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104th Phoenix - Operation Longbow - Dynamic PvP Mission


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Posted (edited)
Any client using a GCI slot MUST be on the 104th Teamspeak server.





TeamSpeak_Logo.png

 

 

TS3 Server IP - 96.94.104.129 - Password = phoenix



The TS3 IP address listed in the briefing on the front page is the old and incorrect one. Might wanna fix that, buddy :thumbup:

Edited by Alpenwolf

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  • 2 weeks later...
Posted

ME Bug Report:

Spawn crashed into an other client in Kutaisi shelter spawnpoint 34.

I was in slot "2B Kutaisi F/A-18C A8", didn't check who or what slot the other client was - think it was rather an Eagle than a Hornet.

  • 2 weeks later...
Posted
Could we please get a copy for download and ME preloading again of the Longbow version actually hosted - I think it's V2.5?

Thanks in advance!

 

See end of post #2

- Jack of many DCS modules, master of none.

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Posted

Server might need a reset. Nothing is responding ATM.

 

Awacs is stationary, no calls and kill feeds.

Beste regards,

Stefan, HereThen

 

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Posted
Server might need a reset. Nothing is responding ATM.

 

Awacs is stationary, no calls and kill feeds.

 

Server has had a restart and is back up and running again.

  • 1 month later...
Posted

As i do not know where else to check the mission briefing and farp markers i have to bump this thread, because scrolling to page 4 is going to be annoying.

 

Does anyone know how close ground troops have to be dropped to attack enemy troops at neutral or enemy airfields?

Posted

I love the 104th server, it's my first choice right now.

 

Please consider perhaps a 50% fuel starting point vs. 0% . I totally get the 'we don't want air quake and guys just taking off immediately after dying' - but at the same time, flying time if often limited with real life, and spending all that time each sortie waiting there 5+ minutes really adds up over time. I think (especially for redfor) that a 50% start would be better.

 

Perhaps if you really wanted, have a system where the front most forward base you start at 25%, the next base 50%, then the back base 100%.

 

ie. if we have Guadata as the forward base - you start with 25%. Then Sochi would be 50%, and Kras/Mykop - 100%

 

My favorite setup is this Longbow one- I'd honestly just keep this one 100% in rotation (along with the PG one) - however, there is another mission which I'm not remembering the name, where the only base is like Kras for Redfor and Tbil for Blue. I'd love to see that mission removed - it basically becomes a PvE ground pounder mission.

 

Thanks again - I really enjoy the server.

Posted

The problem I found on the server is folks are not using SRS; they're talking on TS and that takes away from the immersion. You should assign frequencies in the TS channels such as "Channel Event 1 AUX 263.500 Yardstick 73/10 etc for channel 2,3,4.... Then have Primary setup up for each airfield and while airborne for interflight comms.

 

Just a suggestion.

 
 

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Posted
i dont see airbase markers on the f10 map anymore when these airbases are taken. only neutral airbases are visible.

 

That's a bug over the last few versions of DCS, needs fixing.

Posted

Excellent work!

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Posted

Does 104th export a TacView by chance that can be downloaded later (similar to BlueFlag) ?

 

TacView is such a good learning tool, I was hoping to review some of my engagements!

 

Thanks!

Posted

hi guys, I was flying this afternoon with the fa 18C and on the ground the communication was fine, but in flight, I was not able to open the communication menu and to communicate with awacs.

 

can someone help me with this issue?

thank you in advance

Posted
hi guys, I was flying this afternoon with the fa 18C and on the ground the communication was fine, but in flight, I was not able to open the communication menu and to communicate with awacs.

 

can someone help me with this issue?

thank you in advance

 

in general most multiplayer servers have easy comms disabled, meaning you need to have your radios tuned to the correct frequencies and then use the appropriate radio (in multi-radio aircraft) to initiate contact. on the ground with the cockpit open you can reach the ground crew through any radio interface as an abstraction for direct speech. also if i remember correctly the "\" radio menu doesn't work in flight without easy comms for the hornet

Posted
in general most multiplayer servers have easy comms disabled, meaning you need to have your radios tuned to the correct frequencies and then use the appropriate radio (in multi-radio aircraft) to initiate contact. on the ground with the cockpit open you can reach the ground crew through any radio interface as an abstraction for direct speech. also if i remember correctly the "" radio menu doesn't work in flight without easy comms for the hornet

 

Right Alt + \ for comm1 and Right Ctrl + \ for comm2.

  • 2 months later...
Posted

Yesterday Gudauta couldn't be captured by either side.

Are there ways to check if it was our fault overlooking units or if there might have been a problem with the triggers?

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