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Posted
Install oculus Home. Run the setup. Your monitor will show the game while in the Rift (you may need to hit alt+enter for monitor to go full screen. Don't use alchohol you will damage the plastic lenses. Don't use paper towel you will scratch the lenses. Oculus has cleaning instructions. Enable allow unknown sources in Oculus Home settings/general. Your done

 

@dogbite: Alt+enter? Excellent, thanks.:thumbup: I'll try holding off on the diluted alcohol, that's what's in the wipes the oculus team uses -unoffically anyway. (in a super low concentration)

 

https://forums.oculus.com/vip/discussion/34376/light-scratches-on-cv1-lens-after-using-lens-cloth

 

 

http://www.mcrsafety.com/safety-equipment/glasses/lct

 

From the MSDS:

 

Isopropyl Alcohol: 20-30 Weight-%*

Ethylene Glycol Monobutyl Ether: 1-10 Weight-%*

 

*Weight-% is listed as a range, the specific chemical identity and/or percentage

of composition has been withheld as a trade secret.

Posted
@dogbite: Alt+enter? Excellent, thanks.:thumbup: I'll try holding off on the diluted alcohol, that's what's in the wipes the oculus team uses -unoffically anyway. (in a super low concentration)

 

https://forums.oculus.com/vip/discussion/34376/light-scratches-on-cv1-lens-after-using-lens-cloth

 

 

http://www.mcrsafety.com/safety-equipment/glasses/lct

 

From the MSDS:

 

Isopropyl Alcohol: 20-30 Weight-%*

Ethylene Glycol Monobutyl Ether: 1-10 Weight-%*

 

*Weight-% is listed as a range, the specific chemical identity and/or percentage

of composition has been withheld as a trade secret.

 

I read the link. If you are referring to the Oculus moderators as the unofficial team response, well, it seems 2 of them had already scratched their lenses and were as confused as many about cleaning. Oculus doesn't recommend using any liquid or chemical cleaners on the lenses

https://support.oculus.com/help/oculus/483957785140290/

There may well be good poly-carb friendly cleaners that one can get away with but if they contain any alcohol, I personally would avoid them. I think their concern with liquid cleaners goes to concern for the electronics, as well.

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Posted

Oculus uses a custom combination of regular and Fresnel lenses, that may have been made from a completely different material than the Vive Fresnel lenses, so using the same technic for cleaning, could be a mistake.

Posted

If the developer of a product tells you that you should not use certain products on their devise, why do you think you should experiment with using them?

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Posted

I'd chalk it up to overly cautious advice. Or super-Secret-double-probation formula for the lens and you can't use cleaning solution. Maybe they coated it with a material they don't want you to rub off.

 

Whatever the case, I'm good with dry microfiber every now and again.

hsb

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Posted (edited)
If the developer of a product tells you that you should not use certain products on their devise, why do you think you should experiment with using them?

 

^^^

This.

 

No matter the material of the lenses, they could also have chemical coatings as well which could be the cause of the 'no liquid cleaner' recommendations.

 

Either way, going against the manufacturers advice, on a $600 piece of equipment seems like a poor choice and a good way to void any warranty as well.

Edited by cichlidfan

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Posted

Guys I have had a tidy up, please do not make things personal

 

1.2 Forum members must treat other with respect and tolerance.

 

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topic is " Oculus Rift with DCS World Discussion "

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Posted

I just installed the 2.03 update, and the VR tab has the pixel density slider, but where are the bindings to use a joystick key for a mouse click, the bino view, etc? Also do kneeboards work in VR now?

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Posted

it's not in the Control, UI Layer setting like in 1.5x?

hsb

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Posted

Yes, it is! Thanks. I am running only 2.0 so I hadn't seen it in 1.5. Thanks!

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Posted (edited)

hello fellow simmers,

 

I wanted to give my feedback about Rift vs Vive to those who are about to purchase one.

 

I am writing from work and I was really keen to give you my opinion about both VR headset. I will keep it very short:

 

First I am not a fan boy of any. In fact if I sit on the computer to play I fly only DCS, before DCS I was never interested in VR and I am a late adopter.

 

I bought a Vive back in June, in germany it costs around 950€, that's more than 1100$. I didn't care about space usage but I still went for it as I don't want to wait to be delivered when I order. I was slightly disappointed by the DCS experience. I have a very good setup: i7 6700K, GTX 1080, 32 Gb RAM. I had without VR very solid 120 FPS and even more. With the Vive I was getting at best 45 FPS at high altitude only. But that wasn't the worst, I was very disappointed by the resolution. I simply couldnt read the gauges. I assumed that it was simply the VR technology as of today so I decided to live with it. What made me lose it, was the weight of the headset. I simply couldnt play as long as I used to with TrackIR. I quickly got uncomfortable with the weight and of the thick cable coming out of it, add to it audio headset.

 

Once the Oculus became available and because I ONLY play sitting I decided to sell my Vive with a loss at 750€ and bought the Oculus for roughly the same price.

 

Jumping from one to the other was in DCS was like day and night for me. The headset is a lot more comfortable after 30 min flying, I was getting more than 60 FPS most of the time, in cities 45! And most importantly I could read all the gauges!

 

I believe that the lenses and software support in DCS are better in the Rift, but this doesnt matter to me. I just care about the user experience and the Rift I have a true VR experience in DCS. I wont fly without it anymore, and I dont regret a second exchanging the Vive for the Rift.

 

These are my 2 cents, I hope it will help any potential buyer who would mainly use the headset in DCS.

 

have a nice day.

 

PS: I posted the same in the Vive thread.

Edited by TomCatMucDe
Posted

Last night I flew an op in the Su-25, mostly just to see if my new VAC voice command profile was working okay. It was - and the experience was just so fantastic, I was reluctant to take the headset off and finish flying - the reason I did so was, as always, the heat.

 

We're going through an extended warm and sticky (humid) spell in the UK, and wearing the Rift is often made very uncomfortable purely due to the extra heat it puts on my head.

 

Such a shame, because watching those rockets fly from their life-like pods under the wings, and indeed the whole targeting and blowing-up-stuff experience was jaw-dropping.

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Posted
Last night I flew an op in the Su-25, mostly just to see if my new VAC voice command profile was working okay. It was - and the experience was just so fantastic, I was reluctant to take the headset off and finish flying - the reason I did so was, as always, the heat.

 

We're going through an extended warm and sticky (humid) spell in the UK, and wearing the Rift is often made very uncomfortable purely due to the extra heat it puts on my head.

 

Such a shame, because watching those rockets fly from their life-like pods under the wings, and indeed the whole targeting and blowing-up-stuff experience was jaw-dropping.

I usually point a fan at my face if I plan on using the rift for a long period of time,it alleviates the problem of heat for me.

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Posted

Yes, I too have taken to using a fan.

 

One question though - is there a way to rig the fan so it only comes on when the cockpit is open? I think it'd add another layer of reality to the sim. Of course, it'd need to be able to blow air past my ears at 100 MPH or more, so it might be a bit of a tall order!

 

I guess we'd also need it to come on when we turn on the fan in the cockpit of the Mi-8 too. :music_whistling: :music_whistling:

Posted

Anyone having low frame rate issues in VR with the Beta1.5 and Stable1.5?

Derek "BoxxMann" Speare

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Posted

Haven't tried updating myself. Every release lately gets worse as far as performance and bugs so I stopped updating about a month ago once I got the one build that integrated the new VR features into 1.5 into something where most things were working again. They add new features and break 3 or 4 other things that were working well before. :/

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Posted

It's bizarro...now it's not happening...weird!

Derek "BoxxMann" Speare

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Posted

I thought I saw reference to this somewhere, I've noticed my base clock speed on my ZOTAC 1080 amp extreme keeps throttling down in the OC app. And then the clock speed started jumping around but never runs at full default clock. I'm using the rift. Can anyone give an explanation on this and is there a fix? Thanks Jason

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Posted

setup a custom fan profile , more aggressive to reduce heat build up

 

you can do this with msi after burner , simple and free download

 

 

make sure you have great cooling in your pc case, remove side if you have not, point a desk at an angle towards it , not directly

Posted
I thought I saw reference to this somewhere, I've noticed my base clock speed on my ZOTAC 1080 amp extreme keeps throttling down in the OC app. And then the clock speed started jumping around but never runs at full default clock. I'm using the rift. Can anyone give an explanation on this and is there a fix? Thanks Jason

 

 

I'm pretty sure it was SkateZilla who posted it. Problem with Oculus driver (two versions ago??) He used MSI Afterburner (or similar) to lock the speed. And as I recall, it was the home screen of Oculus that was causing it. With the latest drivers, I haven't seen the clock fluctuate.

hsb

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Posted

Hmm. Think I have the latest rift drivers as just installed rift last weekend. Do they automatically update? And I think Firestorm if the ZOTAC equivalent to MSI afterburner, or am I wrong about that?

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