Hoirtel Posted June 30, 2022 Posted June 30, 2022 (edited) 6 minutes ago, harf4ng said: I will also try 90 hz. btw in oculus tray tool, for ASW settings, we have auto, and also adaptative (unsure what it is) and then 45/30/18. But ok for 90 hz, then half that is 45, but then 30 means 60hz and 18 means 36hz, those are strange values. About the resolution below I have set it up to auto. Think I should remove auto and select it myself? Thanks I don't use OTT anymore. Adaptive ASW means it will switch this on and off when you need it. It will nearly always be on. The 45/30/18 really means ASW for half, one third and one quarter frame rate. The actual numbers are only relevant for 90hz. As I don't use OTT I never set these. I just leave it on auto and let it do what it wants. Oculus doesn't need too much under the bonnet tweaking these days. You will probably get better visuals setting resolution yourself as you will go higher, but it will cost a bit of performance. On your hardware I would expect you to be able to go higher than default. Default values are low so that nearly anyone can plug it in and it will be smooth from the get go. Edited June 30, 2022 by Hoirtel
harf4ng Posted June 30, 2022 Posted June 30, 2022 (edited) 34 minutes ago, Hoirtel said: I don't use OTT anymore. Adaptive ASW means it will switch this on and off when you need it. It will nearly always be on. The 45/30/18 really means ASW for half, one third and one quarter frame rate. The actual numbers are only relevant for 90hz. As I don't use OTT I never set these. I just leave it on auto and let it do what it wants. Oculus doesn't need too much under the bonnet tweaking these days. You will probably get better visuals setting resolution yourself as you will go higher, but it will cost a bit of performance. On your hardware I would expect you to be able to go higher than default. Default values are low so that nearly anyone can plug it in and it will be smooth from the get go. Except that DCS is not well optimized and therefore take a huge of ressources. Especially in multiplayer I like OTT especially to have different settings for different games as some games take more ressources than others. Without OTT you setup things directly into ODT? I guess I will have to do some tweakings ^^ Yesterday I tried the first mission of the UH1H argo campaign and I had lag, too many boats on the sea. And DCS crashed. Depends on the mission. DCS is really not well optimized ^^ btw this 1.0 and more, on the oculus app settings under refresh rate, isn't it the same as setting the super sampling for the game? Edited June 30, 2022 by harf4ng Favorite modules : Huey, F-86F, F14 and P-51D Quest 2, RTX 3080, i7 10700K, 16 Gb of RAM, Pro Flight Trainer PUMA helicopter setup, Warthog HOTAS with two force sensitive stick, custom cockpit and a GS-Cobra dynamic seat.
Hoirtel Posted July 1, 2022 Posted July 1, 2022 2 hours ago, battlegear2099 said: For Oculus rift/Quest2 only Anybody using openxr toolkit+ compositor with skatezilla steamvr so not set oculus?. testing history info: so I am currently using the older oculus openxr runtime + compositor runtime switcher set to default runtime openxr with skatezilla set to oculus, works fine for rift and quest 2 still need to test but the fps is less than what I can get with the new version of toolkit + latest compositor openxr dll version. now I am looking to get the new dll working with the headset overlay menu. The issue is I am getting a smaller headset view point, head in a bubble/fishbowl and there is a broken very large zoomed blue + cursor in cockpit, outside the aircraft normal size not functional in its zoomed size. so no mods installed durning these tests and if direct launch dcs no openxr headset menu shows up not using the new dll , its defaulting to using oculus runtime with out skatezilla and ignoring compositor runtime switcher. just curous if anyone is using this combination or the fishbowl view with large zoomed + cursor in cockpit. scratching my head on this one. I expect its the new dll, as old ones dont do it, but there old out of date no longer updated, no overlay menu with extra setting for better fps etc. reason for doing all this, better fps gained with new dll, I use a stream deck and a leap motion hand tracking in dcs before openxr toolkit got updated. Is there a comparison between all of this modding and just running it normally. I'm still not convinced the oculus needs to be modded like WMR headsets.
battlegear2099 Posted July 1, 2022 Posted July 1, 2022 (edited) It depends on your PC specs and gfx card and how new. I been playing in VR since 2013. I have very old system and it Oculus vr was fine in early days DCs 2.5. I still need to use mods. but since moving to 2.7. frames have dropped in half and VR is not playable without mods, on my system, I am in mid to high 30's fps and made it to spiked to 40 once lol. This just DCs only,all my other VR games , flight sims don't require mods. So yes it's does make definitely a increase in fps combined with lowering DCs settings for my system. I have since added a Quest2. And other. And new demanding DCs like FA18, AH64 etc , and Related VR hardware. So i need to get as many frames as possible now to play the ah64 frame hog. The costs to replace my old mb core/ gfx card system would be allot. It's not upgradeable anymore. Ya my system is past it's prime, should be in the bone yard. Edited July 2, 2022 by battlegear2099
Hoirtel Posted July 1, 2022 Posted July 1, 2022 38 minutes ago, battlegear2099 said: It depends on your PC specs and gfx card and how new. I been playing in VR since 2013. I have very old system and it Oculus vr was fine in early days DCs 2.5. I still need to use mods. but since moving to 2.7. frames have dropped in half and VR is not playable without mods, on my system, I am in mid to high 30's fps and made it to spiked to 40 once lol. This just DCs only,all my other VR games , flight sims don't require mods. So yes it's does make definitely a increase in fps combined with lowering DCs settings for my system. I have since added a Quest2. And other. And new demanding DCs like FA18, AH64 etc , and Related VR hardware. So i need to get as many frames as possible now to play the ah64 frame hog. The costs to replace my old mb core/ gfx card system would be allot. It's not upgradeable anymore. Ya my system is past it's prime, should be in the bone yard. But I am running windows 11 and its super optimized to the max. and I am computer guy, I have been on them for over 40 close to 50 years soon. I have fixed pc's all my life, so is what I do, I am good at it. Not pack it in, untill I have to or my magic runs out. Not there yet. Fair enough. I guess you gotta do whatever it takes. I've yet to switch to win 11. I had read oculus didn't like it much, however the latest v41 has a note about increased win11 support. You think it's better than 10 for oculus DCS?
battlegear2099 Posted July 1, 2022 Posted July 1, 2022 (edited) On 7/1/2022 at 9:05 AM, Hoirtel said: Fair enough. I guess you gotta do whatever it takes. I've yet to switch to win 11. I had read oculus didn't like it much, however the latest v41 has a note about increased win11 support. You think it's better than 10 for oculus DCS? Well Oculus on Windows 10 DCs 2.5 was pretty good for me ,that DCs was way faster back then still is, so not a beta, 2.7 depends on your hardware more now than back then. it's requires such new gfx card ,faster PC to use it. I think my 10 was faster than 11 were it counts for 2018, but only a little. you obviously still need to optimize your 11 same as 10. system to it's Max for DCs, large page file based on ram , limit background processing, use nivida light none of the exta experience stuff just slows down gfx by obviously running more process and virtual containers. You can use similar software like razor core boost to toggle off services and your default running apps when. In DCs. Besides Max your ram slots, use ssd for system drive and large page,keep system storage up above 80%drive. Tweaks like that. I made the jump to windows 11 on all my computers on network, accept linux machines. I am running DCs dedicated server on Windows 11/linux. machine. There all running at there max limit. Also other software like Oculus is an improvement as well supporting new openxr are in the beta channel. the quest 2 you've got your links wired and wireless. Again all of this runs on Windows 11. I have not tested that on 10 so can really say. Switching over to Windows 11 isn't really of any significant benefits on older system that are running good. unless you need to for new hardware or want to try it. it's the latest and ohh and big issue old computer systems are not supported. the mb needs to support tpm security layer in bios, so that a big hurdle. If does not it not easy to install 11, you need file/registry hacks, not impossible. but not just a upgrade or install from USB key. unless your computer guy or girl not easy to keep it running, windows updates could brick it. Kinda needs to keep update service disabled by default,only enable for other updates back disabled as updates are frequently. To risky to screw up the system. So yes for staying up to date/ support/ new mb hardware and no old systems unless you upgrading to new mb hardware/ performance boost is minimum over 10, hope that answers your question, little long explanation. Edited July 2, 2022 by battlegear2099
battlegear2099 Posted July 2, 2022 Posted July 2, 2022 (edited) ok tested my rift / Quest2 in steamvr as openxr and oculus openxr runtimes with ott and also openxr toolkit toggle and compositor switcher for both. So steam vr openxr works with the stream deck and leap motion hand tracking, but my pc is too slow to pull it off so new pc in my near future Edited July 4, 2022 by battlegear2099
Johnny Dioxin Posted July 27, 2022 Posted July 27, 2022 My Quest 2 runs DCS World very solid with Virtual Desktop wireless. 45fps locked for normal ops and drops to 30 (but a solid 30) when there is lots of action or AI. It's very playable at those framerates and gives a good experience. Virtual Desktop wireless connection speed is 866Mbps. The only module that kills it is the Apache - where it drops to a slideshow, even sat in a cold and dark cockpit. Haven't had the need for OTT since a couple of years now, so my settings tend to be standard - though I do tweak a little using Sidequest - texture size, for eggs. Don't know if that has any bearing on DCS, and as all was well except up to the Apache, I've never checked. Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
5ephir0th Posted July 27, 2022 Posted July 27, 2022 22 minutes ago, Johnny Dioxin said: My Quest 2 runs DCS World very solid with Virtual Desktop wireless. 45fps locked for normal ops and drops to 30 (but a solid 30) when there is lots of action or AI. It's very playable at those framerates and gives a good experience. Virtual Desktop wireless connection speed is 866Mbps. The only module that kills it is the Apache - where it drops to a slideshow, even sat in a cold and dark cockpit. Haven't had the need for OTT since a couple of years now, so my settings tend to be standard - though I do tweak a little using Sidequest - texture size, for eggs. Don't know if that has any bearing on DCS, and as all was well except up to the Apache, I've never checked. Apache it´s a mess on VRAM usage, more than the Hind so unless you have a 24gb VRAM GPU you should lower the texture detail to medium. To me OTT just mess something, i prefer to use Oculus Debug Tool and, if i need some especific option for DCS, i made a .bat to change what i want (like FOV, as example) NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition | Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55" Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2 DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier
Hoirtel Posted August 16, 2022 Posted August 16, 2022 35 minutes ago, nukeproof said: I'm contemplating upgrading my CV1 to a Quest 2. What's the state of the current Quest 2 hand tracking implementation in DCS? Hand tracking is not supported in DCS
VR Flight Guy in PJ Pants Posted August 16, 2022 Posted August 16, 2022 To be correct, it is the Rift-S mode, through both AirLink and Oculus Link, which does not support hand tracking. I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
Hoirtel Posted August 16, 2022 Posted August 16, 2022 (edited) 1 hour ago, VR Flight Guy in PJ Pants said: To be correct, it is the Rift-S mode, through both AirLink and Oculus Link, which does not support hand tracking. Ummm, you mean hand tracking is not supported over link? That is correct. My Q2 does not have a rift-S mode..... Edited August 16, 2022 by Hoirtel
VR Flight Guy in PJ Pants Posted August 16, 2022 Posted August 16, 2022 Oh, it is identified as "Rift" when connect to the PCVR Oculus Link.mp4 I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
5ephir0th Posted August 16, 2022 Posted August 16, 2022 Hand tracking works over Link, it's just DCS has not support for it NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition | Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55" Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2 DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier
Hoirtel Posted August 16, 2022 Posted August 16, 2022 1 hour ago, 5ephir0th said: Hand tracking works over Link, it's just DCS has not support for it That's cool. Never seen it, where can you use it?
VR Flight Guy in PJ Pants Posted August 16, 2022 Posted August 16, 2022 1 hour ago, Hoirtel said: That's cool. Never seen it, where can you use it? I want to know too. If this is possible, I would like DCS to support it too. I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
5ephir0th Posted August 16, 2022 Posted August 16, 2022 2 hours ago, Hoirtel said: That's cool. Never seen it, where can you use it? I dont have any game that supports it, i think with the last update it works on Myst remake. I made it recognize on DCS with OpenXR but i cant make it to interact with buttons, dont know if because its still on testing on OpenXR or my fault NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition | Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55" Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2 DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier
sniperpr1 Posted September 15, 2022 Posted September 15, 2022 I'm having an issue in which at a point during use of the Rift-S I can use only the rotation of the headset, but the movement along the axes stops working. i can rotate my head around any axis but not close along it. Does anyone have an idea of how to fix this? Thanks
draconus Posted September 15, 2022 Posted September 15, 2022 7 hours ago, sniperpr1 said: Does anyone have an idea of how to fix this? Does room lighting affect the issue? Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Lange_666 Posted September 16, 2022 Posted September 16, 2022 Camera's clean? Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
fab.13 Posted October 4, 2022 Posted October 4, 2022 Hello, You think about using OpenXR with your occulus headset ? Take a look there : https://fredemmott.com/blog/2022/05/29/vr-software-components.html I can read the writer answer there is no need for now. Maybe useful when DCS will support OpenXR native in the futur, and we'll have nothing to install/change in this case. 1
Rapierarch Posted November 18, 2022 Posted November 18, 2022 On 4/3/2019 at 6:58 PM, Wags said: Hey everyone, Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon. Thanks How is the latest situation of VR optimizations? Can we get an update on this? 1
SebastianR Posted January 29, 2023 Posted January 29, 2023 Well, now with openxr and openxr toolkit we can change the saturation and vibrance of colours. Thats's nice option for quest 2
Hoirtel Posted January 29, 2023 Posted January 29, 2023 (edited) It it really worth using the open XR tool kit with DCS? The main app still works just fine for me. Edited January 29, 2023 by Hoirtel
fab.13 Posted February 1, 2023 Posted February 1, 2023 On 1/29/2023 at 4:26 PM, Hoirtel said: It it really worth using the open XR tool kit with DCS? The main app still works just fine for me. Hello on my side i get some random stutter with open xr ( rift ) i stay on native occulus api for now ( i will Check open xr sometime in futur )
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