wereferret Posted February 15, 2021 Posted February 15, 2021 (edited) Thanks, that's good info but I did know that. I think I'm phrasing the question badly. So I have the latest version of the A4 (2.0 beta 2) installed. Mechanically in the game, from a cold start on instant action in the caucuses, how do I call for ground power? The option isn't in the comms menu like it used to be for me. Edited February 15, 2021 by wereferret
Rudel_chw Posted February 15, 2021 Posted February 15, 2021 Just now, wereferret said: Thanks, that's good info but I did know that. I think I'm phrasing the question badly. So I have the latest version of the A4 (2.0 beta 2) installed. Mechanically in the game, from a cold start on instant action in the caucuses, how do I call for ground power? The option isn't in the comms menu. Yes, it is: ... maybe you have Easy Comms activated on DCS Options menu? For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Joe1978 Posted February 16, 2021 Posted February 16, 2021 hace 22 horas, JNelson dijo: AFCS Engage means you have the autopilot enabled. This will be default to AFCS Attitude mode, where it will hold the pitch and roll for when it was turned on. If you move the stick from centre (2lbs in the manual) more than 3% (15% by default for FFB sticks) it will go into CSS mode. In CSS mode the AFCS will trim for g. Once the stick is returned to centre it will drop back into attitude mode. If you force the AFCS to disengage while it is trying to roll it will disengage with that trim setting, this is a discontinuity because this is a flight sim, in reality the stick would be in your hand so this would not be an issue but in game this presents as suddenly rolling. I've mitigated some of this by making the AFCS reset the aileron trim if you disengage it by doing more than 50%, but it does not reset for +4 or -1.5 g disconnects. Thanks for your answer Nelson and for your effort in this great module. I can send you the tacview of some flights for check if you want. The manual warns that the AFCS must be disconnected when making abrupt maneuvers or entering combat. Maybe for this? .
Eldur Posted February 16, 2021 Posted February 16, 2021 7 hours ago, JNelson said: You are right, somewhere my axis calibration got screwed up. For some reason in DCS it was mapping my pedals perfectly from 0% to 100% instead of -100% to 100%. I'll commit a change tonight if you wish to get the fix. If you don't want to get it from the repo then it will be in the next beta. Thank you for spotting this one. Oh, great - thanks! Almost thought I was wrong somehow, but I'm glad we sorted this out, improving the awesome mod even further I just need to know how to update the install from the repo then, but I guess it comes down to replacing certaing files
cronustr75 Posted February 16, 2021 Posted February 16, 2021 (edited) I've tried the mod with new flight model, it is so much fun.. New flight model trial Edited February 16, 2021 by cronustr75
JNelson Posted February 16, 2021 Posted February 16, 2021 4 hours ago, Eldur said: Oh, great - thanks! Almost thought I was wrong somehow, but I'm glad we sorted this out, improving the awesome mod even further I just need to know how to update the install from the repo then, but I guess it comes down to replacing certaing files Make sure you are on the develop branch. Then click code and click download zip. 1 1 Community A-4E-C
Eldur Posted February 16, 2021 Posted February 16, 2021 Thanks, just what I was about to try actually
Doc3908 Posted February 17, 2021 Posted February 17, 2021 Carrier quals with the new FM. Still not quite used to it, but I'm starting to get the hang of it. Lots of fun!! 2
Eldur Posted February 17, 2021 Posted February 17, 2021 Kinda weird to see the indexer showing the AoA a little low while the LSO is saying "You're a little slow" - I mean, flying the amber donut would make you even more slow. Probably he still is "tuned" for the Hornet. Anyway, was nice to watch the landings while I still struggle to stay on-speed properly when approaching land bases. The thing really loves to ballon if you don't correct the throttle just about right. There's a lot of delay in between the input and RPM change and the actual attitude change, really something to master here. The Hornet feels like a child's toy compared to that as it's much more responsive even with the weird Jumo 004ish spool times 1
joey45 Posted February 17, 2021 Posted February 17, 2021 He dose say 'hornet ball' so I guess the LSO thinks it's a hornet. 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
JNelson Posted February 17, 2021 Posted February 17, 2021 2 hours ago, joey45 said: He dose say 'hornet ball' so I guess the LSO thinks it's a hornet. 2 hours ago, Eldur said: Kinda weird to see the indexer showing the AoA a little low while the LSO is saying "You're a little slow" - I mean, flying the amber donut would make you even more slow. Probably he still is "tuned" for the Hornet. Anyway, was nice to watch the landings while I still struggle to stay on-speed properly when approaching land bases. The thing really loves to ballon if you don't correct the throttle just about right. There's a lot of delay in between the input and RPM change and the actual attitude change, really something to master here. The Hornet feels like a child's toy compared to that as it's much more responsive even with the weird Jumo 004ish spool times This is actually the same with all modules at the moment. The LSO is calibrated for the hornet's speed/aoa. 2 Community A-4E-C
Kilo Posted February 17, 2021 Posted February 17, 2021 Hi! I've tried updating to the 2.0 version, but now I have no cockpit and the plane is flown by AI. Is there any fix for this? Все буде добре
Rudel_chw Posted February 17, 2021 Posted February 17, 2021 3 minutes ago, Kilo said: Hi! I've tried updating to the 2.0 version, but now I have no cockpit and the plane is flown by AI. Is there any fix for this? check the install instructions, looks like you placed the mod in the wrong folder. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Kilo Posted February 17, 2021 Posted February 17, 2021 (edited) Well, it is in the correct folder. The savedgames DCS one, right? EDIT: Does it have something to do with the fact that I use Open Beta? Edited February 17, 2021 by Kilo Все буде добре
Baco Posted February 17, 2021 Posted February 17, 2021 No Kilo we all use Open Beta. Check that the Rute is: x:/User(thast you)/Saved Games/DCS.Openbeta/Mods/Aircraft/ and here goes A-4E-C folder with all the other folders and files...
Copprhead Posted February 17, 2021 Posted February 17, 2021 (edited) 4 hours ago, Kilo said: Hi! I've tried updating to the 2.0 version, but now I have no cockpit and the plane is flown by AI. Is there any fix for this? Install c++ redistributable, link see post below. Edited February 17, 2021 by Copprhead
JNelson Posted February 17, 2021 Posted February 17, 2021 1 hour ago, Copprhead said: Install c++ redistributable https://aka.ms/vs/16/release/vc_redist.x64.exe Let's not link directly to exe files please. https://support.microsoft.com/en-us/topic/the-latest-supported-visual-c-downloads-2647da03-1eea-4433-9aff-95f26a218cc0 1 Community A-4E-C
Doc3908 Posted February 18, 2021 Posted February 18, 2021 Here's my first attempt at air-to-air refueling with new A-E (v.2)... This thing is harder to refuel than anything other than the JF-17. 2
Speedbrake Posted February 18, 2021 Posted February 18, 2021 Got a problem. Downloaded the new v2.0 beta-1 version, deleted my past version and the past input file and installed the new version. It shows up on the top page. I can load it in the mission editor after I set up my controls. However when I go into the mission it just gives me a screen of the map. It is like it can't find the aircraft. I've tried this twice with the same results. I've set up a completely new mission with the same results. I got out of DCS, deleted the aircraft file and input and reinstalled...same result. What am I missing?
Rudel_chw Posted February 18, 2021 Posted February 18, 2021 29 minutes ago, Speedbrake said: ... What am I missing? did you try what was suggested two posts above yours? For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Rudel_chw Posted February 18, 2021 Posted February 18, 2021 2 minutes ago, Speedbrake said: Already have C++ installed. ok, then I’m out of ideas as you seem to have everything fine. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
JNelson Posted February 18, 2021 Posted February 18, 2021 6 hours ago, Speedbrake said: Already have C++ installed. Check the A-4E-C/bin folder for a A-4E-C.dll if it isn't there then that is why. Community A-4E-C
Eldur Posted February 18, 2021 Posted February 18, 2021 (edited) 10 hours ago, Doc3908 said: Here's my first attempt at air-to-air refueling with new A-E (v.2)... This thing is harder to refuel than anything other than the JF-17. Refueling from an S-3B isn't exactly the easiest way anyway. Maybe it would help to have it slower, at around 225kts indicated. But you did well. The waveoff on the second attempt was weird though, guess that was still there from the first one. And, aaas always, _EGIW_ Edited February 18, 2021 by Eldur 1
Doc3908 Posted February 18, 2021 Posted February 18, 2021 3 hours ago, Eldur said: Refueling from an S-3B isn't exactly the easiest way anyway. Maybe it would help to have it slower, at around 225kts indicated. But you did well. The waveoff on the second attempt was weird though, guess that was still there from the first one. And, aaas always, _EGIW_ Good tip - I think I have the S-3 going at 320kts now, which is a lot. By the way, I think the trigger collider (the graphics component, which detects collision) on the basket is a bit misplaced: You have to aim the probe just above the basket and then it snaps in. If you aim for the center of the basket, it doesn't connect. Could be just my perception...
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