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Posted
5 hours ago, Tom P said:

Does the ED team even check this out anymore? 

I have wondered this too, especially give the virtually insurmountable task of addressing the most fundamental pressing issues in ME like grouping, selecting, copying and pasting.  I have mentioned before that without a total rewrite of the ME these issues will probably not be addressed in my lifetime ( am nearly 60!)
I am pinning my hopes on DCS Web Editor which is soon to be released in beta format. 

Posted
On 6/4/2024 at 4:14 AM, Rene Coulon said:

I tried with a JU88 and Mosquito....they can do multiple missions with a refuel rearm stop.

I'm not sure how you conducted your test, you give no details.

Try this: Set up a mission in which you are leading a four-plane flight (three AI plus yourself). In the ME, instruct the AIs to rtb and refuel and rearm and then take off for a new mission. When you land and refuel and rearm and take off yourself, your AI flight members will not take off.

Let me know what you find, please.

 

Exceptional engineering...and a large hammer to make it fit!

Posted
8 hours ago, Tom P said:

do you guys still look at this thread?

Seemingly not a priority...

On the subject of requested features (I have to admit being sceptical about this request) as a mission designer it would be extremely useful to know which objects, static or otherwise, have a destruction model.  At the moment the ONLY way to find out is to test the ME object and make a note, a long winded and tedious process.  IMHO all objects should have a destruction model.  As I said, I hold little or no hope of this being addressed but try we must 😊

Posted
On 6/5/2024 at 7:22 PM, HotTom said:

I'm not sure how you conducted your test, you give no details.

Try this: Set up a mission in which you are leading a four-plane flight (three AI plus yourself). In the ME, instruct the AIs to rtb and refuel and rearm and then take off for a new mission. When you land and refuel and rearm and take off yourself, your AI flight members will not take off.

Let me know what you find, please.

 

if its about AI Wingmen not following...thats a different story, they DONT .

just using the mission editor...an AI on its own will do multiple missions with a refuel/arm between each

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Posted (edited)
18 hours ago, Rene Coulon said:

if its about AI Wingmen not following...thats a different story, they DONT .

just using the mission editor...an AI on its own will do multiple missions with a refuel/arm between each

My point is: If you are flying as the flight leader and you RTB to rearm and refuel, your flight will land, taxi to a refueling point and just stay there.

I agree with you: All-AI flights will land, rearm and refuel and then take off on another mission.

Those AI who are led by a human won't take off again. As a mission writer (tttiger), I find it very frustrating.

This needs to be fixed. It makes no sense.

Edited by HotTom
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Exceptional engineering...and a large hammer to make it fit!

Posted

I agree completely. the only way around it is to have another Formo at the same base for you to use...but its a pain.

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Posted
On 3/2/2022 at 3:31 PM, Nealius said:

Oh yes, templates. Making templates for each map is infuriating. We should be able to just click a region on any map, select "import template," and the template gets dropped where we click. 

Also, if I have the lead unit of a group selected via the units list, then click it to move it, I've suddenly clicked a different unit and move that singular unit instead of the entire group. 

 

This.

And right now I'd love to put a person inside a hanger or hardened shelter.  Get tired of launching all my aircraft outside their shelters, particularly on maps where the shelters are so nicely modeled (if a little grassy in places, and I love the trees in there...)

Posted

But...templates.  Select all, make a template.  It should just be database stuff from a floating origin.  This took about an hour and a half to put together when I got a strange idea for a remote helo base (so remote it's off the map; this is my undisclosed training location), then I got all OCD about it...

 

FARP.PNG

FARP2.PNG

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Posted

ABSOLUTELY FANTASTIC, WELL DONE

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Posted
On 6/9/2024 at 7:06 PM, Raisuli said:

But...templates.  Select all, make a template.  It should just be database stuff from a floating origin.  This took about an hour and a half to put together when I got a strange idea for a remote helo base (so remote it's off the map; this is my undisclosed training location), then I got all OCD about it...

 

FARP.PNG

FARP2.PNG

The only green to be seen for miles on that map 🤣

Posted
18 hours ago, Tom P said:

The only green to be seen for miles on that map 🤣

That whole episode almost got me to post a rant about quality of play issues in DCS, which are pretty obviously relatively low priority.  While I was extending this (because I do that; this wasn't done) I tried to put an existing ED object down among all those Massun buildings and it was an embarrassment.  Minecraft building.  The 80s called and want their resolution back. 

That got me thinking about all the other things that would make game play much nicer; not modules or maps, the environment in which those are used, because there's (supposed to be) more to this than takeoff and landing.

However...pretty low on the priority list, and nobody really cares what one user thinks.

In any event, not the only green.  Five miles north is a single pad named, appropriately enough, the Helipad of Shame.  You get sent there when landings are a little too wobbly.

  • Like 2
Posted
3 minutes ago, Raisuli said:

because there's (supposed to be) more to this than takeoff and landing.

 

actually, there is more ... take a look at any recent DLC Campaign, by Reflected or Baltic Dragon, and you will see how much a good Mission Designer can do with the limited tools available on DCS.

 

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Posted
1 minute ago, Rudel_chw said:

 

actually, there is more ... take a look at any recent DLC Campaign, by Reflected or Baltic Dragon, and you will see how much a good Mission Designer can do with the limited tools available on DCS.

I have them all.  Ok, might be missing a WWII Reflected campaign or two...but not very many.

Posted
7 hours ago, Raisuli said:

That whole episode almost got me to post a rant about quality of play issues in DCS, which are pretty obviously relatively low priority.  While I was extending this (because I do that; this wasn't done) I tried to put an existing ED object down among all those Massun buildings and it was an embarrassment.  Minecraft building.  The 80s called and want their resolution back. 

That got me thinking about all the other things that would make game play much nicer; not modules or maps, the environment in which those are used, because there's (supposed to be) more to this than takeoff and landing.

However...pretty low on the priority list, and nobody really cares what one user thinks.

In any event, not the only green.  Five miles north is a single pad named, appropriately enough, the Helipad of Shame.  You get sent there when landings are a little too wobbly.

Yeah those look good from 30,000ft. You would think that with the gameplay shifting to low level flight they would address that stuff pretty quick. They got the clouds updated pretty quick when everyone was blown away from another games clouds.

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Posted
7 hours ago, Tom P said:

A option for a "desert" color farp. 

I think that's number 23,468 on the to-do list?

Honestly, ME makes me weep sometimes...
Increasingly I find it disheartening that ED focuses on 'look here at this new shiny thing' rather than improving the archaic ME or bringing long term assets 'up to speed' I well understand that they are primarily driven by the need to make money, they are a business after all but at what cost I ask myself... 

  • Like 2
Posted
15 minutes ago, buceador said:

I think that's number 23,468 on the to-do list?

It's not on the list at all because it's ME features thread. Some are mistakenly asking for new objects here. It was asked for on the Wish List forum though:

...

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Posted

if not mentioned here bevore, id like to be able to set a area where a unit will spawn randomly.

My thougt is:

i set an area, place a Unit within. with every playtrough this unit will be at an other place within the area i defined.

Would be cool to make missions replayable a bit more, without having to programm a lot of triggers with flags

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Posted
8 hours ago, buceador said:

I think that's number 23,468 on the to-do list?

Honestly, ME makes me weep sometimes...
Increasingly I find it disheartening that ED focuses on 'look here at this new shiny thing' rather than improving the archaic ME or bringing long term assets 'up to speed' I well understand that they are primarily driven by the need to make money, they are a business after all but at what cost I ask myself... 

And they have community members willing to do the work for them. 

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