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Posted (edited)

Hi, I've tried SU-33 in MP and found theese bugs.

 

1. Arresting hook is not possible to control when gears and flaps are in retracted position.

2. Refueling probe is retractning too long. It takes 2-5 minutes until it retracts. Edit: I've found maybe it's not a bug but a feature.

3. Reflection of the landing light is still visible when the gears are up.

 

At this point I am not sure if it's bug or not.

 

4. SU-33 can not take off from stationary carrier or can but with problems when it have more than 50% of fuel aboard.

 

5.When you don't land directly on arresting ropes, you will not catch any. I mean, when I have touchdown a bit before them.

 

Thank you for your understanding and I wish you a nice day.

 

Edit: found new bug:

6. fuel quantity indicator on the right side of HUD is not working.

 

Bugs found by others:

 

7. The chalks on the Kuznetsov do not work

 

8. Pressing "U" at any launch station results in Su-33 teleporting to the first forward starboard launch station. - while playing MP this causes the 2 aircrafts colision because they are "teleported" to the same position.

 

9. Su-33 max take of weight appears to be significantly lower then the reported weight. Take off above 54,000 lbs is not possible.

Edited by AJaromir
Posted

Hopefully this will help you:

 

1. Hook is linked to the gear's hydro system,so it's only functional when the gear receives

hydraulic pressure (read down and locked)

2. It's a feature included to simulate the A/R line being purged/depressurised.

3. I've noticed this too, but remember, this is still in beta and a brand new addition. The F-15

in 2.1 actually shines it's light through the pit when raising gear

4. see here: https://forums.eagle.ru/showthread.php?t=193812

5. Could you post a track of your landing for analysis?

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Posted

Also, I'm not sure if it's a bug or just not finished yet, but the plane still sliding over the deck a bit, not as before all the improvements in carrier ops, but I assume the sliding should be literally ZERO and instead, the suspension of the back landing gear should absorb that sliding force which is not happening right now when the carrier shakes with the waves.

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Posted

To add to the list

 

1. The chalks on the Kuznetsov do not work

 

2. Pressing "U" at any launch station results in Su-33 teleporting to the first forward starboard launch station.

 

3. Su-33 max take of weight appears to be significantly lower then the reported weight. Take off above 54,000 lbs is not possible.

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Posted

The chalks issue was also reported by two other users and might explain the lower take off weight. As for the "teleporting", that seems kind of dumb? What if I want me and my wing man to launch from the longer side? I don't see any way of doing that.

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Posted (edited)
1. I saw them work... sometimes... a long time ago

 

2. That's the intended behaviour, regardless of your position on the ship.

 

They were part of the old SU-33 model I believe.

 

The old Kuz model doesn't have them modeled. Need to wait for the new Kuz.

Edited by joey45

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Posted
... As for the "teleporting", that seems kind of dumb? What if I want me and my wing man to launch from the longer side? I don't see any way of doing that.

 

It is kind of dumb but it was like this for years now.

Posted (edited)

Thx all for reply.

To the Fuel probe - it is retracting slowly even I did not refuel. Is that propper behaviour?

I'found one more bug: The Fuel indicator on the right of HUD is not working.

I will try to make a track. But I think the problem is on my side. I catch the rope on 4th or 5th attemp bud don't know why.

 

And I am reporting bugs because it is still beta and I want to see fixed this problems in stable version. Thx to all.

Edited by AJaromir
Posted

looking foward to see all of this fixed :) really anxious!

 

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Posted

- External sound, flyby with F3 camera, sounds a bit like tuning an old radio.

- Sitting on the carrier deck, the plane will move forward ever so slowly, like a few cm per second - carrier at speed, when I noticed it.

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Posted
I can also confirm #5. I have tried a few landings and it's only when you land directly on the cables that the arrestor hook seems to engage.

 

When I extended the arrestor hook while landed and stationary I noticed that it doesn't touch the surface which means that when you touchdown on the deck ahead of the cables and the aircraft sits on all 3 wheels the arrestor hook will travel above all of them. I'm not sure that's how it should be but to me this seems to be the reason why we are not "trappin'"..

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Posted
To add to the list

 

...

3. Su-33 max take of weight appears to be significantly lower then the reported weight. Take off above 54,000 lbs is not possible.

IDK. I just took off from the forward position at 62,700 (28500 kg) from the forward position. Of course I had a 50 km/hr wind coming over the deck at the time.

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Posted

I am admittedly bad at the Su-33 still so it may just be an AI issue with the new flight model then? I had the carrier going 29 knots with a 10 knot head wind and the AI Su-33 loaded with different ordnance mixes and fuel % and they where splashing water beyond "roughly" 54,000lbs. I don't think "Skill Level" plays a apart in this but I had it at excellent. This is a problem I have and try my best to eliminate with writing bug reports...is it the game or me? :pilotfly:

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Posted (edited)
I can also confirm #5. I have tried a few landings and it's only when you land directly on the cables that the arrestor hook seems to engage.

 

Possibilities:

 

1. Approaching AOA and pitch attitude is too low and the hook cannot reach any cables.

 

2. The aircraft touched down too early and nose dropped down before catching any wires. Hence same as #1.

 

3. Wheel/hook bounced over the wire.

 

Those behavior can also be observed in Seven-G IIRC.

Edited by LJQCN101

EFM / FCS developer, Deka Ironwork Simulations.

Posted
I noticed there is no signalisation in the lower left front dash in the cickpit of the extended airbrake.

 

Apparently in the SU-33 it supposed to work that way. There's even a poll about this issue. Check it out.

 

https://forums.eagle.ru/showthread.php?t=193726

 

- Sitting on the carrier deck, the plane will move forward ever so slowly, like a few cm per second - carrier at speed, when I noticed it.

 

Yep, I also noticed that, I don't know if it's a bug or the physics but it's kind of annoying.

Posted
IDK. I just took off from the forward position at 62,700 (28500 kg) from the forward position. Of course I had a 50 km/hr wind coming over the deck at the time.

 

Had a quick look at this issue last night to see what it was all about, as it has just broken all FC3 Su-33 campaigns (Back to the drawing board), I quickly let the AI fly off the carrier with different fuel loads with their current weapons payloads and they could only just get airborne from the front take off positions with a 20-25% fuel load (carrier and wind conditions not taken into account).

 

This seems on the face of it, to cause of a lot of headaches, because in some of the missions, the planes were already crashing (due to lack of fuel) before getting back to the carrier or even the refueling tanker after the sortie.

 

Your idea seems to the most logical, make sure the carrier is driving into the wind at max speed and have one hell of a head wind also.

 

I will have a more thorough test for the best solution when time permits.

 

Regards, Ian.

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Posted

before the last patch the SU-33 worked fine. Of course it had the original Flight Model. But, now it's porked. The patch basically broke the FM. So, no reason to try to see what's going on with it. Until a good patch comes, it's parked.

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Posted

After last update aircraft completely ignores my rudder pedals toe brakes. I even tried removing old assignations and adding new, tried inverting axsis, tried using it as slider, nothing works. W from keyboard works perfectly.

Pedals work within DCS with other planes, same with FSX perfectly, so i guess this is some bug with Su33.

Posted (edited)

I don't know if its a bug, however I cant lower leading edge slats on cold start, but they are already down on runway start, am on carrier. can barely take off with full fuel and 2 missiles. tried probably 8-10 times over the weekend crashed 5 times, rt. eng. fire 2 times, and barely able to get air borne twice. by starting on runway, then the slats show down, and able to get airborne ( 30 Knt headwind)

Edited by Andy1966

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