be due to the new modules. They might return to Redfor on a second run. All we would need for this round is a traditional Bluefor squadron to go Redfor *cough* RvE *cough* which could then return to Bluefor on the next run. Edited July 28, 2016 by BodyOrgan
OldE24 Posted July 28, 2016 Posted July 28, 2016 Ive been saying this for awhile now. I think a majority of the player population issues are a couple of things. 1) Aircraft only being available on certain sides. I know there is not much that can be done about this, however, I think the best thing that can be done is to allow all CAS and helicopters on both sides. This solves some balancing issues at the same time with SEAD and heli speed as well. There are a lot of people that only fly a certain plane. I know there are people that only fly the F15 etc, but there are a lot of people that only fly the A10C and UH1 for example. Having these planes only isolated to a single side is, I think, a primary contributor to the player numbers. I know that if red had the A10C I would be on red this round. I have talked to several others that have said the same thing. 2) A lot of people are going to join the team that they think is going to win. I know that is going to sound strange to some people, but winning is everything to some people and an easy ride while winning is even better. i would fly more red side but moving the heli's to separate sides/280 ping kills it. 8700k@4.7 32GB ram, 1080TI hybrid SC2
Beeroshima Posted July 28, 2016 Posted July 28, 2016 Doing your point 1 defeats the purpose of this rounds concept. It sucks we're outnumbered like this, and we're probably going to lose because of it, but I'm having fun with the concept. Edit: Maybe this concept needs to be run twice. Some of our traditionally Redfor squadrons are playing on Bluefor right now. Could be due to the new modules. They might return to Redfor on a second run. All we would need for this round is a traditional Bluefor squadron to go Redfor *cough* RvE *cough* which could then return to Bluefor on the next run. Im tempted to learn the Mi 8 and fly it, the ka50 and the su25t this round...im not as good in any of those as I am the a10c though. Sent while I should be working instead.
Hedhunta Posted July 28, 2016 Posted July 28, 2016 I think that's a good idea. Perhaps even limit the F-15/SU-27 lives with one less. So you get 3 go's at a new'ish fighter. 5 at the generation before, and 8 at helo's. Just a idea, not saying those numbers ought to be absolute, but it might mix it up a bit more throughout the evenings. I know a lot of people would stop playing altogether.... but I hope some day that all FC3 aircraft could be removed, I feel like they cheapen the experience since they are much. much simpler and have fewer systems to manage/operate. Also the missile spam gets annoying ... Every time I fly against an SU27 I get 4 missiles in my face--I can usually dodge 2-3 of those but then hes got another 3-4 it seems like. Im sure its thje same for those that have to face F15s.
D4n Posted July 28, 2016 Posted July 28, 2016 (edited) Im tempted to learn the Mi 8 and fly it, the ka50 and the su25t this round...im not as good in any of those as I am the a10c though. Sent while I should be working instead. LOL Su-25T isn't even clickable!!! All you need are these images (credit to myself and Paint :D Not to be used commercially without my approval! :) ) : (sry for german) Edited July 28, 2016 by DanielNL DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
Beeroshima Posted July 28, 2016 Posted July 28, 2016 I know how to fly the 25t...I was talking about learning the mi8 Sent while I should be working instead.
D4n Posted July 28, 2016 Posted July 28, 2016 Oh then you meant by "not as good as in A-10C" that A-10C is generally better... (more systems to help planning, missile warning etc etc) DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
Beeroshima Posted July 28, 2016 Posted July 28, 2016 I meant im experienced and consider myself decent at using the a10c...the su25, im mediocre at best. Sent while I should be working instead.
gregzagk Posted July 28, 2016 Author Posted July 28, 2016 Ive been saying this for awhile now. I think a majority of the player population issues are a couple of things. 1) Aircraft only being available on certain sides. I know there is not much that can be done about this, however, I think the best thing that can be done is to allow all CAS and helicopters on both sides. This solves some balancing issues at the same time with SEAD and heli speed as well. There are a lot of people that only fly a certain plane. I know there are people that only fly the F15 etc, but there are a lot of people that only fly the A10C and UH1 for example. Having these planes only isolated to a single side is, I think, a primary contributor to the player numbers. I know that if red had the A10C I would be on red this round. I have talked to several others that have said the same thing. 2) A lot of people are going to join the team that they think is going to win. I know that is going to sound strange to some people, but winning is everything to some people and an easy ride while winning is even better. Yes, M2K, F-5, Gazelle is also out and available only in the Blue side so most people want to try them out. That was known before start and that is why we didn't do a NATO vs RUSSIA concept before, even if it was asked many times. Attackers & Choppers were all available in both sides in the previous rounds and likely be in the next ones. But we don't want to keep the same concept each time just to get the same numbers in both sides. It's nice that each side will face different challenges on each round. It isn't certain that Reds will be less or lose though. They won under difficult circumstances in the past. Let's see the numbers during the official start as there are also many participants on vacation due to Summer. PS. RED FTW!!! :D Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
Frostie Posted July 28, 2016 Posted July 28, 2016 I know a lot of people would stop playing altogether.... but I hope some day that all FC3 aircraft could be removed, I feel like they cheapen the experience since they are much. much simpler and have fewer systems to manage/operate. Also the missile spam gets annoying ... Every time I fly against an SU27 I get 4 missiles in my face--I can usually dodge 2-3 of those but then hes got another 3-4 it seems like. Im sure its thje same for those that have to face F15s. The only thing to cheapen it for you is the way you fly, I don't know if you read the brief but enemy fighters carry missiles and they will shoot them at you regardless of simplicity. If the missiles ever get fixed you won't be dodging 2 or 3 so easy you'll be getting just the one in the face. When/if that happens my friend you might want to stop pretending the simplicity factor is the problem and start flying with some appropriate cover and not cheapen yourself out of how you should be operating. ;) "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
QuiGon Posted July 28, 2016 Posted July 28, 2016 I wonder if there any ArmA players in here ... Your assumption is correct ;) Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
TheSnark Posted July 28, 2016 Posted July 28, 2016 There's something to be said for that argument. I love the M-2000C and thus joined blue to fly it.
gregzagk Posted July 28, 2016 Author Posted July 28, 2016 (edited) Hey guys, Can somebody pls test if the red JTAC can now be moved after dropped by a chopper? Thanks in advance. Greg Edited July 28, 2016 by gregzagk "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
gregzagk Posted July 28, 2016 Author Posted July 28, 2016 The 8th round new thread is here: http://forums.eagle.ru/showthread.php?p=2857474#post2857474 Fixing some last issues and we shall be ready to start :thumbup: Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
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