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Posted

Here here on the subjective balancing. There shouldn't be a compensational load for one airframe, regardless of faction.

 

Sent while I should be working instead.

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Posted (edited)

Mirage can be always aligned with special difficulty option.

 

Anyway, this whole refuel on startup is annoying in the first place to me. Sitting there for 5+ minutes staring at a fuel gauge going up is not fun. If I am playing I want to fly, not sit and browse the web while my plane fuels.

 

You can already take off instantly with the M2k as well as the 29, and does that give any gameplay issues? They have practically the same capabilities as the big planes aside from fewer missiles.

 

I just do not see what the refueling adds atm, neither for gameplay or realism. It can be 'cheated' with droptanks, it's not an equal penalty between planes as per the above discussion, leading to more measures to try and balance it out, and more reasons to argue about stupid things

Edited by iLOVEwindmills
Posted (edited)
I don't think we can use the full 8 minute alignment time with the mirage to be far. You don't have to wait for the full alignment. Really you only need it if you are doing bombing runs,correct?

 

Yep you only need it to have reasonably accurate navigation. Which you only need if you are really high or really low alt.

I mean you already have 500m drift after 15 minutes of operations if you do the full alignment, so yeah. If you want to strike dem fuel bunkers at really low level to evade the air defences, you do want best level alignment you are going to get, since bloody russian Airfields dont have TACAN. :D

 

I dont want anything done about it. I just wanted to highlight that there is unfair things between aircraft and that is fine [with me], because they are different aircraft. :)

 

 

EDIT: Dunno if alignment is enforced @buddyspile.

Edited by microvax

[sIGPIC][/sIGPIC]

 

*unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?

Posted
And.... after 2 hours maykop is 0%. :megalol:

server is running Blue win version 8.1

 

Are people playing bunker bongo or are you suffering through the same non repair issues we faced ?

 

:megalol:

 

Anyways, I know the feels if you get through but the asset refuses to repair. :D

[sIGPIC][/sIGPIC]

 

*unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?

Posted (edited)
Are people playing bunker bongo or are you suffering through the same non repair issues we faced ?

 

:megalol:

 

Anyways, I know the feels if you get through but the asset refuses to repair. :D

 

It happens on restarts on both sides, this time it shows 0%, it's bugged.

Edited by roccoo
Posted
I think the issue with the fueling is that it gives red the capacity to get planes in the air with such rapid speed when defending. You have to kill one fighter 4 times in 7 minutes sometimes. It makes it so 2 guys can make you need to shoot down 8 planes and so on and so forth. It gets pretty ridiculous. I don't know what the solution is, or what the limitations of the engine/scripts are, but I wonder if there's a possibility imposing a cool down on spawns at one airfield. Even if it was a 2 minute one.

 

I personally don't care if they start with 20%, but when they can start at 20% and launch immediately 4 times that it gets kinda corny.

 

Just my opinion.

 

Sent while I should be working instead.

 

It's not happening and IF it is, its so rare that its not a concern. Now, we all know there are plenty of F15's taking off with just the drop tanks. We see it all the time at the beginning of a session. Either way, there's too much complaining about something that really isn't making a difference one way or the other.

  • Like 1

I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals

Posted
It's not happening and IF it is, its so rare that its not a concern. Now, we all know there are plenty of F15's taking off with just the drop tanks. We see it all the time at the beginning of a session. Either way, there's too much complaining about something that really isn't making a difference one way or the other.

"We" don't see 15s with only drop tanks. I rarely if ever see it. The only time I ever see it actually, is when you're intention is taking off to immediately land somewhere else with no combat intentions. I've done it from sochi to maykop, but I didn't take any ordnance either. The goal was to get to maykop asap.

 

I also dispute that the other scenario never happens. Ask Moltar. We've taken maykop about a dozen times in the last two weeks and had to have one of us chase down a flanker that spawns on the ramp and is doing taxiway takeoff immediately after. Then when you manage to shoot the bastard down, he respawns and you have to have your wingman get him. We've seen it countless times this round.

 

 

If you have to shoot scrambling aircraft on the ramp, that's fine and I call it realism. However, it stinks when they don't lose a life and on their 3rd or 4th try, they get airborne and get you, having not lost a life, even though you've destroyed their aircraft 3 times and now you're out of missiles. It just kind of leaves you feeling cheated.

 

Sent while I should be working instead.

Posted
"We" don't see 15s with only drop tanks. I rarely if ever see it. The only time I ever see it actually, is when you're intention is taking off to immediately land somewhere else with no combat intentions. I've done it from sochi to maykop, but I didn't take any ordnance either. The goal was to get to maykop asap.

 

I also dispute that the other scenario never happens. Ask Moltar. We've taken maykop about a dozen times in the last two weeks and had to have one of us chase down a flanker that spawns on the ramp and is doing taxiway takeoff immediately after. Then when you manage to shoot the bastard down, he respawns and you have to have your wingman get him. We've seen it countless times this round.

 

 

If you have to shoot scrambling aircraft on the ramp, that's fine and I call it realism. However, it stinks when they don't lose a life and on their 3rd or 4th try, they get airborne and get you, having not lost a life, even though you've destroyed their aircraft 3 times and now you're out of missiles. It just kind of leaves you feeling cheated.

 

Sent while I should be working instead.

 

Close the airfield, they can't spawn

I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals

Posted
Close the airfield, they can't spawn

Genius, idea. But if you're closing the airfield, you're allowing them to get off the ground...for the 3rd time in 5 minutes. That's lame.

 

Sent while I should be working instead.

Posted
I think he's saying it never repaired after it was closed. If that's the case it happens to blue last week once with maykop.we closed it and captured it, but it never repaired and just stayed at 0.the bunkers never responded so you couldn't refuel.

 

Thanks will look about Maykop as it seems an Airbase issue for both sides.

It shows repaired now though.

 

Greg

"ARGO" DCS UH-1H DLC SP Campaign

373vFS DCS World squadron (Greece) - www.buddyspike.net

"ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP

Posted (edited)

rant

I would be very grateful if people stop treating this thread as a chat room.

 

Exploiting of certain functions in DCS has been an issue since round 1. The lack of sportsmanship on both sides is appalling and having played on red&blue I feel very confident in saying that.

 

It goes basically like this, some guy finds something, which gives some kind of unfair advantage. It's totally clear, from a fairplay POV this is not ok. And quickly the argument will go along the lines:

"But the other side is doing XY, it's ok to use exploit Z!!11" or even more pathetic: "But we are outnumberd 3:1, so it's okay to exploit Z!!1"

 

 

The other side will see this as justification also and argue that the other side does it also blabla. I have heard this on both sides over TS3 VARIOUS TIMES.

 

Fact is we have some issues in DCS that can not be really fixed or prevented from BS side. It is to the community, each team on their own, to create an environment of fairplay and hold each other to it. If it comes from the other team it's always just a circle of accusations.

 

Seriously, STOP what you think is some kind of friendly banter, it's not. Most of the time it's very stupid trolling which escalates the smallest things (in this thread and allchat on the server) into distracting flame wars.

 

Every issue brought up ends in a circle jerk of "but your side!1" honestly, if you still think in terms of "the red team" or "the blue team" I pity you. You apparently in round 8 still haven't managed to recognize the nice chaps in the other team and haven't played with them once. Seriously, if somebody still has any notions of that kind, switch the team ASAP to have them dispelled. I swear after you hear the tinfoil hat theory after a server crash, that this is clearly BS team featuring the 'other side' you will have to laugh tears and see it's the same conspiracy everywhere. :D

 

So this is my appeal to everyone, on each side: Play fair, stop the trolling, your 'cute cheeky little competetive banter' is not what you think it is. It starts a vicious kindergarten fight most of everytime. Hold your team to the standard you want to hold the other team. So if you plan to play unfair on my team in the future expect some kind of shitstorm & denunciation.

 

Keep this thread on topic, constructive and don't bloody attack each other everytime and if you think somebody did, stand above it.

/rant (sorry if you guys think this undeserved, but this outburst has been building up ~20 pages <3)

On topic: about airframes quickly respawning on an airfield under attack, as dedicated transport I have to admit, that I find hot choppers on airfields very problematic.

 

If your GCI can somehow see the enemy approaching choppers, it is very easy to just spam airframes towards them and do a lot of damage and or bind the CAP to hunt a chopper up to 8 times. I had this situation earlier when Nalchik was under attack and I could spawn very quickly and be on may way. (I saw JTAC IR in NVG^^)

 

My suggestion: all choppers cold, whole map.

Edited by ApoNOOB
  • Like 3
Posted
Genius, idea. But if you're closing the airfield, you're allowing them to get off the ground...for the 3rd time in 5 minutes. That's lame.

 

Sent while I should be working instead.

 

You can lead a horse to water, but...

I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals

Posted
rant

I would be very grateful if people stop treating this thread as a chat room.

 

Exploiting of certain functions in DCS has been an issue since round 1. The lack of sportsmanship on both sides is appalling and having played on red&blue I feel very confident in saying that.

 

It goes basically like this, some guy finds something, which gives some kind of unfair advantage. It's totally clear, from a fairplay POV this is not ok. And quickly the argument will go along the lines:

"But the other side is doing XY, it's ok to use exploit Z!!11" or even more pathetic: "But we are outnumberd 3:1, so it's okay to exploit Z!!1"

 

 

The other side will see this as justification also and argue that the other side does it also blabla. I have heard this on both sides over TS3 VARIOUS TIMES.

 

Fact is we have some issues in DCS that can not be really fixed or prevented from BS side. It is to the community, each team on their own, to create an environment of fairplay and hold each other to it. If it comes from the other team it's always just a circle of accusations.

 

Seriously, STOP what you think is some kind of friendly banter, it's not. Most of the time it's very stupid trolling which escalates the smallest things (in this thread and allchat on the server) into distracting flame wars.

 

Every issue brought up ends in a circle jerk of "but your side!1" honestly, if you still think in terms of "the red team" or "the blue team" I pity you. You apparently in round 8 still haven't managed to recognize the nice chaps in the other team and haven't played with them once. Seriously, if somebody still has any notions of that kind, switch the team ASAP to have them dispelled. I swear after you hear the tinfoil hat theory after a server crash, that this is clearly BS team featuring the 'other side' you will have to laugh tears and see it's the same conspiracy everywhere. :D

 

So this is my appeal to everyone, on each side: Play fair, stop the trolling, your 'cute cheeky little competetive banter' is not what you think it is. It starts a vicious kindergarten fight most of everytime. Hold your team to the standard you want to hold the other team. So if you plan to play unfair on my team in the future expect some kind of shitstorm & denunciation.

 

Keep this thread on topic, constructive and don't bloody attack each other everytime and if you think somebody did, stand above it.

/rant (sorry if you guys think this undeserved, but this outburst has been building up ~20 pages <3)

On topic: about airframes quickly respawning on an airfield under attack, as dedicated transport I have to admit, that I find hot choppers on airfields very problematic.

 

If your GCI can somehow see the enemy approaching choppers, it is very easy to just spam airframes towards them and do a lot of damage and or bind the CAP to hunt a chopper up to 8 times. I had this situation earlier when Nalchik was under attack and I could spawn very quickly and be on may way. (I saw JTAC IR in NVG^^)

 

My suggestion: all choppers cold, whole map.

 

+1

#CHOPPERLIVESMATTER

http://www.aircombatgroup.co.uk/

[sIGPIC][/sIGPIC]

Posted

RE: Base/City/FARP forces.

 

Greg, Do the forces for red/blue on each piece of real estate match? Or supposed to match? I've found a few instances of an additional vehicle or the lack of same vehicle for the opposing side.

 

For example, Poti city (Blue) does not have an EWR, but Poti city (Red) has two EWRs. There are several more instances of this - in much more strategic locations (haha), and I can help you track them down, if you'd like. I'm absolutely positive it isn't game breaking, and the entire issue can be discarded if you feel like it, but maybe, just maybe, one side or the other benefits accidentally from a missing radar or two?

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