BlueAngel Posted March 20, 2020 Posted March 20, 2020 Is there a way to remove all bort numbers on tail, nose and top? Really annoying on some liveries as it's also poorly implemented with no alpha channel, just a lazy number set with painted background. "The natural function of the wing is to soar upwards and carry that which is heavy up to the place where dwells the race of gods. More than any other thing that pertains to the body it partakes of the nature of the divine." — Plato, Phaedrus.
ST0RM Posted March 20, 2020 Posted March 20, 2020 In the skin description file, you can change "FALSE" to "TRUE" on the decals you dont want to show.
BlueAngel Posted March 20, 2020 Author Posted March 20, 2020 In the skin description file, you can change "FALSE" to "TRUE" on the decals you dont want to show. Sorry, but I don't think that's how that's syntax works. I think that's an instruction to search the current folder and if the texture isn't there it will place a "missing texture" placeholder. "The natural function of the wing is to soar upwards and carry that which is heavy up to the place where dwells the race of gods. More than any other thing that pertains to the body it partakes of the nature of the divine." — Plato, Phaedrus.
lee1hy Posted March 20, 2020 Posted March 20, 2020 insert blank bort_number image and false kim_123456#3214 My awesome liveries user files https://shorturl.at/cdKV5
CucoNegron6924 Posted March 20, 2020 Posted March 20, 2020 So, is the bort number the thing I see now on the tail of the F-16C after the last update. Is so, how can I remove it, it looks bad. Is this addition to the liveries supposed to be there? Cuco Negron San Juan, PR
magmasta Posted March 25, 2020 Posted March 25, 2020 insert blank bort_number image and false Can you explain this better? I’m a bit confused on how to remove the bort number. [HVY]Mag https://www.jointtaskforceheavy.org/ [sIGPIC][/sIGPIC]
fishermanivan Posted March 26, 2020 Posted March 26, 2020 How about for liveries that don't have any bort entries, like the Norwegian liveries... I copied it from the US Aggressor livery and then it didn't show up at all..
Badhorsie53 Posted March 27, 2020 Posted March 27, 2020 Hope this helps! Ive noticed this on quite a few skins where bort numbers overlay:( edit description file and add these entries. --F16_bl50_NOUSE_1_DECAL {"F16_bl50_NOUSE_1_DECAL", 0, "f16_bl50_main_1", false}; {"F16_bl50_NOUSE_1_DECAL", 1, "f16_bl50_main_1_normal", true}; {"F16_bl50_NOUSE_1_DECAL", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false}; {"F16_bl50_NOUSE_1_DECAL", DECAL, "empty", true}; --F16_bl50_NOUSE_1_BORT_NUMBER_001 {"F16_bl50_NOUSE_1_BORT_NUMBER_001", 0, "f16_bl50_main_1", false}; {"F16_bl50_NOUSE_1_BORT_NUMBER_001", 1, "f16_bl50_main_1_normal", true}; {"F16_bl50_NOUSE_1_BORT_NUMBER_001", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false}; {"F16_bl50_NOUSE_1_BORT_NUMBER_001", DECAL, "empty", true}; --F16_bl50_NOUSE_1_BORT_NUMBER_010 {"F16_bl50_NOUSE_1_BORT_NUMBER_010", 0, "f16_bl50_main_1", false}; {"F16_bl50_NOUSE_1_BORT_NUMBER_010", 1, "f16_bl50_main_1_normal", true}; {"F16_bl50_NOUSE_1_BORT_NUMBER_010", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false}; {"F16_bl50_NOUSE_1_BORT_NUMBER_010", DECAL, "empty", true}; --F16_bl50_NOUSE_1_BORT_NUMBER_100 {"F16_bl50_NOUSE_1_BORT_NUMBER_100", 0, "f16_bl50_main_1", false}; {"F16_bl50_NOUSE_1_BORT_NUMBER_100", 1, "f16_bl50_main_1_normal", true}; {"F16_bl50_NOUSE_1_BORT_NUMBER_100", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false}; {"F16_bl50_NOUSE_1_BORT_NUMBER_100", DECAL, "empty", true}; --F16_bl50_NOUSE_2_BORT_NUMBER_001 {"F16_bl50_NOUSE_2_BORT_NUMBER_001", 0, "f16_bl50_main_2", false}; {"F16_bl50_NOUSE_2_BORT_NUMBER_001", 1, "f16_bl50_main_2_normal", true}; {"F16_bl50_NOUSE_2_BORT_NUMBER_001", ROUGHNESS_METALLIC, "f16_bl50_main_2_roughmet", false}; {"F16_bl50_NOUSE_2_BORT_NUMBER_001", DECAL, "empty", true}; --F16_bl50_NOUSE_2_BORT_NUMBER_010 {"F16_bl50_NOUSE_2_BORT_NUMBER_010", 0, "f16_bl50_main_2", false}; {"F16_bl50_NOUSE_2_BORT_NUMBER_010", 1, "f16_bl50_main_2_normal", true}; {"F16_bl50_NOUSE_2_BORT_NUMBER_010", ROUGHNESS_METALLIC, "f16_bl50_main_2_roughmet", false}; {"F16_bl50_NOUSE_2_BORT_NUMBER_010", DECAL, "empty", true}; --F16_bl50_NOUSE_2_BORT_NUMBER_100 {"F16_bl50_NOUSE_2_BORT_NUMBER_100", 0, "f16_bl50_main_2", false}; {"F16_bl50_NOUSE_2_BORT_NUMBER_100", 1, "f16_bl50_main_2_normal", true}; {"F16_bl50_NOUSE_2_BORT_NUMBER_100", ROUGHNESS_METALLIC, "f16_bl50_main_2_roughmet", false}; {"F16_bl50_NOUSE_2_BORT_NUMBER_100", DECAL, "empty", true}; ---F16_bl50_FIN_DECAL {"F16_bl50_FIN_DECAL", 0, "f16_bl50_kil", false}; {"F16_bl50_FIN_DECAL", 1, "f16_bl50_kil_normal", true}; {"F16_bl50_FIN_DECAL", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false}; {"F16_bl50_FIN_DECAL", DECAL, "empty", true}; --F16_bl50_FIN_BORT_NUMBER_001 {"F16_bl50_FIN_BORT_NUMBER_001", 0, "f16_bl50_kil", false}; {"F16_bl50_FIN_BORT_NUMBER_001", 1, "f16_bl50_kil_normal", true}; {"F16_bl50_FIN_BORT_NUMBER_001", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false}; {"F16_bl50_FIN_BORT_NUMBER_001", DECAL, "empty", true}; --F16_bl50_FIN_BORT_NUMBER_010 {"F16_bl50_FIN_BORT_NUMBER_010", 0, "f16_bl50_kil", false}; {"F16_bl50_FIN_BORT_NUMBER_010", 1, "f16_bl50_kil_normal", true}; {"F16_bl50_FIN_BORT_NUMBER_010", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false}; {"F16_bl50_FIN_BORT_NUMBER_010", DECAL, "empty", true}; --F16_bl50_FIN_BORT_NUMBER_100 {"F16_bl50_FIN_BORT_NUMBER_100", 0, "f16_bl50_kil", false}; {"F16_bl50_FIN_BORT_NUMBER_100", 1, "f16_bl50_kil_normal", true}; {"F16_bl50_FIN_BORT_NUMBER_100", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false}; {"F16_bl50_FIN_BORT_NUMBER_100", DECAL, "empty", true}; Spoiler System Specs: MB - MSI ACEX570S, AMD 5950X, 64GB 3600 NEO RAM, 3090 TI 24GB __ A-10C2 Wisconsin 176th (TFS) 128th (TFW) - Repaint
magmasta Posted March 27, 2020 Posted March 27, 2020 Hope this helps! Ive noticed this on quite a few skins where bort numbers overlay:( edit description file and add these entries. Thanks. That helps a lot [HVY]Mag https://www.jointtaskforceheavy.org/ [sIGPIC][/sIGPIC]
popov Posted May 2, 2020 Posted May 2, 2020 Still can't get rid of this only digit '0' in the front... any solution ideas ? For the rest on the livery I managed to get it to work ok. PopovQc (425 ETACv Alouettes) Montreal, Québec, Canada Je parle français et anglais - I speak French & English. -------------------------------------------------------------------------- i7-4820K CPU @ 3.70GHz (8 cpu), Motherboard : ASUS Sabertooth X79, 16GigRam, DX11, Win10, GeForce RTX2070 8GB & Oculus Rift S & HP Reverb :P
Shahdoh Posted May 3, 2020 Posted May 3, 2020 (edited) Bort numbers are many times in the description lua 1 digit at a time, so it may be that you missed an entry, or need to find what it is for that particular one and add it in. Edit: Some things to keep in mind concerning the description.lua entries, lets break down what each section does: {"su27_tex01", 0 ,"Su27_tex01_for",true}; "su27_tex01", is the link to the actual part that is getting painted - this MUST match with the info in the .EDM file 0 , this section is for the value for the type of layer or texture this is going to be (2=Spec / 0=Dif / Decal / etc) there are others but do not know the specifics "Su27_tex01_for", is for the name of the texture that will be used on this part. If the next value is true, this MUST be in the texture.zip file for the aircraft (usually the default name). If next value is false, you can name the texture file anything you please and it should be in the same folder as this description.lua true tells DCS whether the texture file is in the default location (in that aircraft's texture\Su-27.zip file) or (false) = its in another location, usually the same folder the description.lua is in. Edited May 3, 2020 by Shahdoh
dannyq8 Posted May 3, 2020 Posted May 3, 2020 Have a look here https://forums.eagle.ru/showthread.php?t=266835&page=3 In particular this post https://forums.eagle.ru/showpost.php?p=4267441&postcount=22 Wise men speak because they have something to say; Fools because they have to say something. Plato
Top Jockey Posted May 31, 2020 Posted May 31, 2020 Need your help guys. How can I remove not only the bort numbers, but more hard - the gray rectangles which keep getting there (the ones in red arrows), even after editing the .lua file... Thank you. Jets Helis Maps FC 3 JA 37 Ka-50 Caucasus F-14 A/B MiG-23 Mi-8 MTV2 Nevada F-16 C MiG-29 F/A-18 C Mirage III E MiG-21 bis Mirage 2000 C i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB
Burnie Posted June 1, 2020 Posted June 1, 2020 Yep, I'm trying to find the answer to this too i7 10700k @4.8GHz | Aurora GTX 3080 | Samsung NVMe m.2 970 Pro 1Tb x 3 | Corsair 64GB DDR4 3200MHz HP Reverb G2 | Vkb Gunfighter II MCG Pro Stick | Virpil T-50CM Throttle | MFG Crosswind Pedals | Custom built collective | 150 button custom cockpit with 3 x Cougar MFDs
Top Jockey Posted June 1, 2020 Posted June 1, 2020 So, can anyone who uses add-on liveries on the F-16 share some light here ? Jets Helis Maps FC 3 JA 37 Ka-50 Caucasus F-14 A/B MiG-23 Mi-8 MTV2 Nevada F-16 C MiG-29 F/A-18 C Mirage III E MiG-21 bis Mirage 2000 C i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB
BarTzi Posted June 1, 2020 Posted June 1, 2020 (edited) So, can anyone who uses add-on liveries on the F-16 share some light here ? Post your lua file so we can have a look and tell you what to change. If you are not the maker of that livery, check the user files section incase the creator updated it already. If you didn't read it by now - here's the official explanation on how to change it: https://forums.eagle.ru/showpost.php?p=4341890&postcount=72 Edited June 1, 2020 by BarTzi
Top Jockey Posted June 1, 2020 Posted June 1, 2020 Post your lua file so we can have a look and tell you what to change. If you are not the maker of that livery, check the user files section incase the creator updated it already. If you didn't read it by now - here's the official explanation on how to change it: https://forums.eagle.ru/showpost.php?p=4341890&postcount=72 Thank you. Although it happens in every add-on livery I have for the F-16. Here it goes one of them - the NSAWC Desert camo, image at post #13.description.lua Jets Helis Maps FC 3 JA 37 Ka-50 Caucasus F-14 A/B MiG-23 Mi-8 MTV2 Nevada F-16 C MiG-29 F/A-18 C Mirage III E MiG-21 bis Mirage 2000 C i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB
Top Jockey Posted June 2, 2020 Posted June 2, 2020 Anyone ? Jets Helis Maps FC 3 JA 37 Ka-50 Caucasus F-14 A/B MiG-23 Mi-8 MTV2 Nevada F-16 C MiG-29 F/A-18 C Mirage III E MiG-21 bis Mirage 2000 C i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB
TWISTER312 Posted June 2, 2020 Posted June 2, 2020 SOLUTION The solution was given elsewhere on this forum : kim raver height [sIGPIC][/sIGPIC]
Top Jockey Posted June 3, 2020 Posted June 3, 2020 The solution was given elsewhere on this forum : kim raver height Sorry, everything keeps showing exactly as in the image at the post #13 - both the numbers and the gray rectangles... Jets Helis Maps FC 3 JA 37 Ka-50 Caucasus F-14 A/B MiG-23 Mi-8 MTV2 Nevada F-16 C MiG-29 F/A-18 C Mirage III E MiG-21 bis Mirage 2000 C i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB
TWISTER312 Posted June 3, 2020 Posted June 3, 2020 Perhaps you added it in the wrong place? It should be placed here : [sIGPIC][/sIGPIC]
Top Jockey Posted June 3, 2020 Posted June 3, 2020 Perhaps you added it in the wrong place? It should be placed here : Well... now that I look at the folder hierarchy closelly, let me ask : Shoulg those changes be done at the "descriptiom.lua" of the respective add-on livery, or at the one in the "default" F-16 folder ? Jets Helis Maps FC 3 JA 37 Ka-50 Caucasus F-14 A/B MiG-23 Mi-8 MTV2 Nevada F-16 C MiG-29 F/A-18 C Mirage III E MiG-21 bis Mirage 2000 C i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB
Top Jockey Posted June 3, 2020 Posted June 3, 2020 No joy. I'll post the two .lua files I've changed according your recomendations. Their respective folders are: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\CoreMods\aircraft\F-16C\Liveries\F-16C_50\default C:\Program Files\Eagle Dynamics\DCS World OpenBeta\CoreMods\aircraft\F-16C\Liveries\F-16C_50\F-16A NSAWC Desertdescription1.luadescription2.lua Jets Helis Maps FC 3 JA 37 Ka-50 Caucasus F-14 A/B MiG-23 Mi-8 MTV2 Nevada F-16 C MiG-29 F/A-18 C Mirage III E MiG-21 bis Mirage 2000 C i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB
BarTzi Posted June 4, 2020 Posted June 4, 2020 No joy. I'll post the two .lua files I've changed according your recomendations. Their respective folders are: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\CoreMods\aircraft\F-16C\Liveries\F-16C_50\default C:\Program Files\Eagle Dynamics\DCS World OpenBeta\CoreMods\aircraft\F-16C\Liveries\F-16C_50\F-16A NSAWC Desert All of the changes should be applied only to the description.lua of the livery in question. I attached the description file to my post. It's really just a simple copy-paste of the arguments to the end of the file. It would be easier to contact the original creator and have him update the files.description.lua
Top Jockey Posted June 4, 2020 Posted June 4, 2020 All of the changes should be applied only to the description.lua of the livery in question. I attached the description file to my post. It's really just a simple copy-paste of the arguments to the end of the file. It would be easier to contact the original creator and have him update the files. Thank you BarTzi - numbers and gray rectangles gone from the NSAWC livery ! (Also tried with the Portuguese Air Force livery, and it works 5 stars now.) My previous error, I was placing all the "strings" before the "name" tag, and not after it - as it should be. Many thanks and @Twister312 also. :thumbup: Jets Helis Maps FC 3 JA 37 Ka-50 Caucasus F-14 A/B MiG-23 Mi-8 MTV2 Nevada F-16 C MiG-29 F/A-18 C Mirage III E MiG-21 bis Mirage 2000 C i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB
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