Alphamale Posted August 12, 2018 Author Posted August 12, 2018 That again depends on the ROE for the Theater of Operations. Visual ID has been the go-to requirement for some time in the recent conflicts that the US has been involved in. I cannot speak for other nations as I am unfamiliar with their philosophies when not working in conjunction with US forces. I see, and that's why I mentioned ROE (Rules of Engagement) a couple posts back when another poster mentioned "some sort of clear separation" before going Fox 2 or Fox 3...in the end, the pilot makes his decision based on his sense of sight and his instincts...there is no mechanical lock or gate that opens when ROE conditions are EXACTLY met, which allow the firing of the ordinance...so, sorry I wandered off topic, but I still am of the opinion that the "maddog method" is something akin to "ejecting"...you never want to use it, but it's there for last resort...thanks for the convo....lots of wise information to be gleaned from you guys...thanks again
feefifofum Posted August 12, 2018 Posted August 12, 2018 This doesn't especially have anything to do with ROE, directly. What I'm saying is there is no IFF component in the missile's seeker, even if you as the launch platform have locked and IFF'd the bandit. When launched, the missile receives updates from the launch platform about the target's maneuvers until the point where the missile goes active, at which time it turns on its own radar and guides itself to whatever it finds in its field of view...if that happens to be the friendly because the friendly and the bandit are right next to each other, then you're going to wind up committing fratricide. As Windy says, you're better off restricting yourself to SARH missiles or supporting your wingman with guns if they're that close to the bad guys, otherwise there's a decent chance you'll do more harm than good. THE GEORGIAN WAR - OFFICIAL F-15C DLC
wilbur81 Posted August 14, 2018 Posted August 14, 2018 Regarding Latest Wags' Video Forgive my ignorance, but is the AMRAAM not truly 'fire and forget?' In Wag's latest video, it seems that he launches and then has to keep his radar lock until the missile goes ACTIVE, which took (by combat standards) an eternity. i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC
feefifofum Posted August 14, 2018 Posted August 14, 2018 It is not fire and forget at extreme distances. If it stops receiving guidance updates from the launch platform prior to reaching the active state it will turn on its internal radar and attempt to guide itself to the intercept but if the target does any significant maneuvering there is a good chance it won't where the missile expects it to be. THE GEORGIAN WAR - OFFICIAL F-15C DLC
David OC Posted August 14, 2018 Posted August 14, 2018 Forgive my ignorance, but is the AMRAAM not truly 'fire and forget?' In Wag's latest video, it seems that he launches and then has to keep his radar lock until the missile goes ACTIVE, which took (by combat standards) an eternity. Unlike ground targets that are slow for mav to hit and very much a fire and forget. Aircraft are much quicker and your radar is much much more powerful compared to the amaraams. There is a good write up on mudspike about the f15 and how to use these missiles. You can turn away once you guide it to 8 miles or so iirc, there is a count down for this in the HUD. i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro Chuck's DCS Tutorial Library Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link
eWildcat Posted August 15, 2018 Posted August 15, 2018 That again depends on the ROE for the Theater of Operations. Visual ID has been the go-to requirement for some time in the recent conflicts that the US has been involved in. I cannot speak for other nations as I am unfamiliar with their philosophies when not working in conjunction with US forces. Depends, but visual ID was not necessary if other sufficient means could be used at least during Desert Storm, Southern Watch or Allied Force operations.
TwanV Posted August 15, 2018 Posted August 15, 2018 Unlike ground targets that are slow for mav to hit and very much a fire and forget. Aircraft are much quicker and your radar is much much more powerful compared to the amaraams. There is a good write up on mudspike about the f15 and how to use these missiles. You can turn away once you guide it to 8 miles or so iirc, there is a count down for this in the HUD. To add, basically the AMRAAM has three phases of guidance: 1. guidance by aircraft FCR. 2. guidance by aircraft leading, AMRAAM radar active (Husky) 3. AMRAAM radar active only (Pitbull) I was curious to learn if this works the same in the Hornet as in USAF jets, the countdown to husky appears first, then the countdown to pitbull. Is there anyone here that can shed a light on this?:thumbup:
backspace340 Posted August 15, 2018 Posted August 15, 2018 To add, basically the AMRAAM has three phases of guidance: 1. guidance by aircraft FCR. 2. guidance by aircraft leading, AMRAAM radar active (Husky) 3. AMRAAM radar active only (Pitbull) I was curious to learn if this works the same in the Hornet as in USAF jets, the countdown to husky appears first, then the countdown to pitbull. Is there anyone here that can shed a light on this?:thumbup: There's just a countdown to pitbull - you'll see 'ACT XX' indicating seconds to active, which after you fire will start counting down, once it hits 0 it'll switch to 'TTG XX' which is counting the number of seconds till the missile hits (or would have based on the parameters when you launched, but that can obviously change so it might not be accurate). As soon as TTG appears, you can break lock and manoeuvre away.
TwanV Posted August 15, 2018 Posted August 15, 2018 thanks backspace, is that DCS behaviour or RL based?
backspace340 Posted August 15, 2018 Posted August 15, 2018 thanks backspace, is that DCS behaviour or RL based? They're one and the same, I believe. Wags showcases it in the latest update video here: https://forums.eagle.ru/showpost.php?p=3596058&postcount=74
Wizard1393 Posted August 15, 2018 Posted August 15, 2018 (edited) Sadly, nothing at all for the Hornet in the update today :( Except for another fix for sliding on the deck... EDIT: Apparently quite a few changes has been made with no mention in the update release notes. :) Edited August 15, 2018 by chrisofsweden GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2
Flia Posted August 15, 2018 Posted August 15, 2018 i see AIM9x on my hornet :) PC: i7 9700K, 32 GB RAM, RTX 2080 SUPER, Tir 5, Hotas Warthog Throttle, VPC MongoosT-50CM2 Base with VPC MongoosT-50CM2 Grip, VKB-SIM T-RUDDER PEDALS MK.IV. Modules : NEVADA, F-5E, M-2000C, BF-109K4, A-10C, FC3, P-51D, MIG-21BIS, MI-8MTV2, F-86F, FW-190D9, UH-1H, L-39, MIG-15BIS, AJS37, SPITFIRE-MKIX, AV8BNA, PERSIAN GULF, F/A-18C HORNET, YAK-52, KA-50, F-14,SA342, C-101, F-16, JF-17, Supercarrier,I-16,MIG-19P, P-47D,A-10C_II
Bloodhound57 Posted August 15, 2018 Posted August 15, 2018 Is the Range of the AIM-120 too short? I read that the distance is greater than 20 miles? Maybe I was mistaken. ____________________________________________________ PC: ASROCK Z370 Gaming K6 | Intel i7 8700K | GeForce 2080TI | 32GB GeSkill 3200 RAM | GeForce 2080TI | 500GB Samsung 850 EVO M.2 | 1TB Samsung 860 EVO M.2 ____________________________________________________ FLIGHT STUFF: Rift S | Warthog Base | Virpil Base | Hornet Grip | A-10 Grip | Cougar Grip | Virpil F-14 Grip | Cougar MFD's | A-10C UFC | Saitek Flight Panels | MFG Crosswind Rudder Pedals
Retu81 Posted August 15, 2018 Posted August 15, 2018 Is the Range of the AIM-120 too short? I read that the distance is greater than 20 miles? Maybe I was mistaken. Not anymore it isn't:
TwanV Posted August 15, 2018 Posted August 15, 2018 nice! So can we conclude they've worked on the aero properties of the missile? Or even better, the guidance algorithm?
Raven (Elysian Angel) Posted August 15, 2018 Posted August 15, 2018 nice! So can we conclude they've worked on the aero properties of the missile? Or even better, the guidance algorithm? Not yet, as per Wags: "On a related matter, our missile engineer is currently focused on the AIM-7, but following that, he will re-visit AIM-120 guidance laws and flight dynamics." Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
ED Team Wags Posted August 15, 2018 ED Team Posted August 15, 2018 Not yet, as per Wags: "On a related matter, our missile engineer is currently focused on the AIM-7, but following that, he will re-visit AIM-120 guidance laws and flight dynamics." Correct. Internally, the AIM-7 and AIM-120 versions now have the improved navigation system. Additionally, the internal AIM-7M now has several significant changes like corrected motor thrust-altitude dependence based on nozzle exit area and atmosphere pressure, adjusted drag and lift curves based on wind tunnel test data, and other changes. We are now carefully testing these changes before we release and move to all AIM-7 and AIM-120 versions. Thanks! Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
kreisch Posted August 15, 2018 Posted August 15, 2018 Wags, I really appreciate the information flow of the hornet development! Nice to hear what's "in the pipeline" and to get a little inside view! Thanks a lot! Gesendet von meinem F5121 mit Tapatalk Ugly-Squadron GamestarPinboard
Manuel_108 Posted August 15, 2018 Posted August 15, 2018 Agreed. Makes the early access process a lot more enjoyable.
tranquillity Posted August 15, 2018 Posted August 15, 2018 +1 , great communications and constant heads-up updates..... Thank you @eagly dynamics and @wags
*Rage* Posted August 15, 2018 Posted August 15, 2018 Correct. Internally, the AIM-7 and AIM-120 versions now have the improved navigation system. Additionally, the internal AIM-7M now has several significant changes like corrected motor thrust-altitude dependence based on nozzle exit area and atmosphere pressure, adjusted drag and lift curves based on wind tunnel test data, and other changes. We are now carefully testing these changes before we release and move to all AIM-7 and AIM-120 versions. Thanks! That's great news. I'm away on holiday now but can't wait to try these out with the new Hornet additions, in particular the 9X! Can we expect similar corrections, as mentioned above, to be rolled out to other missiles such as the R27 series? [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
TwanV Posted August 15, 2018 Posted August 15, 2018 I agree, BVR has been a touchy subject in the past but it's great to hear efforts are being taken to really get it right. Would like to say the rate of improvements is impressive, a big thumbs up.
Esac_mirmidon Posted August 15, 2018 Posted August 15, 2018 I hope the R-27 family also could benefit for that. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
antagonist Posted August 15, 2018 Posted August 15, 2018 I hope the R-27 family also could benefit for that. Aren't all missiles affected by these issues? Once updated, I wouldn't be surprised if a lot of people had to rethink their approach to air combat.
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