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Posted
wait, wait, wait...... a 3M54E1 Club-S? a sub-launched anti-ship missile?.

 

A kilo improvement, a new kilo 3D model or sub-launch (submerged) missile firing incoming? OMG!!!! that is a very good Hype Train. :)

Thanks for the information. The models look good.

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Posted
Would be nice but don't expect it bro. However if we could get something as far as confidence level for 2016 then that might help the community manage expectations better instead of the weekly hype train derailments. :)

 

Literally every time 2.5 has been talked about by Wags or officially, they have said it is set to come before the end of 2016. And as time has progressed they have said it is still set for that.

I'll try to compile the quotes but 2.5 based off of the devs should be what we expect for this year

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Posted (edited)
Literally every time 2.5 has been talked about by Wags or officially, they have said it is set to come before the end of 2016. And as time has progressed they have said it is still set for that.

I'll try to compile the quotes but 2.5 based off of the devs should be what we expect for this year

 

EDIT: it was said twice in wags updates in July and August and in one of the August newsletters.

Edit of the edit: I thought I hit edit.... :D

Edited by The Black Swan
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Posted
Would be nice but don't expect it bro. However if we could get something as far as confidence level for 2016 then that might help the community manage expectations better instead of the weekly hype train derailments. :)

 

+1 :thumbup:

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Posted
Would be nice but don't expect it bro. However if we could get something as far as confidence level for 2016 then that might help the community manage expectations better instead of the weekly hype train derailments. :)

 

Dont see it as derailments. See it as managing expectation and not getting excited about news that does'nt exist. Remember when its ready they will tell us.

 

Literally every time 2.5 has been talked about by Wags or officially, they have said it is set to come before the end of 2016. And as time has progressed they have said it is still set for that.

I'll try to compile the quotes but 2.5 based off of the devs should be what we expect for this year

 

Sorry guys my bad. Sometimes it's worth while to revisit the old news and get some answers to some of our questions. I guess I am getting overly anxious, because I really want this before the holiday downtime. :music_whistling:

 

DCS World 2.5 Update

 

Perhaps our biggest focus is on the huge DCS World 2.5 Update that will unify DCS World 1.5 and 2.0. Not only will the DCS World 2.5 be one version to rule them all, it will also include a vastly improved Caucasus map. Features of the new map will include improved and higher resolution textures and elevation mesh, improved trees, higher density of ground objects, improved lighting and shadowing, terrain projected shadows, procedural grass, and other improvements. Best of all, this will be our free gift to you.

DCS World 2.5 is still on track to be available in 2016.

We have included a few comparison images that illustrate the vast improvements that DCS World 2.5 will bring.

 

https://forums.eagle.ru/showpost.php?p=2878286&postcount=44

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Posted

Yeah.. about that Tomahawk..

 

+ 1 !!, :)

(seems as if many aren't getting it though...)

 

The new missiles look amazing! I'm looking forward to seeing them implemented in the World of DCS.

Thanks Eagle Dynamics Team!!

 

To do exactly what? Don't get me wong, I like it but there is no real use for a ship launched cruise missile. There are no targets for this type of weapon really - in terms no targets that air force could not deal with using current stand off weapons. Setting aside nuclear warhead, even conventional one with current ground damage model means nothing.

I would rather see model improvements to ground units as appropriate use of resources.

Honestly - what does it bring us in this flight sim?

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Posted

No offense to ED intended, but this, besides the Caucasus update, is what we were told to expect the 2.0 to bring. As long as we don't have to wait for 3.0, I can live with it, of course.

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Posted
To do exactly what? Don't get me wong, I like it but there is no real use for a ship launched cruise missile. There are no targets for this type of weapon really - in terms no targets that air force could not deal with using current stand off weapons. Setting aside nuclear warhead, even conventional one with current ground damage model means nothing.

I would rather see model improvements to ground units as appropriate use of resources.

Honestly - what does it bring us in this flight sim?

What about straight of hormuz? I could see cruise missiles being added into a campaign or user missions after target recce

 

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Posted (edited)
To do exactly what? Don't get me wong, I like it but there is no real use for a ship launched cruise missile. There are no targets for this type of weapon really - in terms no targets that air force could not deal with using current stand off weapons. Setting aside nuclear warhead, even conventional one with current ground damage model means nothing.

I would rather see model improvements to ground units as appropriate use of resources.

Honestly - what does it bring us in this flight sim?

 

Actually, on DCS: W 1.5 (and previous versions), BGM-109 Tomahawk aboard Aegis cruiser (CG-90) can set to launch vs ground targets by scripts or luas, and if player has Combined Arms, can pinpoint target to BGM-109 if a CG-90 are present.

 

A little Video show that capability on CA:

UHCd7SClqdk

 

That capability only has present on Blue side (USA), red side (russia) has not that capability.

 

Little remark:

Designation use on DCS: World newsletter and on 3D model:

3M-54E1 Club-S

3%D0%9C54E1-Club-S-1.jpg

By wikipedia:

https://en.wikipedia.org/wiki/3M-54_Klub

3M-54E1 is a submarine-launched anti-shipping variant, Its basic length is 6.2 m (20 ft), with a 400 kg (880 lb) warhead. Its range is 300 km (190 mi). It is a sea-skimmer with a subsonic terminal speed of 0.8 mach. It is allegedly capable of disabling or even sinking an aircraft carrier

 

If ED has a plan to add a cruise missile.... need take some changes:

1º- Designation and 2º Texture name 3º New 3D model:

By wikipedia:

3M14T is the Inertial guidance land attack variant which is deployed by the Russian Navy. A surface ship with VLS launched missile, with thrust vectoring booster, its basic length is 8.9 m (29 ft), its warhead weight and other performance are the same as the 3M14K. Russia fired 26 3M14T cruise missiles from four surface ships in the Caspian Sea against 11 targets in Syria on 7 October 2015.

OR only build a second missile to math with the cruise missile variant similar to Club-S versions (only need a new missile entry on luas and a retexture):

3M-14E An inertially guided land attack variant; it is launched from a submarine. Its basic length is 6.2 m (20 ft), with a 450 kg (990 lb) warhead. Its range is 300 km (190 mi). It has a subsonic terminal speed of 0.8 mach.

 

Actually none of russian ships can launch that missiles (on land attack mode), require a new ships no present on DCS: W (to 3M14T). Or add the two versions (3M-54E1 Club-S anti-ship and 3M-14E land attack, same 3D models) to a new Kilo 3D model or the old kilo submarine (and get two birds with a shot).

 

To example, I make a new 3D model Kilo with capability to launch anti-ship missiles very easy from torpedo tubes (with DCS: W engine limitations, of course).

https://forums.eagle.ru/showthread.php?t=88979

dFoikWRRs7Y

 

Remarks 2.

Actually, real use for a ship launched cruise missile has realistic, some near cases with a ship launch cruise missiles:

 

Tomahawks:

https://en.wikipedia.org/wiki/Tomahawk_(missile)

On 19 March 2011, 124 Tomahawk missiles[25] were fired by U.S. and British forces (112 US, 12 British)[26] against at least 20 Libyan targets around Tripoli and Misrata.[27] As of 22 March 2011, 159 UGM-109 were fired by US and UK ships against Libyan targets.[28]

 

On 23 September 2014, 47 Tomahawk missiles were fired by the United States from the USS Arleigh Burke and USS Philippine Sea, which were operating from international waters in the Red Sea and Persian Gulf, against ISIL targets in Syria in the vicinity of Ar-Raqqah, Deir ez-Zor, Al-Hasakah and Al-Bukamal,[29] and against Khorasan group targets in Syria west of Aleppo.[30]

 

On 13 October 2016 several Tomahawk missiles were launched by USS Nitze at three radar sites in Yemen held by Houthi rebels in response to anti-ship missiles fired at US Navy ships the day before.[31]

 

or russian side (3M-54_Klub):

https://en.wikipedia.org/wiki/3M-54_Klub

On 19 August 2016 Russia launched three Kalibr-NK cruise missiles from Buyan-class corvette Zelenyy Dol and Serpukhov deployed in the eastern Mediterranean, and struck al-Nusra targets in the Aleppo province.[14]

 

On 20 September 2016 Russian state media reported that Russian warships in the Mediterranean fired three Kalibr-NK missiles at western Aleppo, near Mount Simeon.[15]

Edited by Silver_Dragon

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Posted

Missing the point...

 

What about straight of hormuz? I could see cruise missiles being added into a campaign or user missions after target recce

 

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Fair enough for cruise missile availability. Let me repeat the question though, what does it bring to the FLIGHT simulator? At this point you should say "Not that much really" so my point was that if it was up to me I would use resources elsewhere.

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Posted

@ Silver_Dragon

Thanks, your video just confirms that. Hitting that first building means nothing to the game world, hitting hangar means nothing. This is exactly like you would just drop old fashioned iron bomb.

Plus you mention Combined Arms - well not good enough for me right? My question was about flight sim...

Anyway, using in the flight sim, as you said with some LUAs or other scripts?? Well, that is just brilliant, but do I really need shiny 3D model to do that? Working on 2.5, F-18C, IIWW stuff... why would they not use resources to improve more interesting 3D models or otherwise engage with the aforementioned projects? So my point is.. this is pointless ;)

I hear you though. You like it, you are excited about it. Fine by me mate.

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Posted
Fair enough for cruise missile availability. Let me repeat the question though, what does it bring to the FLIGHT simulator? At this point you should say "Not that much really" so my point was that if it was up to me I would use resources elsewhere.

For people with CA that can designate targets for the ships. Technically CA is sold as a module and there are those who really only play CA

 

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Posted (edited)

There are plenty of situations we can use these, especially with "Baby" arriving "Anytime" soon™

 

we can hunt them down or escort them to target area

Edited by Dingo_Bob

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Posted
Fair enough for cruise missile availability. Let me repeat the question though, what does it bring to the FLIGHT simulator? At this point you should say "Not that much really" so my point was that if it was up to me I would use resources elsewhere.

 

Couple of possibilities....

 

A target encompassed by substantial SAMs that make it near impossible for a SEAD package to get close. Why not let some cruise missiles soften up the area first.

 

Another point, with the F-14/F-18 on the horizon, they can be tasked with shooting down the missiles as part of fleet defense.

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Posted

sorry, but no

 

Couple of possibilities....

 

A target encompassed by substantial SAMs that make it near impossible for a SEAD package to get close. Why not let some cruise missiles soften up the area first.

 

Another point, with the F-14/F-18 on the horizon, they can be tasked with shooting down the missiles as part of fleet defense.

 

You just gave example and counter argument it yourself. If it is near impossible to get SEAD close, aerial weapon ain't gona help. SF will fix that issue.

 

...and why would you task an F in shooting down cruise if you can do that with ship based AAA...

 

Not accepted. ;)

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Posted

you actually...

 

Been a year I think so what did I miss? Or am I gonna have to read everything? :D

 

Missed all the fun with hype train ;) pointless but still engaging...

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Posted (edited)
@ Silver_Dragon

Thanks, your video just confirms that. Hitting that first building means nothing to the game world, hitting hangar means nothing. This is exactly like you would just drop old fashioned iron bomb.

Plus you mention Combined Arms - well not good enough for me right? My question was about flight sim...

Anyway, using in the flight sim, as you said with some LUAs or other scripts?? Well, that is just brilliant, but do I really need shiny 3D model to do that? Working on 2.5, F-18C, IIWW stuff... why would they not use resources to improve more interesting 3D models or otherwise engage with the aforementioned projects? So my point is.. this is pointless ;)

I hear you though. You like it, you are excited about it. Fine by me mate.

 

Gierasimov, I´m sorry you like denigrate a part ED team and 3rd party work, but the 3D model work with "shiny" 3D models (add news and update olds) has a constant as far as K-50/A-10C/DCS: World was release and each version released. For example to Normandy WWII (and Hormuz) has in progress a great quantity of new 3D models (and some of them can be "pilot-able" by CA), ED continue update old and add new 3D models and DCS: World scope continue grown as release on 2012.

 

Only a "little" list of updated and incoming 3D model you can see on the Unofficial roadmap.

https://forums.eagle.ru/showthread.php?t=116893

 

And the list of vacant module post.

https://forums.eagle.ru/showthread.php?t=104115

https://forums.eagle.ru/showthread.php?t=7689

 

Use Cruise missile on DCS: World as a "fact" no a "silly" ad-don (need some work to tune / improve them and make a realistic feature into DCS: W environment), the destruction or not of a building (the control tower and the HAS in the video) has only as the cruise missile dont put enough damage over the structure to destroy them, but that structure maintain the damage give (actually DCS: World structures has not level of damage, as a aircraft, helo or ships into DCS: W, surely if that structures was a LoD, you see the damage by the BGM-109 has maked).

 

Others features similar to the cruise missiles has the incoming as Theater ballistic missiles with the 9P129 Transport / Launcher vehicle with 9К79, SS-21 "Scarab" OTR-21 Tochka missiles.

 

Remember DCS: World has a "Sandbox" simulator, not only a Flight sim.

 

Other examples:

The Carrier modules has incoming (CVN-70 and Kutnesov carriers) with very interesting features. Expected in the (far) future ED can add a pilot-able bridge and CIC (and appropriate Dlls to 3rd parties can add your modules) to convert them o a real DCS: World ship module

 

The same situation has with a land module (the M-1 Abrams tank Wags request info some years ago), expected see some day a land module with detail interiors and working systems.

 

Other improvement has see on the land environment on CA on pass versions from the release as:

Tank Firing control System

SAM system radar display

Man-pads controlled by player

Realistic sights

And plans to the future:

Realistic tank engine, crunch, transmission, track physics

And a long etc, take care and think DCS: W has a big common items with work together, not only a fun flight sim.

Edited by Silver_Dragon
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Posted
You just gave example and counter argument it yourself. If it is near impossible to get SEAD close, aerial weapon ain't gona help. SF will fix that issue.

 

...and why would you task an F in shooting down cruise if you can do that with ship based AAA...

 

Not accepted. ;)

 

Let me help you out some more....

 

Aerial weapons will help as you are not risking Aircraft to take out targets. Some people actual like to fly DCS as if it were real. Maybe you like to fly with unlimited ammo and invulnerability turned on - not fun imho...

 

Get on a server or in a virtual squadron where munitions and aircraft are limited in numbers. You will see just how quickly your attitude will change when all of your aircraft have been shot down.

 

Yes, aircraft are actually tasked with shooting down missiles. The idea is to shoot them down before they get close to their intended target. The "AAA" on-board a ship as you refer to it are not perfect and can be overwhelmed by target numbers.

 

Just because YOU can't use your imagination doesn't mean you are right...

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Posted
You just gave example and counter argument it yourself. If it is near impossible to get SEAD close, aerial weapon ain't gona help. SF will fix that issue.

 

...and why would you task an F in shooting down cruise if you can do that with ship based AAA...

 

Not accepted. ;)

 

First...Cruise missiles CAN get into places where aircraft can't. They are used on SEAD all the time. They fly At low altitudes where MOST SAMs have trouble engaging targets...

 

B.) WHY would you allow a small maneuverable cruise missile get any closer to you "HOME" than necessary. It makes far more sense to shoot them down as far away from the boat as possible. Especially since they are capable of carrying Nukes. A nuke could effectively render a combat vessel useless even if it doesn't "hit" its target if it detonated within CWIS / AAA range.

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Posted

Since I play Harpoon (On paper. None of this computer assisted stuff, granted the radar and sonar models are much better with a PC doing the math), it's given me some insight on this.

 

First, cruise missiles definitely have their place, even in this game. It wasn't all that uncommon to task carrier aircraft to try and intercept cruise missiles after they've been launched, because these were supposed to be launched by Backfires at the max limit of their ranges which a lot of carrier-borne aircraft would have had difficulty in reaching, given they couldn't just bore straight at them, lest they tell Ivan where the battle group is. It was a game of cat and mouse played on a grand scale.

 

You also can't assume that your magic Phalanx is always going to work, because even it doesn't have a 100% hit rate. The name of the game Ivan would have been playing is saturation. You would definitely task your fighter screen to attack already launched missiles simply because you can, and it'll be fewer targets the battlegroup has to deal with when they eventually get closer. This is why they're useful for SEAD, especially when used in conjunction with manned aircraft. There's so many targets, the IADS can't discern or prioritize properly.

 

There are plenty of situations where I would, as a scenario designer, love to have various kinds of cruise missiles flying towards targets at the start of missions, even if the launching platform isn't represented. We don't have player driven ASW capability anyway, so a missile already on it's way is good enough as by the time anyone figured out where it came from, the submarine (nominally an OSCAR II, but a KILO diesel on batteries is insanely quiet and since we are using mostly land based aircraft, much more likely to be used by enemy forces given the littoral environment) is going to be incredibly hard to find.

 

As far as people remarking on the lack of damage to an airfield, realize that a few of them would more than likely be armed with bomblets and area denial (mines) submunitions, making any clean up of the airfield a very time consuming task. Just because the buildings "do nothing" in the sim proper, doesn't mean they can't be made to do so by a mission designer.

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