JordanTO Posted April 7, 2019 Posted April 7, 2019 Please update the F-5's bomb sight so it is more in line with the other aircraft. People might actually use it in multiplayer. Right now it's pretty useless. Please and thank you.
razo+r Posted April 7, 2019 Posted April 7, 2019 1) update in what way? 2) it's pretty good in multiplayer
Darcwaynard Posted April 8, 2019 Posted April 8, 2019 You need to learn how to adjust the depression angle of the sight based on what profile and weapon type you want to deliver. I would suggest reading the manual section on air to ground ordinance delivery as well as fly the training missions. Sent from my LG-H812 using Tapatalk [sIGPIC][/sIGPIC] Amd Fx 8350 4.3 GHz - MSi Gtx 1060 6gb - 16gb DDR3 A-10C - AV8B - F-5E - Mig-21 - FC3 - CA - UH-1H - Black Shark - AJ3-37 - M-2000C - F-16C Viper - F-86F - Spitfire - Fw-190 - F/A-18C - F-14 - Normandy - NTTR - Persian Gulf
JordanTO Posted April 8, 2019 Author Posted April 8, 2019 (edited) I'm talking about a real time updated bomb piper. Not a variable depression, static sight. It's too inaccurate. I'm just trying to make the F-5 more competitive. I'd like to see it in multiplayer but because it only carries 2 missiles and the bomb sight is so inaccurate no one ever uses it considering you can fly an F18 with 12 missiles or F14 can shoot up to 80nm. For people like Darcwaynard and razo+r who like it the way it is I'm sure the devs can add a feature to revert it back. For more modern players, please update the sight, IFF and maybe add another air to air hard point so it may carry 4 missiles. Currently the jet is not competitive in multiplayer and people have no reason to use it. Thank you for your consideration. Edited April 8, 2019 by JordanTO
Knock-Knock Posted April 8, 2019 Posted April 8, 2019 - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
TLTeo Posted April 8, 2019 Posted April 8, 2019 That is not how the F5's gunsight works so no, it should definitely not be changed in DCS for the sake of "being competitive in multiplayer". On top of that, with the gyro gunsight the F5 is perfectly capable of accurate strikes if the pilot knows how to use their jet.
Darcwaynard Posted April 8, 2019 Posted April 8, 2019 if the pilot knows how to use their jet. I think this seems to be the real issue. ED isn't going to add extra hard points and a CCIP system to an airframe that doesn't have it in reality. OP, in all honesty it sounds like you just need to practice your bombing profiles. Look for the cold war server vs Mig-21 it should level the playing field a bit OR get a more advanced jet like the F-18C if you need the computer to tell you when to pickle. Sent from my LG-H812 using Tapatalk [sIGPIC][/sIGPIC] Amd Fx 8350 4.3 GHz - MSi Gtx 1060 6gb - 16gb DDR3 A-10C - AV8B - F-5E - Mig-21 - FC3 - CA - UH-1H - Black Shark - AJ3-37 - M-2000C - F-16C Viper - F-86F - Spitfire - Fw-190 - F/A-18C - F-14 - Normandy - NTTR - Persian Gulf
Fri13 Posted April 8, 2019 Posted April 8, 2019 (edited) There is a reason why a all kind guided munitions were developed, and that is that you have anyways someone on the ground guiding you in and your task is to get bombs there. But in simulation that is a perfectly easy, while in reality you were dropping bombs like a throwing a sand on someones face from 5 meter range. You barely got anything in. https://forums.eagle.ru/showpost.php?p=3262448&postcount=40 ""Standoff": A little history on the Maverick missile; The F-4 and F-105 were the primary USAF air-to-ground fighters in Vietnam. They were "red reticle" or "iron sight" or manual bombers. We were terribly inaccurate, especially in combat conditions. I don't recall the exact numbers (and they were classified anyway) but to kill a Soviet tank, you had to physically hit the topside with a MK82 to kill it, and you had to get within something like 8 feet with a MK84. I worked with JMEMs a lot, and recall that an F-4D dropping 12xMK82 on a single pass had something like a 10% PK on a Soviet main battle tank. The main concern for USAFE was trying to stop waves of thousands of Warsaw Pact tanks rolling through the Fulda Gap. The MK20 Rockeye was one attempt to solve the problem. While better than MK82 GP bombs, it still had a pretty low PK. Another solution was the AGM-65. As I recall the AGM-65 PK was around 50% once launched. Therefore, an F-4 carrying 6xAGM-65 had a good chance of taking out three tanks, whereas an F-4 armed with 12xMK82 had a 10% chance of taking out one tank. Clearly, the Maverick was a much better tank killer than a GP bomb. Note that there was no mention of "standoff" with the AGM-65. It was not a "standoff" weapon, but a precision guided anti-tank munition." How much better was a F-4 in bombing than a F-5E is? We already don't have even the semi-realistic damage modeling in weapons: Read the "Who Says Dumb Artillery Rounds Can’t Kill Armor?" https://sill-www.army.mil/firesbulletin/archives/2002/NOV_DEC_2002/NOV_DEC_2002_FULL_EDITION.pdf And then make your own conclusions of the 155mm artillery shell and Mk-82 bomb differences... Myth #1—It requires a direct hit with an artillery round to damage or destroy an armored vehicle. Not true; 155-mm rounds that impact within 30 meters cause considerable damage (Figure 5). Air bursts using VT or dual purpose improved conventional munitions (DPICM) can strip away communications, sights, vision blocks and anything stored on the outside of the vehicle. These air bursts are especially effective against soft targets such as multiple-rocket launchers (MRLs). (See Figure 6.) Myth #2—It takes 50 artillery rounds to destroy or damage a tank. Not true. It takes one round (Figure 7). If an artillery battalion engages an armored formation (54 rounds), more than one tank will be destroyed or damaged. Myth #3—Artillery cannot engage moving targets. It is difficult, but it can be done. The issue is not lethality, but the tactics, techniques and procedures to hit the moving target. Units must train to shift fires. Myth #4—Modern armor cannot be defeated by artillery. Tanks are designed to kill tanks, and most of the armor is designed to protect against direct fire. HE rounds with VT or delayed fuze and DPICM are very capable of defeating “modern” armor (Figure 8). Myth #5—Armored vehicles can button up and drive through artillery fire. Yes, they can. But as soon as they button up, their ability to see is reduced by approximately 40 percent. And as they drive through the artillery fire, there is a high probability they will have mobility and firepower damage or that the formation will change its direction of attack. The results are delay and suppression of armor. http://www.deagel.com/Sensor-Systems/SVP-24_a003342001.aspx Edited April 8, 2019 by Fri13 Added the videos i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
RustBelt Posted April 8, 2019 Posted April 8, 2019 I'm talking about a real time updated bomb piper. Not a variable depression, static sight. It's too inaccurate. I'm just trying to make the F-5 more competitive. I'd like to see it in multiplayer but because it only carries 2 missiles and the bomb sight is so inaccurate no one ever uses it considering you can fly an F18 with 12 missiles or F14 can shoot up to 80nm. For people like Darcwaynard and razo+r who like it the way it is I'm sure the devs can add a feature to revert it back. For more modern players, please update the sight, IFF and maybe add another air to air hard point so it may carry 4 missiles. Currently the jet is not competitive in multiplayer and people have no reason to use it. Thank you for your consideration. The F-5 is what it is. What you seem to want is an F-20 Tigershark, which given that they are working on an F-16 now, means that's not going to ever happen since the F-16 does the job better. The F-5 is competitive with the Mig-19, both ugly little Trainer/Fighters, and the Mig-21. Aircraft that are CONTEMPORARY to it. Your'e basically complaining that a 1962 Corvette isn't competitive with a 2018 Porsche 911 GT3 Cup. ED has repeatedly gone on record that they are not here to make the aircraft Competitive for multiplayer, their goal is to make them true to their abilities. DCS may not be the game for you.
VZ_342 Posted April 8, 2019 Posted April 8, 2019 “Competitive” means equalized abilities...which is good in sports, but in actual combat you definitely don’t want, and definitely don’t get. DCS is not a sport sim, it’s a combat sim. Having a “less than capable” fighter means your skills as a pilot must become better than the newest, bestest planes and pilots. That’s part of the fun that is DCS. Learn it, live it, love it!
SorelRo Posted April 8, 2019 Posted April 8, 2019 Nothing more satisfying than placing your bombs right where you want them to be while using a fixed sight.
Volator Posted April 9, 2019 Posted April 9, 2019 Nothing more satisfying than placing your bombs right where you want them to be while using a fixed sight. This! Being effective in the F-5 is so much more satisfying than with any of the modern-era planes. Anybody can "put the thing on the thing and pickle", but mastering the F-5 in combat is what separates the pilots from the players. That being said - yes, it is really difficult to bring in bombs on target precisely in the F-5. After months of practice with the real weapons delivery manual at hand I'm still not satisfied with my results. 1./JG71 "Richthofen" - Seven Eleven
MiG21bisFishbedL Posted April 29, 2019 Posted April 29, 2019 no one ever uses it considering you can fly an F18 with 12 missiles There's a situation where an F-5E would actually be really competitive. Throw 12 missiles on an F/A-18C and watch with amazement as a Hornet becomes a Dung Beetle. Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
Svend_Dellepude Posted April 30, 2019 Posted April 30, 2019 This! That being said - yes, it is really difficult to bring in bombs on target precisely in the F-5. After months of practice with the real weapons delivery manual at hand I'm still not satisfied with my results. Which was also how things were IRL back in the days AFAIK. [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
mjbrennan99 Posted April 30, 2019 Posted April 30, 2019 Which was also how things were IRL back in the days AFAIK. I'm finding that high drag bombs at 500 feet are pretty accurate. All the other modes of delivery are a crap shoot.
Knock-Knock Posted May 1, 2019 Posted May 1, 2019 I'm finding that high drag bombs at 500 feet are pretty accurate. All the other modes of delivery are a crap shoot. You 'just' have to be very accurate with all the parameters. Dive angle, release height and a release speed being the most important ones. Deviate with one of those and the low drag bombs fall short/long. Add to all this, wind. Does not take much wind to alter their flight path, be it crosswind or head / tail wind. Since wind is such a big factor, then I note down wind direction and speed, and when preparing for my delivery or deliveries, I set my HSI course needle to wind direction. Gives me a better visual on how much I have to compensate for wind. With about 3-4 kts crosswind already, its enough at a 2000 feet release, to push the bombs off target by about 30 feet. - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
Count von Altibar Posted May 2, 2019 Posted May 2, 2019 What dive angle speed and reticle depression do you use for 500 feet release? I'm always trying out different combinations looking for the holy grail.
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