solidGad Posted March 4, 2019 Posted March 4, 2019 Try it with an SA-2 group for the beginning (SAM SR P-19 for search, Fan-Song for tracking and some SA-2 launchers). Works perfectly. Engage the SR P-19 from something like 12 nm away. You will have to beam a few times in order to get close enough, but it works. Can't wait for version 1.03 where we probably will have a lock tone and maybe even ECM - or at least some warning tone and light, when a SAM is launched. Thanks! I will try that! :thumbup:
solidGad Posted March 4, 2019 Posted March 4, 2019 Well in the current alpha version the Shrike Lock tone works and is amazing at improving your accuracy with Shrikes within weapon parameters, and the simple RWR is working very well, though you'll have to get used to the base tone that plays continuously and the threat light works well too. The more advanced RWR is working in testing, but is still a while away from being a useful player aid. Awesome. Can't wait for it to go live!:D
solidGad Posted March 4, 2019 Posted March 4, 2019 Try this mission. It gives you everthing you need to use the Scooter in the SEAD role (and it is fun). https://www.digitalcombatsimulator.com/en/files/3302675/?sphrase_id=16411000 Thank you very much! I will give that a try tonight! :megalol:
Shibbyland Posted March 5, 2019 Posted March 5, 2019 Hey guys, I just downloaded version 1.02. I have an issue where my aircraft keeps exploding on the ground the moment I enter mission. This occurs on both cold start mission and on instant action when I select start from ramp. I didn't have this issue with V1.01. Any ideas?
Nero.ger Posted March 5, 2019 Posted March 5, 2019 that is not an issue with the mod, but with DCS itself. There is a bug in the stable release at the moment that causes planes to explode (it has been fixed in the OpenBeta release) 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.
Shibbyland Posted March 5, 2019 Posted March 5, 2019 Yea true, classic when you accidentally spawn in with a pilot who isn't invulnerable and he just explodes haha. Hey on another note, I've seen this on a reddit post but wondering if there's any answers here as the posts I've seen didn't give much info. I'm unable to take damage in the Skyhawk. Getting hit by several missiles and cannon fire and nothing happens at all. I see the damage values were changed in V1.02.
Merker Posted March 5, 2019 Author Posted March 5, 2019 Yea true, classic when you accidentally spawn in with a pilot who isn't invulnerable and he just explodes haha. Hey on another note, I've seen this on a reddit post but wondering if there's any answers here as the posts I've seen didn't give much info. I'm unable to take damage in the Skyhawk. Getting hit by several missiles and cannon fire and nothing happens at all. I see the damage values were changed in V1.02. There is currently an issue in the damage model, which unfortunately I was never able to replicate accurately on my end or with other testers prior to release. Some of our hitboxes (damage mesh) are not correctly linked with the native DCS damage code. We're working to resolve this and should hopefully have a mostly complete fix for this issue when we launch 1.3, our next update. Former A-4E-C 3D Artist Logo Credit to Plusnine
warbirdguy1 Posted March 6, 2019 Posted March 6, 2019 Well in the current alpha version the Shrike Lock tone works and is amazing at improving your accuracy with Shrikes within weapon parameters, and the simple RWR is working very well, though you'll have to get used to the base tone that plays continuously and the threat light works well too. The more advanced RWR is working in testing, but is still a while away from being a useful player aid. There is a tone and RWR? Since when I have never heard this.
Shibbyland Posted March 6, 2019 Posted March 6, 2019 Thanks Merker, it's still heaps of fun I was just curious as to whether I had something set wrong. Cheers for including RNZAF liveries by the way, they're so cool.
Nero.ger Posted March 6, 2019 Posted March 6, 2019 There is a tone and RWR? Since when I have never heard this. in the next version, there will be 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.
Tirak Posted March 6, 2019 Posted March 6, 2019 There is a tone and RWR? Since when I have never heard this. Alpha Version =/= Release Version, I'm part of a squadron that likes to help test the dev builds they release.
Nealius Posted March 8, 2019 Posted March 8, 2019 I've had no major issues with TACAN. It is a line of sight system so make sure there's no mountains or anything between you and the emitter. As long as you pull off the power before the rollback is finished there should be no issue with taking off again at full power. Stennis broadcasting 74X, I'm tuned to 74X with T/R on. Sitting on the deck, no signal even with the NAV switch in TACAN mode. I I also get no rollback during a trap. The airplane stops immediately on landing.
dSAF Dancer Posted March 8, 2019 Posted March 8, 2019 Tacan at the moment only works for stationary, land based signals as far as I am aware. In the new version it should wirk, but only as long as the carrier does not change course or speed. Sadly this is a limitation without the sdk, if I remember corectly Louis|Dancer, founding member of the digital Swiss Air Force, a group of enthusiasts trying to imitate everything that has to do with Swiss military aviation in dcs. If you want to join us, contact us on dSAF.ch my rusty pc: msi gtx1080ti / ryzen 5 5600x / ga-ab350 gaming motherboard / 32gb ram / samsung odyssey+ / warthog
Nero.ger Posted March 8, 2019 Posted March 8, 2019 Tacan at the moment only works for stationary, land based signals as far as I am aware. In the new version it should wirk, but only as long as the carrier does not change course or speed. Sadly this is a limitation without the sdk, if I remember corectly 3/3 points :thumbup: 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.
Nealius Posted March 8, 2019 Posted March 8, 2019 Yep, just tested again. TACAN works fine for land stations but won't work on the Stennis. Now, I seem to be having problems with the bombing intervals. I had 10 bombs and set intervals to ripple single, 75' spacing, AWRS set to 2. Instead of dropping two bombs it dropped all 10.
assafm25 Posted March 8, 2019 Posted March 8, 2019 Any news abour 1.03 version ? [sIGPIC][/sIGPIC] IAF Bell205 IAF Anafa ----------------------- DCS World Modules: A-10C, FC3, MiG-21BiS, F-86, P-51, KA-50, UH-1H Huey, Mi-8, M2000K, Gazal, Bf109, Mig-15, Hawk and NTTR ----------------------- My System - ASUS Maximus HERO iiiv, CoolMaster 120 Sadion Plus, I7 -6700K @4.0, G.Skill ddr4 16GB ram, Gigabyte GTX 1070 G1 , PSU Seasonic X-650W, OCZ 150 500Gb ssd drive X2, Seagate 7200 1T X2. -------------
Tirak Posted March 8, 2019 Posted March 8, 2019 @Nealius- I don't believe the AWRS update is on the current live version, however it does work in the current developer alpha with the AWRS correctly limiting drop numbers. @assafm25- As to when it will release? No idea. However things to look forward to in it is a completely overhauled Carrier Catapult Takeoff system, functioning audible RWR (with THREAT light on the dash that illuminates when fired on), various model improvements mainly around the ECM control panel on the glare guard, fixed interior lights, Shrike lock tones, fixed AWRS behavior, chocks, overhauled damage model and more...
plusnine_ Posted March 8, 2019 Posted March 8, 2019 (edited) Hi, all~ We are chugging along on the patch, but can't give a hard date just yet. I believe the wait will be worth it when it comes to the features and fixes to the module. The team has ironed out a good number of the current release's quality of life issues, and we can't wait to share them all with you. In other news, the A-4E-C makes a short cameo at 3:05 in the new trailer for the F-14, which is super flattering: Edited March 8, 2019 by plusnine_ plusnine Community A-4E-C (Textures & sounds)
sushy73 Posted March 8, 2019 Posted March 8, 2019 (edited) Thank you very much all the team for this amazing plane and the job you're doing for our pleasure. Edited March 8, 2019 by sushy73
solidGad Posted March 8, 2019 Posted March 8, 2019 ya this aircraft is great. fly it more then any other module right now.
Dingo_Bob Posted March 8, 2019 Posted March 8, 2019 Legends together Nice tribute from HB in the Tomcat launch vid, Very worthy nod to all involved here, [sIGPIC][/sIGPIC] Modules are like Pokemon you gotta catch 'em all :joystick::lol::pilotfly: AMD Ryzen7 3700x, G-Skills 32Gb RAM @ 3200Mhz, MSI GTX1080Ti, TM Warthog (20cm extension by Sahaj), MFG Crosswind Pedals, Oculus Rift, Track Ir5
QuiGon Posted March 8, 2019 Posted March 8, 2019 Yeah, I noticed that too and was suprised to see the A-4 there :D Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
funkyfranky Posted March 9, 2019 Posted March 9, 2019 Nice tribute from HB in the Tomcat launch vid Absolutely :thumbup: A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
heclak Posted March 9, 2019 Posted March 9, 2019 Yep, just tested again. TACAN works fine for land stations but won't work on the Stennis. Now, I seem to be having problems with the bombing intervals. I had 10 bombs and set intervals to ripple single, 75' spacing, AWRS set to 2. Instead of dropping two bombs it dropped all 10. The weapon system wasn’t functioning accurately. I’ve since recoded most of the weapon system and it’s changed significantly for the next update. AWRS functionality will be as accurate as the information I can get. Twitch | Viggen ELINT App | Community A-4E-C Module | Community A4-E Guide | Throttle detents for Hornet/Viggen/F-15C and other 3D printed parts
2sonmike Posted March 9, 2019 Posted March 9, 2019 Nice tribute from HB in the Tomcat launch vid, Very worthy nod to all involved here, That was awesome! Good on HB!
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