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Posted (edited)
In x-plane, how do you find the center of your yoke when using the touch, so you can correctly trim the aircraft ? I can't really find a way to precisely keep my hands so steady that the yoke is not moving and flying correctly seems almost impossible, landings are horrible, good luck keeping this AoA and flareing precisely. From my experience, it works anything but great in x-plane, it is cool to operate the cockpit, but flying is horrible, the hotas feels much better.

 

In the vr settings there's 2 options offered for how the controllers interact, not on my computer at the moment so not sure of the exact names, but I choose the "ergonomic" option. It allows you to manipulate the yoke with your hand "anywhere" you like, so I rest my hand on my leg, and only need to "tilt" the controller slightly up, down, left, and right. I don't need to keep my hand suspended in air attached to the yoke. It takes getting used to of course, but I find it works quite well. Just need to be gentle with the movements, no heavy hands. :)

 

Is it perfect, no, far from it, but with practice it gets easier. I look at it this way, I want a "complete" Vr experience. The only way to do that is "use your hands" in the cockpit, so I give it my best shot. I can takeoff and land, they may not be perfect, or, "by the book", but I get down in one piece, and that's all that really matters at this stage of "early" Vr development to me.

 

The fact that I'm able to do anything in vr, fly, drive, cause mayhem in a fps, travel in space, is a life long dream for someone pushing 60, so I feel very lucky to have a chance to experience vr at all.

Edited by Muskoka

i5 11600k 4.9ghz, 64gb 3600, 3070ti, multiple ssd/nvme, Rift S, TM Warthog / Throttle, Saitek Pedals, Nevada, Normandy, Syria, A10C/2, KA-50 3, P51D, L39, Huey, WW2 Assets, VaicomPro

Posted
In the vr settings there's 2 options offered for how the controllers interact, not on my computer at the moment so not sure of the exact names, but I choose the "ergonomic" option. It allows you to manipulate the yoke with your hand "anywhere" you like, so I rest my hand on my leg, and only need to "tilt" the controller slightly up, down, left, and right. I don't need to keep my hand suspended in air attached to the yoke. It takes getting used to of course, but I find it works quite well. Just need to be gentle with the movements, no heavy hands. :)

 

Is it perfect, no, far from it, but with practice it gets easier. I look at it this way, I want a "complete" Vr experience. The only way to do that is "use your hands" in the cockpit, so I give it my best shot. I can takeoff and land, they may not be perfect, or, "by the book", but I get down in one piece, and that's all that really matters at this stage of "early" Vr development to me.

 

The fact that I'm able to do anything in vr, fly, drive, cause mayhem in a fps, travel in space, is a life long dream for someone pushing 60, so I feel very lucky to have a chance to experience vr at all.

 

Hm, I was always trying to keep my hands on the yoke in the air and it was very inconvenient, will give it another shot with your method. I totally agree that even currently going around the cockpit with the touch is very cool, I do it for fun from time to time, but for dcs serious flying it doesn't work efficiently so far. Hopefully someday we will have some cool gloves providing some heptic feedback to your fingers when you operate switches :)

[sIGPIC][/sIGPIC]

Posted
In the vr settings there's 2 options offered for how the controllers interact, not on my computer at the moment so not sure of the exact names, but I choose the "ergonomic" option. It allows you to manipulate the yoke with your hand "anywhere" you like, so I rest my hand on my leg, and only need to "tilt" the controller slightly up, down, left, and right. I don't need to keep my hand suspended in air attached to the yoke. It takes getting used to of course, but I find it works quite well. Just need to be gentle with the movements, no heavy hands. :)

 

Is it perfect, no, far from it, but with practice it gets easier. I look at it this way, I want a "complete" Vr experience. The only way to do that is "use your hands" in the cockpit, so I give it my best shot. I can takeoff and land, they may not be perfect, or, "by the book", but I get down in one piece, and that's all that really matters at this stage of "early" Vr development to me.

 

The fact that I'm able to do anything in vr, fly, drive, cause mayhem in a fps, travel in space, is a life long dream for someone pushing 60, so I feel very lucky to have a chance to experience vr at all.

 

 

 

 

But I don't understand why holding a real HOTAS in your hand breaks any immersion. If anything, I would think having your hand to the side "pretending" to move the HOTAS in game would be an immersion breaker.

 

 

But I get that different folks want different things.

hsb

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted

I've tried X-Plane's "virtual" controls using the Touch controllers and it's very awkward and inaccurate, even for a simple take-off run in a Cessna. Imagine how difficult this would be trying to drive a car with touch controllers in racing sims!

 

When such precision is required, you really need to have your hands on physical controllers. Just give X-Plane demo a try and you'll see what I mean.

Posted (edited)
But I don't understand why holding a real HOTAS in your hand breaks any immersion. If anything, I would think having your hand to the side "pretending" to move the HOTAS in game would be an immersion breaker.

 

 

But I get that different folks want different things.

 

I wouldn't say it totally breaks immersion, I still use my hotas, and yoke, at times, depending of course on what I'm flying. I just think "in the future", and that could be a long way off for mainstream simulators, it would be cool to not have to rely on anything other than "our hands" in a virtual cockpit.

 

Like the way its done in Vtol Vr, which if you haven't tried, you need to have a look at. That's implemented really well, but certainly does not have the complexity of Dcs, but fun just the same.

Edited by Muskoka

i5 11600k 4.9ghz, 64gb 3600, 3070ti, multiple ssd/nvme, Rift S, TM Warthog / Throttle, Saitek Pedals, Nevada, Normandy, Syria, A10C/2, KA-50 3, P51D, L39, Huey, WW2 Assets, VaicomPro

Posted
I wouldn't say it totally breaks immersion, I still use my hotas, and yoke, at times, depending of course on what I'm flying. I just think "in the future", and that could be a long way off for mainstream simulators, it would be cool to not have to rely on anything other than "our hands" in a virtual cockpit.

 

 

That's just dumb. I want a physical stick because that feels like the real thing. Manipulating some phantom controlling with a Touch is the daftest thing ever as far as immersions goes, imo.

Posted (edited)
That's just dumb. I want a physical stick because that feels like the real thing. Manipulating some phantom controlling with a Touch is the daftest thing ever as far as immersions goes, imo.

 

 

To each their own I guess, but using a "physical controller/hotas" is not "virtual reality" in its purest sense, now is it. To suggest otherwise, is dumb. Back at ya. :smilewink:

 

Neither is using a Touch controller, so I'll give you that. More reason why some kind of glove, that becomes part of your body, is needed to be true vr in the cockpit, so you can better manipulate a virtual flight stick. Hence my suggestion to look at Vtol Vr, it's getting close.

 

Yes, you need some kind of "external control" to manipulate things in the vr world, I get that, but my ultimate vr is using "some device" attached to my hand, or better yet a full body suit, but not a physical hotas, yoke, steering wheel, you get the point. You may not agree, but that's kinda moot to me. You enjoy what you currently have, that's great, I hope vr goes that step further. Is it a ways down the road yet, years, sure maybe, but we can all dream.

 

I'm certainly not arguing that what we have today is the answer, far from it, but I certainly don't want it to stop developing, leaving us dependant on physical controllers, like a hotas. Read some of the reviews for Vtol Vr over at Steam (or better yet try it yourself) , most of those people "get it". It's the closest thing to a real vr experience we have today in flight sims, others are somewhat behind to say the least.

Edited by Muskoka

i5 11600k 4.9ghz, 64gb 3600, 3070ti, multiple ssd/nvme, Rift S, TM Warthog / Throttle, Saitek Pedals, Nevada, Normandy, Syria, A10C/2, KA-50 3, P51D, L39, Huey, WW2 Assets, VaicomPro

Posted
I've tried X-Plane's "virtual" controls using the Touch controllers and it's very awkward and inaccurate, even for a simple take-off run in a Cessna. Imagine how difficult this would be trying to drive a car with touch controllers in racing sims!

 

When such precision is required, you really need to have your hands on physical controllers. Just give X-Plane demo a try and you'll see what I mean.

 

Agreed. I've tried the X-Plane virtual controls and it's great for some gentle thermal soaring in the Alps but anything more agile and it's tricky to control.

Maybe using a simple unconnected 'dumb' joystick to grab hold of might work, I'll have to give it a go.

It would be good to find a solution, because reaching around flicking switches and turning knobs works really well.:thumbup:

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Posted
To each their own I guess, but using a "physical controller/hotas" is not "virtual reality" in its purest sense, now is it. To suggest otherwise, is dumb. Back at ya. :smilewink:

 

Neither is using a Touch controller, so I'll give you that. More reason why some kind of glove, that becomes part of your body, is needed to be true vr in the cockpit, so you can better manipulate a virtual flight stick. Hence my suggestion to look at Vtol Vr, it's getting close.

 

Yes, you need some kind of "external control" to manipulate things in the vr world, I get that, but my ultimate vr is using "some device" attached to my hand, or better yet a full body suit, but not a physical hotas, yoke, steering wheel, you get the point. You may not agree, but that's kinda moot to me. You enjoy what you currently have, that's great, I hope vr goes that step further. Is it a ways down the road yet, years, sure maybe, but we can all dream.

 

I'm certainly not arguing that what we have today is the answer, far from it, but I certainly don't want it to stop developing, leaving us dependant on physical controllers, like a hotas. Read some of the reviews for Vtol Vr over at Steam (or better yet try it yourself) , most of those people "get it". It's the closest thing to a real vr experience we have today in flight sims, others are somewhat behind to say the least.

 

The point is, physical controller provides you feedback, the virtual one doesn't no matter the tracking. It's not only the imersion but also the ability to control, how do you find the center of your joystick ?

 

Now imagine for a racing game people pay lots of cash to get a decent wheel with good ffb, because the physical feedback not only helps you determine what is going on but also brings you closer to the feeling of driving real car. Now we don't have ffb joysticks yet, but still.

 

For me, the perfect VR will be a very good VR headset to give your eyes the feeling of presence and a complete physical copy of a cockpit which will exactly match the one you see in VR, so you will actually feel the physical cockpit switches and stick and everything while you look at them in the virtual world.

 

No hand tracking can replace the feeling of really switching that switch or moving this joystick, vr headset is just to cheat your brain through your eyes for where you are. Hand tracking is a replacement of the parts of the cockpit or environment which we can not have for real.

 

It is like, imagine you have a very good motion chair which will give you some G feeling (such still doesnt exist but imagine it) would you get rid of it just because it is not part of your virtual world ? I doubt it. For me the combination of all is the perfect solution.

 

 

And again, I don't see how you can manage hotas functions with any kind of finger tracking without really feeling what are you touching.

 

My current approach to manipulate cockpit is with multiple button boxes with switches, rotary encoders and positional knobs. Also with thurstmaster mfd's. For example I fly the Sabre completely mouse/keyboard free, from startup to shutdown and with time you get so good muscle memory that you don't really need to see the controller, but if the switches can match exactly the ones in VR, that would be truly amazing.

[sIGPIC][/sIGPIC]

Posted
To each their own I guess, but using a "physical controller/hotas" is not "virtual reality" in its purest sense, now is it.

 

It’s nearer to reality which is the whole point of Virtual Reality. I don’t even know what ‘purest sense’ VR is. In your mind is it just using your hands?

Posted

I also prefer physical controllers, but I would love if DCS would integrate the Leap Motion hand tracker. Not as virtual hands, because I dont have the space needed to reach for the buttons at their correct position, but as an alternative to the mouse. Just holding my hand with thumb and index fingers close together controls the mouse position, put them together to click. Not real VR, but neither is reaching for the mouse.

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  • 3 weeks later...
Posted (edited)

Do you still need to have Oculus home running to play DCS or can you use the Run as Admin setting again to use DCS in VR without Oculus Home running?

Edited by Kayos

[sIGPIC][/sIGPIC]

Posted
Do you still need to have Oculus home running to play DCS or can you use the Run as Admin setting again to use DCS in VR without Oculus Home running?

 

Yes Oculus now requires Home to be running for the Rift when using the headset. It was integrated into Rift Core 2.0.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

  • 3 weeks later...
Posted (edited)

Just got a Rift today.

 

I haven't flown very much in my 40yr life, 7-8 times maybe? And of course, only in airliners as a passenger.

 

Oki, so, the Rift. OMG, my palms were sweating as hell. :)

Flown the F/A-18, did a carrier launch and a CASE1, both went really great. It's way easier to estimate distances and heights in VR, because of 3D.

 

Flew the A-10 as well for a moment, tried a VFR landing, but I didn't expect the plane is sitting quite high when gear down, so the touchdown came earlier than I expected. Crashed and burned.

 

Then, the Huey. Turned that off almost instantly. I'm not that good in flying the helo just yet, so when I took off the chopper was kind of unstable (because of my poor helo skills), so didn't feel good in the stomach. ;)

 

 

But man! WOW. Just WOW. Truly another dimension, flying in VR. I have to get used to the feeling of flying I suppose. Like I had to get used to VR when I first tried it a few months ago and did some simracing (stomach feels when I drove off to the track).

 

Still. Really impressed.

Just wanted to share in my enthousiasm.

Edited by dawgie79
Posted

:thumbup:

 

Nothing like it!

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

And take it little bit at a time. If you get nauseous, a little ginger goes a long way (just as good as Dramamine).

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted
Just got a Rift today.

 

I haven't flown very much in my 40yr life, 7-8 times maybe? And of course, only in airliners as a passenger.

 

Oki, so, the Rift. OMG, my palms were sweating as hell. :)

Flown the F/A-18, did a carrier launch and a CASE1, both went really great. It's way easier to estimate distances and heights in VR, because of 3D.

 

Flew the A-10 as well for a moment, tried a VFR landing, but I didn't expect the plane is sitting quite high when gear down, so the touchdown came earlier than I expected. Crashed and burned.

 

Then, the Huey. Turned that off almost instantly. I'm not that good in flying the helo just yet, so when I took off the chopper was kind of unstable (because of my poor helo skills), so didn't feel good in the stomach. ;)

 

 

But man! WOW. Just WOW. Truly another dimension, flying in VR. I have to get used to the feeling of flying I suppose. Like I had to get used to VR when I first tried it a few months ago and did some simracing (stomach feels when I drove off to the track).

 

Still. Really impressed.

Just wanted to share in my enthousiasm.

 

Welcome to the dark side:beer:

[sIGPIC][/sIGPIC]

Window 10, i9-9900,2080TI, 32GB ram Puma Pro Flight Trainer, 2 x 1TB WB SSD NVMe HP Reverb

Posted (edited)

I have home set to run as admin, and no home.

the exe for the new home is just in a different place:

 

 

C:\Program Files\Oculus\Support\oculus-worlds\Home2\Binaries\Win64

 

 

It's the: Home2-Win64-Shipping.exe that you set to run as admin.

 

 

you still get the dash and all its functionalities and guardian too (not that that matters for flying..) but NO HOME!

Edited by voodooman
Posted
I have home set to run as admin, and no home.

the exe for the new home is just in a different place:

 

 

C:\Program Files\Oculus\Support\oculus-worlds\Home2\Binaries\Win64

 

 

It's the: Home2-Win64-Shipping.exe that you set to run as admin.

 

 

you still get the dash and all its functionalities and guardian too (not that that matters for flying..) but NO HOME!

 

 

I'm going to have to try this. Thanks.

 

 

How about those Touch controllers? How do I make it so I can't see them when I'm in the cockpit. I've tried hiding them in a drawer, also putting them in a different room in the house, but Oculus always seems to remember their last known position and the virtual hands are still visible when I'm in the cockpit. I have to put the Touch controllers underneath my chair since I'm not usually looking straight down anyway.

 

 

New to Oculus and DCS, so go easy on me :)

 

 

Thanks.

My DCS Missions: Band of Buds series | The End of the T-55 Era | Normandy PvP | Host of the Formation Flight Challenge server

 

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IRL: Private Pilot, UAS Test Pilot, Aircraft Designer, and... eh hem... DCS Enthusiast

Posted
I'm going to have to try this. Thanks.

 

 

How about those Touch controllers? How do I make it so I can't see them when I'm in the cockpit. I've tried hiding them in a drawer, also putting them in a different room in the house, but Oculus always seems to remember their last known position and the virtual hands are still visible when I'm in the cockpit. I have to put the Touch controllers underneath my chair since I'm not usually looking straight down anyway.

 

 

New to Oculus and DCS, so go easy on me :)

 

 

Thanks.

 

I will usually just pull the batteries out. Or just start the game without ever turning them on. But also believe, that in the VR tab of settings if you uncheck the 'use hand controllers' option it should get rid of it or never show them, even if they were used prior to DCS boot.

Posted
I have home set to run as admin, and no home.

the exe for the new home is just in a different place:

 

 

C:\Program Files\Oculus\Support\oculus-worlds\Home2\Binaries\Win64

 

 

It's the: Home2-Win64-Shipping.exe that you set to run as admin.

 

 

you still get the dash and all its functionalities and guardian too (not that that matters for flying..) but NO HOME!

 

 

I'm a little confused after attempting to try this. I found the file you mentioned, but what exactly do I need to do to prevent the Oculus app from opening when I double-click the DCS icon on my desktop?

My DCS Missions: Band of Buds series | The End of the T-55 Era | Normandy PvP | Host of the Formation Flight Challenge server

 

Supercarrier Reference Kneeboards

 

IRL: Private Pilot, UAS Test Pilot, Aircraft Designer, and... eh hem... DCS Enthusiast

Posted
I'm a little confused after attempting to try this. I found the file you mentioned, but what exactly do I need to do to prevent the Oculus app from opening when I double-click the DCS icon on my desktop?

 

 

 

 

From the looks of it, you have to make it run with admin privileges. Right click on the file in questions, Properties, Compatibility tab at the top, check the "Run this program as an administrator" in Settings.

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted
From the looks of it, you have to make it run with admin privileges. Right click on the file in questions, Properties, Compatibility tab at the top, check the "Run this program as an administrator" in Settings.

I did that and I got nothing but a blank window for the shipping .exe and Home opened up as usual.

Night Ops in the Harrier

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