Inseckt Posted July 2, 2008 Posted July 2, 2008 I thought that the abris and INS was completley seperated, and why would a presice and reliable system recieve info from a not-so-precise-old-analoge system? Help Beczl with his DCS MiG-21Bis project by Pre-Ordering DCS MiG-21Bis module NOW! CLICK HERE TO GO TO PRE-ORDER PAGE AT INDIEGOGO
GGTharos Posted July 2, 2008 Posted July 2, 2008 If you do your INU fixpoints right it'll be precice enough. The ABRIS receives information from the INU because it is the only viable way of getting that data and displaying it. And if you aren't going to display this data, then why have the ABRIS anyway? RT: I hadn't heard that about Vikhrs ... I thought they were fired singly unless the target is particularly resilient. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Doggy Posted July 2, 2008 Posted July 2, 2008 I have a question about Ka-50 vs AI Ka-50 Flight Model. Are they same or AI Ka-50 uses a simplified FM? I mean, now it is only Ka-50 (from upcoming dcs series) that has so complex model that requires some more CPU resources comparing to simpliefied FM. In case where any instance of the Ka-50 in the game uses the same complex (advanced) FM it would be quite high CPU demand which grows by every instance. [sIGPIC][/sIGPIC] C2D E4500@3GHz + Scythe Katana , 2GB/800, GF9600GT@720 (GV-NX96T512HP), Cyborg Evo, Freetrack (2.2), Samsung 20" @1680x1050, Fortron BSII 400W (peak 430W), Win7 HP x64
EvilBivol-1 Posted July 2, 2008 Author Posted July 2, 2008 (edited) Thats interesting EvilBivol! Is there any truth to the Russians firing two at a time to make up for any guidance problems?As GG, I haven't heard this for A2G missiles. There is a practice of firing two missiles in air to air. I guess you could call this trying to make up for guidance problems, but I see it as a tactical attempt to increase pK. i know its a big taboo subject around here, but any idea, despite all the technical talk, when this thing might actually see the light of day? ive been tuning into this site and its precursor for years now2008 I have a question about Ka-50 vs AI Ka-50 Flight Model. Are they same or AI Ka-50 uses a simplified FM? I mean, now it is only Ka-50 (from upcoming dcs series) that has so complex model that requires some more CPU resources comparing to simpliefied FM. In case where any instance of the Ka-50 in the game uses the same complex (advanced) FM it would be quite high CPU demand which grows by every instance.AI Ka-50s, like all other helicopters, use the sAFM (simplified AFM - yes, I think I just made that up). It is based on the same principles as the standard Ka-50 AFM, but calculates less of everything. Edited July 2, 2008 by EvilBivol-1 - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Mayh3M Posted July 2, 2008 Posted July 2, 2008 Will it be any possibility to operate with aiming system at night? I know that Ka-50 is day-operate heli, but I could see some contrast targets even at night through "Shkval", and even without automatic targeting I could aim manually and it should be a possibility to fire Vikhr Son... I drive tanks! ;) Hard: ASUS 750Jx
Boberro Posted July 2, 2008 Posted July 2, 2008 I heard from nice guy that in LO it is as usually broken, I mean you shouldn't see in the night units on TV like it is now, when you don't have to use Mercury pod to kill with 100% effectiveness. In Ka-50 it will be corrected, as I heard. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
therion_prime Posted July 2, 2008 Posted July 2, 2008 Is the laser in the Ka-50 the same PITA as in the SU-25T (manual on/off, cooldown, overheat) ? My DCS movies:
GGTharos Posted July 2, 2008 Posted July 2, 2008 Laser firing in the helicopter is automated, though there is the possibility to shut it off at will with a button. It turns on when you launch a missile. Laser can be manualy on and off. I also heard there is no burn-out warning. Your first sign of malfunction will probably be bogus/random ranges (but I can be wrong - even GG is not sure about it). [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
BBQ Posted July 2, 2008 Posted July 2, 2008 Having the laser automatic makes it much easier for pilot workload, IMHO.
JEFX Posted July 2, 2008 Posted July 2, 2008 Laser firing in the helicopter is automated, though there is the possibility to shut it off at will with a button. It turns on when you launch a missile. GG, despite the fact that it will turn on automatically on launch, will we have to wait for the laser to be ready again for a certain period like in FC before we can launch? What will be the limit of working time for the laser before shut down? thanks JEFX [sIGPIC][/sIGPIC] In DCS I fly jets with thousands of pounds of thrust... In real life I fly a humble Cessna Hawx XP II with 210 HP :D
GGTharos Posted July 2, 2008 Posted July 2, 2008 The laser is shut down automatically after the computed impact time of the Vikhr + a few seconds. It is then immediately available for follow-up firing. Because of this method of operation, I don't think you have to worry about overheating. In general if you don't run around with your laser enabled all the time, you shouldn't run into any trouble and the laser should thus serve you for the duration of your mission. I haven't run into an operating limit specification, and I suspect that all this automation protects the laser enough that you just don't have to worry about it. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
GGTharos Posted July 2, 2008 Posted July 2, 2008 I just found out ... The Shkval has a manual targeting mode, where the player can manually hold the laser down to range the target. In that case, there is a "PAUSE" message on the HUD while the laser cools. I haven't used this mode, so I cannot comment much on it. There's also two different lasers: Ranging and guidance, both used intependently. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
GGTharos Posted July 3, 2008 Posted July 3, 2008 Hm. I cannot confirm nor deny that. In DCS:BS Vikhrs do not have a failure rating for coming dumb out of the tube or failing mid-flight for no apparent reason :) Also, I found out about this manual mode: It is a mode for getting range against a target in a gun/rocket sight without powering up the Shkval. IN this case, you can fire the LRF manually, the reticle will adjust for range and the laser will impose a short cooling time. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Mayh3M Posted July 3, 2008 Posted July 3, 2008 So, we can conclude, that Ka-50 is operatable even at night. Maybe with less effectiveness without TV-guide, but it works :-) Son... I drive tanks! ;) Hard: ASUS 750Jx
eurofor Posted July 3, 2008 Posted July 3, 2008 Will adding skins work the same way in DCS as in LO? I mean, not possible to add a new without replacing another one? And what about mods? Will you have to replace an aircraft from one of the modules to do add another one? [sIGPIC][/sIGPIC]
VS461 Posted July 4, 2008 Posted July 4, 2008 Hi all, I got a weapon question. With the 9K113 Shturm-V, a Hind gunner is able to choose the impact point on a larger target (which window d'you want to knock-knock on:D), if (s)he is smart enough and the semi-auto SACLOS works fine. With the Shkval and Vikhrs, is it possible? Sometimes I attack ships with the Vikhrs in LOFC and the targeting system just has the lock on the ship. But what if I want to hit the 2nd chimney from back:)? Without locking on the target, the Vikhrs are able to be launched but in hard maneuvering... only with a two-seater, I think. Cheers! За всю историю никто и никогда не сумел завоевать Афганистан. Hикто и никогда
Shaman Posted July 6, 2008 Posted July 6, 2008 HUD QUESTION In LOCKON all HUD vector images are drawn using lines that are single pixel thick. We are currently switching to higher and higher resolutions and here's the questions... In DCS will it be actually possible to adjust thickness of HUD vector images, through user interface or LUA files maybe to make HUD image be more readable (or let's say realistic) at very high image resolutions? 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
VMFA117_Poko Posted July 6, 2008 Posted July 6, 2008 HUD QUESTION In LOCKON all HUD vector images are drawn using lines that are single pixel thick. We are currently switching to higher and higher resolutions and here's the questions... In DCS will it be actually possible to adjust thickness of HUD vector images, through user interface or LUA files maybe to make HUD image be more readable (or let's say realistic) at very high image resolutions?I'm sure You've seen this:
nscode Posted July 6, 2008 Posted July 6, 2008 Why isn't it in the night mode (orange)? :) Never forget that World War III was not Cold for most of us.
nscode Posted July 7, 2008 Posted July 7, 2008 What he meant is if you have, let's say a Bell-204 3D model, that actually uses Ka-50, can you add it as an alias, and still be able to fly both. Never forget that World War III was not Cold for most of us.
amalahama Posted July 7, 2008 Posted July 7, 2008 About 3D models, I know they aren't finished yet, but there are intentions to modify all the old 3d Helicopter models? I think Mi-8/17, Mi-26, CH-53 and S-3 are still old models, aren't they? Regards!!
EagleEye Posted July 7, 2008 Posted July 7, 2008 ...there is already a new Mi-8 model in progress... http://forums.eagle.ru/showpost.php?p=500961&postcount=12 Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals
Boberro Posted July 8, 2008 Posted July 8, 2008 Dunno it was asked but any chances to get amphibious vehicles? Or small armed mini-ships which are fast and are used by terrorists? Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
sobek Posted July 8, 2008 Posted July 8, 2008 I dont know if this has been asked before, but is there a possibility that ground vehicles will be playable someday? DCS seems to be a capable platform and the vehicle models are the most accurate i have seen in a game. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
GGTharos Posted July 8, 2008 Posted July 8, 2008 I think the possibility is there in one way or another, however slim. DCS is a flight sim first and foremost. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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