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Posted
Currently I'm having a bit of a problem operating keyboard buttons during flight. Will need some more remapping to saitek. But radio communications in SP missions (I'm total novice to sim flying) is particular pain in terms that it requires taking the headset off to look for keyboard buttons. May be I should take of that foam as people suggested here? May be it will allow for "better sneaking" though that "window" in the knose area?

 

You really dont need to take off your Rift to operate the radio. Now the radio menu can be selected simply by mouse , All you have to do is assign the radio menu button (/) to any unused button in your hotas then you can use the mouse to chose any radio order or menu etc ..

Posted
What can I say.... Simply amasing! This is ...I'm out of words.

 

One thing - never again I use DCS with monitor. VR is the only way... With all it's little teething problems it's still astonishing - the sensation of actual flight... Superb!

 

One thing - don't have sound in the Rift... Have to use separate headphones pluged in PC. It's not that much of a problem anyway.

 

Yes I just got my Rift today and am also at a loss for words.

Boy do you ever improve your flying quickly or else get dizzy!

Posted
Keep in mind they recommend the Innatek card as the "low end" solution. You can only plug a maximum of 2 sensors into it because its just 1 USB hub that shares its bandwidth across the USB ports.

 

If you plant to use 3+ sensors or want to run everything (or everything but the HMD) off 1 card to leave your motherboard ports open for HOTAS / accessories, then they recommend the PEXUSB3S44V which almost everyone that uses has never had an issue with (compared to lots of innatek issues).

 

The only con to the PEXUSB3S44V is that its nearly 4x more expensive and uses a PCIe x4 slot, but its one of those things where if you plan to run a lot of sensors you can do it once and do it right, making sure every sensor has a dedicated full USB 3.0 bandwidth port available. You can run all sensors and the HMD on usb 3.0 and not use any USB 2.0 slots on your motherboard.

 

https://www.amazon.com/gp/product/B00HJZEA2S

 

unfortunately it's only bullshit from oculus.

i alreday read a blog where the guy had to plug EVERYTHING to get his headset and the touchs correctly in USB2.0

i even saw testimonies of people having problem with this innatek card.

Oculus talk about USB3 just because they want to be sure taht they have enough available bandwith on the controler.

but depending on the generation of your chipset and how your usb controller is connected (how many PCIE lines are used etc) you may have different expreiences.

On my side i have the 2 sensors on USB2 adn the headset on an USB3 which seems to be as media.

the oculus software cmplains about it but it works perfectly.

i just have to find how to raise the FPS on DCS as this is the only game where i do not have 90FPS (more 15-20 which is awfull). and i have anb I7 2600k and a gtx1080

I5-8600k @4.2 (for now), GTX2080 Aorus watercooled , 32 GB DDR4, MSI Z370 Pro Carbon, SSD 500GB + 960GB + 480GB +nvme, Oculus Rift S + Hp reverb pro, warthog + TRFP

Full home made wall PC Case Dark Side Of The Wall

:pilotfly:

Posted

:thumbup:

Yes I just got my Rift today and am also at a loss for words.

Boy do you ever improve your flying quickly or else get dizzy!

 

Congrats and have fun!

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
unfortunately it's only bullshit from oculus.

i alreday read a blog where the guy had to plug EVERYTHING to get his headset and the touchs correctly in USB2.0

i even saw testimonies of people having problem with this innatek card.

 

I was fortunate I guess, I got the Innatek card first thing before installing the Rift, and my 2 sensor setup has been running flawless for the most part for me. I have the sensors along with the cable from the Rift plugged into the card.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

HI

 

i have a dk2, i have not used for a long while. a few days ago i took it out, upgraded to the latest runtime, and DCS world 1.5. now when i move my head forward, i should see the cockpit front panels come close that does not happen. how that oculus does not support it. any help i would appreciate it?

Posted

I remember reading but can't find it now about someone who turned off by mistake 6dof and that when they moved over to look out the cockpit the cockpit moved away. Actually the focus of the field moves with the pilot...how do you get 6dof back?

Posted
I remember reading but can't find it now about someone who turned off by mistake 6dof and that when they moved over to look out the cockpit the cockpit moved away. Actually the focus of the field moves with the pilot...how do you get 6dof back?

 

yes that is what is exactly is happening.

Posted (edited)
yes that is what is exactly is happening.

 

Yes I know that...would you know how to fix it back to 6dof?

 

FIXED: needed reboot

Edited by fitness88
Posted
unfortunately it's only bullshit from oculus.

i alreday read a blog where the guy had to plug EVERYTHING to get his headset and the touchs correctly in USB2.0

i even saw testimonies of people having problem with this innatek card.

Oculus talk about USB3 just because they want to be sure taht they have enough available bandwith on the controler.

but depending on the generation of your chipset and how your usb controller is connected (how many PCIE lines are used etc) you may have different expreiences.

On my side i have the 2 sensors on USB2 adn the headset on an USB3 which seems to be as media.

the oculus software cmplains about it but it works perfectly.

i just have to find how to raise the FPS on DCS as this is the only game where i do not have 90FPS (more 15-20 which is awfull). and i have anb I7 2600k and a gtx1080

 

First off Oculus (Vive as well) setting a minimum "recommended" spec to guide people to a pc build that will ensure a comfortable VR experience isn't bullshit. It is a fair guideline that allows developers to design to given expectation. Same with the usb 3 recommendation. Oculus ships a usb 2 cable with the camera, if you order one separately. This is a guideline for the same reason. Your I7 Sandy Bridge is below spec but it works. Oculus is quite aware of this and that some weakness in a build is not a deal breaker, but too many weak parts can be problematic.

Problems with usb are not as simple a one guy in one blog. Some people have problems because of Windows power mgmt. Some have problems because of different usb controllers running different ports, some have problems because of issues Oculus has confirmed with recent runtimes and multiple sensors. Some just don't know how to set up their sensors.

DCS is not a native VR app and being several years old it is unlikely you will ever see a sustained 90fps. Nobody does. DCS improves with newer procs and love higher clocks like 4.2 or higher. Also likes ddr4. Most here have lamented the lack of any meaningful improvement from a GTX 1080 upgrade in DCS. This is totally opposite of how most native VR titles perform with a gpu of this power. Hence guidelines for VR and why you get crappy a framerate in DCS

I5 6600K @4.5, Gigabyte GA-Z170XP mobo, GMMAXX GTE Cooler, MSI GTX 1080 ti Gaming X gpu (factory OC), SoundBlaster X-F1 sound card, 16 gig Corsair Vengeance ddr4 ram @ 3200 , 3 ssd hds, EVGA 650 Gold Power supply, Saitek X52 Hotas and rudders, 2 AuraSound AST-2B-4 Pro Bass Shakers, Pimax 5K+

Posted
Yes I know that...would you know how to fix it back to 6dof?

 

FIXED: needed reboot

 

no, but i am looking. i even went back and used runtime 0.8 and it does not work at all.

Posted

Same problem here. Required reboot of the Oculus software to resolve every time. Is now being replaced under warranty.

 

"I remember reading but can't find it now about someone who turned off by mistake 6dof and that when they moved over to look out the cockpit the cockpit moved away. Actually the focus of the field moves with the pilot...how do you get 6dof back?"

 

 

yes that is what is exactly is happening.

Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here:

http://www.digitalcombatsimulator.com/en/files/172905/

Posted
Same problem here. Required reboot of the Oculus software to resolve every time. Is now being replaced under warranty.

 

"I remember reading but can't find it now about someone who turned off by mistake 6dof and that when they moved over to look out the cockpit the cockpit moved away. Actually the focus of the field moves with the pilot...how do you get 6dof back?"

 

There was a post I read about it here and I don't remember reading through it at the time. Does anyone know what they did to make it happen. I can't say because I press a lot of the keyboard buttons in the blind.

I'm now going to remap my HOTAS! With all the changes in commands with VR does anyone know if there is a revised commands sheet available?

Posted

I got a pair of touch controllers since the pricecut, tried them in DCS but I'm not quite sure how it's going to work. The actual touch controllers are too large to have one in each hand + have hands on HOTAS.

 

So either have the controller strapped to your wrist then take your hand off throttle/stick and grab the touch controller when you need to push something, or are the touch controllers going to replace the physical HOTAS we have? I think that could work. Be interesting to see what ED come up with.

Intel 5820k | Asus X-99A | Crucial 16GB | Powercolor Devil RX580 8GB | Win 10 x64 | Oculus Rift | https://gallery.ksotov.co.uk

Patiently waiting for: DCS: Panavia Tornado, DCS: SA-2 Guideline, DCS: SA-3 Goa, DCS: S-300 Grumble

Posted

dburne, I am running Oculus Rift with sli paired GTX 780s. What improvements (if any) should I expect by replacing the 780s with a single 1080?

Posted (edited)
dburne, I am running Oculus Rift with sli paired GTX 780s. What improvements (if any) should I expect by replacing the 780s with a single 1080?

 

You are not getting anything from SLI in VR, so it really is probably like you are running a single 780.

 

You are talking two generations of vid card difference, which in VR I would imagine would be at least somewhat of a significant increase. Especially if you were to go with a 1080 card.

Edited by dburne

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
I got a pair of touch controllers since the pricecut, tried them in DCS but I'm not quite sure how it's going to work. The actual touch controllers are too large to have one in each hand + have hands on HOTAS.

 

So either have the controller strapped to your wrist then take your hand off throttle/stick and grab the touch controller when you need to push something, or are the touch controllers going to replace the physical HOTAS we have? I think that could work. Be interesting to see what ED come up with.

 

Well I guess ED put those gloves in there as kind of a teaser, who knows what they may or may not have planned for Touch. Like you, I find it hard to imagine being able to use Touch controllers whilst using a HOTAS setup. Maybe at some point they might look at making the stick and throttle controls virtual, ie be able to be gripped, moved, and buttons pressed with one's virtual hand. Just wild speculation there on my part.

 

Btw, there are some pretty good games available for Touch these days, namely shooters.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
Should you disconnect Oculus Rift from the computer when not using it as I see an orange standby light on and the headset is warm?

 

Just close the Oculus app when you're not using the headset --no need to disconnect.

Posted
dburne, do you have a feel for which 1080 card manufacturer might be best configured for DCS?

 

I have been a big fan of EVGA cards myself, always had great success with them.

 

Their 1080 FTW2 ICX version would be an awesome card.

They have just announced a 1080 Ti FTW3 ICXwhich details should be coming out on in the next few days - should drop the 1080 FTW2 ICX price as well. Unless you want to splash the cash for the new 1080 Ti...

  • Like 1

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
I'll let you know if I find another cure...

 

finally the reboot did work with me. now i will but a better video card and play with it till my hearts content. thinking of getting a nvidia 1070.

Posted
finally the reboot did work with me. now i will but a better video card and play with it till my hearts content. thinking of getting a nvidia 1070.

 

 

 

Glad it all worked out atomdude...just wish we knew what the heck caused it in the first place. I have a new rig with a GTX1080 so don't think it was because you had an older card that caused it to happened.

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