Moa Posted December 18, 2009 Share Posted December 18, 2009 All tests, eh? This include Red Flag where Indian Su's flew against American F-15s? That would be included I suspect and I'd be very curious to see the data. :) I don't really want to continue a long discussion about this but suggest readers re-examine the Red Flag data that is available. The scenarios usually F-15s are seriously outnumbered in most engagements (and have to block fighter-bombers while dealing with many fighters) as that is how the US likes to train. Please ignore the breathless hype regarding the US 'defeats' in newspapers and read the slightly more detailed (but not by much) reports about the actual excercises. Although there is no doubt the Indian airforce gave good account of themselves (and the USAF too, of course). Both sides also didn't use all of their ECM/ECCM/radar options (the Indians are contractually obliged not to use the 'war reserve' modes by their Russian suppliers). So the Red Flag exercises are definitively indicative of combat performance. If anyone wants to debate this then by all means start a new thread elsewhere. Otherwise, can we please move on. 1 Link to comment Share on other sites More sharing options...
Moa Posted December 18, 2009 Share Posted December 18, 2009 Did I miss something... The Tu-... out fly the B-... :doh: Ok, now serious. Dynamic campaign should be number 1 priority. I have a dream... that one day in the distant future in a DCS or whatever it will be called environment, we will be able to chose fighter and bomber aircraft (yeah, like B-1B, B-2, Tu-22M, Tu-160, etc.). Most definitely a lot of real systems will not be available to model as they will stay secret, but still it will be great. Dynamic campaign, multiplayer madness with helis, fighters, bombers, etc. This would make the game so addictive that it probably will be banned in some countries along with the drugs. :thumbup: I started work on a dynamic campaign for LockOn. I finished the work for analysing battles (now an online pilot stat system) and was working my way through the undocumented LockOn mission format (mostly XML but some binary stuff in there too). With DCS the mission format has changed (all text, actually LUA code, but this is also undocumented). I hope to get my mission creation software done this year (yes, it takes a long time, plus I've been distracted by LEAVU2 etc) and bolt it on to the software I have for analysing battles. This is what gives you a dynamic campaign system :) Link to comment Share on other sites More sharing options...
topol-m Posted December 18, 2009 Share Posted December 18, 2009 Niiice. :thumbup: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Krunkskimo Posted December 27, 2009 Share Posted December 27, 2009 playable ground units on a 62 person server. have the basic gfx settings for anyone flying but people playing infantry have a different GFX draw distance and detail. and DCS: AC-130 Spectre Link to comment Share on other sites More sharing options...
GhostDog Posted December 30, 2009 Share Posted December 30, 2009 (edited) playable ground units on a 62 person server. have the basic gfx settings for anyone flying but people playing infantry have a different GFX draw distance and detail. and DCS: AC-130 Spectre 'taint gonna happen, it isn't feasible, or practical, seeing as FC isn't an FPS. Controllable ground vehicles however. . .that would be cool, and much more doable. Edited December 30, 2009 by GhostDog EVGA GeForce GTX 1070 Gaming | i5 7600K 3.8 GHz | ASRock Z270 Pro4 | Corsair Vengeance LPX DDR4 3200 16 GB | PNY CS2030 NVMe SSD 480 GB | WD Blue 7200 RPM 1TB HDD | Corsair Carbide 200R ATX Mid-Tower | Win 10 x64 Link to comment Share on other sites More sharing options...
monotwix Posted January 13, 2010 Share Posted January 13, 2010 I don’t like the chaos on the runways and taxiways and I don’t believe in braking the sound barrier whilst taxing because it defeats the realism right from the start. I would like to see improvements for the ground procedures where a player must follow a chain of instructions from the ground control in order to receive a payload service which could be organised by the ground controller and be delivered to a spot by a vehicle. Now if the entire fleet of those vehicles gets smashed, then there’s no refuelling and the players would have to go on holyday or resort to another airbase. Similar arrangement for the number of available aircraft per airbase and missiles per aircraft would be nice, lets say 40 missiles per aircraft taken and use them up at your own discretion, and then go on holyday, the opposing side wins and the automatic server shuts down, it doesn’t need to run a dead mission for 90 minutes once certain goals have been achieved. These would be useful elements in the overall equation of the sim since the small key changes could make a big difference in the way it’s flown. I know the human being and fish can coexist peacefully. Link to comment Share on other sites More sharing options...
little-Dog Posted January 14, 2010 Share Posted January 14, 2010 I wish: must have: - better clouds, its looking horrible... in Black Shark too - better and more realistic flight Model... pleaaaaase the aerobatic teams wait for - better sounds + pilot sounds - better looking smoke and a free color setting - better lights (look and flashing etc.) can have: - better ground textures (but the mods are good enough) - more radio chatter... its so quiet in the air... - more aircrafts flyable... (the high quality aircrafts for fun like f-18, and more) - raindrops on the glass... (for Black Shark please so we must use the windscreen) - better looking sky... like better clouds more clouds better lightning... - refueling in the air also in multiplayer available thats all i wish =) 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
monotwix Posted January 22, 2010 Share Posted January 22, 2010 I would like the division of heavens in terms of contrails to be softened. [ATTACH]35621[/ATTACH] I know the human being and fish can coexist peacefully. Link to comment Share on other sites More sharing options...
RipKirby Posted January 23, 2010 Share Posted January 23, 2010 DCS: AC-130 Spectre Well, someone from ED over on the Russian forum boasted they had done it better than COD4, so that may not be implausible. I would love it, especially as a multiplayer ship! Link to comment Share on other sites More sharing options...
Cypher Posted January 26, 2010 Share Posted January 26, 2010 Post Mission Debriefing with a Flight Analysis. I.E. Landing Analysis (did you use the correct glide slope, did you land hard.) ingress and egress actions (proximity to air threats) Something to help us become better pilots. www.15thMEU.net ARMA 2 Realism Unit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
thaFunkster Posted January 27, 2010 Share Posted January 27, 2010 So in TBS we already have US Carriers, why cant these be incorporated into FC2.0??? tlNEL9QVRNk Funk on YouTube! Link to comment Share on other sites More sharing options...
Lucas_From_Hell Posted January 27, 2010 Share Posted January 27, 2010 Erm... We do have US carriers (Carl Vinson) in Lock On :huh: Or do you mean Harriers? (if so, that's an RAF/RN one) Link to comment Share on other sites More sharing options...
thaFunkster Posted January 27, 2010 Share Posted January 27, 2010 O right....My bad. Ive never seen it. But you cant take off from it can you (assuming you have a mod F14 or FA18..?) Funk on YouTube! Link to comment Share on other sites More sharing options...
joey45 Posted January 27, 2010 Share Posted January 27, 2010 ^^ so you mean, use the Cats to take off?? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Lucas_From_Hell Posted January 27, 2010 Share Posted January 27, 2010 You can. With VNAO mod, for example, you can take-off from them using the Su-33 dressed as F-14D or F/A-18F. Not sure about other Navy mods, but I'm sure it's possible. Link to comment Share on other sites More sharing options...
RipKirby Posted January 29, 2010 Share Posted January 29, 2010 CAT 4 will work if you line up on it just right Link to comment Share on other sites More sharing options...
Ramstein Posted January 29, 2010 Share Posted January 29, 2010 You can. With VNAO mod, for example, you can take-off from them using the Su-33 dressed as F-14D or F/A-18F. ;;;;;. that's just wrong.. :huh: ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI 55" Sony OLED TV, Oculus VR Link to comment Share on other sites More sharing options...
RipKirby Posted January 29, 2010 Share Posted January 29, 2010 yeah, but the only way to get a working tail hook in lomac Link to comment Share on other sites More sharing options...
plane00 Posted January 30, 2010 Share Posted January 30, 2010 sound improvement I hope sound improvement..... just because .... it can make game more realistic.....and ... glorious Link to comment Share on other sites More sharing options...
Lucas_From_Hell Posted January 30, 2010 Share Posted January 30, 2010 Download a sound mod (don't forget to add Frazer's Su-27/33 & MiG-29 sounds over it!) and be happy! :D Link to comment Share on other sites More sharing options...
thaFunkster Posted March 9, 2010 Share Posted March 9, 2010 Wish: AI with proper fuel management. All to often playing in the campaign, I see a wingman radio bingo fuel and RTB. Only to see him fly all the way back with droptanks still on, and then crash at the runway threshhold. Funk on YouTube! Link to comment Share on other sites More sharing options...
sniffer Posted March 10, 2010 Share Posted March 10, 2010 Wish: Possibility to change tail number like it was in LO:FC 1.x [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Moa Posted March 10, 2010 Share Posted March 10, 2010 that's just wrong.. :huh: The VNAO (public) mod is available from LockOnFiles - although it is a little hard to find. You can also download the mod directly from the link on the VNAO forums page (top right): http://www.virtualnavairops.com/forum/phpBB4/index.php Make sure you make a backup of your "Air Force" LockOn before installing the "Navy" LockOn. The VNAO mod contains: F-14D and F/A-18 F meshes replacing Su-33 F-16 replacing MiG-29 Carl Vison that can be landed on. Link to comment Share on other sites More sharing options...
Witchking Posted March 16, 2010 Share Posted March 16, 2010 (edited) In terms of suggestions for a future graphic upgrade....please ED...take a look at outerra engine. : http://outerra.blogspot.com/ Look at teh trees....look at the ground...the noise detail...the shading. The tree size needs to be fixed. The outerra engine has a perfect scale of trees to aircraft. Please get some other games like IL-2 and check out the explosion effects...the particle fx and so on. Nothing is more satisfying than seeing your target go up in pieces and fire and currently the lockon engine is terrible at rendering damage. Modifying every model to include damage particle fx that fall apart might be unpractical for now...but perhaps like IL-2, you can add details to existing effects to spew metal pieces around a explosion? Also ahve a look at the new silent hunter 5 explosion effects. Truly a great job. That is the color of fire and smoke effects that would be really amazing. Edited March 16, 2010 by Witchking WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA| Link to comment Share on other sites More sharing options...
Dr_Arrow Posted March 16, 2010 Share Posted March 16, 2010 I started work on a dynamic campaign for LockOn. I finished the work for analysing battles (now an online pilot stat system) and was working my way through the undocumented LockOn mission format (mostly XML but some binary stuff in there too). With DCS the mission format has changed (all text, actually LUA code, but this is also undocumented). I hope to get my mission creation software done this year (yes, it takes a long time, plus I've been distracted by LEAVU2 etc) and bolt it on to the software I have for analysing battles. This is what gives you a dynamic campaign system :) I wish you good luck with this venture and I hope that you will be able to get it released this year, because what is LOMAC (offline) mainly lacking for me are good campaigns - there are a few of them and because of their linear nature they do not offer much replayability. Link to comment Share on other sites More sharing options...
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