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Posted
With the Orion update, hand tracking has really improved:

 

https://www.youtube.com/embed/rnlCGw-0R8g?autoplay=1

 

Thanks but I don't trust their own videos. The videos provided before Orion were nothing like what people actually experienced. I'm skeptical as a result.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

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Posted
Thanks but I don't trust their own videos. The videos provided before Orion were nothing like what people actually experienced. I'm skeptical as a result.

 

I have just ordered a 2nd Hand Leap Motion, so will see how it works with the DK2.

 

Obviously there is currently no integration with DCS - but fingers crossed they can get it slotted in nicely.

 

Just need some sort of haptic response for when the finger tip makes contact with the switch/knob and virtual arms to link to the virtual hands and voila, a top notch sim experience.

 

On paper anyway - I'll let you know how it feels and responds to actual use.

Cheers,

 

Smirkza

Posted
I have just ordered a 2nd Hand Leap Motion, so will see how it works with the DK2.

 

Obviously there is currently no integration with DCS - but fingers crossed they can get it slotted in nicely.

 

Just need some sort of haptic response for when the finger tip makes contact with the switch/knob and virtual arms to link to the virtual hands and voila, a top notch sim experience.

 

On paper anyway - I'll let you know how it feels and responds to actual use.

 

Thanks. Looking forward to hear what you think. I watched a video recently on gloveone which shows it is actually tracked using leap motion. I had previously thought it was a standalone product. If it's using the leap SDK it may provide the haptic solution we need. Provided leap is any good of course.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted
Thanks. Looking forward to hear what you think. I watched a video recently on gloveone which shows it is actually tracked using leap motion. I had previously thought it was a standalone product. If it's using the leap SDK it may provide the haptic solution we need. Provided leap is any good of course.

 

Hah, I just saw that delivery is expected somewhere between now and mid April. That's what you get for going for international ebay purchasing I guess. Ah well, as soon as it comes in I'll do a review...

Cheers,

 

Smirkza

Posted
Hah, I just saw that delivery is expected somewhere between now and mid April. That's what you get for going for international ebay purchasing I guess. Ah well, as soon as it comes in I'll do a review...

 

I just found the leap thread. Maybe best to continue there so as not to derail Wags announcement.

 

http://forums.eagle.ru/showthread.php?t=162152

 

Seems that a 'v2' of leap may be on the horizon. Have a look at the video I posted in the thread linked above.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted
are you saying v2 software wise, or hardware wise?

 

I took it to mean hardware based on what he said in the video.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted
I took it to mean hardware based on what he said in the video.

 

From what I understand, LeapMotion is working on integrating their features into a headset, not on creating new stand-alone hardware. So while they are still innovating, as far as us Rift/Vive users go, Leap Motion v1 is what we'll have to play with for the foreseeable future.

Posted

Just ordered the OSVR Hacker Development Kit v1.4 :-)

Hopefully DCSW will support OSVR handtracking eventually...

ASRock Fatal1ty Z170 Gaming K4, Core i7-6700K, Cooler Master Hyper 212X, 16 GB Corsair Vengeance LPX, 512 GB Samsung 950 PRO M.2 SSD, MSI GTX 1070 Armor 8G OC

Thrustmaster HOTAS Warthog, MFG Crosswind Rudder Pedals, Oculus Rift CV1

Posted (edited)

Wags Far from this vision of the instruments. In the real aircraft is all near the pilot's vision. The version that the ED ta doing will be equal to the actual or equal to the video? is to adjust the zoom in the game with VR? The instruments are easy to read? Wags you can make a video with the final version of the Rift? Thank You!

 

 

16min

[ame]

[/ame] Edited by ThorBrasil

 

|Motherboard|: Asus TUF Gaming X570-PLUS,

|WaterCooler|: Corsair H115i Pro,

|CPU|: AMD Ryzen 7 3800X,

|RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4,

|SSD|: Kingston A2000 500GB M.2 NVMe,

|SSD|: Kingston 2.5´ 480GB UV400 SATA III,

|SSHD|: Seagate Híbrido 2TB 7200RPM SATA III,

|GPU|: MSI Gaming 980Ti,

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|Joystick 1|: Thrustmaster Hotas Warthog,

|Joystick 2|: T.Flight Rudder Pedals,

|Head Motion|: TrackIr 5.

 

Posted
Hey Wags, please consider adding native support for Leap's Orion SDK. This is looking seriously cool:

 

Ok that video looked pretty awesome even for someone who is skeptical about vr and motion control.

Posted
Ok that video looked pretty awesome even for someone who is skeptical about vr and motion control.

 

It looked good. But if you can do all of that in less than 1/2 the time with the mouse and more accurately it's still a bit of a hard sell to me.

---------------------------------------------------------------------------------

Cockpit Spectator Mode

Posted

ATW baked into v1.3 Runtimes:

 

https://developer.oculus.com/blog/asynchronous-timewarp-on-oculus-rift/

 

This *should* mean that we enjoy an immediate benefit by going to the v1.3 runtimes for DCS.

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted

I installed the latest Oculus software released today. DCS does not run with it unless there is some magic needed.

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted
I installed the latest Oculus software released today. DCS does not run with it unless there is some magic needed.

 

Flyinside does support 1.3 and ATW is a massive leap forward in smoothness. As soon as DCS supports 1.3 I hope to see a similar improvement which should make it playable for a whole load more people with lesser system specs.

 

Cheers,

 

Smirks

Cheers,

 

Smirkza

Posted

Wags could you give us an idea when to expect the updated VR support?

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted
I installed the latest Oculus software released today. DCS does not run with it unless there is some magic needed.

 

Derek have you enabled unknown apps to run in Oculus home?

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted

I'm guessing you need to remove the device in order to view charts, take notes, etc.??

[sIGPIC][/sIGPIC]WIN 10, i7 10700, 32GB DDR4, RTX 2080 Super, Crucial 1TB SSD, Samsung EVO 850 500GB SSD, TM Warthog with 10cm extension, TIR5, MFG Crosswind Pedals, Wheelstand Pro, LG 40" 4K TV, Razer Black Widow Ultimate KB[/size]

Posted
Wags could you give us an idea when to expect the updated VR support?

 

He posted Earlier in the Rift Thread:

Dear all,

 

With the release of the 1.3 SDK, DCSW is no longer working with the CV Rift. We are aware of this and hope to rebuild in 1.3 shortly.

 

Please note that there are other issues we still need to resolve in DCS before we and Oculus feel the software is working well:

 

1- Add Xbox controller use in UI

2- Fix "laser pointer" (was working great in 1.2 SDK)

3- Fix 2D mission loading screens

4- Fix 3D UI background

 

We hope to have these and rebuild in 1.3 soon.

 

Thanks

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

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3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
He posted Earlier in the Rift Thread:

 

He posted after that comment. I saw it thanks.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted

Switching from newest 1.3 Oculus runtimes back to 0.8 for DCS World -until cv1 update

 

To all,

If you need to switch back and forth from Runtimes 1.3 (Cv1) to 0.8 or less:

 

 

 

Note: I had to make some small changes for the 0.8 cmd file - some sort of hidden character problem with file paths.

PC HW 9700K@5.0Ghz

Win 10 (Build 2004 ) with WMR

VR - Reverb

RTX2070 with Nvidia 451.48

DCS 2.5.6 (latest)

Posted

@ED - What's the status of DCS and the v1.3 runtimes?

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted
@ED - What's the status of DCS and the v1.3 runtimes?

 

It's out. Go get it.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted

@ED,

Many, many thanks for providing early Oculus 1.3 support - fast head movement is now a delight and the overall smoothness is great even for us DK2 users. If we could somehow insert ReShade/SweetFX effects into the post processing, I might be able to reduce the effects of screen door, and not have to purchase the CV1 and also sharpen the instrument panel.

I joined the Virtual Aerobatics multiplayer site yesterday as a TF-51D and flew in loose formation with a solo aerobatics p-51 (smoke on)and what an experience! We are able to fly in situations where we never could in real life but feel like we are (minus the G's).

 

Thanks again ED

Dave

PC HW 9700K@5.0Ghz

Win 10 (Build 2004 ) with WMR

VR - Reverb

RTX2070 with Nvidia 451.48

DCS 2.5.6 (latest)

Posted

Dave,

 

Unfortunately, reshade and sweetfx etc cannot work with any VR title due to how direct mode rendering works.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

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