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Posted
Good news everyone! [...]

Thank you! :)

Spoiler

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VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma

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Posted

Yep. You're right.

Of course Riaxoxo meant some week next year which is definitely going to be exciting! How silly of me was to talk about next week

[sIGPIC][/sIGPIC]

Posted

Thanx for an update Zeus :thumbup:

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Posted

Impressive.

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

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Posted

Thank you. Hopefully this will appease the continuous conjecture.

To whom it may concern,

I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that.

Thank you for you patience.

 

 

Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..

Posted

Thanks a lot for this post, very much appreciated !

Win10 x64, Intel core I9 9900k@5ghz, 32GB DDR4, RTX2080 ti, MSI Z370 Tomahawk mobo, M.2 SSD, Warthog HOTAS, home made trackIr, Pimax 8K

Posted

Nice list, thank you very much.

 

About the textures update, give a look here please, canopy texture "corrupted": it does seem to be accidentally erased.

attachment.php?attachmentid=171724&d=1509990392

Posted
Here are the updates pushed today! Let me know if you have any questions about the changes. I will also work up a separate list of the few items we are tracking for the next update that I am aware of:

 

Flight Model and Systems:

- Added clickableness to secondary oil switch

- Added instability modeling for high angle of attack with heavy loadout

- Fixed slat schedule equation

- Fixed jittery acceleration numbers for HUD when weight on wheels (takeoff)

- Fixed AP flight path marker on HUD now follows pitch ladder with roll

- Fixed airbrake not showing in multiplayer

- Fixed airspeed shown in HUD is now proper calibrated airspeed

- Updated slat effectiveness

- Updated weights of stores/pylons based on new data

- Updated engine thrust for correct takeoff acceleration data

- Updated rolling friction for accurate ground reaction behavior

- Updated gear reaction for smoother response

- Updated airfoil tables for proper lift and drag across envelope

- Updated thrust, airfoil aerodynamics, fuselage aerodynamics to match performance data

- Updated afterburner thrust reaction to environmental conditions

- Updated roll rate control response with increased inertia (stores)

- Updated FBW AOA limiter behavior and response

- Updated FBW roll/yaw coupling logic

- Updated AP for better response

- Updated fuel flow modeling for various airframe and environmental conditions

- Updated AP logic so that it holds trim position when placed off, thus leaving airframe in trimmed state

- Updated FBW low speed behavior to be more AOA controlled, previously was pitch rate controlled. Gives more accurate response and behavior in low speed feels more like a standard aircraft.

- Updated trim control sensitivity

- Updated FBW spin switch logic

- Updated FBW emergency switch logic

 

3D Model and Textures:

- Updated HUD glass material/texture

- Updated collision model with misconfigured line segements

- Updated fuel tank model and attachment angle

- Updated external model with minor specular changes

- Updated cockpit and external model for optimized polygons and more rounded cylinders

- Updated interior lights

 

My thoughts:

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[sIGPIC][/sIGPIC]

 

*unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?

Posted

Great looking update Cap...thanks for the hard work.

[sIGPIC][/sIGPIC]

i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog

Posted

Fantastic - looking forward to it. I like these lines especially:

- Updated airfoil tables for proper lift and drag across envelope

- Updated thrust, airfoil aerodynamics, fuselage aerodynamics to match performance data

Posted

woohoo :)

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Posted

mexican_wave.gif

 

 

party.gif

Spoiler

Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero
VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Win11 Pro 24H2 - VBS/HAGS/Game Mode ON

 

Posted

"Here are the updates pushed today!"

 

What does the above mean? Does it mean sent to ED for preparation for the next update?

 

Thanks

Posted
"Here are the updates pushed today!"

 

What does the above mean? Does it mean sent to ED for preparation for the next update?

 

Thanks

 

Lets just hope, fingers crossed! :D

Posted
Folks,

I understand that you are anxious for news about the updates that are scheduled for the M-2000C.

Despite the AV-8B NA taking precedence in all our work schedule, the M-2000C has not been forgotten and several improvements are ready to be deployed as soon as we are able to do so:

 

- FM updates

- New collision model.

- Textures improvements

 

On the avionics side, I still have to start working on the promised changes, but they will be coming. In fact I think that the M-2000C will benefit from the hiatus since some stuff that we learned while developing the AV-8B NA will be used with the M-2000C.

 

Not a lot of news, but these are true news. :)

 

Here are the updates pushed today! Let me know if you have any questions about the changes. I will also work up a separate list of the few items we are tracking for the next update that I am aware of:

 

Flight Model and Systems:

- Added clickableness to secondary oil switch

- Added instability modeling for high angle of attack with heavy loadout

- Fixed slat schedule equation

- Fixed jittery acceleration numbers for HUD when weight on wheels (takeoff)

- Fixed AP flight path marker on HUD now follows pitch ladder with roll

- Fixed airbrake not showing in multiplayer

- Fixed airspeed shown in HUD is now proper calibrated airspeed

- Updated slat effectiveness

- Updated weights of stores/pylons based on new data

- Updated engine thrust for correct takeoff acceleration data

- Updated rolling friction for accurate ground reaction behavior

- Updated gear reaction for smoother response

- Updated airfoil tables for proper lift and drag across envelope

- Updated thrust, airfoil aerodynamics, fuselage aerodynamics to match performance data

- Updated afterburner thrust reaction to environmental conditions

- Updated roll rate control response with increased inertia (stores)

- Updated FBW AOA limiter behavior and response

- Updated FBW roll/yaw coupling logic

- Updated AP for better response

- Updated fuel flow modeling for various airframe and environmental conditions

- Updated AP logic so that it holds trim position when placed off, thus leaving airframe in trimmed state

- Updated FBW low speed behavior to be more AOA controlled, previously was pitch rate controlled. Gives more accurate response and behavior in low speed feels more like a standard aircraft.

- Updated trim control sensitivity

- Updated FBW spin switch logic

- Updated FBW emergency switch logic

 

3D Model and Textures:

- Updated HUD glass material/texture

- Updated collision model with misconfigured line segements

- Updated fuel tank model and attachment angle

- Updated external model with minor specular changes

- Updated cockpit and external model for optimized polygons and more rounded cylinders

- Updated interior lights

 

Finally! This is very good news!

Thank you Zeus and Cptsmiley for providing us with some very interesting news about the M-2000C future updates.

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