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Posted
Nice, will we as players be able to enter some kind of debug-mode so we can actually see this in the game? It would be great if we could see the air movement to be able to actively seek out and feel the different turbulence :)

 

The main result will be gentle piloting required if you feel the turbulence. :)

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

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Posted

Will the pilot be sick on the hot bumpy days when you haven't had enough to drink and you feel the bumps just wearing you down and down....? :D

 

So with the air movements, will the movement of the air affect the weather in anyway? How soon can we expect some real dynamic weather? Or am I clutching at straws...

Eagles may soar, but weasels don't get sucked into jet engines.

Posted
How soon can we expect some real dynamic weather? Or am I clutching at straws...

 

Mmhhh...realtime Weather like in FSX would be great:D Just make a connection to a "Weather-Server", choose your Country and have fun with local Weather conditions:)

 

I think real dynamic Weather is to hard for any Desktop Computer. It is toooo complex. That's why you have(in FSX) the ability to connect to any Kind of "Weather-Server" (whatever it is called) and download the Weather Data every 5 mins or so.

Posted

The servers just let you download the current weather data, they don't do any calculations for you as far as I know.

 

Dynamic weather is very possible, it doesn't really have to be very demanding at all for the hardware unless you're going to modele every molecule in the air and so on. Having changing wind conditions, clouds floating around shifting shape and sometimes building up with rain and so on shouldn't be all too hard on the hardware.

i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5

Posted

Yes, but not directly (ie. you aim the Shkval, which has a maximum traverse rate, and the gun follow the Skval. In other words, it's not like the Apache's 'look and shoot' setup)

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Posted

If some one were contenplaiting using the development tools to design an add on simulator for DCS, how much information would they need in order have it qualify as payware?

Posted
I would imagine that the market (flight-sim community) would vote with their money if they felt a plane was worthy of payment. A review by the first few people who buy the add on would be a good indicator to most prospective customers.

If Eagle Dynamics dose not think it i worth putting their name on the add on then you won't get the chance to buy it. You would have to then down load it free if the developer thinks it is worth the risk.

Posted
If Eagle Dynamics dose not think it i worth putting their name on the add on then you won't get the chance to buy it. You would have to then down load it free if the developer thinks it is worth the risk.

 

The Developer will not be allowed to release his work if ED think it's not up to a certain standard of quality if I have interpreted Wag's post correctly that is............and IMHO rightly so......!

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Posted
The Developer will not be allowed to release his work if ED think it's not up to a certain standard of quality if I have interpreted Wag's post correctly that is............and IMHO rightly so......!

This whole question was aimed at Wags any how- if he can comment on what ED would consider acceptable.

Posted
As I interpret it, a developer can release add ons for free, at any time.

 

That's how i saw it too.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

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Posted

I would a few things to hawg's post above:

As a minimum, I think it's safe to say that payware add-ons would need to have at least the following:
In order for an update to qualify as payware, it must be officially sanctioned by ED. For them to approve, you would probably need at LEAST what hawg said above:

• Highly-detailed six degrees of freedom cockpit

• Advanced flight physics

• Realistic damage model and system cascade affect

• Mouse-clickable cockpit

• Detailed modeling and control of engine, fuel, hydraulics, electrical, navigation, radio, fire suppression, sensor, and weapon systems

If you wish for it to be available free, then you can have anything with or without ED's official sanction. Although I think that without ED's at least initial approval, you won't be given access to the developement tools that other developers who intend to release a payware addon will get...
Posted
Will it be possible to place trains in the mission editor?

 

Very good question me thinks!! I allways missed this in LO.. It'd be nice if we could at least place static train-cars..

Posted

Now AWACS would be sweet. Can just imagine the amount of work to get that in... :book::helpsmilie: Will be nice to start hearing the info about the next engine they are working on. BS will blow us away im sure and the next..! ajajaj :D

Regards

Alex "Snuffer" D.

AMD FX8350 (8 core) 4.1GHZ ::: 8GB Dominator 1600mhz ::: GTX660 2GB ::: 2xHD ::: 24" ASUS

Posted
Now AWACS would be sweet. Can just imagine the amount of work to get that in... :book::helpsmilie: Will be nice to start hearing the info about the next engine they are working on. BS will blow us away im sure and the next..! ajajaj :D

 

First...yeah, forgive me if I'm getting ahead of the game here. BS isn't even out and I'm already trying to envision how GCI+MiG-29 would work.

 

Second, don't ask me how it would be done. AWACS and GCI, under the best circumstances, would be controlled by a human. That won't work for a single-player campaign though (not to mention it wouldn't work for me, the mission builder and single-player player), and GCI/AWACS is going to be an integral part of operating some of these planes.

Posted
No, trains are not available as user objects.

 

so you wont be able to designate a train as a mission objective either?

are there trains at all and how is there appearing simulated? do they have a fixture or are the appearing by random?

Posted (edited)
Hey, it worked fantastic in falcon, I'm sure it will work even better in DCS.

 

I also heard some of the new pilot voices for black shark, they sound really authentic :D

 

The AWACS isn't really what I wonder about, its more the GCI+MiG-29 interaction. Like I said...integral. :D Read post #12 in that old thread I linked. That capability has also been discussed to death here. It will be interesting to see how the AI handles GCI duty. This type of thing is like 75% of the fun for me, having detailed enough aircraft to fly them the way they were designed to be flow.

Edited by RedTiger
Posted
so you wont be able to designate a train as a mission objective either?

are there trains at all and how is there appearing simulated? do they have a fixture or are the appearing by random?

 

I'd guess it works as in Lock-On?

In Lockon there are trains and busses moving around IF you had "civilian traffic" enabled in the graphics settings, these can't be assigned as mission objectives.

There are also stationary trains as part of the map, these can be assigned as mission objectives. But sometimes one can get LOD-related problems when using "map-objects" as targets, that is they fade in or pop in very late on some users settings..

 

So right now they're mostly immersion I thinks, very nice immersion though :) If they get placable in the future they'll be more useful me thinks..

Posted

will it be possible to change "what you see" on screen with settings this time round?

Meaning that i might want external views on but only for friendly's or have tags on but only for Friendlys or.. etc.. etc!

 

(if i use external view on for friendlys ill be able to see my mates flying but not the enemy's)

 

Would be nice if it were possible!

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Posted
will it be possible to change "what you see" on screen with settings this time round?

Meaning that i might want external views on but only for friendly's or have tags on but only for Friendlys or.. etc.. etc!

 

(if i use external view on for friendlys ill be able to see my mates flying but not the enemy's)

 

Would be nice if it were possible!

 

Finally smart post! Agree! :thumbup:

‎"Eagle Dynamics" - simulating human madness since 1991

 

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Posted
will it be possible to change "what you see" on screen with settings this time round?

Meaning that i might want external views on but only for friendly's or have tags on but only for Friendlys or.. etc.. etc!

 

(if i use external view on for friendlys ill be able to see my mates flying but not the enemy's)

 

Would be nice if it were possible!

 

Yes that would indeed be nice me thinks!!

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