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Posted

A great feature for DCS mission building would be the possibility to have barrage AAA fire. By barrage I mean some kind of unguided, random AAA fire that could be activated by a trigger. Basically to remodel a sky that looks similar to the famous CNN footage of Baghdad in the first nights of the 1991 gulf war. Something that scares the sh*t out of you when you have to fly into it (which is what I recall some British Tornado pilots told after their first sorties...) :)

Posted

+1,000,000 to this. I cannot support this idea enough! AAA fire, like we have all seen in the famous footage over Baghdad would add so much immersion and atmosphere to a night mission. I really want this to be a priority for ED to add!

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  • 3 months later...
Posted

Yes! I was just looking into how to do this. I guess there isn’t. This command should be available for AAA units.

 

 

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Posted

I wonder if you could trick the ME into doing this...

 

Could you create an orbiting low/slow target for the AAA that is invisible to the player, but visible to the enemy, and invincible. Something like a UAV. It, or even better a few of them, could orbit above the enemy AAA and draw their fire, but without being destroyed.

 

The only thing about that I'm not sure how to do is make it invisible to the player but visible to the enemy...

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Posted

Oh man that's getting really deep. It would be much more simple just to code a behavior for AAA firing randomly. That way the triggers for it can be a simple start/stop condition. AAA creates the barrage fire when they can't find you, but when they do their fire can be focused.

 

 

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Posted

I would actually go and ask for some better, more realistic AAA behaviour.

No radar guidance? Barrage/point fire should be the default.

(There's multiple threads in this subforum asking for it :P )

I guess triggered, or setting options would be OK though I'd prefer they made the AI better. (more realistic, not more accurate ;) )

Posted (edited)

AAA barrage fire

 

I thought flak was in the works? See roadmap thread. Could’ve sworn I saw that in there!?

 

Edit

Ah, it MAY be? It says Flak Effects was released.

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Edited by Eagle7907

Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer

Posted
I thought flak was in the works? See roadmap thread. Could’ve sworn I saw that in there!?

 

Edit

Ah, it MAY be? It says Flak Effects was released.

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Yes, but it is locked behind a 30$ paywall - useless for most communities.

 

Modern DCS also needs flak for Syria and Persian Gulf maps. KS-19 is quite common there.

Posted
I wonder if you could trick the ME into doing this...

 

Could you create an orbiting low/slow target for the AAA that is invisible to the player, but visible to the enemy, and invincible. Something like a UAV. It, or even better a few of them, could orbit above the enemy AAA and draw their fire, but without being destroyed.

 

The only thing about that I'm not sure how to do is make it invisible to the player but visible to the enemy...

 

 

Wonder if there is a way to script it. We have "Fire at Point"... wonder if we could force it that way.

 

 

Gonna take a crack at it. Too cool if it works...

Posted

AAA barrage fire

 

I tried “fire at point” but that didn’t seem to make the AAA fire at all.

 

Don’t know about scripting. Isn’t my cup of tea.

 

 

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Posted

You could always resurrect my old flak script but the explosions are not correct (never were) compared to the new flak bursts. I think what is needed is the aerial equivalent of the new artillery effect you can trigger in a zone. No units required and you would get the effect you want.

Posted

If one could make some aircraft invisible to the players, but visible to the enemy AAA, and then make the AAA only shoot at those targets, as they circle above - that would produce a similar effect.

 

...although this is a shit solution xD Better, IMO, to fix/improve the AI. :P

Posted

Have you tried this Mod?

 

https://forums.eagle.ru/showthread.php?t=146210

 

It adds Zpu-1,2 and 4 (14,5mm) and zsu-57-2 (57mm). Zpu is not as devastating as the 23mm, specially in Shilka and still provides a good visual effect. The ZSU-57 is my favourite, big slow tracers that explodes relatively close to your aircraft.

 

I would love to see them shooting randomly or covering assigend sectors. The problem when I edit my missions is that any kind of AAA unit without radar guidance are blind and they don't shoot at all at night or in adverse weather. Even with a CP Sborka commanding the group.

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