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Posted

My "Opinion" on DCS and the Rift (CV1)

 

So I just figured I would post my honest opinion of DCS (only DCS)in VR using the Oculus Rift.

My system Basic Specs are as follows: ( I won't bore you with all the model numbers, but believe me, they are pretty stout)

I7-6700K

16gb RAM

2 x SSD (one on the MB and one on a cable)

MSI GTX1080

Ben Q 27" 144hz Monitor

 

Not sure how to put this.......... I like it (a lot) and I don't like it (a lot).

 

I wont get into the "feeling" you get when you fly in VR, that in itself is amazing. You really feel like you are in a cockpit. I mean, the thing that really got me was the 3 dimensional way the cockpit looked, you could "see" the gap between a hydraulic line and the roof of the cockpit. (in the KA-50) I felt like I was in a Disney Ride, nausea and all.

 

I will say you won't find yourself throwing the aircraft around anymore, why, because you will throw up all over your nice PC.

 

But the screen door effect. MAN, that sucks. If you want to fly for the sheer joy of it and do BVR missions then it is the thing for you. But I will say, even reading the Scope on the F-15C is kinda difficult (unless you line up with it and move your head forward, then sure, it's readable). Forget about "reading" the small text on the gauges and such.

 

Yes, my pixel density is at 2.0.

 

I have tried all different types of aircraft and helo's, and while you really can do it all (A to A and A2G),hell in my first time in the F-15C I shot down 2 planes, one with guns, so it isn't all that hard, it is just really hard to get past that pixelation, for me.

 

I am not sure how it is going to be going back to non-VR, but i'm sure it'll be fine.

 

This isn't meant to discourage anyone, I don't regret getting the Rift (picked it up for 400, not with the touch), but if you like Multiplayer and A2G, get a good monitor.

 

I was more impressed with switching from a 24" 1920x1200 60hz monitor the the BenQ 27" 144hz. The quality of the image between the two is quite noticeable.

Posted

Yep, basically my opinion too. You somewhat get used to it over time, but can't really fix it.

Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro

Posted

it's like sea sickness, some people never suffer from it, some people have mild symptoms and get over it, or an unlucky few never get over it. I'm lucky to be in the group that doesn't get any symptoms. I don't have any problems reading gauges in the aircraft and the feeling of flight actually improves my situational awareness

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Posted
it's like sea sickness, some people never suffer from it, some people have mild symptoms and get over it, or an unlucky few never get over it. I'm lucky to be in the group that doesn't get any symptoms. I don't have any problems reading gauges in the aircraft and the feeling of flight actually improves my situational awareness

 

It's not the naseua. When I was in the Navy I got sick everytime when I first started flying, after a few flights, it was no issue.

 

That I can deal with, not the screen door I have to look through.

 

And to be honest, I don't want my eyes to "get used to it," Lord knows if they did, everything else would look blurry too. :)

Posted

I got over the motion sick after 2-3 weeks. The res and sde are very annoying but the immersion overweights them many times for me. Tried to go back to the 32 TV couple of times but could not stay with it even 5 mins, it is just far behind VR for me.

I have PD at 1.5(I see no difference above this number, only performance impact) I can read even the A10 mfcd's with some leaning to them, no issues at all. Had no problems with both A2G or A2A MP or SP. Had some action in blue flag with KA-50 (abris is absolutly readable) and M2000, and a lot of huey flying with 229th. My SA and overall flying are significantly better in VR, Flying formations, landings, AAR is much easier.

The only real issue caused by the SDE and the low res is identifying and object by eyeball, which is a problem for WWII birds, but for tgp, shkval or other systems it is not a problem. I am so used to it now that it doesn't even bother me.

 

Of course it is my pesonal opinion and it is probably different for different persons and configurations.

[sIGPIC][/sIGPIC]

Posted
It's not the naseua. When I was in the Navy I got sick everytime when I first started flying, after a few flights, it was no issue.

 

That I can deal with, not the screen door I have to look through.

 

And to be honest, I don't want my eyes to "get used to it," Lord knows if they did, everything else would look blurry too. :)

 

I agree wholeheartedly on the situation awareness, I just want to see the situation more clearly. Hopefully the CV2 will make that happen.

Posted
I got over the motion sick after 2-3 weeks. The res and sde are very annoying but the immersion overweights them many times for me. Tried to go back to the 32 TV couple of times but could not stay with it even 5 mins, it is just far behind VR for me.

I have PD at 1.5(I see no difference above this number, only performance impact) I can read even the A10 mfcd's with some leaning to them, no issues at all. Had no problems with both A2G or A2A MP or SP. Had some action in blue flag with KA-50 (abris is absolutly readable) and M2000, and a lot of huey flying with 229th. My SA and overall flying are significantly better in VR, Flying formations, landings, AAR is much easier.

The only real issue caused by the SDE and the low res is identifying and object by eyeball, which is a problem for WWII birds, but for tgp, shkval or other systems it is not a problem. I am so used to it now that it doesn't even bother me.

 

Of course it is my pesonal opinion and it is probably different for different persons and configurations.

 

I mean, maybe I have some graphics setting wrong, but the ABRIS is "readable", yes.

I just think "readable" may be the operative term.

Posted
I got over the motion sick after 2-3 weeks. The res and sde are very annoying but the immersion overweights them many times for me. Tried to go back to the 32 TV couple of times but could not stay with it even 5 mins, it is just far behind VR for me.

I have PD at 1.5(I see no difference above this number, only performance impact) I can read even the A10 mfcd's with some leaning to them, no issues at all. Had no problems with both A2G or A2A MP or SP. Had some action in blue flag with KA-50 (abris is absolutly readable) and M2000, and a lot of huey flying with 229th. My SA and overall flying are significantly better in VR, Flying formations, landings, AAR is much easier.

The only real issue caused by the SDE and the low res is identifying and object by eyeball, which is a problem for WWII birds, but for tgp, shkval or other systems it is not a problem. I am so used to it now that it doesn't even bother me.

 

Of course it is my pesonal opinion and it is probably different for different persons and configurations.

 

True, when I go back to the 27" this evening, I may find the same thing, I doubt it, but who knows.

Posted
True, when I go back to the 27" this evening, I may find the same thing, I doubt it, but who knows.

Well it might depends how long you stayed with VR. Since I was doing more racing back then and the bad res and sde was no issue at all there but the pros was huge, i tried to go back to tv after 1-2 months in VR and I was already used to it. If you just gave it a shot you might be fine back to the screen :)

[sIGPIC][/sIGPIC]

Posted
So I just figured I would post my honest opinion of DCS (only DCS)in VR using the Oculus Rift.

My system Basic Specs are as follows: ( I won't bore you with all the model numbers, but believe me, they are pretty stout)

I7-6700K

16gb RAM

2 x SSD (one on the MB and one on a cable)

MSI GTX1080

Ben Q 27" 144hz Monitor

 

Not sure how to put this.......... I like it (a lot) and I don't like it (a lot).

 

I wont get into the "feeling" you get when you fly in VR, that in itself is amazing. You really feel like you are in a cockpit. I mean, the thing that really got me was the 3 dimensional way the cockpit looked, you could "see" the gap between a hydraulic line and the roof of the cockpit. (in the KA-50) I felt like I was in a Disney Ride, nausea and all.

 

I will say you won't find yourself throwing the aircraft around anymore, why, because you will throw up all over your nice PC.

 

But the screen door effect. MAN, that sucks. If you want to fly for the sheer joy of it and do BVR missions then it is the thing for you. But I will say, even reading the Scope on the F-15C is kinda difficult (unless you line up with it and move your head forward, then sure, it's readable). Forget about "reading" the small text on the gauges and such.

 

Yes, my pixel density is at 2.0.

 

I have tried all different types of aircraft and helo's, and while you really can do it all (A to A and A2G),hell in my first time in the F-15C I shot down 2 planes, one with guns, so it isn't all that hard, it is just really hard to get past that pixelation, for me.

 

I am not sure how it is going to be going back to non-VR, but i'm sure it'll be fine.

 

This isn't meant to discourage anyone, I don't regret getting the Rift (picked it up for 400, not with the touch), but if you like Multiplayer and A2G, get a good monitor.

 

I was more impressed with switching from a 24" 1920x1200 60hz monitor the the BenQ 27" 144hz. The quality of the image between the two is quite noticeable.

 

 

 

Hey diceman, I understand and feel your conflict. I too have been disappointed by the loss of the 'eye candy' but like most I have come to accept it because of the overall immersion of VR being so great. I've only had my Rift 5 days and as anyone can see in this forum I've been asking a lot of questions. I posted yesterday about being in touch with Nvidia to find out how to adjust the headset through their control panel as you would a screen...unfortunately Rift/Vive designs their product not to be co-operative with graphic card settings. So any graphic settings outside of DCS options will have no affect according to Nvidia...unfortunately. In addition I haven't found any graphic settings in Oculus either. I will continue searching for a way to tweak through DCS, perhaps there's an app out there somewhere.

 

 

In the mean time, fortunately I have a new Alienware system capable of raising the ingame graphic levels while maintaining a decent FPS.

Posted (edited)

Connecting a monitor to the port you have rift connected to allows you to go into Nvidia control panel and adjust from there. Vibrancy, gamma, and set output dynamic range in change resolution to Full so far are these are the only ones I've been told will work. When I have more time I'll try some others. It's 100%+ improvement, I went up to 90 for vibrancy, most will probably go to 65-75...the color is full and rich really it's fantastic now!

 

 

Edit: I moved the vibrancy down to 80...even better!

Edited by fitness88
Posted
Connecting a monitor to the port you have rift connected to allows you to go into Nvidia control panel and adjust from there. Vibrancy, gamma, and set output dynamic range in change resolution to Full so far are these are the only ones I've been told will work. When I have more time I'll try some others. It's 100%+ improvement, I went up to 90 for vibrancy, most will probably go to 65-75...the color is full and rich really it's fantastic now!

 

What do you mean when you say to connect a monitor to the port you have the Rift connected to?

It plugs in HDMI and USB.....

Posted
What do you mean when you say to connect a monitor to the port you have the Rift connected to?

It plugs in HDMI and USB.....

 

 

 

Remove Rift HDMI from your video card then using a monitor through that port make changes. Remember to change from application controlled to Nvidia controlled.

Posted

My Rift is in the mail and I'm itching to get into it when it arrives!

 

How can I rig an external monitor to show what's going on in VR to someone else..?

 

Is it possible to manipulate the view they are seeing independent of VR? ie. have an external aircraft view on the monitor while cockpit view in VR?

Occulus Rift i7-7700 3.6Ghz 16GB Ram 1080Ti 11GB SSDx2

Posted
My Rift is in the mail and I'm itching to get into it when it arrives!

 

How can I rig an external monitor to show what's going on in VR to someone else..?

 

Is it possible to manipulate the view they are seeing independent of VR? ie. have an external aircraft view on the monitor while cockpit view in VR?

 

There is a mirror on your monitor of what you are looking at whilst playing, but it is one eye view only and of course 2d. Only real way for them to see it in VR is to let them wear the headset.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
There is a mirror on your monitor of what you are looking at whilst playing.

 

Ok.... is that going to be from a different output from the video card?

 

Sorry for he Noob Q!

Occulus Rift i7-7700 3.6Ghz 16GB Ram 1080Ti 11GB SSDx2

Posted

So it is assumed you have a monitor and your VR connected to same vid card. For instance connected to my 1080 I have 3 lcds going to the 3 displayport ports and my VR is connected to the HDMI port on it. So when I use my Rift, a view does show on the desktop at same time. It is the left eye view. This is the mirror image that by default gets displayed on your monitor.

 

Makes sense?

Posted

As to your other question...no, you can't have the monitor show a different view than what you are seeing. Even without VR being involved you can't have two different views on different displays within DCS.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted (edited)
Ok.... is that going to be from a different output from the video card?

 

Sorry for he Noob Q!

 

 

 

 

I think the mirror displayed on your monitor comes through a sub program of Oculus, your monitor is plugged into your video card which gets the signal and is displayed on the monitor.

Edited by fitness88
Posted
So it is assumed you have a monitor and your VR connected to same vid card. For instance connected to my 1080 I have 3 lcds going to the 3 displayport ports and my VR is connected to the HDMI port on it. So when I use my Rift, a view does show on the desktop at same time. It is the left eye view. This is the mirror image that by default gets displayed on your monitor.

 

Makes sense?

 

Absolutely- thanks!

 

I have yet to get the Rift or my new GTX 1060 so had no idea of the type of connections.

Occulus Rift i7-7700 3.6Ghz 16GB Ram 1080Ti 11GB SSDx2

Posted
Connecting a monitor to the port you have rift connected to allows you to go into Nvidia control panel and adjust from there. Vibrancy, gamma, and set output dynamic range in change resolution to Full so far are these are the only ones I've been told will work. When I have more time I'll try some others. It's 100%+ improvement, I went up to 90 for vibrancy, most will probably go to 65-75...the color is full and rich really it's fantastic now!

 

 

Edit: I moved the vibrancy down to 80...even better!

 

I tried this and there was a marked improvement in the RIFT display.

 

However, when I reconnected my monitor via the displayport the resolution on my monitor was set to a default of '720p, 1280 x 720 (recommended)' and no matter what I try I can't get it back to its original 1080p 1920 x 1080 setting. Grrrrrr

 

I've tried re-installing the nVidia drivers and a new displayport cable and nothing works.

 

I have an MSI GTX 1070 which has only one HDMI port (for the RIFT) and 3 displayport ports, none of which will give me back my 1080p resolution I had before trying this fix.

 

My RIFT experience is now great but my desktop resolution is pants!!!

 

I blame you fitness88! Curse you! :)

 

Anybody had a similar issue or can recommend a solution. I've spent half a day trying googled fixes but so far no joy. :(

 

Regards,

 

WB.

Posted
I tried this and there was a marked improvement in the RIFT display.

 

However, when I reconnected my monitor via the displayport the resolution on my monitor was set to a default of '720p, 1280 x 720 (recommended)' and no matter what I try I can't get it back to its original 1080p 1920 x 1080 setting. Grrrrrr

 

I've tried re-installing the nVidia drivers and a new displayport cable and nothing works.

 

I have an MSI GTX 1070 which has only one HDMI port (for the RIFT) and 3 displayport ports, none of which will give me back my 1080p resolution I had before trying this fix.

 

My RIFT experience is now great but my desktop resolution is pants!!!

 

I blame you fitness88! Curse you! :)

 

Anybody had a similar issue or can recommend a solution. I've spent half a day trying googled fixes but so far no joy. :(

 

Regards,

 

WB.

 

 

 

I plugged my monitor into the same hdmi video port where the rift goes and then went into Nvidia settings. My hdmi port color setting was setup for program control so I changed to "Use Nvidia Setting". I then adjusted color vibrance the hue I left alone and then replugged in Oculus to that port. Then when you went and plugged your monitor back into its original port you should go back and select 'application controlled'.

As for the resolution, you can adjust through the Nvidia control panel or right click on the desktop and choose display settings.

Also I changed dynamic color which is best on full [Nvidia resolution tab].

  • Like 1
Posted

I'm not sure VR is for me fellas. I had a DK2, I only used it a handful of times, disappointing resolution, and worst of all it made me queezy.

 

I just had to get my hands on a CV1 and try it out. Found one for well below market value and snatched it up. Resolution is way better than the DK2, I can mostly read the cockpit gauges and HUD now, it's to the point where it's good enough for what I wanted to do. But the FOV is noticeably narrow for me, it feels like I'm looking through a tube (maybe having 3 monitors has spoiled me). The nose gap seems almost non-existent on my face, makes using my panels that I spent so much time building pretty difficult. It still feels pretty heavy and noticeable to wear. And again, it's making me queezy, even at 90fps. I never get motion sick IRL, something about VR isn't jiving with me.

 

I keep falling in love with the idea of VR but I'm not sure if it's ever going to work out for me. I know a lot of guys say they're never going back to a monitor but VR just isn't sucking me in like I though it would. I think instead I'm just going to end up with a large 4k screen.

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Posted

Deezle: It comes down to how much the 3D/VR means to you. For me I don't think I could go back to a 3 monitor set-up. It's like real world v. arcade. I know we all struggle with the graphics some more some less. When I first got started with Rift I knew I needed to do some serious tweaking and investigate how to do more tweaking which is exactly what I did and brought my graphics up to a more than acceptable level. Now combined with the VR...there's no going back for me!

I had a bit of queasiness the first few days but then it stopped.

Posted
I plugged my monitor into the same hdmi video port where the rift goes and then went into Nvidia settings. My hdmi port color setting was setup for program control so I changed to "Use Nvidia Setting". I then adjusted color vibrance the hue I left alone and then replugged in Oculus to that port. Then when you went and plugged your monitor back into its original port you should go back and select 'application controlled'.

As for the resolution, you can adjust through the Nvidia control panel or right click on the desktop and choose display settings.

Also I changed dynamic color which is best on full [Nvidia resolution tab].

 

:thumbup: Thank You for sharing this info,I realized my monitor was sill using the Old screw pin type cable but both my monitor and graphics card where HDMI compatible,Got the cable,Changed Dynamic Color to "Full Range".Changed Vibrancy to 70.Gave it a go and...Wow!! Very,very nice:thumbup: I'm still experimenting with my settings but It seems to lesson the screen door effect for me.

Patrick

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