falcon_120 Posted March 1, 2019 Posted March 1, 2019 (edited) I'm a proud cv1 user that wants to make a leap towards higer res headset and i'm thinking on purchasing a pimax 5k unit. Is this a good idea for DCS or should i wait for a truly gen2 headset? Can we expect anything better in the near future or buying a pimax will have me covered for at least a couple of years? Thanks for any feedback! Enviado desde mi SM-G950F mediante Tapatalk Pd: sorry i didn't notice the typo in the title:" on the* " can a moderator amend it? Edited March 1, 2019 by falcon_120
dburne Posted March 1, 2019 Posted March 1, 2019 I am a CV1 user as well, and for me I am just having too much fun with my Rift and am going to stick with it for now. But I also enjoy very much some other Rift titles with the Touch Controllers. I did build a new PC this year in anticipation of a new headset hopefully later on in the year, depending on what Oculus does after they release the stand alone Quest here in a few weeks. There is talk of a Rift S to come, apparently some knowledgeable folks have already seen something in the Oculus code referring to it. However what it will bring as far as advancement over the Rift is just speculation right now as non one but Oculus would know. I think we are still a ways away from truly workable foveated rendering with eye tracking but time will tell. I have seen varying reports on the new Pimax and Odyssey + units from Rift users. Some have been pleased, some have not. So I am going to be patient and see where we are around the end of this year. But obviously Pimax, Vive Pro, and Odyssey + are getting a lot of feedback in the forums, best to keep an eye on what other users are saying on them. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Svsmokey Posted March 1, 2019 Posted March 1, 2019 From what i'm reading , the Pimax is taxing current best-available hardware to its absolute limits in DCS . Therefore i see no reason to await a higher resolution headset . Foveating rendering isn't here yet , and if it were , to my understanding , it would require developer support , of indeterminate further delay . 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2
Boris Posted March 1, 2019 Posted March 1, 2019 As an owner of the Pimax 5k+, I can't wholeheartedly recommend it, due to the price and performance issues. It is the best you will get for the time being though. The performance issues can be ironed out with some tweaking, provided you have the hardware to back it up. What you will need: Pimax 5k+ - 615€ 2080 Ti (You'll really struggle with a 1080 Ti) - 1200€ At least one Vive base station (Pimax doesn't include them yet) - 150€ So you won't be paying just for the headset... PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM Displays: Philips BDM4065UC 60Hz 4K UHD Screen, Pimax 8KX Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat OS: Windows 10 Home Creator's Update
Harlikwin Posted March 1, 2019 Posted March 1, 2019 My two cents. I've got a rift too. Currently you are basically looking at an O+ or a pimax 5k. I'm leaning to the O+ for higher res/PPD and lack of SDE. The 5k will have more FOV though. Either one will need a pretty high end system to run it. Vive Cosmos is coming this year and its "gonna have the best resolution yet". HP just showed off a 2160x2160 set at CES and 2160x2160 per eye is the "new" reference headset that many manufacturers will build off. At a guess, the Vive cosmos might have it. Or whatever Occulus might do this year. Pimax 8k might come out, but its a bit jank since it will upscale lower res output to make it work, so the 8k is more marketing than reality. If you have 7k euro to drop, Varjo's bionic looks amazing, but I can't see DCS running it. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Ala12Rv-Tundra Posted March 1, 2019 Posted March 1, 2019 As an owner of the Pimax 5k+, I can't wholeheartedly recommend it, due to the price and performance issues. It is the best you will get for the time being though. The performance issues can be ironed out with some tweaking, provided you have the hardware to back it up. What you will need: Pimax 5k+ - 615€ 2080 Ti (You'll really struggle with a 1080 Ti) - 1200€ At least one Vive base station (Pimax doesn't include them yet) - 150€ So you won't be paying just for the headset... Bufff, that´s a ton of cash. i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | Orion 2 throttle base w/ Viper & Hornet grips| VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 2x TM MFDs & 1x WW DDI | 2x Bass shakers | SIMple SIMpit chair | WW TakeOff panel | Andre JetSeat | WW Hornet UFC | WW Viper ICP FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle - Phantom - Mirage F1 - Afghanistan - Irak
mdee Posted March 2, 2019 Posted March 2, 2019 (edited) I'm a proud cv1 user that wants to make a leap towards higer res headset and i'm thinking on purchasing a pimax 5k unit. Is this a good idea for DCS or should i wait for a truly gen2 headset? Can we expect anything better in the near future or buying a pimax will have me covered for at least a couple of years? Thanks for any feedback! Enviado desde mi SM-G950F mediante Tapatalk Pd: sorry i didn't notice the typo in the title:" on the* " can a moderator amend it? I'd hold off. Wait until next gen of GFX cards is out (3080ti ?). At the moment there is no hardware out there which would support higher res per eye than Vive Pro at useabe (in DCS) performance. Sadly, VR fizzled and stagnated, the adoption rate is abysmal, no one is seriously investing in gamer grade VR atm, all you will get is very minor upgrades, standalone and half-arsed attempts like Pimax.. We probably have to wait 3-5 years for something useful which is not blurry mess like current gen. Until then, I'd stick to Rift, maybe get Odyssey+ if you are in the US. That's what I have done. Edited March 2, 2019 by mdee
Jyge Posted March 2, 2019 Posted March 2, 2019 I had Rift for couple of months and I went for Odyssey+, the resolution just was not enough for me. Now I am better off I feel. There was lately a discount for 299 EUR, I do not know if it is still on. For that price it is unbeatable -I only sit and play DCS, if I did something else sticking with Oculus might be better. For me the switch was worth it. -There was the bug with cross-eyed view with O+, but from what I gathered there is a fix for it? I luckily do not have the "problem" -Odyssey+ is more uncomfortable, but I pimped mine with a "top" from go pro flexible straps and now it sits like a helmet and is actually cooler to put on take of as Rift -if you go for a 5K you might be out for a longer wait and I can not say about the benefit, particularly with price from O+ to 5K or Vive Pro, from clarity probably no gain and FOV, well you need to have the horsepower for it, and it does not seem to be out yet on PC hardware and on DCS. So you can do as I did, get O+, if it's ok for you keep it and put the Rift in ebay - should sweeten the deal a lot (particularly with O+ for 299 you get your own back). If you find it sucks send it back, give it enough time tweaking the quality though...
Harlikwin Posted March 2, 2019 Posted March 2, 2019 I'd hold off. Wait until next gen of GFX cards is out (3080ti ?). At the moment there is no hardware out there which would support higher res per eye than Vive Pro at useabe (in DCS) performance. Lets be 1000% clear... None of it is a VR issue for performance. Its 100% a DCS issue. I can play almost any other VR game with my bottom of the barrel system (980m laptop, which doesn't meet Rifts minimum spec), and I can run other games on high GFX settings in VR with good frame rates, inlcuding many other "sims"... At the end of the day DCS needs VULKAN, and it seriously needs VR optimization. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
jross194 Posted March 2, 2019 Posted March 2, 2019 ^^^ i6700k 4.4mhz, 32Gb, nVidia 1080, Odyssey+, CH Products, Derek Speare Designs button box, Bass shaker w/SimShaker For Aviators
dburne Posted March 2, 2019 Posted March 2, 2019 Yeah DCS sorely needs some VR optimizations. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Tinkickef Posted March 3, 2019 Posted March 3, 2019 Lets be 1000% clear... None of it is a VR issue for performance. Its 100% a DCS issue. I can play almost any other VR game with my bottom of the barrel system (980m laptop, which doesn't meet Rifts minimum spec), and I can run other games on high GFX settings in VR with good frame rates, inlcuding many other "sims"... At the end of the day DCS needs VULKAN, and it seriously needs VR optimization. This. System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.
SharpeXB Posted March 3, 2019 Posted March 3, 2019 Lets be 1000% clear... None of it is a VR issue for performance. Its 100% a DCS issue. It’s in the very nature of DCS that it will be difficult to run in VR compared to other more simple games. It’s simply number and complexity of objects and the rendering distance. Running that at high frame rates in 3D is always going to be more demanding. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Harlikwin Posted March 3, 2019 Posted March 3, 2019 It’s in the very nature of DCS that it will be difficult to run in VR compared to other more simple games. It’s simply number and complexity of objects and the rendering distance. Running that at high frame rates in 3D is always going to be more demanding. Other sims do it. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
SharpeXB Posted March 3, 2019 Posted March 3, 2019 Other sims do it. There aren’t any other sims quite like this. DCS is likely most difficult game to implement VR in. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Svsmokey Posted March 3, 2019 Posted March 3, 2019 DCS is by far my favorite flight sim . Its graphics , flight and systems modeling are great , the Caucasus is a gorgeous map to fly in and within DCS' ecosystem are the types of aircraft i like to fly . It is in fact the only sim (or game-if you insist) on my 'puter . Having said all that , however , i do find that i am even more commited to VR simming , with all that this implies ... While I do plan on some serious hardware upgrading over the course of the next year , i hope for some substantial improvement from ED in the areas of VR optimisation and AA . Right now those lovely graphics in DCS are seriously compromised by the horrible shimmering mess that i currently see in VR with MSAA x2 and 1.3 PD . If a 2080 and a pd of say 1.8 can't substantially mitigate the shimmering , I will reluctantly prioritise the second commitment over the first.... 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2
mdee Posted March 5, 2019 Posted March 5, 2019 (edited) Lets be 1000% clear... None of it is a VR issue for performance. Its 100% a DCS issue. I can play almost any other VR game with my bottom of the barrel system (980m laptop, which doesn't meet Rifts minimum spec), and I can run other games on high GFX settings in VR with good frame rates, inlcuding many other "sims"... At the end of the day DCS needs VULKAN, and it seriously needs VR optimization. What exactly do you expect Vulkan implementation in DCS to improve? Vulkan is low level API (just like DX12) and a lot depends on implementation in a specific engine. The complexity of such task is very high, it's a very deep, low level engine change, comparable to making an engine multi threaded. It may or may not improve performance in certain areas. In some cases it may make things worse, gfx cards drivers already do a lot of optimizations similar to what one would normally implement via Vulkan/DX12. I am not sure there are any specific DCS driver optimization tho, but every other major game has them. On top of that, there is very few if any commercially available "sim" games which are as complex as DCS. Bottom line, if anyone thinks that Vulkan (or any other API) will all of suddenly improve how DCS runs on obsolete hardware, it's just not going to happen. Edited March 5, 2019 by mdee
hansangb Posted March 6, 2019 Posted March 6, 2019 What exactly do you expect Vulkan implementation in DCS to improve? Vulkan is low level API (just like DX12) and a lot depends on implementation in a specific engine. The complexity of such task is very high, it's a very deep, low level engine change, comparable to making an engine multi threaded. It may or may not improve performance in certain areas. In some cases it may make things worse, gfx cards drivers already do a lot of optimizations similar to what one would normally implement via Vulkan/DX12. I am not sure there are any specific DCS driver optimization tho, but every other major game has them. On top of that, there is very few if any commercially available "sim" games which are as complex as DCS. Bottom line, if anyone thinks that Vulkan (or any other API) will all of suddenly improve how DCS runs on obsolete hardware, it's just not going to happen. Given that other flight sims, and in VR specifically, had noticeable improvement by going to Vulkan, one can hope. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Hawker77 Posted March 6, 2019 Posted March 6, 2019 If you want to see the Vulkan api in action, check out Aerofly FS2. I stopped playing it for a while because of stuttering, then I heard they added a beta branch with the Vulkan api and my performance with it improved over 3x. Incredible fps now and buttery smooth on highest settings. It's amazing and runs great both in VR and when played on a monitor. BUT that being said, DCS World is way more intensive with so much going on behind the scenes, so it'll be interesting how well it can be implemented.
Icebeat Posted March 6, 2019 Posted March 6, 2019 Lets be 1000% clear... None of it is a VR issue for performance. Its 100% a DCS issue. I can play almost any other VR game with my bottom of the barrel system (980m laptop, which doesn't meet Rifts minimum spec), and I can run other games on high GFX settings in VR with good frame rates, inlcuding many other "sims"... At the end of the day DCS needs VULKAN, and it seriously needs VR optimization. +1, if they fix the performance problem (CPU bound) it will be great for the whole community, and not only for VR users.
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