FSFIan Posted October 10, 2015 Posted October 10, 2015 (edited) Edit: This is a quick and dirty hack that spawns the groups you are editing in the DCS: World Mission Editor into an empty mission running in a second instance of DCS: World, so you can preview their location in the 3D world. Note: This only works for ground units (see also the "Bugs" section in the README). I don't plan to add any more functionality to this, it was a quick experiment and depends on internal DCS implementation details that could change with every update. As of 2016-02-19, it has been tested with DCS: World 1.5.2.49392 and the 2.0.1.49921 Open Alpha. The most recent version and setup instructions can always be found on GitHub. The original first post follows. I had been excited to read about the satellite view in the mission editor of DCS 1.5. When I tried it, I was disappointed that the units still only appeared as icons and not as 3D models. So I hacked together a mod for the mission editor. This is a quick and dirty hack. It allows you to use DCS v1.2.x (update: a second instance of DCS 1.5) to preview a mission as you are editing it in the DCS v1.5 editor (think DCS Witchcraft, but instead of a browser, you are using the DCS v1.5 mission editor). >> Download and instructions on GitHub v_g-vjP3QgQ Does anyone know a way to have two instances of the Open Beta running at the same time? For example, can I install another copy of the Open Beta in another folder and start both at the same time without getting the "only one instance allowed" error message? Edited August 13, 2016 by [FSF]Ian DCS-BIOS | How to export CMSP, RWR, etc. through MonitorSetup.lua
FSFIan Posted October 10, 2015 Author Posted October 10, 2015 (edited) Looks like you can indeed install a second copy of 1.5. By default, it will use the same lfs.writedir(), namely %USERPROFILE%\Saved Games\DCS.openbeta, so when you try to start it alongside the first installation, you still get the "only one instance allowed" error. But all you need is to edit the "dcs_variant.txt" file (I changed the content of mine from "openbeta" to "openbeta_D") so the second installation uses its own directory. I'll adapt this thing to use two instances of v1.5 now. Update: Experimenting with two instances of 1.5 right now. The unit type mismatch still exists, so I assume I am grabbing the wrong field from the mission editor. Maybe there is a unit name and a display name? Update 2: Fixed the unit type mismatch (there's a handy me_db.getNameByDisplayName() function). The new version, along with updated instructions, can be found on GitHub. Update 3: I have recorded a quick video to help you decide if you want to spend the time to set it up yourself (most of which consists of waiting for the second install of DCS: World to complete). Edited October 11, 2015 by [FSF]Ian DCS-BIOS | How to export CMSP, RWR, etc. through MonitorSetup.lua
VAF [136] Striker Posted October 12, 2015 Posted October 12, 2015 Do you know if this would work with 1.2? I have a game server in my office and my game system is right next to it. Nvidia GTX-1080 Intel i7-4820K 3.7 Ghz ASUS ROG Rampage IV Extreme MB 32 GB Memory Windows 7 Pro 64 Bit [sIGPIC][/sIGPIC]
FSFIan Posted October 12, 2015 Author Posted October 12, 2015 Do you know if this would work with 1.2? Apparently, it does. I have added instructions to the README on GitHub and added a me-3d-view-dcs1.2.x.miz (because I assume that 1.2.x would not like a mission saved in the 1.5 ME). DCS-BIOS | How to export CMSP, RWR, etc. through MonitorSetup.lua
alfredo_laredo Posted October 12, 2015 Posted October 12, 2015 (edited) this seems like a great idea. but video(youtube) its not working.. Edit.. found it.. Thanks! Edited October 12, 2015 by alfredo_laredo A.K.A. Timon -117th- in game
dooom Posted October 13, 2015 Posted October 13, 2015 FIXED ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
FSFIan Posted October 13, 2015 Author Posted October 13, 2015 Thanks dooom, fixed in the original post too now. I thought the black preview was a script error in my browser. Now I double-checked my youtube tag and found that I had pasted in the URL instead of the video ID. DCS-BIOS | How to export CMSP, RWR, etc. through MonitorSetup.lua
Gaanalma Posted October 13, 2015 Posted October 13, 2015 THX...Great Work!! I think ED must implement your mod as a feature for the mission desiner! I follow your Update!! [sIGPIC][/sIGPIC] www.36stormovirtuale.net
joey45 Posted October 13, 2015 Posted October 13, 2015 Wags mentioned it in one of his vids that they are working on it. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
RabidRider Posted October 13, 2015 Posted October 13, 2015 I remember Wags mentioning this, but I hope they also include a 3d view.
Pikey Posted October 14, 2015 Posted October 14, 2015 Nice Job, i was a big fan of Witchcraft! ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Quax456 Posted October 14, 2015 Posted October 14, 2015 Not realy shure but Ian seems to be a kindly wizard, like the one from Oz? :-) Thx for your work and time and and...... etc Gesendet von meinem K00E mit Tapatalk My Rig: Windows 11 Pro, Intel i7-13700k@5.4GHz, 64GB DDR5 5200 RAM, Gigabyte Z790 AORUS Elite AX, 2TB Samsung 990 PRO, RTX4080, Thrustmaster HOTAS WARTHOG Stick + WINWING ORION 2 + MFG Crosswinds, LG 32" 4K 60FPS, ACER 30" 4K 60FPS GSync Display, HP Reverb G2 V2
Backy 51 Posted October 17, 2015 Posted October 17, 2015 I nominate for MOD of the Year! Very nice! I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
eekz Posted November 23, 2015 Posted November 23, 2015 It's a MOD not only of the year but of all time to me :) By the way is possible to include server statistics scpritps via MissionScripting.lua like the mod included? Very importand question for us, as we are working on stats for Butning Skies server and experiencing some difficulties due to events.lua has been removed. VIRPIL Controls Servers
Scaley Posted December 17, 2015 Posted December 17, 2015 Anyone tried this with 2.0a? 476th vFighter Group Main Page -- YouTube -- Discord Scaley AV YouTube - More videos from the 476th
BaD CrC Posted December 20, 2015 Posted December 20, 2015 This is totally awesome. I cry just to think back of the hundreds of hours wasted to correctly position objects for my missions by launching again and again the sim then back to mission editor, then back to sim,........ https://www.blacksharkden.com http://discord.gg/blacksharkden
PondLife Posted January 17, 2016 Posted January 17, 2016 I'm presuming this works OK with with the non beta 1.5.2 release....just about to try....also any new on static object support?
Phantom_Mark Posted January 20, 2016 Posted January 20, 2016 One of the things I loved about IL2 mission editor tbh....so much easier :)
FSFIan Posted January 27, 2016 Author Posted January 27, 2016 does it work in 1.5.2 release? I think it should. If it does not, let me know and I will take a look. DCS-BIOS | How to export CMSP, RWR, etc. through MonitorSetup.lua
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