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Posted

If you do your INU fixpoints right it'll be precice enough. The ABRIS receives information from the INU because it is the only viable way of getting that data and displaying it. And if you aren't going to display this data, then why have the ABRIS anyway?

 

RT: I hadn't heard that about Vikhrs ... I thought they were fired singly unless the target is particularly resilient.

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Posted

I have a question about Ka-50 vs AI Ka-50 Flight Model. Are they same or AI Ka-50 uses a simplified FM? I mean, now it is only Ka-50 (from upcoming dcs series) that has so complex model that requires some more CPU resources comparing to simpliefied FM. In case where any instance of the Ka-50 in the game uses the same complex (advanced) FM it would be quite high CPU demand which grows by every instance.

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Posted (edited)
Thats interesting EvilBivol! Is there any truth to the Russians firing two at a time to make up for any guidance problems?
As GG, I haven't heard this for A2G missiles. There is a practice of firing two missiles in air to air. I guess you could call this trying to make up for guidance problems, but I see it as a tactical attempt to increase pK.

i know its a big taboo subject around here, but any idea, despite all the technical talk, when this thing might actually see the light of day? ive been tuning into this site and its precursor for years now
2008

I have a question about Ka-50 vs AI Ka-50 Flight Model. Are they same or AI Ka-50 uses a simplified FM? I mean, now it is only Ka-50 (from upcoming dcs series) that has so complex model that requires some more CPU resources comparing to simpliefied FM. In case where any instance of the Ka-50 in the game uses the same complex (advanced) FM it would be quite high CPU demand which grows by every instance.
AI Ka-50s, like all other helicopters, use the sAFM (simplified AFM - yes, I think I just made that up). It is based on the same principles as the standard Ka-50 AFM, but calculates less of everything. Edited by EvilBivol-1

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Posted

Will it be any possibility to operate with aiming system at night?

I know that Ka-50 is day-operate heli, but I could see some contrast targets even at night through "Shkval", and even without automatic targeting I could aim manually and it should be a possibility to fire Vikhr

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Posted

I heard from nice guy that in LO it is as usually broken, I mean you shouldn't see in the night units on TV like it is now, when you don't have to use Mercury pod to kill with 100% effectiveness. In Ka-50 it will be corrected, as I heard.

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Posted

Laser firing in the helicopter is automated, though there is the possibility to shut it off at will with a button. It turns on when you launch a missile.

 

Laser can be manualy on and off. I also heard there is no burn-out warning. Your first sign of malfunction will probably be bogus/random ranges (but I can be wrong - even GG is not sure about it).

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Posted
Laser firing in the helicopter is automated, though there is the possibility to shut it off at will with a button. It turns on when you launch a missile.

 

 

GG, despite the fact that it will turn on automatically on launch, will we have to wait for the laser to be ready again for a certain period like in FC before we can launch? What will be the limit of working time for the laser before shut down?

 

thanks

 

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Posted

The laser is shut down automatically after the computed impact time of the Vikhr + a few seconds. It is then immediately available for follow-up firing. Because of this method of operation, I don't think you have to worry about overheating. In general if you don't run around with your laser enabled all the time, you shouldn't run into any trouble and the laser should thus serve you for the duration of your mission. I haven't run into an operating limit specification, and I suspect that all this automation protects the laser enough that you just don't have to worry about it.

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Posted

I just found out ...

The Shkval has a manual targeting mode, where the player can manually hold the laser down to range the target. In that case, there is a "PAUSE" message on the HUD while the laser cools. I haven't used this mode, so I cannot comment much on it.

There's also two different lasers: Ranging and guidance, both used intependently.

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Posted

Hm. I cannot confirm nor deny that. In DCS:BS Vikhrs do not have a failure rating for coming dumb out of the tube or failing mid-flight for no apparent reason :)

 

Also, I found out about this manual mode: It is a mode for getting range against a target in a gun/rocket sight without powering up the Shkval. IN this case, you can fire the LRF manually, the reticle will adjust for range and the laser will impose a short cooling time.

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Posted

So, we can conclude, that Ka-50 is operatable even at night. Maybe with less effectiveness without TV-guide, but it works :-)

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Posted

Will adding skins work the same way in DCS as in LO? I mean, not possible to add a new without replacing another one?

 

And what about mods? Will you have to replace an aircraft from one of the modules to do add another one?

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Posted

Hi all,

I got a weapon question. With the 9K113 Shturm-V, a Hind gunner is able to choose the impact point on a larger target (which window d'you want to knock-knock on:D), if (s)he is smart enough and the semi-auto SACLOS works fine. With the Shkval and Vikhrs, is it possible? Sometimes I attack ships with the Vikhrs in LOFC and the targeting system just has the lock on the ship. But what if I want to hit the 2nd chimney from back:)? Without locking on the target, the Vikhrs are able to be launched but in hard maneuvering... only with a two-seater, I think.

Cheers!

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Posted

HUD QUESTION

 

In LOCKON all HUD vector images are drawn using lines that are single pixel thick.

 

We are currently switching to higher and higher resolutions and here's the questions...

 

In DCS will it be actually possible to adjust thickness of HUD vector images, through user interface or LUA files maybe to make HUD image be more readable (or let's say realistic) at very high image resolutions?

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Posted
HUD QUESTION

 

In LOCKON all HUD vector images are drawn using lines that are single pixel thick.

 

We are currently switching to higher and higher resolutions and here's the questions...

 

In DCS will it be actually possible to adjust thickness of HUD vector images, through user interface or LUA files maybe to make HUD image be more readable (or let's say realistic) at very high image resolutions?

I'm sure You've seen this:

b26e3a12d1b16f0e7e6aac7d8c3b827a.jpg

Posted

What he meant is if you have, let's say a Bell-204 3D model, that actually uses Ka-50, can you add it as an alias, and still be able to fly both.

Never forget that World War III was not Cold for most of us.

Posted

About 3D models, I know they aren't finished yet, but there are intentions to modify all the old 3d Helicopter models? I think Mi-8/17, Mi-26, CH-53 and S-3 are still old models, aren't they?

 

Regards!!



Posted

Dunno it was asked but any chances to get amphibious vehicles? Or small armed mini-ships which are fast and are used by terrorists?

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted

I dont know if this has been asked before, but is there a possibility that ground vehicles will be playable someday? DCS seems to be a capable platform and the vehicle models are the most accurate i have seen in a game.

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Posted

I think the possibility is there in one way or another, however slim. DCS is a flight sim first and foremost.

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