Jediteo Posted September 10, 2018 Posted September 10, 2018 (edited) Now witness the firepower of this fully armed and operational weapon! The BK-90 is the most modern air-to-ground weapon carried by the AJS-37. It is a guided cluster munitions dispenser, which means that once released, it will glide towards the target and dispense the submunitions over an area from its 24 launch tubes. The weapon is designed to be released from low altitudes, and has a range of about 7 km when released at high speed. The weapon will sync up to the aircraft’s navigation system and will guide towards the coordinates of the current selected waypoint, leaving the releasing aircraft free to maneuver away from the target area. As for the submunitions, they come in two flavors: The first is the MJ1 (or MUSJAS 1), which is a 3.7 kg fragmentation warhead, with three fitting per launch tube for a total of 72 submunitions. The main purpose is unarmored targets, which will render an area of 300x200 meters quite inhospitable to anything not behind armor. The second alternative is the MJ2 (MUSJAS 2) which is the larger 16.9 kg submunition designed for lighter armored vehicles. Only a single MJ2 fits in each tube, leading to a total of 24 submunitions per launcher. The warhead will explode over the target and will shower the area with explosively formed projectiles, punching lots of small holes in anything unfortunate to be in the way. In DCS we have three versions of the BK-90: The MJ1 version contains 72 MJ1 submunitions. The large amount of submunitions will cover a large area and essentially providing the equivalent high-explosive firepower of a large mortar barrage. The MJ2 version contains 24 MJ2 submunitions, and is primarily for concentrations of lighter IFV / AFV, and anything that requires a bit more punch. The MJ1+2 does exactly what it says on the tin, it contains a mix of two, providing some of the best of two worlds. The lower amount of MJ1 warheads will provide slightly less impact density, but the MJ2’s provides a bit more flexibility on armored and unarmored targets. For a higher impact density, you can fire the weapons in salvo mode. In salvo mode. you can choose between compact, long and, wide impact profiles to customize the impact area for the target layout. Alternatively, you can launch the weapons one by one at multiple target coordinates by switching waypoints (or moving them). This has been a feature we have been looking forward to pretty much from starting the AJS-37 project all those years ago, and we are now glad that it will be available next patch. Edited September 2, 2019 by IronMike [sIGPIC][/sIGPIC]
SVgamer72 Posted September 10, 2018 Posted September 10, 2018 YES!!!!!!!!!!!!!!!!!!! I can't wait to drop the hammer. "What the hell are we fighting for? Ah, just surrender and it won't hurt at all You just got time to say your prayers Yeah, while you're waiting for the hammer to, hammer to fall" - Queen
hannibal Posted September 10, 2018 Posted September 10, 2018 find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Pikey Posted September 10, 2018 Posted September 10, 2018 This is what many have been waiting for. great stuff. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Knock-Knock Posted September 10, 2018 Posted September 10, 2018 - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
alfredo_laredo Posted September 10, 2018 Posted September 10, 2018 Great!!! Will it work in Multiplayer? A.K.A. Timon -117th- in game
Cobra847 Posted September 10, 2018 Posted September 10, 2018 Great!!! Will it work in Multiplayer? Yes :) Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Lithion Posted September 10, 2018 Posted September 10, 2018 Looks amazing Heatblur, thanks for all the effort! Did you guys have to improve cluster modelling (ie making this improvement available in the future for other weapons) or did you just code the shit out of what you had at hand? :D Or bit of both..? :D T.16000m HOTAS + Pedals || TrackIR5 || Win10 64bit || 120+500GB SSD, 1TB HDD || i5 4440 @3.3GHz || 16GB RAM @ 1600MHz || GTX1070 G1 || FCIII, L39ZA, AJS-37, Normandy '44, Persian Gulf, Channel F/A-18C, Bf-109 K-4, WW2 Asset Pack, CA, P-47, F-16
Neon Posted September 11, 2018 Posted September 11, 2018 YES!!!!!!! Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC]
microvax Posted September 11, 2018 Posted September 11, 2018 Cant wait to test the MUSJAS2 :) [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?
Fercyful Posted September 11, 2018 Posted September 11, 2018 Great! :thumbup: https://i.gifer.com/L9lL.gif
JonathanRL Posted September 11, 2018 Posted September 11, 2018 ....aaaand its banned from every PvP Server in existance! Joking aside, can Anti-Aircraft engage and destroy the weapon in flight?
umkhunto Posted September 11, 2018 Posted September 11, 2018 ....aaaand its banned from every PvP Server in existance! Joking aside, can Anti-Aircraft engage and destroy the weapon in flight? Tungushka will shoot at it. Haven't tested other systems yet.
SacredRaziel Posted September 11, 2018 Posted September 11, 2018 I am looking forward to it :) thank you very much for the update on the status Gesendet von meinem SM-G935F mit Tapatalk
Lithion Posted September 11, 2018 Posted September 11, 2018 Tungushka will shoot at it. Haven't tested other systems yet. Safe to assume the Tor will as well then, as with AGMs T.16000m HOTAS + Pedals || TrackIR5 || Win10 64bit || 120+500GB SSD, 1TB HDD || i5 4440 @3.3GHz || 16GB RAM @ 1600MHz || GTX1070 G1 || FCIII, L39ZA, AJS-37, Normandy '44, Persian Gulf, Channel F/A-18C, Bf-109 K-4, WW2 Asset Pack, CA, P-47, F-16
corvinus Posted September 11, 2018 Posted September 11, 2018 What is different in the new implementation of this weapon? Are there any changes in single player, or is it only different in multiplayer.
SacredRaziel Posted September 11, 2018 Posted September 11, 2018 It did work as intended in sp since implementation if I am not mistaken. In mp it was just a big glidebomb. That is supposed to be fixed. Gesendet von meinem SM-G935F mit Tapatalk
corvinus Posted September 11, 2018 Posted September 11, 2018 It did work as intended in sp since implementation if I am not mistaken. In mp it was just a big glidebomb. That is supposed to be fixed. Ok, thanks!
Auditor Posted September 12, 2018 Posted September 12, 2018 Okay that is SICK. I can't wait to have fun with that in multiplayer.
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