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Posted
I get the main issue, but I still believe that anyone wanting a WWII experience is going to want the WWII units, so fragmentation wont be a huge issue... there is already 2000+ people that will have the pack, plus those that have pre-ordered today.

 

A few were backers werent they i missed out on that anyway, Must be a market for it :)

Posted

Sounds fair to me !

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Posted

I'm lucky as I previously backed the WW2 kickstarter, however my 2 cents...

 

In ED's defence they have given people a choice with the option of just the map, the asset pack or both. They have already said how they think Normandy will be a great map for helicopters. So for those that want a highly detailed map that you can fly helo's on you can just purchase that.

 

I can see how people don't like where this could go, I however would like to give them the benefit of the doubt on this one.

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Posted
And people saying its not about the price... it is, or else people would just buy it and there would be no issue of fragmentation.

It is isn't. You are still assuming everyone would buy it because they want to have some ww2 roleplay.

There is a lot of stuff in that pack, that can be used in a bunch of not strictly ww2 situations.

And mission designers (particularly on the other 2 theaters) can't use those without have all of their players get the pack.

 

But since we are in a general asset topic.

I will use the "advanced" carriers that are under development (and whom I am guessing will be some sort of DLC asset pack in the future).

If you take a busy multirole server like BlueFlag, that sees alot of different players visiting, is already has carriers with SU-33's.

Once the F-14 hits (and future carrier assets), it'l make perfect sense to stick one of those in there 200nm from the coast, for people wanting to be Maverick. And most F-14 pilots wanting to use those will buy them for sure, so will Harrier pilots.

 

But.. having one of those puppy's in there, will mean the people who now only fly troop transports in their huey, of roam around in their A-10's. will have to buy the carrier asset, in order to continue playing their CAS or transport roles in the server.

 

It's totally different from the way DCS World worked up until now. (buy what you want to use).

 

How doesn't this fragment things?

Posted

All DCS assets should be for free and included for server hosters to use as they like, this Asset DLC thing is gonna mess up MP and isnt gonna help it grow. Now that ED has excluded me from ww2, how do i go about getting a refund for my ww2 planes? Is it possible, as my intrest in DCS ww2 died with todays news...

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  • ED Team
Posted
All DCS assets should be for free and included for server hosters to use as they like, this Asset DLC thing is gonna mess up MP and isnt gonna help it grow. Now that ED has excluded me from ww2, how do i go about getting a refund for my ww2 planes? Is it possible, as my intrest in DCS ww2 died with todays news...

 

No its not possible.

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Posted

The carriers really cant be talked about because no definitive plan has been shown yet. Carriers are a bit different, and will need to be handled different.

 

And the assets arent for roleplaying, they are for making a complete WWII scenario... WWII guys have been wanting these for a long time.

 

Should ED offer people a solution for people that want to fly A-10C missions but dont own the A-10C? Its the same idea. Mission designers will design using whatever modules they want, if you want to enjoy those missions you need to own the modules they used.

 

It is isn't. You are still assuming everyone would buy it because they want to have some ww2 roleplay.

There is a lot of stuff in that pack, that can be used in a bunch of not strictly ww2 situations.

And mission designers (particularly on the other 2 theaters) can't use those without have all of their players get the pack.

 

But since we are in a general asset topic.

I will use the "advanced" carriers that are under development (and whom I am guessing will be some sort of DLC asset pack in the future).

If you take a busy multirole server like BlueFlag, that sees alot of different players visiting, is already has carriers with SU-33's.

Once the F-14 hits (and future carrier assets), it'l make perfect sense to stick one of those in there 200nm from the coast, for people wanting to be Maverick. And most F-14 pilots wanting to use those will buy them for sure, so will Harrier pilots.

 

But.. having one of those puppy's in there, will mean the people who now only fly troop transports in their huey, of roam around in their A-10's. will have to buy the carrier asset, in order to continue playing their CAS or transport roles in the server.

 

It's totally different from the way DCS World worked up until now. (buy what you want to use).

 

How doesn't this fragment things?

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Posted
It is isn't. You are still assuming everyone would buy it because they want to have some ww2 roleplay.

There is a lot of stuff in that pack, that can be used in a bunch of not strictly ww2 situations.

And mission designers (particularly on the other 2 theaters) can't use those without have all of their players get the pack.

 

But since we are in a general asset topic.

I will use the "advanced" carriers that are under development (and whom I am guessing will be some sort of DLC asset pack in the future).

If you take a busy multirole server like BlueFlag, that sees alot of different players visiting, is already has carriers with SU-33's.

Once the F-14 hits (and future carrier assets), it'l make perfect sense to stick one of those in there 200nm from the coast, for people wanting to be Maverick. And most F-14 pilots wanting to use those will buy them for sure, so will Harrier pilots.

 

But.. having one of those puppy's in there, will mean the people who now only fly troop transports in their huey, of roam around in their A-10's. will have to buy the carrier asset, in order to continue playing their CAS or transport roles in the server.

 

It's totally different from the way DCS World worked up until now. (buy what you want to use).

 

How doesn't this fragment things?

 

 

 

 

I agree!

 

Is this going to be the way future maps will be done? Will we have to buy packs for the SOH map too?

 

PLEASE ED do not go this route! Charge what's needed to make your profits, but please don't stray from keeping it easy for people to join missions.

 

As it is right now, we can join in ANY server that is listed (barring MODS of course) despite not having all of the aircraft on either the Nevada or Caucasus maps.

 

Asset packs I feel will, over time, fracture the already "niche" community we have now.

 

Just my 2 cents.

 

Cheers!

Posted
Don't forget airfield use, fuel cost and ordnance costs :D it can be done so that the fuel and weapons can be obtained as in-app purchases before the takeoff :D.

 

oh yea micro transactions yes, just what DCS needs in addition to "asset" packs (sarcasm)

 

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Posted (edited)

Why they are making WW2?

There comes ED with their idea of taking WW2 planes and map. One plane 50$, map another 50$... Also i need pay for ground units srsly? What's wrong with you and your business model? Each one module costs about 50$ sounds ok if its advanced like a10c, black shark. But for "less" advanced aircrafts u demand same amount?

 

 

You could focus on adding more playable aircrafts/ships/improving ground units of present time.

 

U will split community and probably people will stop spending another 500$ to play WW2 map and few planes...

 

 

@ED u think u provided people with enough aircrafts to play with and u move making diffrent game?

Edited by BIGNEWY
1.15 Discussions of other game companies products are forbidden.
Posted
Why they are making WW2?

 

It is a very long story that goes back many years.

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Posted
Why they are making WW2?

 

Old WW2 KickStarter....

 

And the old WW2 team only have complete the KS rewards (with 2 more modules incoming), and all follow theater, modules and additional 3D models to the WW2 assets.

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Posted
Just a quick question.Do I have to buy all assets, if I just want B-17 or it will be available for purchase separately ?

 

It is part of the package and I doubt they will sell it separately.

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Posted (edited)
Just a quick question.Do I have to buy all assets, if I just want B-17 or it will be available for purchase separately ?

 

Check the list of aircrafts, vehicles and ships here:

https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/

 

Additional assets coming on the future:

https://www.facebook.com/eagle.dynamics/videos/10158413498320341/

 

And surely more will be coming. The B-17 has not a "pilot-able" module, only a asset.

Edited by Silver_Dragon

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Posted

well basicly its pretty easy, vote with your wallet.

dont like it, dont buy it.

that is a clear signal to any developer.

 

but thats easy to say for me, because i am not interrestet in WW2 stuff but i might be in trouble when the Gulf map hits the shelf

'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.

Posted

MODs Not, the WW2 team was access to the SDK and Map SDK to build all of them necessary work to build official modules , now has integrated into ED team and build paralel products centred on WW2. (previous Fx-190D-9, Bf-109K-4 and Spitfire Mk.IX)

 

They have working on P-47D Thunderbolt, Me-262 and more Theatres and assets (Yo-Yo talk about a "future" not confirmed two engine WW2 aircraft).

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Posted
Should ED offer people a solution for people that want to fly A-10C missions but dont own the A-10C? Its the same idea. Mission designers will design using whatever modules they want, if you want to enjoy those missions you need to own the modules they used.

One minor difference here.

 

If I have a A-10C mission all build up and worked out. And someone who doesn't own (or want to fly) the A-10C wants to join in.

I can just add a Huey for search-and-recovery and he can play (and add an extra element to the mission).

The helicopter fanatic does not have to buy the A-10C he does not (want to) fly in order to play along.

 

With the assets, using a single asset, forces all of the "would be" players on the server, to purchase it.

Leading to everyone needing to buy everything if they want to be able to move around a lot of the servers.

 

Again, I am not opposed to buying assets, but feel they should work in similar fashion to the current aircraft DLC. And not block people from joining a mission that has a asset element in use. I can play on OpenConflict when I just own a F-15C, and use just that module, without having to buy 12 different modules to join first.

  • Like 2
Posted

I have no issues with the current direction ED are headed, as people have said, if you don't like it don't buy it. SIMPLE! :)

 

Cheers Specter

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Posted
Why they are making WW2?

There comes ED with their idea of taking WW2 planes and map. One plane 50$, map another 50$... Also i need pay for ground units srsly? What's wrong with you and your business model? Each one module costs about 50$ sounds ok if its advanced like a10c, black shark. But for "less" advanced aircrafts u demand same amount?

 

 

You could focus on adding more playable aircrafts/ships/improving ground units of present time.

 

U will split community and probably people will stop spending another 500$ to play WW2 map and few planes...

 

 

@ED u think u provided people with enough aircrafts to play with and u move making diffrent game?

 

 

 

I personally have no interest in WW2, but have bought the pack to show support and also have something new to fly the airframes i like to fly in.

 

Really looking forward to flying the A10C in the new map, be like visiting another country for the first time :)

 

Cheers Specter

  • Like 1

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Posted

Well, I have purchased the Normandy map and the asset pack, although I don't really like the WW2 aircraft. I just wanted to support ED, because I think it's the best flightsimulator around.

 

I would have preferred ED to finish DCS 2.5 first, but I'm not the guy who decides what they're doing.

 

Flying around with the Dora in Normandy will probably be some fun, but I don't think it will come close to the Warthog or the Tiger. These aircraft were the reason why I started with DCS, not the WW2-stuff. :(

 

 

Posted

I don't have a problem with the way ED chose to sell this. You have a choice, not everyone is going to buy the map for WWII uses. We REALLY need to get to a unified version though, this requires 2.0 which pushes more people to double installs, or away from the Black Sea map.....

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Posted
I have not asked for everything for "free", but Ii was under the assumtion when i buy a ww2 map It would include all units that is needed to simulate the theater, what else would i need a ww2 map for... 40 bucks for it all I think would be fair and they should not be separate products wich will only make poeple angry and can cause alot of confusion. Having a little bit less steeper price to buy into DCS ww2 i would tink would attract more people, hence more money too ED even if they sell things a little cheaper. I know they have to earn money and stuff, but they sell planes and maps, that should be enough. Imagine if IL 2 started taking money for the assets, would anyone buy into that sim at all, im sure DCS fanboys (me excluded) have no problem with it, im more worried about the potential other customers coming in from the other ww2 sims...

 

Wait... like they actually did with, Forgotten Battles, Ace Expansion pack, Pacific Fighters and eventually 1946?

Posted
One minor difference here.

 

If I have a A-10C mission all build up and worked out. And someone who doesn't own (or want to fly) the A-10C wants to join in.

I can just add a Huey for search-and-recovery and he can play (and add an extra element to the mission).

The helicopter fanatic does not have to buy the A-10C he does not (want to) fly in order to play along.

 

With the assets, using a single asset, forces all of the "would be" players on the server, to purchase it.

Leading to everyone needing to buy everything if they want to be able to move around a lot of the servers.

 

Again, I am not opposed to buying assets, but feel they should work in similar fashion to the current aircraft DLC. And not block people from joining a mission that has a asset element in use. I can play on OpenConflict when I just own a F-15C, and use just that module, without having to buy 12 different modules to join first.

 

This is a valid point.

  • Like 1
Posted

The way I see it, we aren't being charged extra for the assets, we're being given the option of opting out of them and saving some money. If a person doesn't care for WW2 scenarios, they don't have to buy the assets, and if they don't care about WW2 scenarios, they won't be joining a WW2 server anyways. This isn't fracturing anything. Forcing people to buy assets they have no interest in, in order for them to buy a map they like, won't somehow make them join your WW2 server and play with you.

 

 

TIL: I'm fracturing the community by not joining servers I don't care for :rolleyes:

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