hannibal Posted June 11, 2016 Posted June 11, 2016 im still waiting for my video card.. but talking to reddit folks, im understanding that you have to have to use the xbox controller to navigate in oculus home? lol what is the whole point of the oculus wireless controller? find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
hannibal Posted June 11, 2016 Posted June 11, 2016 OMGGGGGG i finally got my GTX1080. now my rift doesnt have to collect dust... hope to join u guys in da airrrrrrrrrr!!!!! find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
kam Posted June 11, 2016 Posted June 11, 2016 im still waiting for my video card.. but talking to reddit folks, im understanding that you have to have to use the xbox controller to navigate in oculus home? lol what is the whole point of the oculus wireless controller? You can use the oculus wireless controller.. I've not touched the xbrick controller yet. Intel 5820k | Asus X-99A | Crucial 16GB | Powercolor Devil RX580 8GB | Win 10 x64 | Oculus Rift | https://gallery.ksotov.co.uk Patiently waiting for: DCS: Panavia Tornado, DCS: SA-2 Guideline, DCS: SA-3 Goa, DCS: S-300 Grumble
hansangb Posted June 12, 2016 Posted June 12, 2016 I never even plugged it in. When it says "press and hold the A button" you can use the little mouse/pointer/controller. Or hit ENTER, I think. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
luisclement Posted March 3, 2017 Posted March 3, 2017 Hello all, thought I would share my experience although the discussion is a bit old. I started with the Vive now since it was launched and true is was difficult for DCS in the beginning. I do not own a Rift to compare but I can say that since a few months now with current Steam VR versions and re projection options and the new DCS changes to VR it is a great experience and I find myself only using VR now. For sure some teaks can help like HUD size font increase and font size for the MFD's but other than that you can get a very smooth and quiet clear view with no motion sickness as it was the case before for me. For the reference I us e a GTX1070 and iCore7. Enjoy and fly safe!
OrionAstronaut Posted June 20, 2017 Posted June 20, 2017 Digital Engine posted a video of some key SteamVR settings that will improve frame rates in the Vive and stutters. And read the description! And there is this other video on a program that allows you to use the vive wands inside the cockpit to flip switches and it looks awesome! :pilotfly:
TripRodriguez Posted July 3, 2017 Posted July 3, 2017 I'd like an update on the difference between Rift and Vive in DCS now. Reason being I'm considering switching the Vive because I can now get much better motion tracking on my 6DOF motion sim with Vive. Trip [sIGPIC][/sIGPIC] Demo of my 6DOF Motion VR Sim:
Jabbers_ Posted July 3, 2017 Posted July 3, 2017 I'd like an update on the difference between Rift and Vive in DCS now. Reason being I'm considering switching the Vive because I can now get much better motion tracking on my 6DOF motion sim with Vive. Trip Might be tough, I'm guessing not a lot of people have both platforms. Personally, I've tried both (not with DCS) but just general demo games at E3. They are pretty close, my biggest complaint is after play things on the Oculus, I cannot handle the SDE on the Vive, its slightly worse than Oculus, but enough for me to not like it. Also makes things harder to read. My 2nd complaint is SteamVR, I've had nothing but issues with it. It breaks, random grey flashes, things of this nature drive me crazy. I realize I'm bias, I do own a Rift... but it's not to say I wouldn't switch to something better, I'm in no way attached to Oculus, I just personally don't feel the Vive is on par with visuals, weight or comfort. I also need to add that I only really play DCS in VR, I don't really do standup, so thats not really a factor for me. Twitch2DCS - Bring twitch chat into DCS. SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord twitch / youtube / facebook / twitter / discord
TripRodriguez Posted July 3, 2017 Posted July 3, 2017 It's interesting pretty much everyone is now saying the display on the Vive (in terms of SDE etc.) is not as good as the Rift. Interesting because back at the beginning when both launched every review video I watched comparing the two said that the displays were equal. I'm not arguing the point by the way, I had a Vive on my face for a couple minutes a few months ago and I too felt like the SDE was more noticeable and also felt like the Fresnel rings made the god rays slightly more annoying. Still I'd rather give my money to Valve, and the Vive accessories all in the works are pretty awesome compared to Oculus who flatly stated they have no interest in helping to support motion sims for example. Trip [sIGPIC][/sIGPIC] Demo of my 6DOF Motion VR Sim:
NeilWillis Posted July 3, 2017 Posted July 3, 2017 I understand that the Vive is heavier than the Rift. Most missions I fly are at least an hour long, and often longer. Comfort will be an issue, and I think the Rift has the edge from what I hear of the Vive, but again, I can't be objective as my experience is with the Rift. To be fair, I dare say there isn't a huge amount to choose between them these days.
dburne Posted July 3, 2017 Posted July 3, 2017 The Rift is also currently significantly less than the Vive, if that matters. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
PreussLee Posted July 4, 2017 Posted July 4, 2017 I fly hours with the vive...might be true that the rift is slightly lighter, but the difference is so small, if you cant play long with the vive, you wont with the rift too...these two hmds are almot equal in every point! i7 6700k @ 4,5 Ghz | MSI 1080ti Aero | 32 GB RAM 2133 | 500 GB SSD | TM Warthog | MFG Crosswind | HTC Vive |:pilotfly:
BigDuke6ixx Posted July 4, 2017 Posted July 4, 2017 I fly hours with the vive...might be true that the rift is slightly lighter, but the difference is so small, if you cant play long with the vive, you wont with the rift too...these two hmds are almot equal in every point! Agreed, but some people might be lacking physically. Obviously not a problem for people of average fitness though.
mrwell Posted July 4, 2017 Posted July 4, 2017 Hi, I remind you that last Vive model weights 15% less than the first one. That's in the line of the Rift: https://www.roadtovr.com/htc-vive-weight-15-percent-lighter-than-original-headset-vs-oculus-rift-comparison/ Personally I don't feel the Vive heavy at all with long time playing. Cheers
Fri13 Posted July 4, 2017 Posted July 4, 2017 your conclusion us correct, and DCS HAS TO WORK ON OTHER Things! The problem is that every other problem is need to be fixed first... ;) (So every other problem than X gets "worked on" LOL) i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
TripRodriguez Posted July 4, 2017 Posted July 4, 2017 Ask and ye shall receive (soon™): https://www.roadtovr.com/noitom-hi5-vr-glove-htc-vive-finger-tracking-hands-on/ If I can't make the Leap Motion work via Vive controller emulation this is the next step. But since I don't need the functionality to flip switches, only to see my hands I think the Leap Motion thing will work. [sIGPIC][/sIGPIC] Demo of my 6DOF Motion VR Sim:
TripRodriguez Posted July 4, 2017 Posted July 4, 2017 Hey guys, Just FYI I now have a Vive coming next week. When it comes I can do a direct comparison and post my opinions. To be able to pay my bills this month though, I'll be selling one of the two VR sets immediatly after I test and make my decision. [sIGPIC][/sIGPIC] Demo of my 6DOF Motion VR Sim:
WindyTX Posted July 4, 2017 Posted July 4, 2017 Trip like the gloves could be really useful in DCS. Unless there has been a marked change in the Vive software in the last couple of months I would be surprised if you sell your Rift. I havent booted DCS on the vive for a while as the Rift was so much better. It was acceptable I did some multicrew with my son but the off center focus is way better on the Rift and that helps a lot in DCS. Plus I would get occasional grey screen with the Vive. Love the roomscale on the Vive tho it is great fun. Sent from my SM-G955U using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses
TripRodriguez Posted July 4, 2017 Posted July 4, 2017 Shhh... don't tell me these things! I really, really need Vive to be good enough so I can get away from Oculus head tracking problems that come with using a high angle and travel motion simulator! It's interesting that everyone seems to agree now that Vive is inferior to Rift in terms of visual fidelity, because back when they were both new on the market all the respected hardware reviewers on youtube etc. seemed to agree that the two headsets were equal in this regard. General consensus always overpowers reviews though, even those from respected persons. [sIGPIC][/sIGPIC] Demo of my 6DOF Motion VR Sim:
WindyTX Posted July 4, 2017 Posted July 4, 2017 Oh yep the accelerometers are causing you trouble I assume. I did say it was acceptable so it may be worth the losses for geting stable head tracking. Sent from my SM-G955U using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses
J-1775 Posted July 4, 2017 Posted July 4, 2017 I may be kind of an exception. Not because I owned both sets from day one (the Vive arrived several weeks earlier), but because ─ in contrast to most of the reviews I read ─ I clearly and definitely prefer the Oculus over the Vive. And MANY times! For my eyes they are worlds apart. The Rift feels so much more ergonomic. It has not only better overall sharpness, the center of sharpness is much bigger. The edges in the Vive are all blury, no matter how I adjust it. At first and compared to the DK2 the Vive seemed quite okay and a progress, but the moment I received the CV1 and tried it out, there was no way back to the Vive. Actually, since one of the Rift's earphones is broken I have to send it in for an exchange. 8-10 days without the Rift! Everyone said you've also got a Vive, it can't be that bad. Thus over the weekend I exchanged them for a trial. But the difference was even bigger than I had remembered and I don't know, how I'm gonna survive those 10 days! Sure, the Valve trackers are an ingenious thing, they gave me some incredible room scale experience! You set them up once and then you forget about them. But roomscale is the last thing you need for a flightsim. Obviously, personal experience with Vive and Rift vary VERY much. So you may as well forget about all I said...
TripRodriguez Posted July 5, 2017 Posted July 5, 2017 You guys are not making me feel very optimistic! Hopefully with careful adjusting etc. I can get the Vive to be acceptable. Oculus stated that they have no interest in supporting motion sims because so few people have them. =( [sIGPIC][/sIGPIC] Demo of my 6DOF Motion VR Sim:
RoyMi6 Posted July 5, 2017 Posted July 5, 2017 (edited) I stand by my post from the first page of this thread that the Rift is the better screen. However, now that the Rift supports ASW the Rift has only got better while the Vive has stayed the same. Using ASW with DCS (apart from problems with the gyro gunsights) means that it's playable at lower framerates which in turn means you can turn up super sampling with the Rift making an even bigger difference. I've not massively looked into it but I'm interested to see how the Vive solves your problem with your motion rig. I don't think either support offsetting the IMU natively and both would require 3rd party tools to allow it. Saying that the Vive is a great bit of kit. I still have both headsets and still use both weekly. They definitely both have their pros and cons. EDIT: Oh, and I should say, if you ever had any plans of mounting one of the Steam Lighthouse base stations to your motion rig (like some people have done with the Oculus Rift camera) then this won't work. As the base station itself has moving parts if you move it (or even touch it) it cuts itself off to protect the moving parts from being damaged. Edited July 5, 2017 by RoyMi6
TripRodriguez Posted July 5, 2017 Posted July 5, 2017 It is a third party tool, but the great thing about steamvr is this kind of stuff. Take a look here, and yes you can use this on rift via revive but I couldn't get the standalone non-steam DCS to work with revive. https://www.xsimulator.net/community/threads/vr-motion-cancellation-time-to-test.10241/page-4 I'll be installing the stream version to test that, but don't own steam huey, or any stream helis for that matter. [sIGPIC][/sIGPIC] Demo of my 6DOF Motion VR Sim:
MikeMikeJuliet Posted July 5, 2017 Posted July 5, 2017 For those who don't yet know, Vive has also had their equivalent of the asynchronous timewarp ano other methods of stabilizing the projection at lower framerates. Plus it supports supersampling straight from the interface as well. So in that regard the Vive is quite uo to the task. Now I just need a rediculous PC to run high enough supersampling to play DCS properly. DCS Finland | SF squadron
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