wolle Posted June 9, 2016 Posted June 9, 2016 Let's hope that we will have an update tomorrow, and let's hope it's for 2.0. NTTR hasn't seen an update for a long time...:music_whistling: 2.5 would be even nicer, of course [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
MegOhm_SD Posted June 9, 2016 Posted June 9, 2016 We could go on and on about all the things coming...maybe they will start trickling out "soon". After all, 2016 is about halfway done. A decent and thorough update would do wonders for the suffering masses. Cooler Master HAF XB EVO , ASUS P8Z77-V, i7-3770K @ 4.6GHz, Noctua AC, 32GB Corsair Vengeance Pro, EVGA 1080TI 11GB, 2 Samsung 840 Pro 540GB SSDs Raid 0, 1TB HDD, EVGA SuperNOVA 1300W PS, G930 Wireless SS Headset, TrackIR5/Wireless Proclip, TM Warthog, Saitek Pro Combat Pedals, 75" Samsung 4K QLED, HP Reverb G2, Win 10
Zulu Posted June 13, 2016 Posted June 13, 2016 DCS not so good at simulating High Altitude? So I may be completely wrong with this but does DCS simulate high altitude well? Say 30 000ft+? Because, I have been fiddling around in the ME and to my mind an AWACS (E3) aircraft should be fine at 30 000ft but rather it struggles to maintain altitude and speed? I mean that's a standard altitude for an airliner? Same with say a Mig-25 or 31, they don't seem to be able to sustain their speed or altitude at 30 000+ even though they are designed exactly for that. Or am I doing/understanding something very wrong? To INVENT an Airplane is Nothing. To BUILD One is Something. But to FLYis EVERYTHING. - Otto Lilienthal [sIGPIC][/sIGPIC]
Bourrinopathe Posted June 13, 2016 Posted June 13, 2016 (edited) Afaik, the atmosphere at these altitudes should be fine. I'm not sure how many parameters are modeled (drag, density, oxygen, temperature, etc.) but a MiG-31 is definitely comfortable at 10000 m, 580 kmh, AoA 4.3°, no afterburner - (just tested in the Nevada terrain). Are you sure you did set the altitude correctly in the ME? Edited June 13, 2016 by Bourrinopathe /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
Yurgon Posted June 13, 2016 Posted June 13, 2016 Because, I have been fiddling around in the ME and to my mind an AWACS (E3) aircraft should be fine at 30 000ft but rather it struggles to maintain altitude and speed? I mean that's a standard altitude for an airliner? Could it be a problem with IAS vs. GS? I believe the speeds entered in the editor are always ground speed, and values suited for low alt would probably not work that well at high altitudes, unless you wanted to force AWACS to go supersonic. :D
Zulu Posted June 13, 2016 Posted June 13, 2016 Could it be a problem with IAS vs. GS? I believe the speeds entered in the editor are always ground speed, and values suited for low alt would probably not work that well at high altitudes, unless you wanted to force AWACS to go supersonic. :D Might be I will play around a bit more. Afaik, the atmosphere at these altitudes should be fine. I'm not sure how many parameters are modeled (drag, density, oxygen, temperature, etc.) but a MiG-31 is definitely comfortable at 10000 m, 580 kmh, AoA 4.3°, no afterburner - (just tested in the Nevada terrain). Are you sure you did set the altitude correctly in the ME? I am only on 1.5.3 but I'm sure there can't be any differences in this regard between the two, so that sounds promising. It may be as Yurgon said above, about IAS vs GS. Thanks for your help chaps. :) To INVENT an Airplane is Nothing. To BUILD One is Something. But to FLYis EVERYTHING. - Otto Lilienthal [sIGPIC][/sIGPIC]
Drag0nWIng Posted June 13, 2016 Posted June 13, 2016 Wags didn't post it on forums, I noticed that the patch in this video is 2.1.0, the terrain pack became the dlc and 2 of them(black sea and NTTR) had merged into one client.
Raven68 Posted June 13, 2016 Posted June 13, 2016 ... Wags didn't post it on forums, I noticed that the patch in this video is 2.1.0, the terrain pack became the dlc and 2 of them(black sea and NTTR) had merged into one client. The moderators fly wing to Wags also... :D http://forums.eagle.ru/showpost.php?p=2810154&postcount=25 Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
SkateZilla Posted June 13, 2016 Posted June 13, 2016 The moderators fly wing to Wags also... :D http://forums.eagle.ru/showpost.php?p=2810154&postcount=25 We lug pig iron for Michelangelo. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
SyntaxError Posted June 13, 2016 Posted June 13, 2016 Hey how do you get the view Wags has in the latest stream @ 14:00? It sort of looks like he's moving the camera with the head-tracking but not really? F/A-18C - A-10C - FC3 - L-39C/ZA - Ka-50 - UH-1H - Mi-8MTV2 - F-86F - Spitfire - P-51D - P-47D - BF-109K - CA
SkateZilla Posted June 13, 2016 Posted June 13, 2016 It looks like the externals allow TrackIR/HMD to control rotation of camera. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
SyntaxError Posted June 13, 2016 Posted June 13, 2016 It looks like the externals allow TrackIR/HMD to control rotation of camera.I'm assuming it's an upcoming addition as I haven't noticed this in 1.5? F/A-18C - A-10C - FC3 - L-39C/ZA - Ka-50 - UH-1H - Mi-8MTV2 - F-86F - Spitfire - P-51D - P-47D - BF-109K - CA
Zulu Posted June 13, 2016 Posted June 13, 2016 Could it be a problem with IAS vs. GS? I believe the speeds entered in the editor are always ground speed, and values suited for low alt would probably not work that well at high altitudes, unless you wanted to force AWACS to go supersonic. :D Thanks Yurgon, I just checked and you are right. I was inputting what I thought was a reasonable IAS but it is infact ground speed that you put in the editor. All good now. To INVENT an Airplane is Nothing. To BUILD One is Something. But to FLYis EVERYTHING. - Otto Lilienthal [sIGPIC][/sIGPIC]
SkateZilla Posted June 13, 2016 Posted June 13, 2016 I'm assuming it's an upcoming addition as I haven't noticed this in 1.5? That would prolly be the best conclusion. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Yurgon Posted June 13, 2016 Posted June 13, 2016 Thanks Yurgon, I just checked and you are right. I was inputting what I thought was a reasonable IAS but it is infact ground speed that you put in the editor. All good now. Glad I could help. :thumbup:
USSInchon Posted June 13, 2016 Posted June 13, 2016 Glad to hear that the Black Sea Map is getting a much needed overhaul. Be interesting to see what they are going to incorporate into it.
dartuil Posted June 18, 2016 Posted June 18, 2016 (edited) Just noticed in last stream WAGS is in 2.1 and he have both maps. So tiger come with 2.1? Mig29 new model too! Edited June 18, 2016 by dartuil i7 2600k -- Noctua NH-D14--Asrock Z75 Pro3--ASUS GTX970 Strix --16Go Ripjaws X 1333--Thermaltake Smart M650--CoolerMaster Silencio 652S--AOC E2752VQ-- Sandisk Extreme II 480GB--Saitek X-52 Pro --SAITEK PZ35 Pedals
ED Team NineLine Posted June 18, 2016 Author ED Team Posted June 18, 2016 No, he is in the developer version, they can pull aspects out of that and build release versions as things are ready. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
dartuil Posted June 18, 2016 Posted June 18, 2016 No, he is in the developer version, they can pull aspects out of that and build release versions as things are ready. Ahh I see I forgot about the dev version sorry. :smilewink: i7 2600k -- Noctua NH-D14--Asrock Z75 Pro3--ASUS GTX970 Strix --16Go Ripjaws X 1333--Thermaltake Smart M650--CoolerMaster Silencio 652S--AOC E2752VQ-- Sandisk Extreme II 480GB--Saitek X-52 Pro --SAITEK PZ35 Pedals
cichlidfan Posted June 18, 2016 Posted June 18, 2016 Thanks Yurgon, I just checked and you are right. I was inputting what I thought was a reasonable IAS but it is infact ground speed that you put in the editor. All good now. How does it make sense for an aircraft simulation ME to wan't aircraft speeds input as ground speed? ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Yurgon Posted June 18, 2016 Posted June 18, 2016 How does it make sense for an aircraft simulation ME to wan't aircraft speeds input as ground speed? I think it makes a whole lot of sense. If it was airspeed, then waypoint timings would have to take wind into account, and changing the wind in the ME would probably change all the timings. And dynamic weather might make it practically impossible to calculate them at all. I guess entering speeds as GS is the easy way in terms of creating the GUI for the ME. If it was IAS, the ME would need to perform much deeper logic calculations - not impossible, but a lot more work. Of course, the best way would be if it was up to mission creators to choose which one they want for each waypoint. But on the long, long list of items that could be improved in DCS, personally, I'd rate this pretty low. It would just make sense to add "GS" next to the input field to make it more obvious to mission creators what the value means. :thumbup:
cichlidfan Posted June 18, 2016 Posted June 18, 2016 It would just make sense to add "GS" next to the input field to make it more obvious to mission creators what the value means. :thumbup: It would make sense to document lots of things about the ME. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Raven68 Posted June 18, 2016 Posted June 18, 2016 It would make sense to document lots of things about the ME. I agree 100%. As powerful as it is there are a lot of functions that are very vague. Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
Bourrinopathe Posted June 19, 2016 Posted June 19, 2016 (edited) It's already in the manual (page 130) ;) (DCS User Manual EN.pdf) SPEED. Indicates the desired ground speed for the waypoint as set by the user when the speed is locked or as automatically calculated by the mission editor when the speed is unlocked. Note, at high altitudes the ground speed is significantly different (higher) than indicated airspeed, which is displayed in the aircraft cockpit. Also, imho, it generally makes more sense to use a value relative to the ground instead of variable other values (altitude, wind, etc.) for the different units/aircraft (easier to compare) (except for the specific use Yurgon explained). But a tooltip when hovering the speed box would be great. Explanatory tooltips everywhere :) (IAS tooltip?) Edited June 19, 2016 by Bourrinopathe /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
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