Johnny Dioxin Posted April 17, 2016 Posted April 17, 2016 The Gazelle looks great - I found the trees very monotonous. They only have one type of tree in the Caucasus? Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
dimitriov Posted April 17, 2016 Posted April 17, 2016 Yes, that's because in Caucasus, they plant trees by blocks (Russian style) :D
Johnny Dioxin Posted April 17, 2016 Posted April 17, 2016 Have to fuel those log fires, I suppose... :music_whistling: Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
rezn550 Posted April 17, 2016 Posted April 17, 2016 when i watch these videos i really wanna know isnt it possbile to bring the helicopter in a hover turn the auto hover on (does gazelle have this feature?) and then shoot ? it really looks not that fun to do both at the same time (shooting and flying)
Mt5_Roie Posted April 17, 2016 Posted April 17, 2016 The Gazelle does have several autopilot methods. This includes speed, altitude, and an auto-hover mode. The auto-hover mode has some functions in it as well. When you activate the auto-hover it hovers and maintains the collective. You can actually turn off the collective part which I find fun sometimes because I can drop down to hide, then pop up to shoot. There is also a slave mode, which will aim the nose on the target. So yeah...You can activate the auto-hover, switch to commander, and have fun shooting. when i watch these videos i really wanna know isnt it possbile to bring the helicopter in a hover turn the auto hover on (does gazelle have this feature?) and then shoot ? it really looks not that fun to do both at the same time (shooting and flying) Coder - Oculus Rift Guy - Court Jester
Flagrum Posted April 17, 2016 Posted April 17, 2016 (edited) The Gazelle does have several autopilot methods. This includes speed, altitude, and an auto-hover mode. The auto-hover mode has some functions in it as well. When you activate the auto-hover it hovers and maintains the collective. You can actually turn off the collective part which I find fun sometimes because I can drop down to hide, then pop up to shoot. There is also a slave mode, which will aim the nose on the target. So yeah...You can activate the auto-hover, switch to commander, and have fun shooting. Is it even allowed or recommended to fire the HOT while in forward flight? I would be worried that I would drag the guidance wire behind me and that it would eventually snap when it gets entangled somewhere on the ground in the vegetation. edit: btw: is the wire as such modelled? I.e. _can_ it even snap in DCS? Edited April 17, 2016 by Flagrum
Mt5_Roie Posted April 17, 2016 Posted April 17, 2016 The wire is modeled. It is possible for it to get cut too. Easiest way to do this is to fire a HOT3, and the select another HOT3, this will cut the wire to the first one and guide the second HOT3 to the target. As far as shooting on the run, I"ll have to look into it. Most shooting methods requires hiding behind something, pooping up and shooting. But give that you meet the shoot requirements - it should be possible to shoot while moving forward. Is it even allowed or recommended to fire the HOT while in forward flight? I would be worried that I would drag the guidance wire behind me and that it would eventually snap when it gets entangled somewhere on the ground in the vegetation. edit: btw: is the wire as such modelled? I.e. _can_ it even snap in DCS? Coder - Oculus Rift Guy - Court Jester
FastForward Posted April 17, 2016 Posted April 17, 2016 Thanks a lot ;) I can't wait anymore to fly her, but please, give the copilot sunglasses, his stare is really creepy :shocking:
dimitriov Posted April 17, 2016 Posted April 17, 2016 You can use the helmet mounted sunglasses. But I'm not sure about adding Rey Ban :D
phant Posted April 17, 2016 Posted April 17, 2016 It's only me that see a heavy stuttering in some part of the video? Bye Phant
ED Team Wags Posted April 17, 2016 Author ED Team Posted April 17, 2016 I'm not seeing much difference between this terrain and the Northern Europe mod. I would love to see some comparison screen shots. Your confusion is probably because he has a unique and distinctive style, but all textures are unique to this map. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
ED Team Wags Posted April 17, 2016 Author ED Team Posted April 17, 2016 Is the artificial horizon broken, or is Wags just missing a step in the start up? Yes, forgot to add to my start up process. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
ED Team Wags Posted April 17, 2016 Author ED Team Posted April 17, 2016 It's only me that see a heavy stuttering in some part of the video? Bye Phant It's because if was recorded as a live stream. Was all very smooth on my end when recording. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
ED Team Wags Posted April 17, 2016 Author ED Team Posted April 17, 2016 May i ask why the TV image is so shaky when firing the HOT?. Its not stabilizated when the cross is locked over the target? I know that the missiles must be guided all the way down to the target but i thought the targeting ststem had some kind of stabilization. It shakes a lot in the videos. Because I was failing to keep the helicopter aligned with the designation location and the sensor was having trouble maintaining maintaining stabilization. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
phant Posted April 17, 2016 Posted April 17, 2016 It's because if was recorded as a live stream. Was all very smooth on my end when recording. Ok, thanks! Bye Phant
Pat01 Posted April 17, 2016 Posted April 17, 2016 Hi Gents, The flickering is due to high zoom level The only way to stop it is to zoom back, moving, and zoom in again The camera stabilization code is already planned to be improved, but no promise about the flickering due to the zoom level I think, what he means is, when the cross hair is ground sabilized and then the helo starts to yaw left or right, the camera seems to try to keep the cross hair at the original spot ... but fails somehow. Example: the helo yaws to the left, the cross hair moves to the left for a fraction of a second and then suddenls jumps back right, back at the original spot. And it keeps doing that as long as the helo changes it's attitude. I would probably not expect a 100% accurate and 100% dead center stabilisation all the time the helo moves, but this jumping/flickering is somewhat irritating. Maybe some dampening is missing / still WIP?
Esac_mirmidon Posted April 17, 2016 Posted April 17, 2016 Thanks Pat. The camera stabilization is one importan thing in any missile helicopter capable. Lets hope your team could improve it. Maybe ED could help you too. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
microvax Posted April 17, 2016 Posted April 17, 2016 Thales Optronic Systems, in Guyancourt, France, provide the HOT / Viviane day / night sight. The roof-mounted Viviane includes day sight, infrared camera, laser rangefinder and CCD localiser. The stabilised sight and the slaving of the missile launcher in elevation permit firing from hover or in translation at speeds up to 150km/h and evasive manoeuvres at rates up to 6° a second after missile launch. Range of the missile when helicopter-launched is 4,300m. found here: http://www.army-technology.com/projects/hot/ [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?
wolle Posted April 17, 2016 Posted April 17, 2016 We, the people, demand that the Gazelle be released at once:D [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
sorcer3r Posted April 17, 2016 Posted April 17, 2016 nice vids! It looks so very ready for a release. :thumbup: [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
Mt5_Roie Posted April 17, 2016 Posted April 17, 2016 I noticed this too. I think it was a live stream issue. I find that sometimes live shows tend to shudder due to bandwidth issues. It's only me that see a heavy stuttering in some part of the video? Bye Phant You can put the visor on him. Sometimes for fun I put the visor and the night vision goggles on him to see if he complains. He just sits there and takes it. :megalol: This. Never blinks and stares at things way too long. Doesn't look natural at all. A pilot's head and eyes are constantly moving, especially if you're a copilot. One of primary your duties is to have your eyes outside and scanning for traffic and threats, not gazing at the pilot longingly and fixating on the instrument panel. Coder - Oculus Rift Guy - Court Jester
Flagrum Posted April 17, 2016 Posted April 17, 2016 This. Never blinks and stares at things way too long. Doesn't look natural at all. A pilot's head and eyes are constantly moving, especially if you're a copilot. One of primary your duties is to have your eyes outside and scanning for traffic and threats, not gazing at the pilot longingly and fixating on the instrument panel. Indeed, a bit .. unnerving. Maybe it is too early to tell, but I had the impression that he stares more to the right than to the left. Like 3 times out of 4 when wags looked at him, he was just staring back. Perhaps a bug? Perhaps he is supposed to look more to the left, outside, than to the right .... and that is just an animation axis problem (180 deg. off)?
bart Posted April 17, 2016 Posted April 17, 2016 You can put the visor on him. Sometimes for fun I put the visor and the night vision goggles on him to see if he complains. He just sits there and takes it. :megalol: LOL, following orders to the last! Indeed, a bit .. unnerving. Maybe it is too early to tell, but I had the impression that he stares more to the right than to the left. Like 3 times out of 4 when wags looked at him, he was just staring back. Wouldn't you if you were in the Gazelle with Wags! After some of those crashes he pulled off, getting himself shot down etc. :lol: System :- i7-12700K 3.6 GHz 12 core, ASUS ROG Strix Z690-A Gaming, 64GB Corsair Vengeance RGB Pro 3200MHz, 24GB Asus ROG Strix Geforce RTX 3090, 1x 500GB Samsung 980 PRO M.2, 1x 2TB Samsung 980 PRO M.2, Corsair 1000W RMx Series Modular 80 Plus Gold PSU, Windows 10. VIRPIL VPC WarBRD Base with HOTAS Warthog Stick and Warthog Throttle, VIRPIL ACE Interceptor Pedals, VIRPIL VPC Rotor TCS Plus Base with a Hawk-60 Grip, HP Reverb G2.
rjetster1 Posted April 17, 2016 Posted April 17, 2016 Looks fantastic! How is testing going at the moment? From the video’s it looks as if it is at least getting close to a beta release.
Frusheen Posted April 17, 2016 Posted April 17, 2016 LOL, following orders to the last! Wouldn't you if you were in the Gazelle with Wags! After some of those crashes he pulled off, getting himself shot down etc. :lol: Poor Sven. It's obvious he's in shock at the fact that Wags made it through flight school. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
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