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Posted (edited)

Thanks, that's good info but I did know that.  I think I'm phrasing the question badly.  So I have the latest version of the A4 (2.0 beta 2) installed. Mechanically in the game, from a cold start on instant action in the caucuses, how do I call for ground power?  The option isn't in the comms menu like it used to be for me.

Edited by wereferret
Posted
Just now, wereferret said:

Thanks, that's good info but I did know that.  I think I'm phrasing the question badly.  So I have the latest version of the A4 (2.0 beta 2) installed. Mechanically in the game, from a cold start on instant action in the caucuses, how do I call for ground power?  The option isn't in the comms menu.

 

Yes, it is:

 

l07RD0W.jpg

 

... maybe you have Easy Comms activated on DCS Options menu?  

 

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Posted
hace 22 horas, JNelson dijo:

AFCS Engage means you have the autopilot enabled.

 

This will be default to AFCS Attitude mode, where it will hold the pitch and roll for when it was turned on. If you move the stick from centre (2lbs in the manual) more than 3% (15% by default for FFB sticks) it will go into CSS mode. In CSS mode the AFCS will trim for g. Once the stick is returned to centre it will drop back into attitude mode.

 

If you force the AFCS to disengage while it is trying to roll it will disengage with that trim setting, this is a discontinuity because this is a flight sim, in reality the stick would be in your hand so this would not be an issue but in game this presents as suddenly rolling. I've mitigated some of this by making the AFCS reset the aileron trim if you disengage it by doing more than 50%, but it does not reset for +4 or -1.5 g disconnects.

Thanks for your answer Nelson and for your effort in this great module.

 

I can send you the tacview of some flights for check if you want. 

 

The manual warns that the AFCS must be disconnected when making abrupt maneuvers or entering combat. Maybe for this? 

 

 

.

Posted
7 hours ago, JNelson said:

You are right, somewhere my axis calibration got screwed up. For some reason in DCS it was mapping my pedals perfectly from 0% to 100% instead of -100% to 100%.

 

I'll commit a change tonight if you wish to get the fix. If you don't want to get it from the repo then it will be in the next beta. Thank you for spotting this one.

 

Oh, great - thanks! Almost thought I was wrong somehow, but I'm glad we sorted this out, improving the awesome mod even further awesome.png

 

I just need to know how to update the install from the repo then, but I guess it comes down to replacing certaing files fsgrin.png

dcsdashie-hb-ed.jpg

 

Posted
4 hours ago, Eldur said:

 

Oh, great - thanks! Almost thought I was wrong somehow, but I'm glad we sorted this out, improving the awesome mod even further awesome.png

 

I just need to know how to update the install from the repo then, but I guess it comes down to replacing certaing files fsgrin.png

image.png

Make sure you are on the develop branch. Then click code and click download zip.

  • Like 1
  • Thanks 1
Posted

Kinda weird to see the indexer showing the AoA a little low while the LSO is saying "You're a little slow" - I mean, flying the amber donut would make you even more slow. Probably he still is "tuned" for the Hornet. Anyway, was nice to watch the landings while I still struggle to stay on-speed properly when approaching land bases. The thing really loves to ballon if you don't correct the throttle just about right. There's a lot of delay in between the input and RPM change and the actual attitude change, really something to master here. The Hornet feels like a child's toy compared to that as it's much more responsive even with the weird Jumo 004ish spool times awesome.png

  • Like 1

dcsdashie-hb-ed.jpg

 

Posted

He dose say 'hornet ball' so I guess the LSO thinks it's a hornet.

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The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
2 hours ago, joey45 said:

He dose say 'hornet ball' so I guess the LSO thinks it's a hornet.

 

2 hours ago, Eldur said:

Kinda weird to see the indexer showing the AoA a little low while the LSO is saying "You're a little slow" - I mean, flying the amber donut would make you even more slow. Probably he still is "tuned" for the Hornet. Anyway, was nice to watch the landings while I still struggle to stay on-speed properly when approaching land bases. The thing really loves to ballon if you don't correct the throttle just about right. There's a lot of delay in between the input and RPM change and the actual attitude change, really something to master here. The Hornet feels like a child's toy compared to that as it's much more responsive even with the weird Jumo 004ish spool times awesome.png

 

This is actually the same with all modules at the moment. The LSO is calibrated for the hornet's speed/aoa.

  • Thanks 2
Posted

Hi! I've tried updating to the 2.0 version, but now I have no cockpit and the plane is flown by AI. Is there any fix for this?

Все буде добре

Posted
3 minutes ago, Kilo said:

Hi! I've tried updating to the 2.0 version, but now I have no cockpit and the plane is flown by AI. Is there any fix for this?


check the install instructions, looks like you placed the mod in the wrong folder.

  • Like 1

 

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Posted (edited)

Well, it is in the correct folder. The savedgames DCS one, right?

 

EDIT: Does it have something to do with the fact that I use Open Beta?

Edited by Kilo

Все буде добре

Posted

No Kilo we all use Open Beta.

Check that the Rute is: x:/User(thast you)/Saved Games/DCS.Openbeta/Mods/Aircraft/ and here goes A-4E-C folder with all the other folders and files...

image.png

Posted (edited)
4 hours ago, Kilo said:

Hi! I've tried updating to the 2.0 version, but now I have no cockpit and the plane is flown by AI. Is there any fix for this?

 

Install c++ redistributable, link see post below.

Edited by Copprhead
Posted

Here's my first attempt at air-to-air refueling with new A-E (v.2)... This thing is harder to refuel than anything other than the JF-17.

 

 

 

 

  • Like 2
Posted

Got a problem.  Downloaded the new v2.0 beta-1 version, deleted my past version and the past input file and installed the new version. It shows up on the top page. I can load it in the mission editor after I set up my controls. However when I go into the mission it just gives me a screen of the map. It is like it can't find the aircraft. I've tried this twice with the same results. I've set up a completely new mission with the same results. I got out of DCS, deleted the aircraft file and input and reinstalled...same result. What am I missing?

Posted
29 minutes ago, Speedbrake said:

... What am I missing?


did you try what was suggested two posts above yours?

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted
2 minutes ago, Speedbrake said:

Already have C++ installed.


ok, then I’m out of ideas as you seem to have everything fine.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted (edited)
10 hours ago, Doc3908 said:

Here's my first attempt at air-to-air refueling with new A-E (v.2)... This thing is harder to refuel than anything other than the JF-17.

 

Refueling from an S-3B isn't exactly the easiest way anyway. Maybe it would help to have it slower, at around 225kts indicated. But you did well.

The waveoff on the second attempt was weird though, guess that was still there from the first one. And, aaas always, _EGIW_ rdlaugh.png

Edited by Eldur
  • Like 1

dcsdashie-hb-ed.jpg

 

Posted
3 hours ago, Eldur said:

 

Refueling from an S-3B isn't exactly the easiest way anyway. Maybe it would help to have it slower, at around 225kts indicated. But you did well.

The waveoff on the second attempt was weird though, guess that was still there from the first one. And, aaas always, _EGIW_ rdlaugh.png

 

 

Good tip - I think I have the S-3 going at 320kts now, which is a lot. By the way, I think the trigger collider (the graphics component, which detects collision) on the basket is a bit misplaced: You have to aim the probe just above the basket and then it snaps in. If you aim for the center of the basket, it doesn't connect. Could be just my perception...

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