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naizarak

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Everything posted by naizarak

  1. Pressing 2 in multiplayer doesn't switch to the CPG seat as it does in single player. Effectively locked to pilot at all times unless doing multi-crew.
  2. bind your zoom axis to track ir's z-axis (the one that's default bound to longitudinal head movement, which IMO is useless)
  3. headtracking z-axis mapped to zoom along with a separate hotas binding to toggle between zoom-in/normal so i can hold max-zoom without having to lean into the monitor
  4. it's faster than the hornet and has a working radar
  5. It's nowhere near finished. Besides the bugs, a bunch of things are either half-implemented or completely missing. It has come a long way and it's certainly playable (to an extent, the radar is kind of a mess, the designation logic is not entirely correct etc etc), but it still requires a lot of fixes, changes and additions. it's finished by ed's standards. they shifted to the f-16 months ago, next will be the apache. hornet is done outside of miscellaneous bug fixes or game-wide tech updates my mistake, i forgot about the magical early access label
  6. there's nothing to update because the module has been effectively finished for many months now. at best we can hope for bug fixes so the "completed" features actually work correctly
  7. i see them get plenty of kills in MP, but they do struggle against high-speed targets particularly at oblique angles as depicted in your video. stingers are the same.
  8. it took them a year to come up with this?
  9. it's been broken going back to release despite being "fixed" multiple times, like many other systems. swiss cheese module
  10. terminal parameters aren't functional, same as with the jdam
  11. try the dynamic pvp servers like DDCS or blue flag
  12. the real problem is that SAMs are hardcoded to only engage "missiles" and ignore "bombs"
  13. Now that we have 2-week trials for modules, would be nice to see something similar for paid campaigns. Maybe publish a single mission from each campaign for free as a demo to showcase the gameplay style, story, realism level, etc. Ideally these demo missions could be posted directly on the campaign page so we wouldn't have to dig through the community files.
  14. here's a simple mission i use for radar testing. you'll have a bunch of harmless su-25s doing airshow maneuvers F-18 radar practice.miz
  15. can confirm, in high mode they fly an aggressive nap of the earth profile at about 200ft ralt
  16. this "discussion" will never end as long as those stupid dummy harms are available. talk about the worst possible compromise
  17. isn't it configured electronically like the laser mav?
  18. it's not so much about dodging fire as it is not being shot in the first place
  19. better cockpit better controls better SA there's no single killer feature (maybe carrier ops) but enough little things here and there that make it collectively better than the f16 imo good thing you can make your own missions to avoid this problem
  20. the problem is there's too many variables at play. on top of manual trim there's the SAS, auto-pilot, and "special" options. devs need to release a comprehensive guide sooner than later for such a fundamental component
  21. don't expect them to implement any of this. seems like they're hellbent on wrapping up the hornet as quickly as possible and moving on to other projects
  22. i've been playing with a 360 controller for years, works perfectly fine even for full fidelity modules. i do use headtracking though
  23. imagine using the realism argument while ED is putting iglas on a ka50
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